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Bound Hero Battle: Ephraim & Eirika

Map

  • Normal
  • Infernal

Bound Hero Battle: Ephraim & Eirika

Team Compositions

When facing Eirika and Ephraim Bond Battle Infernal, many team compositions employing several plans exist.  This demonstration involves one of the more easily-attainable setups.

  • Unit 1 - Dancer/Singer (Recommended Level: 1+)

Any level Dancer/Singer of any type will do.  They will not enter combat at all.

  • Unit 2 - Dancer/Singer (Recommended Level: 40+)

Any Dancer/Singer of any type will suffice, but they will need to take one exchange from the Sword Cavalier.  This will not be an issue for Ninian or Azura, but Olivia should have a minimum speed of 29 and a combined sum for HP and DEF of 58.

  • Unit 3 - Repositioner or Dancer/Singer (Recommended Level: 1+)

They will not engage in combat.  Repositioner has the benefit of being able to be danced and reposition if something goes awry, but if you follow this guide, you should be fine.  If your "Unit 4" needs a Hone Atk boost, this unit needs to be the one that does it.

  • Unit 4 - Brave Bow Archer (Recommended Level: 40+)

Any archer with Brave Bow will suffice (Niles may not reach minimum ATK strength).  In combat, the archer needs to reach 48 ATK no special, 45 ATK with Moonbow, or 43 ATK with Luna + Quickened Pulse.

  • Brave Bow - 4 Mt
  • Brave Bow+ - 7 Mt

Neutral ATK Archers:

Useful A Passives

  • Death Blow 3 - +6 ATK (Skill Inheritance from Klein, Effie, Ursula)
  • Life and Death 3 - +5 ATK (Skill Inheritance from Hana, Jaffar, Minerva, Zephiel)
  • Swift Sparrow 2 - +4 ATK (Skill Inheritance from Spring Lucina, Katarina, Lyn - Brave Lady)
  • Attack +3 - +3 ATK (Skill Inheritance from Cherche, Gordin, Tobin)

Many other useful A Passives exist such as: Sturdy Blow, Fury, Mirror Strike, etc.

Useful Seals:

Summoner Support:

  • Provides up to an extra +2 ATK.

In Action:

For example, if we use a neutral 5* Gordin, we will have his 31 ATK plus his native Brave Bow+ Mt for an extra 7 ATK.  Placing him at 38 ATK.  If we use a Hone Atk 3 Repositioner, this will place him at 42 ATK in combat.  Tack on the ATK seal, and he will be at 43 ATK.  Because we are already using an Attack +1 seal, we will need to attain 2 more ATK + Moonbow special or 5 more ATK with no regards for the special.  This can be easily fulfilled with the A passives described above.  If we attain Summoner Support S and Atk + 3 on him, he no longer needs to worry about a special activation. A stronger archer allows for more breathing room in terms of ATK strength.

Turn 1:

  • Position Unit 1, 2 and 4 on the edge of the enemy attack range.
  • Unit 2 should be in the southern edge block. 
  • Place Unit 3 next to Unit 4.

Turn 2:

  • Reposition Unit 4 towards the group of three enemies.
  • Use Unit 4 to kill Thief first. 
  • Move Unit 2 inside the Red Cavalry's attack range and dance Unit 4.
  • Use Unit 4 to kill Blue Tome enemy.
  • Move Unit 1 to Unit 4 and dance him once more.
  • Move Unit 4 up and attack the Green Cavalry.
  • Final setting: Unit 1, 3, 4 outside of enemy attack range.
  • Unit 2 inside of Red Cavalry's attack range.

Turn 3:

  • Can vary.  If Unit 3 can finish off Red Cavalry, proceed to do so and then use Unit 4 to kill Eirika and retreat from Ephraim. 
  • Otherwise, use Unit 4 to kill Red Cavalry and safely retreat from Eirika and Ephraim.

Turn 4:

  • If Eirika is alive, kill her with Unit 4 (and dancer do-overs) and retreat from Ephraim. 
  • Otherwise, kill Ephraim and run is over.             

Turn 5:

  • If you could not kill both Eirika and the Red Cavalry on the same turn, then this turn is needed for defeating Ephraim.

Final Notes: Congrats, you have bested Infernal Bond Battle Eirika and Ephraim!

Example Playthrough

Map Enemies

  • Hard
  • Lunatic
  • Infernal
HP ATK SPD DEF RES
29 37 19 12 27
Weapon Gronnblade A Defiant Atk 2
Support Rally Atk/Spd B Vantage 3
Special Miracle C Drive Atk 1
HP ATK SPD DEF RES
36 38 18 19 23
Weapon Silver Sword A Darting Blow 3
Support Rally Atk/Spd B Lunge
Special Growing Flame C Hone Atk 2
HP ATK SPD DEF RES
34 33 25 15 20
Weapon Blárblade A Warding Blow 2
Support Rally Atk/Spd B Guard 2
Special Luna C Atk Smoke 3
HP ATK SPD DEF RES
48 47 22 28 18
Weapon Siegmund A Fury 3
Support B Seal Def 3
Special Moonbow C Threaten Def 3
HP ATK SPD DEF RES
44 37 28 20 20
Weapon Sieglinde A Armored Blow 3
Support Pivot B Drag Back
Special C Hone Spd 3
HP ATK SPD DEF RES
40 49 26 17 35
Weapon Gronnblade+ A Defiant Atk 3
Support Rally Atk/Spd B Vantage 3
Special Miracle C Drive Atk 2
HP ATK SPD DEF RES
49 50 25 26 30
Weapon Silver Sword+ A Darting Blow 3
Support Rally Atk/Spd B Lunge
Special Growing Flame C Hone Atk 3
HP ATK SPD DEF RES
45 44 32 20 28
Weapon Blárblade+ A Warding Blow 3
Support Rally Atk/Spd B Guard 3
Special Luna C Atk Smoke 3
HP ATK SPD DEF RES
64 55 29 35 23
Weapon Siegmund A Fury 3
Support B Seal Def 3
Special Moonbow C Threaten Def 3
HP ATK SPD DEF RES
58 43 36 27 28
Weapon Sieglinde A Armored Blow 3
Support Pivot B Drag Back
Special C Hone Spd 3
HP ATK SPD DEF RES
46 52 28 19 38
Weapon Gronnblade+ A Defiant Atk 3
Support Rally Atk/Spd B Vantage 3
Special Miracle C Drive Atk 2
HP ATK SPD DEF RES
57 53 27 28 33
Weapon Silver Sword+ A Darting Blow 3
Support Rally Atk/Spd B Lunge
Special Growing Flame C Hone Atk 3
HP ATK SPD DEF RES
52 47 35 22 31
Weapon Blárblade+ A Warding Blow 3
Support Rally Atk/Spd B Guard 3
Special Luna C Atk Smoke 3
HP ATK SPD DEF RES
50 38 43 15 35
Weapon Rogue Dagger+ A Armored Blow 3
Support Rally Atk/Spd B Poison Strike 3
Special Iceberg C Panic Ploy 3
HP ATK SPD DEF RES
73 58 31 38 25
Weapon Siegmund A Fury 3
Support Pivot B Obstruct 3
Special Moonbow C Threaten Def 3
HP ATK SPD DEF RES
67 45 39 29 31
Weapon Sieglinde A Armored Blow 3
Support Pivot B Drag Back
Special Moonbow C Hone Spd 3

User Submitted Teams

Scalebound Horses (Infernal)
09-08
Submitted by Paradoxeye
Show Explanation

Make sure Nowi has Sword Breaker.
Fae with Lightning Breath helps a ton too.

Infernal: dual push w/ mixed units
09-08
Submitted by alendory
Show Explanation

Spec:

Hector (+Def/-Res)
DC, Lancebreaker 1, Threaten Def 2, Fortify Res Seal
Armads, Swap, Bonfire

Brave Lyn (Neutral)
Swift Strike 2, Desperation 3, Atk Smoke 3, Speed Seal
Mulagir, Reposition, Draconic Aura

Azura (+HP/-Spd)
Speed+3, Wings of Mercy 2, Fortify Def 3, Spur Def Seal
Sapphire Lance+, Sing, Luna

Genny (+HP/-Atk)
Speed+3, Wrathful Staff 3, Hone Atk 3, Atk Ploy Seal
Assault, Physic, Imbue

Ally Supports:
A -- Hector w/ Lyn (Res/Def/Spd+2)
B -- Azura w/ Genny (Res/Def+2)

Summoner Support:
B -- Azura (HP+4, Res/Def+2)

Turns Taken: 5

Which and who defeated what (in order):
1. Lyn -> Blue Mage
2. Lyn -> Green Cavalier
3. Lyn -> Red Cavalier
4. Hector -> Ephraim
5. Genny + Hector -> Eirika
6. Azura + Lyn -> Thief

Turn 1: Preparation
| x | 1 | 2 |
| 3 | 4 | x |

Lyn [2] destroys the nearest wall on top of Hector [1] and he swapped position with her to let her soak on res buff from him and hone atk from Genny [4].

Turn 2: Baiting
Lyn moves 2 spaces up, attaching herself right at the end of the wall to bait the blue mage. Hector moves left to [1], get danced (sing?) by Azura and moves up to provide further res buff from support to Lyn. Genny moved to Hector earlier position on the right [2]. During the enemy phase, the blue mage will attack Lyn and left her <50% HP. Lyn can't double the mage, but it's okay. Enemies will pursue from top (Ephraim and Eirika) and the rest will come from the left side. Ephraim will pivot to arrive right at Lyn's face.

Turn 3: First Kill
Use Lyn to finish off the blue mage, then Hector will swap his position with her to tank Ephraim. At this situation, Eirika can't yet reach Hector so he will only deal with Ephraim alone later. Genny should heal Lyn from where she is (+8HP) and Azura will sing her out of the single danger zone behind Hector. Lyn moves to the position below Genny to receive on hone atk buff for the next turn. During the enemy phase, Hector will tank Ephraim's special once and hit back twice. Fury will proc on Ephraim, leaving him with a small amount of HP. Eirika will finally arrive at her side. The enemies on the left will come closer but should not be able to hit anything.

Turn 4: Sweep
Lyn should still be under desperation zone at <75%. Moves her to double the green cavalier first, readying her special to proc. Azura will then refresh her and have Lyn attack the red cavalier, without a special she won't be able to ORKO it (missing 3-4 damage). With this the two big threats from the left field are gone and most importantly, the thief will have its attack reduced by Atk Smoke (38->31). The reason Lyn needs a speed seal here is to prevent her from getting doubled by the thief at the next turn (43-38=5, so a +1 negates it). The Atk Smoke itself is needed to prevent Azura and Genny from dying to double as their speed is far below what's needed. On the top side, Hector's special will proc and use it to finish Ephraim, Genny will then heal him (+18HP) to let him survive Eirika's moonbow+attack next turn. In the enemy phase, the thief will attack Azura as she's the only melee that won't counter and reduce her health down to half. Eirika will nearly down Hector and dragged her back 1 space to the north.

Turn 5: Finishing
Hector won't be able to KO Eirika.
Lyn won't be able to KO the thief.
So Genny should first weaken Eirika with a ranged attack, and similarly, Azura should do the same with the thief.

If you decide or are able to run with this set up, the most important skills to SI are:
Lyn: Desperation 3
Hector: Lancebreaker (even level 1), Swap
Genny: Hone Atk 3

Supports don't really make a huge contribution other than the baiting part to slightly reduce the blue mage's attack, so it's not necessary.

/u/nibelung25

Lots of Support
09-08
Submitted by JJLuigi
Show Explanation

This team cleaned house. I had Hector tank the thief and the mages (note he had Spur Atk, Drive Atk, AND S support supporting him), let my Lucina kill the Sword Cav, from there I backed up and let my Bridelia finish off Ephraim with her S-support boost from Delthea, then I weakened Eirika and finished her off with Lucina's Aether. Easiest BHB BY FAR.

Elise, Xander and Lyn
09-07
Submitted by XrosWars
Show Explanation

Must Have:

Xander: Siegfried, Reposition (SI from Barst, Selena), Armored Blow 3 (if you have Vantage 3 and Bonfire this battle is more easy)

Elise: Rehabilitate (Lissa 4*), Hone Cavalry (Gunther 4*)

Lyn: Her skill (No SI)

Azura: Sing (if you have Threaten Defense is more easy)

Youtube video (ITA): https://www.youtube.com/watch?v=QhWOglLCavM

Horse Emblem with Brave Lyn!
09-07
Submitted by Nano1124
Show Explanation

Here's a video of how I did it since it would be easier to watch this than to make a wall of text.

https://www.youtube.com/watch?v=5DHiSuLA2Cg