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Bound Hero Battle: Ephraim & Eirika

Map

  • Normal
  • Infernal

Bound Hero Battle: Ephraim & Eirika

Team Compositions

When facing Eirika and Ephraim Bond Battle Infernal, many team compositions employing several plans exist.  This demonstration involves one of the more easily-attainable setups.

  • Unit 1 - Dancer/Singer (Recommended Level: 1+)

Any level Dancer/Singer of any type will do.  They will not enter combat at all.

  • Unit 2 - Dancer/Singer (Recommended Level: 40+)

Any Dancer/Singer of any type will suffice, but they will need to take one exchange from the Sword Cavalier.  This will not be an issue for Ninian or Azura, but Olivia should have a minimum speed of 29 and a combined sum for HP and DEF of 58.

  • Unit 3 - Repositioner or Dancer/Singer (Recommended Level: 1+)

They will not engage in combat.  Repositioner has the benefit of being able to be danced and reposition if something goes awry, but if you follow this guide, you should be fine.  If your "Unit 4" needs a Hone Atk boost, this unit needs to be the one that does it.

  • Unit 4 - Brave Bow Archer (Recommended Level: 40+)

Any archer with Brave Bow will suffice (Niles may not reach minimum ATK strength).  In combat, the archer needs to reach 48 ATK no special, 45 ATK with Moonbow, or 43 ATK with Luna + Quickened Pulse.

  • Brave Bow - 4 Mt
  • Brave Bow+ - 7 Mt

Neutral ATK Archers:

Useful A Passives

  • Death Blow 3 - +6 ATK (Skill Inheritance from Klein, Effie, Ursula)
  • Life and Death 3 - +5 ATK (Skill Inheritance from Hana, Jaffar, Minerva, Zephiel)
  • Swift Sparrow 2 - +4 ATK (Skill Inheritance from Spring Lucina, Katarina, Lyn - Brave Lady)
  • Attack +3 - +3 ATK (Skill Inheritance from Cherche, Gordin, Tobin)

Many other useful A Passives exist such as: Sturdy Blow, Fury, Mirror Strike, etc.

Useful Seals:

Summoner Support:

  • Provides up to an extra +2 ATK.

In Action:

For example, if we use a neutral 5* Gordin, we will have his 31 ATK plus his native Brave Bow+ Mt for an extra 7 ATK.  Placing him at 38 ATK.  If we use a Hone Atk 3 Repositioner, this will place him at 42 ATK in combat.  Tack on the ATK seal, and he will be at 43 ATK.  Because we are already using an Attack +1 seal, we will need to attain 2 more ATK + Moonbow special or 5 more ATK with no regards for the special.  This can be easily fulfilled with the A passives described above.  If we attain Summoner Support S and Atk + 3 on him, he no longer needs to worry about a special activation. A stronger archer allows for more breathing room in terms of ATK strength.

Turn 1:

  • Position Unit 1, 2 and 4 on the edge of the enemy attack range.
  • Unit 2 should be in the southern edge block. 
  • Place Unit 3 next to Unit 4.

Turn 2:

  • Reposition Unit 4 towards the group of three enemies.
  • Use Unit 4 to kill Thief first. 
  • Move Unit 2 inside the Red Cavalry's attack range and dance Unit 4.
  • Use Unit 4 to kill Blue Tome enemy.
  • Move Unit 1 to Unit 4 and dance him once more.
  • Move Unit 4 up and attack the Green Cavalry.
  • Final setting: Unit 1, 3, 4 outside of enemy attack range.
  • Unit 2 inside of Red Cavalry's attack range.

Turn 3:

  • Can vary.  If Unit 3 can finish off Red Cavalry, proceed to do so and then use Unit 4 to kill Eirika and retreat from Ephraim. 
  • Otherwise, use Unit 4 to kill Red Cavalry and safely retreat from Eirika and Ephraim.

Turn 4:

  • If Eirika is alive, kill her with Unit 4 (and dancer do-overs) and retreat from Ephraim. 
  • Otherwise, kill Ephraim and run is over.             

Turn 5:

  • If you could not kill both Eirika and the Red Cavalry on the same turn, then this turn is needed for defeating Ephraim.

Final Notes: Congrats, you have bested Infernal Bond Battle Eirika and Ephraim!

Example Playthrough

Map Enemies

  • Hard
  • Lunatic
  • Infernal
HP ATK SPD DEF RES
29 37 19 12 27
Weapon Gronnblade A Defiant Atk 2
Support Rally Atk/Spd B Vantage 3
Special Miracle C Drive Atk 1
HP ATK SPD DEF RES
36 38 18 19 23
Weapon Silver Sword A Darting Blow 3
Support Rally Atk/Spd B Lunge
Special Growing Flame C Hone Atk 2
HP ATK SPD DEF RES
34 33 25 15 20
Weapon Blárblade A Warding Blow 2
Support Rally Atk/Spd B Guard 2
Special Luna C Atk Smoke 3
HP ATK SPD DEF RES
48 47 22 28 18
Weapon Siegmund A Fury 3
Support B Seal Def 3
Special Moonbow C Threaten Def 3
HP ATK SPD DEF RES
44 37 28 20 20
Weapon Sieglinde A Armored Blow 3
Support Pivot B Drag Back
Special C Hone Spd 3
HP ATK SPD DEF RES
40 49 26 17 35
Weapon Gronnblade+ A Defiant Atk 3
Support Rally Atk/Spd B Vantage 3
Special Miracle C Drive Atk 2
HP ATK SPD DEF RES
49 50 25 26 30
Weapon Silver Sword+ A Darting Blow 3
Support Rally Atk/Spd B Lunge
Special Growing Flame C Hone Atk 3
HP ATK SPD DEF RES
45 44 32 20 28
Weapon Blárblade+ A Warding Blow 3
Support Rally Atk/Spd B Guard 3
Special Luna C Atk Smoke 3
HP ATK SPD DEF RES
64 55 29 35 23
Weapon Siegmund A Fury 3
Support B Seal Def 3
Special Moonbow C Threaten Def 3
HP ATK SPD DEF RES
58 43 36 27 28
Weapon Sieglinde A Armored Blow 3
Support Pivot B Drag Back
Special C Hone Spd 3
HP ATK SPD DEF RES
46 52 28 19 38
Weapon Gronnblade+ A Defiant Atk 3
Support Rally Atk/Spd B Vantage 3
Special Miracle C Drive Atk 2
HP ATK SPD DEF RES
57 53 27 28 33
Weapon Silver Sword+ A Darting Blow 3
Support Rally Atk/Spd B Lunge
Special Growing Flame C Hone Atk 3
HP ATK SPD DEF RES
52 47 35 22 31
Weapon Blárblade+ A Warding Blow 3
Support Rally Atk/Spd B Guard 3
Special Luna C Atk Smoke 3
HP ATK SPD DEF RES
50 38 43 15 35
Weapon Rogue Dagger+ A Armored Blow 3
Support Rally Atk/Spd B Poison Strike 3
Special Iceberg C Panic Ploy 3
HP ATK SPD DEF RES
73 58 31 38 25
Weapon Siegmund A Fury 3
Support Pivot B Obstruct 3
Special Moonbow C Threaten Def 3
HP ATK SPD DEF RES
67 45 39 29 31
Weapon Sieglinde A Armored Blow 3
Support Pivot B Drag Back
Special Moonbow C Hone Spd 3

User Submitted Teams

DC Berkut
09-07
Submitted by JT3465
Show Explanation

Distant Counter Berkut With Cavalry buffs FTW.

Maining Brave Lyn
09-07
Submitted by Fehish
Show Explanation

None of these specific characters are needed besides Brave Lyn. Make sure to put Desperation on her, even if it's just 2. Which dancers you have doesn't matter as long as they all have Wings of Mercy. The fourth can either be another dancer or a cavalry unit with Hone Cavalry. Lyn sweeps the whole map.

Taking All Down!!
09-07
Submitted by DrLong
Show Explanation

The key to win this Infernal BHB is using Brave Lyn kill the blue mage unit with slot C (Atk Smoke 3), and then using melee tank Heroes that can counter those range units (like Ike, Ryoma, Hector,..), the rest'll be esier with Robin (M) using TA3 and Swordbreaker

Probably not for F2P, but maybe.
09-07
Submitted by vvanky
Show Explanation

So, Brave bow Lyn with LnD
Merric with Triangle Adept 3 to tank some hits and potentially kill Ephraim. Reposition is needed on Lyn and Merric.
Dancer with Hone spd, neither of the dancers do any combat.
Kill the dagger user with Lyn, dance her, and reposition the dancer into safe space.
Kill the Sword user, and tome user by dancing lyn and keep Ephraim and Eirika busy in the top left corner, tank one hit from Ephraim, Eirika wont attack if you just stand in his face.
Unless you're special, you should be able to kill the 2 characters with 2 dancers and a Brave Lyn. And potentially Merric.

Horse Emblem Ultima
09-07
Submitted by riccochet
Show Explanation

Standard Brave Lyn plus Hardy Bearing, Raven Cecilia (TA+GTomebreaker), Fury Camus, and unfinished Xander.

Turn 1-2, make sure none Cecilia is not buffed. Turn 1, break obstacle, then next turn bait the green mage with Cecilia.

Turn 3 - Lyn kills green mage ignoring its Vantage. Camus kills red cavalier. Cecilia repositions Lyn to the bottom. Dagger attacks Camus and gets Poison Striked.

Turn 4 - Lyn doubles Eirika for 56 damage. Xander gets the kill. Cecilia attacks Ephraim for 43+6 Fury damage. Camus kills Ephraim with Moonbow ready. Dagger dies on enemy phase by Xander counterattack.

Turn 5-6 - Get the blue mage closer until Camus can kill it.

Clear! 4 orbs.