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Grand Hero Battle - Saias

Map

  • Normal
  • Infernal
Saias
Saias

Saias: Bishop of Flame

Saias's Grand Hero Battle is challenging and will keep you on your toes. While the lower difficulties aren't as tricky, Infernal has many traps designed to catch out an unwary player: Pass and Wings of Mercy can stop an otherwise successful run, Chill skills weaken your frontline, and Saias himself comes with powerful Ploy skills and a pre-charged Glacies. Mastery and understand of positioning and buffs is key to victory on this map.

This is the first new Grand Hero Battle to be introduced at 0 Stamina cost. Meaning, all players are free to experiment and find strategies that work for them! There's no penalty for failing, so even if the battle can't be beaten just yet, you can experiment until something worthy is found.

Before you begin teambuilding, it’s completely possible you already possess everything you need to beat this map. Created by Gamepress staff member RedFerrari1998, the video guide below uses only F2P units -- see the description for more details. If it doesn’t work for you, though, then read on!

Who to Choose

Baiters

The map this time around does not grant much freedom, and with multiple Cavalry foes, taking hits is the best strategy, particularly at higher difficulties. You will need units who can tank both physical and magical damage, and even some who can tank both. The long movement range of the Green Cavalier will mean at least one baiter will be required. Saias and the Green Cavalier both deal extremely high damage with their attacks, and tanking hits from them is not easy.

Dragons are good as always, their strong mixed defenses and refined breath weapons make them stellar candidates. Young Tiki has great Res, and can tank the Green Cavalier and the Sword Cavalier. Vanguard Ike is a great F2P option, especially on the lower difficulties. However, he will need significant (+6 Defense and Resistance) buffs to survive on Infernal. Fjorm is an amazing choice, as with her Ice Mirror and a little support, she can survive the heavy hits dealt by Saias and the Green Cavalier. Other great baiters include Julia, Deirdre, Sheena and Winter Lissa.

Skills like Warding Breath, Steady Breath, Distant Counter, Distant Defense and Quick Riposte are all great for your baiter. 

With some healing support, Fjorm is a great choice of unit for this Grand Hero Battle, and one of the few who can take down Saias.
With some healing support, Fjorm is a great choice of unit for this Grand Hero Battle, and one of the few who can take down Saias.

Baiters are the best choice for another reason: Panic Ploy. Using Panic Ploy can make it easy to survive the Green Cavalier, and since it comes on a Sacred Seal, it can be given to anyone with enough HP. Arden is a great unit who can activate Panic Ploy on both Saias and the Green Cavalier with Panic Ploy. On Infernal, the Green Cavalier has 45 HP.

Saias and the Cavaliers will often be the first to move down, but once they are defeated, the final three units must be KO'd. A Blue unit with Distant Counter and/or Steady Breath is the best choice of unit, and with a healing special they can potentially beat all three units by themselves. Corrin(F) and Nowi are two amazing choices of unit, but Fallen Hardin, Effie, Valentine's Eliwood or Winter Robin can perform the feat as well. Many of these units also have enough HP to make use of Panic Ploy on the Green Cavalier. A high-defense blue unit is best, as the final three units attack with physical damage and blue will be neutral or better against all of them.

Corrin F can easily clean up the rest of the enemies once the mages are out of the way.
Corrin(F) can easily clean up the rest of the enemies once the mages are out of the way. This many merges is not required, but she will need to be properly built.

Finally, it is highly recommended to have Harsh Command on a unit within your team. The Green Cavalier has Chill Res, which targets the unit on your team with the highest Resistance. Harsh Command turns what would be a -7 debuff into a +7 buff, which makes a massive difference. It can also be used to flip the effects of Saias's Ploy skills. Harsh Command is available on Gunter at three stars. Reversing the Resistance debuff can make it much easier to tank Saias and the Green Cavalier.

Strikers

Strikers are difficult to use due to the layout of the map, but can come in handy during the middle and later parts of the battle. Magic beats Physical here as most of the units have low Resistance. Reinhardt and to a lesser extent Olwen are both great for KO'ing the Lance Armor, Sword Wyvern and Bow Fighter as all three have poor Resistance. Dire Thunder is also the only magical weapon that can effectively hit through the Lance Armor's Wary Fighter, but a good tank with Quick Riposte can achieve the same feat.

Reinhardt Screenshot
Reinhardt can exploit the low Resistance enemies on this map and cut through the Lance Armor's Wary Fighter skill.

Those looking to take down Saias without tanking his Glacies will want to look at a strong physical attacker. Cherche is a great choice, boasting freedom of movement and enough firepower to down the Bishop of Flame. However, she will need positioning support to retreat after the KO.

Healers

With an emphasis on baiters, Healers are a great choice of unit for this Grand Hero Battle. Tanking the huge hits from Saias and the Green Cavalier will likely require a source of healing if the same unit is to do both. Of course, any healer will work: but the best choice of healing ability here is Rehabilitate. Wrys is a free unit who naturally learns Rehabilitate and works well during this battle. Star rarity and skills don't matter as long as they have Rehabilitate.

Strategy

While it’s difficult to exactly predict what will happen on this map due to the stat variance of your units, here’s some general tips to get you started.

First Steps

A quick look at the map shows two main halves divided by a body of water. Going right means walking into Saias's Ploy skills. A good strategy is to split the enemies onto different sides: this makes it easier to deal with them, and also makes it harder for them to take advantage of their Tactic skills. The three main members of this team are Ike, Corrin and Julia. Ike's job is to start things off by luring the Cavaliers to the left side, Julia's job is to take out Saias, and Corrin's job is to handle the remaining three low-resistance enemies (all Sheena does is use Harsh Command).

The enemies on this map won't move until one of your units moves within their attack range or initiates combat with them. To get started, you'll have to lure them in to fight. The Cavaliers have nearly exactly the same threat range, so you'll have to tank both at the same time. This is where it comes in handy to have Vanguard Ike, Young Tiki, or another strong red baiter. It's best to do this on the left-hand side of the map as it means the baiter can avoid being Ploy'd by Saias.

In this screenshot, I'm using Ike to bait both Cavaliers over to the left hand side of the map and Corrin is providing him with Defensive buffs
In this screenshot, I'm using Ike to bait both Cavaliers over to the left hand side of the map and Corrin is providing him with defensive buffs.

Enemies on the move

Now, the enemies will be able to move around the map. If your baiter was successful, the Cavaliers will be either dead or drawn to the left of the map. The next thing you'll have to worry about is Saias, as he will move up with the help of the Sword Wyvern with Guidance. I'm using Julia here to tank the Glacies from Saias. The problem is, her Resistance is still lowered from last turn thanks to the (now dead) Green Cavalier's Chill Res.

This is where Harsh Command comes in: With Sheena's Harsh Command, Julia can turn the -7 debuff into a +7 buff! This makes it possible for her to tank Saias without issue. Corrin is my cleanup hitter and once Saias is out of the way, she can begin to clear out the map.

By standing here, your Saias killer will only be attacked by him, as well as be protected from his Ploy debuffs.
By standing here, your Saias killer will only be attacked by him, as well as be protected from his Ploy debuffs.

Cleaning up

Hopefully your unit has finished off Saias, but no sweat if they haven't. Finish off Saias and the hard part of this Grand Hero Battle is over. Now, your cleanup unit can finish off the remaining three units. Corrin is the perfect unit choice here, as she is the right color, has the ability to deal magic damage and packs Distant Counter (courtesy of her Lightning Breath) to wallop the Bow Fighter.

Positioning here lets Corrin nail all three units. It might take multiple turns to clear them out, however. A healer can come in handy here, if you have one.
Positioning here lets Corrin nail all three units. It might take multiple turns to clear them out, however. A healer can come in handy here, if you have one.

If At First You Don’t Succeed

Don’t be fooled by video walkthroughs of any Grand Hero Battle that you watch -- it’s very rare for anyone to beat high-difficulty content (or record a video of themselves doing so!) on their first try.  Additionally, the potential variance in unit builds that Skill Inheritance brought along with the random nature of summoning has resulted in pretty much every single summoner having different “building blocks” to work with. This, when combined with the high difficulty level of Infernal, may prove frustrating while someone is trying to find the right combination of units and moves. The key thing to keep in mind is that it may take some light Skill Inheritance and seal shuffling, or multiple tries of the map to find a strategy that works for you. Every single turn you complete gets you one step closer to completing the puzzle. Finally, reading about or watching videos of successful strategies may also help you break through a particularly difficult turn that you can’t complete, or may give you ideas of a new unit to use.

Map Enemies

  • Hard
  • Lunatic
  • Infernal
HP ATK SPD DEF RES
37 38 23 13 26
Weapon Wargod's Tome A
Support B Escape Route 3
Special Glacies C Spd Ploy 3
HP ATK SPD DEF RES
37 28 17 21 11
Weapon Brave Bow A Atk/Def Bond 3
Support B Guard 2
Special Luna C Atk Tactic 2
HP ATK SPD DEF RES
29 36 18 12 26
Weapon Gronnblade A Warding Blow 3
Support B Chill Res 2
Special Glimmer C Atk Ploy 2
HP ATK SPD DEF RES
36 37 19 28 13
Weapon Slaying Edge A Distant Def 2
Support B Drag Back
Special Reprisal C Guidance 3
HP ATK SPD DEF RES
36 40 20 21 26
Weapon Silver Sword A Fury 3
Support B Pass 2
Special Draconic Aura C Def Tactic 2
HP ATK SPD DEF RES
50 47 30 18 34
Weapon Wargod's Tome A
Support B Escape Route 3
Special Glacies C Spd Ploy 3
HP ATK SPD DEF RES
51 39 24 29 16
Weapon Brave Bow+ A Atk/Def Bond 3
Support B Guard 3
Special Luna C Atk Tactic 3
HP ATK SPD DEF RES
39 48 25 17 34
Weapon Gronnblade+ A Warding Blow 3
Support B Chill Res 3
Special Glimmer C Atk Ploy 3
HP ATK SPD DEF RES
49 49 27 36 19
Weapon Slaying Edge+ A Distant Def 3
Support B Drag Back
Special Reprisal C Guidance 3
HP ATK SPD DEF RES
49 52 27 28 33
Weapon Silver Sword+ A Fury 3
Support B Pass 3
Special Draconic Aura C Def Tactic 3
HP ATK SPD DEF RES
58 53 36 22 40
Weapon Wargod's Tome A Fury 3
Support B Escape Route 3
Special Glacies C Spd Ploy 3
HP ATK SPD DEF RES
59 42 27 32 17
Weapon Brave Bow+ A Atk/Def Bond 3
Support B Guard 3
Special Luna C Atk Tactic 3
HP ATK SPD DEF RES
45 51 28 18 37
Weapon Gronnblade+ A Warding Blow 3
Support B Chill Res 3
Special Glimmer C Atk Ploy 3
HP ATK SPD DEF RES
76 56 17 44 21
Weapon Ridersbane+ A Mirror Stance 2
Support Pivot B Wary Fighter 3
Special Bonfire C Res Tactic 3
HP ATK SPD DEF RES
57 52 30 39 21
Weapon Slaying Edge+ A Distant Def 3
Support B Drag Back
Special Reprisal C Guidance 3
HP ATK SPD DEF RES
57 55 30 31 36
Weapon Silver Sword+ A Fury 3
Support B Pass 3
Special Draconic Aura C Def Tactic 3

User Submitted Teams

TA Raven Robin + Swap Ignis Arden
04-19
Submitted by Meikou
Show Explanation

https://imgur.com/gallery/4purQtb

Everything has a counter
04-18
Submitted by Grasschopp
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Reinhardt with Death Blow 3, +3 attack Seal
Cherche with Death Blow 3, Hit & Run
Ryoma with Triangle Adept 3, Vantage 3
Inigo with Wings of Mercy 3 and Hone Attack 3

In essence, the team is composed of Reinhardt (your go-to nuker), any singer, a red bruiser with distant counter and preferably vantage and a high attack green flyer with brave axe+ (Cherche is the only one that comes to my mind).

This comp addresses the red-green rider combo with Ryoma and breaks Saias' ranged invincibility with Cherche. The key to using this comp is to bait out the cavalry duo from the left of the fissure with Ryoma (with TA3 the 2 riders cannot get past Ryoma, other builds may end up in Ryoma getting killed). Saias should be moving towards the right of the fissure, which gives you an opportunity to take him out with Cherche (shouldn't be too hard, considering she is a flying unit). Every single other unit on the map can be easily dealt with by Reinhardt.

Winging It On Saias
04-18
Submitted by GoldenCyclone4
Show Explanation

Flier Emblem is best Emblem. Don't let anyone tell you differently.
Nowi- Rauorblade+ with base kit+G Tomebreaker and Reposition. Iote's seal.
Cordelia- DB, Drag Back, Fortify, Reposition, Galeforce, Heavy Blade Seal
Camilla- Green Egg with Spd Refine, Reposition, Fury, G Tomebreaker, Fortify.
Airzura- Base Kit with Moonbow and WoM.
Formation: Cordelia, Azura, Nowi, Camilla.
Turn 1: Slam that Red Cav with a Rauorblade hit. Sing with Azura and get them both put with Nowi's Reposition. Move Cordelia over to get the Hone.
Turn 2: Eliminate the Green Cav with Nowi. Move Cordelia to her left, Sing with Azura from below, and position Nowi to get both buffs. Get Camilla out of range.
Turn 3: Eliminate Saias with Cordelia. Sing Cordelia. IF your Cordelia is +Atk or Neutral, you can kill the Archer right now. Mine isn't, so pull her back and Reposition Azura out with Nowi. Move Camilla down next to Nowi and Cordelia.
Turn 4: Hit the Archer with Cordelia and drag him down. Eliminate with Camilla. Move Nowi down one and put Azura in front to tank the Blue Armor.
Turn 5: Weaken the Armor with Nowi and finish off with Cordelia. Galeforce pops, so go ahead and clean up the Red Flier with either a Sing or Reposition to get the kill. Enjoy your new Ploy Boy.

Holy Dissonance
04-18
Submitted by Lunar
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Video Later.

Roy's Our Boy (Infernal Clear - No SI, Seals, or Refining)
04-17
Submitted by jec280
Show Explanation

Notes: The enemies might move differently depending on your stats, but you can tweak the builds with minimal SI to get around that if necessary. I found that Reposition makes this map easier, but you shouldn't need it. Please note that my Brave Lyn is +2 since I didn't have an unmerged one available for testing.

Builds:

Roy (5* -Lvl 40):
HP - 44
Atk - 46
Def- 29
Spd- 31
Res- 25
Skills- Default for 5* at their max level.

New Year's Azura (5* -Lvl 40):
HP - 37
Atk - 44
Def- 22
Spd- 32
Res- 29
Skills- Default for 5*, but used Hone Spd instead of Hone Fliers for obvious reasons.

Brave Lyn (5* -Lvl 40+2):
HP - 36
Atk - 48
Def- 18
Spd- 39
Res- 29
Skills- Default for 5* at their max level.

Gunter (4* -Lvl 40):
HP - 37
Atk - 44
Def- 31
Spd- 22
Res- 16
Skills- All he needs is Hone Calvary.

The Strategy:

Move Roy to the tree space on the left side of the map. Put Azura on his left and Sing to boost his Def, but don't move Roy; he can now tank both cavaliers. Put Lyn below Azura and Gunter to Lyn's right for buffing. Have Lyn shoot down the green mage and move Gunter to her old spot. Then Sing Lyn, have her attack the red cavalier from below the tree, and move Roy below her. Don't attack anyone next turn. Instead have Azura move down two spaces, over the water, and move everyone else as far right as possible. On the next turn, move Roy right again. Have Gunter attack Saias and have Lyn finish him off. Then Sing Lyn and have her take down the sword dragon. The archer should attack Gunter, but he'll survive. Have Roy shove Azura one space left, attack the archer with Lyn, then Sing and have her finish him off. From here, just hit and run the armor unit until he's gone.