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SP Vegito (Yellow)

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Table of Contents

Character Tier

DBL22-08S

Character Stats

Base Super Vegito
Soul Boost
Advanced
Power Level
723399
HP 2,335,621
Strike ATK 238,457
Blast ATK 254,198
Strike DEF 150,900
Blast DEF 147,955
Critical
1,348
Ki Restore Speed
2,376

Character Info

Battle Style
Ranged
Arts Cards Held
Tags

Overview

The ultimate fusion descends, and his arrival breathes new life into the Fusion Warrior Tag. SP Vegito YEL is a brutal, resilient, versatile Fighter that completely alters his playstyle when he Transforms, shaking the world in the process. 

To call Vegito's Transformation the most impactful to be released in the game so far is an understatement; it so decisively provides the Golden Warrior with everything he could conceivably need to rain hell on his foes.

The scaling power of his Special Arts Card, the Spirit Sword Rush, is but the icing on the cake, capable of shredding the most dedicated Defensive walls and even putting dents in Fighters with Color Advantage.

The Ultimate Fusion might not be perfect in every respect, but his overwhelming Offensive kit is more than capable of cementing his place on the cores of Saiyan and Fusion Warrior Tag Teams.

Strengths

A Moment to Prepare

While SP Vegito YEL is a much stronger Fighter after he Transforms, his Untransformed state absolutely has its merits. At the start of combat, Vegito's base form grants itself an uncancellable +50% Buff to Blast Attack and a free +20% Sustained Damage Cut, priming him for his singular mission - taking one hit. 

After Vegito sustains Damage of any kind, he will instantly reduce his foe's Dragon Balls by 1 and replace one of his Cards at random with an Extra Arts Card, which will heal him for 10% of his Health (ameliorating some of the wounds he took to get it), Increase his Inflicted Damage by +20%, and reduce his Sustained Damage by+10% with permanent Buffs.

After accomplishing this, Vegito is free to use his Transformation at his leisure, as essentially a Main Ability which refills his hand and confers onto him an incredible series of Buffs. 

Golden Ascension

When Vegito assumes his immaculate Transformed state, his power frankly skyrockets, as his hand is fully restocked with 4 new cards and he attains a collection of Buffs, and what a collection it is, including a permanent +50% Buff to Inflicted Damage, a +50% Sustained Damage Cut Buff for 10 Timer Counts, and a frankly absurd +100% Buff to Ki Recovery for 20 Timer Counts. 

These Buffs stack with those accrued during his time in his base form, culminating in an incredibly well-rounded Swiss-army-knife Fighter who is able to momentarily excel in every role.

While Vegito is indeed versatile, his true calling is Offensive domination, which he accomplishes by increasing his Card Draw Speed and Restoring his Ki whenever he evades an Attack. 

Blade of Light

After Transforming, Vegito is presented with a new clear goal - landing the massively powerful Spirit Sword Rush.

This devastating, Blast Armor-possessing Special Move Arts Card is as stylish as it is Damaging, and speaking of Damage, its Damage output is increased by 10% (and its cost is reduced by 5) for 15 Timer Counts every time Vegito lands a Strike or Blast Arts hit. As a Combo finisher, this maneuver will leave few survivors. 

This Card isn't just powerful; it's accessible. Vegito can instantly draw it with his Main Ability after a mere 5 Timer Counts elapse after his Transformation, and this Ability provides him with 50 Ki and the coveted 100% Vanishing Gauge restoration Buff, allowing him to weave it into his Combos much easier or whip it out in a pinch. 

Fire Starter

Seeing as Vegito's goal is to rack up long Combo strings that end in a flourish of Spirit Sword slashes, it's fitting that he has just the tool to enable Combos - his Extra Arts Card, the Erasing Strike. On activation, this ranged projectile restores Vegito's Ki by 50 and increases his Inflicted Damage by 20% for 10 Timer Counts.

If this card lands a hit, it sets its target up for a fatal Combo. This Card gives Vegito excellent neutral coverage and ensures that he'll be able to hold his own in the late game, even if he's the final Fighter remaining. 

Weaknesses

Held Back

SP Vegito YEL possesses barely any faults; his Base Form serves a purpose and its existence essentially gives him two Main Abilities, his Damage is through the roof, and he can hold his own in the late-game thanks to his multitude of uncancellable Bufs, yet he still has a major issue holding him back. 

Vegito's Main Tag Team, Fusion Warrior, does not have the tools at its disposal to make him shine. Vegito's Defense is solid, but it's not perfect - he needs Defensive Support and his Team simply cannot provide that without hampering its combat effectiveness.

Considering he only Buffs the Fusion Warrior Tag with his Z-Ability, Vegito cannot be easily accommodated by the Saiyan Tag. The context of the Meta holds him back a bit. 

Team Synergy

Fusion Warrior

SP Vegito YEL may not be what this Team needed, that being an excellent Defensive or Support Fighter, but though he's not precisely what the doctor ordered, he's still a star on this Tag

SP Gogeta BLU and SP Super Gogeta GRN gain the most from Vegito's introduction, as the former can protect him from enemy Reds and the latter relies on him to take care of problem Purples. Each of them can provide Vegito with Special Arts Cards that he can use to great effect. 

SP Super Vegito PUR appreciates the presence of his momentarily Untransformed doppelganger, though the two of them are both selfish Fighters that don't give much back to their community so to speak.

SP Vegito RED might not be strong enough to see consistent Core usage anymore, but his Z-Ability is an instrumental component of SP Vegito YEL's survivability. 

Saiyan

Vegito might not Buff this Tag, but it sure does Buff him.

Vegito adores the Support provided by this Tag's premier Offensive Cheerleader, SP Saiyan Saga Goku BLU. Goku's high Damage allows him to check and systematically destroy the Red Fighters that can hold Vegito back from complete endgame dominance, so they're a killer pair. 

SP Super Saiyan 3 Goku GRN and SP Baby Vegeta GRN can both accelerate Vegito's gameplan, as the former can bail him out of a rough spot and the latter can significantly augment his Damage output. 

SP Bardock RED appreciates having another Fighter around who can handle late-game situations, as does SP Angry Goku BLU, who can provide the ultimate fusion with a Special Move Arts Card via his post-Transformation Main Ability. 

Equippable Items

Main Ability

Would you like a demonstration?

Transform into "Super Vegito". Destroys all of your own cards and randomly draws four new ones. Requirements: 15 timer counts must elapse.

Unique Ability

Unparalleled Ultimate Warrior

Applies the following effects to self from battle start until transformation: +50% to Blast damage inflicted (cannot be cancelled). Reduces damage received by 20%.

Absolute Composure

The following effects occur after enemy attack is over (activates once): Randomly destroys 1 of your Arts Cards and draws a Special Arts Card next. Reduces enemy's Dragon Balls by 1.

Z Ability

1
+19% to "Tag: Fusion Warrior" base Blast Attack during battle. Character(s) Affected
2
+22% to "Tag: Fusion Warrior" base Blast Attack during battle. Character(s) Affected
3
+25% to "Tag: Fusion Warrior" base Strike & Blast Attack during battle. Character(s) Affected
4
+28% to "Tag: Fusion Warrior" base Strike & Blast Attack during battle. Character(s) Affected

Special

Big Bang Attack

Deals major Explode damage. +25% to Special Move damage inflicted for 3 timer counts upon activation.


Cost 50

Extra

Pressure Sign

Restores own health by 10% and Ki by 20. +20% to damage inflicted (activates once). Reduces damage received by 10% (activates once).


Cost 15

Resistance

Slice
95
Pierce
99
Impact
105
Explode
101

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21860 45268 79924 123352 178124 248624 330000
Strike Attack 1810 3751 6631 10234 14782 20638 27393
Blast Attack 1849 3829 6760 10441 15081 21053 27949
Strike Defense 1507 3123 5523 8530 12317 17198 22830
Blast Defense 1521 3155 5574 8605 12431 17358 23046
Critical 158 348 634 952 1300 1664 2038
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts