SP Super Vegito (Purple)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,412,373
Strike ATK 247,440
Blast ATK 219,638
Strike DEF 149,591
Blast DEF 146,660
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


SP Super Vegito PUR has been called many things: the strongest stand-alone Fighter in the game, the bearer of the game's best Main Ability, the most versatile Fighter in the game, the best Tag-Counter Fighter in the game, and many other monikers over the course of his career in Dragon Ball Legends.  

The ultimate Fusion distinguishes himself by having one of the most consistent engine for obtaining Damage Buffs in the game and also by packing some incredible utility via his Cover Change effect and his Buff Removal.

SP Super Vegito PUR runs into some issues Defensively, but his bulk woes are nowhere near debilitating enough to decrease his overall value. 


Everybody Gangsta Till the Buffs Start Stackin

SP Super Vegito PUR's Fighter Identity is completely fixated on Buffs. Upon entering the field, he is greeted by a 40% Damage Inflicted Buff. This is something most Fighters without a facsimile effect envy, but it's far from Vegito's only way to get Damage.

Vegito gets Buffs that correspond to the Stat that effects the Damage of Cards he Draws: +20% Strike Damage per Strike Card, +20% Blast Damage per Blast Card, and +20% Special Move Damage per Special Arts Card.

If that wasn't enough, he receives +10% Inflicted Damage whenever his foes use an Arts Card. In common scramble situations, it's expected for Vegito to reach well over +100% Inflicted Damage from some combination of the aforementioned Buffs.

Needless to say, even as a Crisis Fighter, his Damage is substantial thanks to his constant stream of Buffs. 

Universal Package

On top of his ludicrous amount of Damage Buffs, he can self-Heal and increase Card Draw Speed through his Main Ability, which is always good to have on hand.

It can also Cancel Enemy Attribute Upgrades, which will single-handedly shut down Fighters that rely heavily on stacking multiple Buffs.

While odd in combination with the rest of his Abilities, Vegito's Extra Move takes care of his Defensive needs. It grants an appreciated +20% Sustained Damage Cut, Immunity to all Status, and two nice stacks of Ki Recovery top it all off. These Effects in concert with everything else equate to a Fighter with no clear faults. 


SP Super Vegito PUR deals additional Strike Damage against Regeneration, making him a dynamo given the current state of the Meta. His already impressive Damage is ramped up significantly against enemies of the Tag, and his Buff Removal Utility can spell a quick death for some of its bulkier Fighters. 

Despite his increased Damage against the Tag, he's often the underdog in match-ups against its Yellow roster.


Blast Blues

While he can potentially gain mountains of Offensive Buffs, that normalize his Damage output, at base his Blast Attack is lacking. It isn't too far gone to be useful, but Vegito's overall Damage will suffer if he is isn't used on a Team with a primary Strike focus. 

Bulk Begone

SP Super Vegito PUR's Defensive utility is not non-existent, but he runs into trouble against decisive Offensive Fighters. His only sources of bulk are his Extra Arts Card, which is unreliable, and his Main Ability's Healing effect, which should not be relied upon for Healing in all but the most attrition-based match-ups. 

Vegito doesn't possess the most Defensive suite of allies either, which inevitably leaves him in the cold Defensively. His bulk was excellent when he first released, but the game has moved on since then. 

Team Synergy

Fusion Warrior

This is where Super Vegito belongs. He provides his Team with Strike Cover Support, overall insane Damage Output, and Buff removal, while it provides him with Fighters that complement his strengths and supplement his weaknesses.

SP SSGSS Vegito BLU is the best Fighter in the game currently, and SP Super Vegito PUR is crucial for protecting him from dangerous Green Fighters.

SP Super Gogeta GRN may not match Vegito's Strike-oriented play style, but his high Damage in certain match-ups guarantees him a core spot occasionally. A more effective Green option is SP SSJ2 Kefla GRN, whose Support, ability to excel as a lead, and Strike-oriented playstyle perfectly complement the way Vegito plays. 

SP Vegito RED my be lacking Offensively, but his Ability to prevent problem Yellows that harass Super Vegito from switching more than makes up for it. While Defense isn't as much their strongsuit, SP SSJ Gotenks RED and EX Gogeta REDs overwhelming Offensive prowess can punish enemy Yellows looking to capitalize on Vegito's poor Defense in an instant. 

Vegito's momentarily Untransformed state, SP Vegito YEL, somewhat clashes with SP Super Vegito PUR in combat, but both of these Fighters are brutal Offensive pivots that can easily overwhelm enemy Teams. 

Super Saiyan

SP Super Vegito PUR is a solid option in this subpar Team thanks to his sheer Offensive power, however his Defense falls off when he's not paired with Fusion Warrior allies. SP SSJ Bardock BLU might be outdated, but his Critical Hit Rate and Critical Damage Buffs crank Super Vegito's immaculate Offense into high gear.

Equippable Items

Main Ability

Come On, Give Me All You Got!

Draw the Ultimate Arts Card "Spirit Sword" next.
Restores own health by 30% and Ki by 50.
+30% to damage inflicted for 20 timer counts.
Increases Arts Card Draw Speed by 1 level for 10 timer counts.
Cancels enemy Attribute Upgrades.

Requirements: 25 timer counts must elapse.

Unique Ability

Potara Fusion

+40% to damage inflicted for 20 timer counts when this character enters the battlefield.
While this character is on the battlefield, the following effects occur when an Arts Card is drawn:

Strike Arts Card: +20% to Strike damage inflicted for 15 timer counts.
Blast Arts Card: +20% to Blast damage inflicted for 15 timer counts.
Special Arts Card: +20% to own Ki Recovery for 15 timer counts.
Special Move Arts Card: +20% to Special Move damage inflicted for 15 timer counts.

THIS Is an Attack

30% to Strike damage inflicted against "Tag: Regeneration" (cannot be cancelled).
Knocks back enemy to long range if a cover change is performed against their Strike Arts attack (Available during assists).

[Arts with Pursuit]
Special Move Arts

+10% to damage inflicted for 15 timer counts when enemy uses an Arts Card while this character is on the battlefield.

Character(s) Affected
Ghost Medal (Gold) +2

+2 to Ghost Medals (Gold) dropped during the Legends Road - Gotenks - Event.
Active Period: -

Z Ability

+17% to "Tag: Fusion Warrior" base Strike Attack during battle. Character(s) Affected
+22% to "Tag: Fusion Warrior" base Strike Attack & Defense during battle. Character(s) Affected
+28% to "Tag: Fusion Warrior" base Strike Attack & Defense during battle. Character(s) Affected
+30% to base Strike Attack & Defense Character(s) Affected
+12% to max base Health of "Tag: Fusion Warrior" during battle. Character(s) Affected


Big Bang Attack

Deals massive Impact damage.
Restores Ki by 30 upon activation.

Cost 50


Protective Aura

Reduces damage received by 20% for 15 timer counts (cannot be stacked).
+30% to own Ki Recovery for 15 timer counts.
Nullifies own Attribute Downgrades and Abnormal Conditions for 25 timer counts (activates twice).

Cost 20

Ultimate Special

Spirit Sword

Deals massive Slice damage.
Applies the following effects to self upon activation.
+40% to Ultimate damage inflicted for 3 timer counts.
Nullifies enemy's "Restore health when it reaches 0" effects for 3 timer counts when this character attacks.
*Blast Armor when charging forward.

Cost 20



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21644 44820 79129 122125 176353 246161 326729
Strike Attack 1821 3773 6666 10287 14859 20747 27545
Blast Attack 1821 3773 6666 10287 14859 20747 27545
Strike Defense 1518 3141 5545 8566 12374 17276 22936
Blast Defense 1500 3109 5494 8483 12256 17112 22716
Critical 194 428 778 1168 1596 2044 2504
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts