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Bound Hero Battle: Ephraim & Eirika

Map

  • Normal
  • Infernal

Bound Hero Battle: Ephraim & Eirika

Team Compositions

When facing Eirika and Ephraim Bond Battle Infernal, many team compositions employing several plans exist.  This demonstration involves one of the more easily-attainable setups.

  • Unit 1 - Dancer/Singer (Recommended Level: 1+)

Any level Dancer/Singer of any type will do.  They will not enter combat at all.

  • Unit 2 - Dancer/Singer (Recommended Level: 40+)

Any Dancer/Singer of any type will suffice, but they will need to take one exchange from the Sword Cavalier.  This will not be an issue for Ninian or Azura, but Olivia should have a minimum speed of 29 and a combined sum for HP and DEF of 58.

  • Unit 3 - Repositioner or Dancer/Singer (Recommended Level: 1+)

They will not engage in combat.  Repositioner has the benefit of being able to be danced and reposition if something goes awry, but if you follow this guide, you should be fine.  If your "Unit 4" needs a Hone Atk boost, this unit needs to be the one that does it.

  • Unit 4 - Brave Bow Archer (Recommended Level: 40+)

Any archer with Brave Bow will suffice (Niles may not reach minimum ATK strength).  In combat, the archer needs to reach 48 ATK no special, 45 ATK with Moonbow, or 43 ATK with Luna + Quickened Pulse.

  • Brave Bow - 4 Mt
  • Brave Bow+ - 7 Mt

Neutral ATK Archers:

Useful A Passives

  • Death Blow 3 - +6 ATK (Skill Inheritance from Klein, Effie, Ursula)
  • Life and Death 3 - +5 ATK (Skill Inheritance from Hana, Jaffar, Minerva, Zephiel)
  • Swift Sparrow 2 - +4 ATK (Skill Inheritance from Spring Lucina, Katarina, Lyn - Brave Lady)
  • Attack +3 - +3 ATK (Skill Inheritance from Cherche, Gordin, Tobin)

Many other useful A Passives exist such as: Sturdy Blow, Fury, Mirror Strike, etc.

Useful Seals:

Summoner Support:

  • Provides up to an extra +2 ATK.

In Action:

For example, if we use a neutral 5* Gordin, we will have his 31 ATK plus his native Brave Bow+ Mt for an extra 7 ATK.  Placing him at 38 ATK.  If we use a Hone Atk 3 Repositioner, this will place him at 42 ATK in combat.  Tack on the ATK seal, and he will be at 43 ATK.  Because we are already using an Attack +1 seal, we will need to attain 2 more ATK + Moonbow special or 5 more ATK with no regards for the special.  This can be easily fulfilled with the A passives described above.  If we attain Summoner Support S and Atk + 3 on him, he no longer needs to worry about a special activation. A stronger archer allows for more breathing room in terms of ATK strength.

Turn 1:

  • Position Unit 1, 2 and 4 on the edge of the enemy attack range.
  • Unit 2 should be in the southern edge block. 
  • Place Unit 3 next to Unit 4.

Turn 2:

  • Reposition Unit 4 towards the group of three enemies.
  • Use Unit 4 to kill Thief first. 
  • Move Unit 2 inside the Red Cavalry's attack range and dance Unit 4.
  • Use Unit 4 to kill Blue Tome enemy.
  • Move Unit 1 to Unit 4 and dance him once more.
  • Move Unit 4 up and attack the Green Cavalry.
  • Final setting: Unit 1, 3, 4 outside of enemy attack range.
  • Unit 2 inside of Red Cavalry's attack range.

Turn 3:

  • Can vary.  If Unit 3 can finish off Red Cavalry, proceed to do so and then use Unit 4 to kill Eirika and retreat from Ephraim. 
  • Otherwise, use Unit 4 to kill Red Cavalry and safely retreat from Eirika and Ephraim.

Turn 4:

  • If Eirika is alive, kill her with Unit 4 (and dancer do-overs) and retreat from Ephraim. 
  • Otherwise, kill Ephraim and run is over.             

Turn 5:

  • If you could not kill both Eirika and the Red Cavalry on the same turn, then this turn is needed for defeating Ephraim.

Final Notes: Congrats, you have bested Infernal Bond Battle Eirika and Ephraim!

Example Playthrough

Map Enemies

  • Hard
  • Lunatic
  • Infernal
HP ATK SPD DEF RES
29 37 19 12 27
Weapon Gronnblade A Defiant Atk 2
Support Rally Atk/Spd B Vantage 3
Special Miracle C Drive Atk 1
HP ATK SPD DEF RES
36 38 18 19 23
Weapon Silver Sword A Darting Blow 3
Support Rally Atk/Spd B Lunge
Special Growing Flame C Hone Atk 2
HP ATK SPD DEF RES
34 33 25 15 20
Weapon Blárblade A Warding Blow 2
Support Rally Atk/Spd B Guard 2
Special Luna C Atk Smoke 3
HP ATK SPD DEF RES
48 47 22 28 18
Weapon Siegmund A Fury 3
Support B Seal Def 3
Special Moonbow C Threaten Def 3
HP ATK SPD DEF RES
44 37 28 20 20
Weapon Sieglinde A Armored Blow 3
Support Pivot B Drag Back
Special C Hone Spd 3
HP ATK SPD DEF RES
40 49 26 17 35
Weapon Gronnblade+ A Defiant Atk 3
Support Rally Atk/Spd B Vantage 3
Special Miracle C Drive Atk 2
HP ATK SPD DEF RES
49 50 25 26 30
Weapon Silver Sword+ A Darting Blow 3
Support Rally Atk/Spd B Lunge
Special Growing Flame C Hone Atk 3
HP ATK SPD DEF RES
45 44 32 20 28
Weapon Blárblade+ A Warding Blow 3
Support Rally Atk/Spd B Guard 3
Special Luna C Atk Smoke 3
HP ATK SPD DEF RES
64 55 29 35 23
Weapon Siegmund A Fury 3
Support B Seal Def 3
Special Moonbow C Threaten Def 3
HP ATK SPD DEF RES
58 43 36 27 28
Weapon Sieglinde A Armored Blow 3
Support Pivot B Drag Back
Special C Hone Spd 3
HP ATK SPD DEF RES
46 52 28 19 38
Weapon Gronnblade+ A Defiant Atk 3
Support Rally Atk/Spd B Vantage 3
Special Miracle C Drive Atk 2
HP ATK SPD DEF RES
57 53 27 28 33
Weapon Silver Sword+ A Darting Blow 3
Support Rally Atk/Spd B Lunge
Special Growing Flame C Hone Atk 3
HP ATK SPD DEF RES
52 47 35 22 31
Weapon Blárblade+ A Warding Blow 3
Support Rally Atk/Spd B Guard 3
Special Luna C Atk Smoke 3
HP ATK SPD DEF RES
50 38 43 15 35
Weapon Rogue Dagger+ A Armored Blow 3
Support Rally Atk/Spd B Poison Strike 3
Special Iceberg C Panic Ploy 3
HP ATK SPD DEF RES
73 58 31 38 25
Weapon Siegmund A Fury 3
Support Pivot B Obstruct 3
Special Moonbow C Threaten Def 3
HP ATK SPD DEF RES
67 45 39 29 31
Weapon Sieglinde A Armored Blow 3
Support Pivot B Drag Back
Special Moonbow C Hone Spd 3

User Submitted Teams

2 dancer with ike and brave lyn
09-08
Submitted by Kurogami
Show Explanation

Brave Lyn: +def -res
Draw Back, New Moon,Swift Sparrow 2, Sacae's Blessing,Threaten Def 2
Ninian: +atk -def
Moonbow, Triangle Adept 2, Swordbreaker 3, Hone Atk 3, Seal Fortify Res 1
Olivia 4*: +vel -atk
Ruby sword, Draconic Aura, Fury 1, Escape Route 2, Hone Atk 1
Ike: +res -atk
Reposition, Aether, Heavy Blade 3, Quick Reposte 2, Threaten Def 3, Seal HP +3

When Ike kills more than Brave Lyn
09-08
Submitted by Pyromania
Show Explanation

Unit builds:
Brave Lyn (Neutral): Mulagir, Reposition, Draconic Aura, Swift Sparrow 2, Sacae's Blessing, Atk Smoke 3
Nowi (+Spd, -Def): Lightning Breath+, Reposition, Moonbow, Fury 3, Vantage 3, Hone Atk 3, Squad Ace A
Olivia (+Spd, -Def): Silver Sword, Dance, Wings of Mercy 3, Hone Atk 2
Ike (+Spd, -Atk): Ragnell, Reposition, Moonbow, Fury 3, Vantage 3, Hone Atk 3, Attack +1, Summoner Support B

Turn 1: Lyn & Nowi in top spots, Olivia & Ike in bottom spots. Lyn breaks wall, Olivia dances on Lyn's right side, Lyn moves above Olivia, Nowi moves on Olivia's left, Ike moves under Nowi.

Turn 2: Lyn kills Blue Mage, Olivia dances on Lyn's right, Lyn moves on Ike's left, Ike moves above Nowi and Repositions Olivia, Nowi stays put, end turn. Ike tanks Thief's attack, Vantage OHKOs Green Cavalier, Ephraim & Eirika move down.

Turn 3: Lyn attacks Sword Cavalier below Thief, Ike kills Thief, Olivia dances Ike from below, Ike kills Sword Cavalier, Nowi moves beside Ike and Olivia. Ephraim & Eirika move closer.

Turn 4: Lyn attacks Ephraim, Olivia dances behind Lyn, Lyn moves behind Olivia & Repositions her behind, Nowi kills Ephraim, Ike moves in front of Lyn. Ike tanks Eirika's attack and is Dragged Back.

Turn 5: Eirika is killed by Lyn & Nowi.

Xander the Great
09-08
Submitted by Duran
Show Explanation

For infernal, inheritance is needed to end this quickly.

Xander must have Reposition and Quick Riposte (mine is only 2), Hone cavalry is a warm welcome for the other three to wreck havoc. Bonfire is also great on him because of it's fixed damage, he can even kill weakened Ephraim.
Brave Lyndis is neutral and no other skills more than her own base kit, which is very great.
Reinhardt must use Dire Thunder (don't even dare to use other tomes on him, ever!) and has Draw Back along with Goad Cavalry (base kit). Death Blow is recommended, mine is only 2 but that's enough.
Cecilia is the most augmented one here with Blade tome and LnD (mine is not blade+ but that's enough). Raven-TA build is also great to boot.

The strategy is to kill the blue mage with Lyn and reposition her back with Xander, then Reinhardt draw her back leaving only Xander in threat range of green cav. and ninja. On the enemy phase both of them will commit suicide on Xander. Thanks to AI, ninja should strike first with rally from sword cav., it will do ZERO damage (if the green mage hit first QR would not remain active on Xander)
The next turn, just kill the sword with Reinhardt and reposition him with Xander.

After that the only enemies remained are Ephraim and Eirika which is sweet for Cecilia and Reinhardt.
Cecilia might not be able to double Ephraim but will do a big chunk of damage and Xander can score a kill with Bonfire.

Armor Emblem Does a Grand Hero Battle - INFERNAL CLEAR WITH VIDEO
09-08
Submitted by Walrusxyz
Show Explanation

Bound Hero Battles are always difficult to do. I personally hated Lilina and Cecilia. However, I decided to take it upon myself to clear it with Armor Emblem, a little bit of a challenge for me. My favorite units in the game are armor units, so this was actually really fun for me. And, a relatively quick clear. Don't worry though, if you REALLY want to clear this map, all you need are three dancers and a Brave Bow Unit with Draw Back. This is just a fun way I decided to do it, taking a break from the meticulous strategizing and having a little enjoyment. All units are 5 Stars and level 40.

Video is here: https://www.youtube.com/watch?v=HIDuBSsVj2o&t=5s
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Zephiel, Neutral IVs
------------------
Weapon: Ecksachs
Assist: Reposition
Special: Ignis
Slot A: Distant Counter
Slot B: Wary Fighter 3
Slot C: Threaten Atk 3
Sacred Seal: Squad Ace A (HP+3)
Support: Amelia (C)
Zephiel doesn't really do much in this battle aside from assist Amelia. She really needed a resistance buff, and C support does that fine. I also needed a good reposition-er. If you don't have Zephiel, you can literally just replace him with a Barst just so long as you C support with Amelia.

Amelia, -Def +Res
--------------------------
Weapon: Slaying Axe+
Assist: Draw Back
Special: Moonbow
Slot A: Distant Counter
Slot B: Quick Riposte 3
Slot C: Armor March 3
Sacred Seal: HP+3
Support: Zephiel (C), Summoner (C)
Amelia is a great unit for this battle, but she needs resistance buffs since it's so low. The HP buffs also help a lot, and Distant Counter + Quick Riposte makes her just as strong as Hector, so it's really no argument as to why you should run her, especially on Armor Emblem.

Hector, -Def +HP
--------------------
Weapon: Armads
Assist: Reposition
Special: Ignis
Slot A: Distant Counter
Slot B: Vantage 3
Slot C: Goad Armor
Sacred Seal: Squad Ace 3 (Res +1)
Support: Effie (C) (Not needed)
Hector functions as, well, a tank. They all do. He dishes out and takes what he needs to on this map well enough, and reposition comes in handy later. Not much more to say.

Effie, +Atk -Spd
-------------------
Weapon: Brave Lance +
Assist: Smite (Not needed)
Special: Bonfire
Slot A: Death Blow 3
Slot B: Wary Fighter 3
Slot C: Threaten Def 2
Sacred Seal: Atk +1
Support: Hector (C) (Not needed)
Effie is able to kill off a lot of important units on this map thanks to her insane attack power and Brave Lance. Not really much more to say here.

Those were the unit builds, onto the step-by-step guide as usual. Positioning Effie in bottom left, Zephiel on bottom right, Amelia on top left, and Hector on top right.
----------------------------------------------------------
Turn 1: Move Effie and Hector as far left as they can move (Effie should only be able to move one, but Hector will move two thanks to Armor March). Have Amelia break the wall in front, then move Zephiel in front of her and reposition her into the danger zone. On enemy turn she should kill the green tome cavalier and leave the blue tome user in a near-death state.

Turn 2: Move Effie up one and have her execute the Red Cavalier brutally. Have Amelia move behind Zephiel and use draw back. Move Zephiel down and to the left so he's in the space between the little corner and Amelia. Basically, just move him out of the danger zone, then move Hector up one. Hector should be put into Vantage range by Ephriam, then kill the blue tome user.

Turn 3: Move Effie up one and have her kill the shuriken user. Next, move Amelia up and have her finish off Ephriam. Finally, use reposition with Hector and put Effie in front of Eirika, protecting your other units. She'll easily tank the hit.

Turn 4: Finish off Eirika.

Enjoy your free orbs! Working on a FTP Infernal guide featuring Valter catching his prey! Hopefully, I can get it before the event is over.

Hector and +Res Buffs
09-08
Submitted by mudkip
Show Explanation

At least Spur Res 2 on Azura and then Hector can DC the green mage and dagger. Vantage to finish off blue mage. Then Reinhardt and Lyn to finish off the horse and E&E.