Table of Contents

Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Defense | |
Arts Cards Held | |
Tags | |
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Overview
“All right!” - he screamed at the top of his lungs, just moments before making Majin Buu his personal punching bag at the end of the Majin Buu Saga. After a year of the global game launch, one of the most popular characters in the series, Vegito, finally joined the battle, and as a free farmable Fighter at Sparking rarity on top of that.
While this variant of Vegito only existed for about 3 panels in the manga, SP Vegito RED thrives in drawn-out bouts thanks to his fantastic Defenses and combo potential.
Vegito is a simple Strike-oriented Fighter with solid Defensive Utility for the early portion of a fight, and some time he shifts to a Combo-fiend with extra Damage and Ki Recovery. The Crown Jewel of his Kit is a 10 Timer Count Switch Lock on command with his Main Ability, which comes packaged with a huge self-heal.
Nowadays, he is mainly used for his Z-Ability, which is arguably the best in the game. His Combat prowess has proven to be insufficient, as his low Damage prevents him from excelling.
Strengths
Warming Up
Early on in the Match, for 30 Timer Counts, he’s able to take a direct punch thanks to his very high base Defense stats and Unique Ability, which heals him for about 10% Damage taken after a combo. His Strike & Blast Arts Cards have their costs reduced by 5 for the same amount of time, enabling him to combo very economically.
After 30 timer counts have passed, his playstyle completely changes, becoming more Offensive. He gains permanent Buffs, +30% to Damage Inflicted, +35% to Ki Recovery and +1 to Arts Card Draw Speed, letting him slowly drill through the opposition with agonizingly long Combos.
Lock and Loaded
His Main Ability locks the foe's Ability to Switch Fighters for 10 Timer Counts, which is extremely potent when used right. Paired with his Unique Ability “I’m Finally Getting Warmed Up”, turns SP Vegito RED into a swift assassin to protect his Teammates from a problematic Yellow Fighter or set an ally up for a guaranteed easy match-up for the same amount of time.
This is one of the main reasons why he makes such a great pair with his Purple counter-part, the brutally Offensive SP Super Vegito PUR.
Triple Z Ability
At 5 stars, SP Vegito RED gains a double Z-Ability for Fusion Warriors, and a Strike Attack Buff for Vegito variants, making him the first Fighter ever in the game to provide three Z-Ability Buffs.
This magnificent Z-Ability is sure to keep him on Fusion Warrior Cores for as long as the Tag is Supported.
Weaknesses
Buffs Drought
While his Main Ability, Extra, and Special Moves are great for staying alive and gaining control of the Match, his lack of any self-Buffs outside of one of his Unique Abilities can at times leave him with mediocre Damage output against Enemies with high Health and Defense stats.
This is particularly troublesome in earlier stages of the Match, before his permanent Buffs kick in.
Bluntable Blade
Like all Fighters with visible permanent Buffs, SP Vegito RED flounders against Fighters with Buff removal effects. Without his Offensive Buffs, he's a veritable wet noodle, ironically giving him a horrible match-up against his Super Saiyan variant.
Team Synergy
Fusion Warrior
This Vegito acts as a primary Defensive Fighter and Red Fighter for his Teammates, taking one hell of a beating for them. His lock-in Ability is also perfect for either protecting SP Super Vegito PUR from Yellow Fighters or locking in Enemy Green Fighters and switching to his Purple counterpart in order to protect SP Gogeta BLU.
The Offensive power of SP Super Gogeta GRN works well with Vegito, as his high Damage can blow away the Blue Fighters that make his life difficult.
Fortunately, a better Green option has arrived, SP SSJ2 Kefla GRN, whose Support can turn Vegito into a powerful Offensive Fighter. The Strike-oriented playstyle of Kefla suits Red Vegito well, much better than Super Gogeta's Blast-oriented playstyle does.
Saiyan
SP Vegito RED naturally fits very well on any Tag Team that can accommodate both him and his Super Saiyan counterpart, SP Super Vegito PUR. On Saiyan squads, the two can be used as a brutal Offensive and Defensive Strike-oriented core. HE Shallot LGT, SP SSJ3 Goku GRN, and SP Bardock YEL all function as excellent partners for the brick wall fusion, giving him ample opportunities to abuse his Switch lock.
Teams Featured In
Parent ID: 233981
Parent ID: 133206
Equippable Items
This Should Be Fun!
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Type | Gold |
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Equip Condition | Android #17, Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Blast Attack UP
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6% - 15% |
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![]() Base Health UP
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5% - 12.5% |
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![]() Damage to Hybrid Saiyan UP
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6% - 15% |
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SP Vegito RED is very durable whether he has his Defensive Unique Ability active or not, so the extra Health is excellent here. Extra Damage to Hybrid Saiyans can also see usage in the current Meta. While he isn't a Blast-oriented Fighter, his Damage Buffs are non-specific, so the Blast Attack Buff provided here is stronger than it lets on.
Alright!!
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Type | Gold |
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Equip Condition | Fusion Warrior | |
Sale Price | 800 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Blast Defense UP
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6% - 13% |
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![]() Base Strike Defense UP
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6% - 13% |
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![]() To Strike Attack for each Tag: Fusion Warrior battle member. Up
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1% - 5% |
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This is quite possibly the most fitting Vegito equip option in the game - it's Strike Damage pure Buff is excellent on Fusion Warrior Set-ups, which is where SP Vegito RED spends most of his time.
Awakened Time to Send You to Hell! No. 1
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Type | Gold |
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Equip Condition | Fusion Warrior | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
Random Base Stat 5304
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10% - 18% |
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![]() Base Strike Attack UP
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10% - 20% |
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![]() Base Critical UP
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10% - 18% |
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The Added Strike Attack and Critical really shoots up Vegito's Damage output and the high Defensive boost this equip gives lets him stay in the fray longer.
Main Ability
The Real Fun Is Just Beginning |
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Restores own health by 25%. Requirements: 20 timer counts must elapse. |
Unique Ability
Now the Battle Really Begins! |
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The following effects occur from battle start for 30 timer counts: Restores 20% of damage received after enemy attack is over. (Restores up to 20% of own health.) |
I'm Finally Getting Warmed Up |
The following effects occur once 30 timer counts have elapsed from battle start: +30% to damage inflicted. |
Z Ability
+17% to "Tag: Fusion Warrior" base Blast Defense during battle.
Character(s) Affected
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+20% to "Tag: Fusion Warrior" base Blast Defense during battle.
Character(s) Affected
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+35% to "Tag: Fusion Warrior" base Strike & Blast Defense
Character(s) Affected
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+15% to "Character: Vegito" base Strike Attack during battle.
Character(s) Affected
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+40% to "Tag: Fusion Warrior" base Strike & Blast Defense
Character(s) Affected
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+20% to "Character: Vegito" base Strike Attack during battle.
Character(s) Affected
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Special
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Deals major Impact damage. Cost 50 |
Extra
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Restores own Ki by 40. Cost 20 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 21644 | 44820 | 79128 | 122124 | 176352 | 246160 | 326728 |
Strike Attack | 1807 | 3741 | 6605 | 10194 | 14722 | 20550 | 27277 |
Blast Attack | 1821 | 3773 | 6666 | 10287 | 14859 | 20747 | 27545 |
Strike Defense | 1500 | 3109 | 5494 | 8483 | 12256 | 17112 | 22716 |
Blast Defense | 1532 | 3173 | 5605 | 8654 | 12501 | 17452 | 23168 |
Critical | 148 | 326 | 592 | 888 | 1214 | 1554 | 1904 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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