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SP Vegito (Red)

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Table of Contents

Character Tier
1

DBL-EVT-07S

Character Stats

Soul Boost
Advanced
Power Level
708292
HP 2,412,272
Strike ATK 215,222
Blast ATK 219,537
Strike DEF 158,507
Blast DEF 158,515
Critical
1,411
Ki Restore Speed
2,423

Character Info

Battle Style
Defense
Arts Cards Held
Tags

Overview

“All right!” - he screamed at the top of his lungs, just moments before making Majin Buu his personal punching bag at the end of the Majin Buu Saga. After a year of the global game launch, one of the most popular characters in the series, Vegito, finally joined the battle, and as a free farmable Fighter at Sparking rarity on top of that.

While this variant of Vegito only existed for about 3 panels in the manga, SP Vegito RED thrives in drawn-out bouts thanks to his fantastic Defenses and combo potential. 

Vegito is a simple Strike-oriented Fighter with solid Defensive Utility for the early portion of a fight, and some time he shifts to a Combo-fiend with extra Damage and Ki Recovery. The Crown Jewel of his Kit is a 10 Timer Count Switch Lock on command with his Main Ability, which comes packaged with a huge self-heal.

Nowadays, he is mainly used for his Z-Ability, which is arguably the best in the game. His Combat prowess has proven to be insufficient, as his low Damage prevents him from excelling. 

Strengths

Warming Up

Early on in the Match, for 30 Timer Counts, he’s able to take a direct punch thanks to his very high base Defense stats and Unique Ability, which heals him for about 10% Damage taken after a combo. His Strike & Blast Arts Cards have their costs reduced by 5 for the same amount of time, enabling him to combo very economically. 

After 30 timer counts have passed, his playstyle completely changes, becoming more Offensive. He gains permanent Buffs, +30% to Damage Inflicted, +35% to Ki Recovery and +1 to Arts Card Draw Speed, letting him slowly drill through the opposition with agonizingly long Combos. 

Lock and Loaded

His Main Ability locks the foe's Ability to Switch Fighters for 10 Timer Counts, which is extremely potent when used right. Paired with his Unique Ability “I’m Finally Getting Warmed Up”, turns SP Vegito RED into a swift assassin to protect his Teammates from a problematic Yellow Fighter or set an ally up for a guaranteed easy match-up for the same amount of time.

This is one of the main reasons why he makes such a great pair with his Purple counter-part, the brutally Offensive SP Super Vegito PUR

Triple Z Ability

At 5 stars, SP Vegito RED gains a double Z-Ability for Fusion Warriors, and a Strike Attack Buff for Vegito variants, making him the first Fighter ever in the game to provide three Z-Ability Buffs.

This magnificent Z-Ability is sure to keep him on Fusion Warrior Cores for as long as the Tag is Supported. 

Weaknesses

Buffs Drought

While his Main Ability, Extra, and Special Moves are great for staying alive and gaining control of the Match, his lack of any self-Buffs outside of one of his Unique Abilities can at times leave him with mediocre Damage output against Enemies with high Health and Defense stats.

This is particularly troublesome in earlier stages of the Match, before his permanent Buffs kick in.

Bluntable Blade

Like all Fighters with visible permanent Buffs, SP Vegito RED flounders against Fighters with Buff removal effects. Without his Offensive Buffs, he's a veritable wet noodle, ironically giving him a horrible match-up against his Super Saiyan variant. 

Team Synergy

Fusion Warrior

This Vegito acts as a primary Defensive Fighter and Red Fighter for his Teammates, taking the incoming beating instead for them. His lock-in Ability is also perfect for either protecting SP Super Vegito PUR from Yellow Fighters, or locking in Enemy Green Fighters and switching to his Purple counterpart in order to protect SP Gogeta BLU

The Offensive power of SP Super Gogeta GRN works well with Vegito, as his high Damage can blow away the Blue Fighters that make his life difficult. 

Saiyan

SP Vegito RED naturally fits very well on any Tag Team that can accommodate both him and his Super Saiyan counterpart, SP Super Vegito PUR. On Saiyan squads, the two can be used as a brutal Offensive and Defensive Strike-oriented core. HE Shallot LGT, SP SSJ3 Goku GRN, and SP Bardock YEL all function as excellent partners for the brick wall fusion, giving him ample opportunities to abuse his Switch lock. 

Equippable Items

Main Ability

The Real Fun Is Just Beginning

Restores own health by 25%. Inflicts all enemies with "No Switching" for 10 timer counts. Requirements: 20 timer counts must elapse.

Unique Ability

Now the Battle Really Begins!

The following effects occur from battle start for 30 timer counts: Restores 20% of damage received after enemy attack is over. (Restores up to 20% of own health.) -5 to own Strike & Blast Arts cost.

I'm Finally Getting Warmed Up

The following effects occur once 30 timer counts have elapsed from battle start: +30% to damage inflicted. Increases Arts Card Draw Speed by 1 level. +35% to own Ki Recovery.

Z Ability

1
+17% to "Tag: Fusion Warrior" base Blast Defense during battle. Character(s) Affected
2
+20% to "Tag: Fusion Warrior" base Blast Defense during battle. Character(s) Affected
3
+35% to "Tag: Fusion Warrior" base Strike & Blast Defense Character(s) Affected
+15% to "Character: Vegito" base Strike Attack during battle. Character(s) Affected
4
+40% to "Tag: Fusion Warrior" base Strike & Blast Defense Character(s) Affected
+20% to "Character: Vegito" base Strike Attack during battle. Character(s) Affected

Special

Big Bang Kamehameha

Deals major Impact damage. Randomly destroys 2 enemy cards on hit.


Cost 50

Extra

Unlock Ki: Form of Life

Restores own Ki by 40. Cancels own Attribute Downgrades and Abnormal Conditions.


Cost 20

Resistance

Slice
97
Pierce
103
Impact
102
Explode
98

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21644 44820 79128 122124 176352 246160 326728
Strike Attack 1807 3741 6605 10194 14722 20550 27277
Blast Attack 1821 3773 6666 10287 14859 20747 27545
Strike Defense 1500 3109 5494 8483 12256 17112 22716
Blast Defense 1532 3173 5605 8654 12501 17452 23168
Critical 148 326 592 888 1214 1554 1904
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts