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SP Super Saiyan 3 Goku (Green)

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Table of Contents

Character Tier
2

DBL17-05S

Character Stats

Soul Boost
Advanced
Power Level
HP 2,265,445
Strike ATK 236,040
Blast ATK 265,251
Strike DEF 157,901
Blast DEF 157,909
Critical
1,433
Ki Restore Speed
2,375

Character Info

Battle Style
Ranged
Arts Cards Held
Tags

Overview

LL SP SSJ3 Goku GRN has received his long-awaited Zenkai Awakening and he has shifted the balance of the meta. His Zenkai Awakening has given him a much-needed power-boost with significant improvements most notably to his Extra Arts and Main Ability/Ultimate Arts. He’s the GRN Fighter that the Son Family and Saiyan tags have longed for. He excels in offense and defense and takes a bit of time to get fully ramped up.

Strengths

You're Number One!

SP LL SSJ3 Goku GRN has one of the most powerful Ultimate Arts in the entire game. He gains type nullification when he uses his Main Ability which is one of the best mechanics to have as it will render Purple Fighters defenseless against his Ultimate Arts. He also heals 30% of his HP which can get up to 40% with the use of his Platinum Equipment. The longer the fight goes on, the stronger his Ultimate Arts becomes, and at the mid-late game, it’s almost a guaranteed K.O.

Rear Attack Of Death

As mentioned in the Overview, SSJ3 Goku’s Extra Arts: Instant Transmission: Rear Attack got a significant upgrade. Prior to his Zenkai Awakening, he could only chain his Extra Arts with a Special Move Arts card which would reduce its effectiveness. His Zenkai Awakening has made his Extra Arts combo-able into any card in the entire game and it also gives Ki which makes it a fantastic combo starter. 

This Extra Arts is also great as it can act as a defensive tool in the tides of battle. Blast Arts are extremely important in initiating a combo in PvP and when SP LL SSJ3 Goku GRN is on the battlefield, he renders Blast Arts useless, which significantly hinders your opponents’ neutral. 

Cover: Rescue

Much like SP Perfect Cell YEL or SP Ultimate Gohan GRN, he completely negates any Damage received for the first time he’s sent in via Cover. This puts immense amounts of pressure on the Enemy Team as they cannot safely use a Rising Rush if he’s available on standby.

This is a pivotal aspect of Goku's identity and it must be used at pivotal moments to get the most out of it. If it is used, Goku increases his Substitution Count by 3, so there is opportunity cost inherent to the technique beyond simply wasting it on a a weak attack.

Stat Behemoth

SP LL SSJ3 Goku GRN has some of the best stats in the game across the board. He’s the first untransformed Fighter that has 300,000 Base Blast Attack. He has around 194,000 defense for both Blast and Strike and almost 3 million health which makes him incredibly tanky. His Strike Attack is not bad either, as it almost reaches 280,000. These stats coupled with his Damage passives and Damage reduction make him a huge threat on offense and an immovable Fighter on defense.

Weaknesses

Takes Some Time To Get Going

SP LL SSJ3 Goku GRN’s first Unique Ability: “ Fate Rests On This Battle” activates once 30 timer counts have elapsed. This is when he gets access to Card Draw Speed and reduced costs for his Arts Cards. This is a minor weakness.

Team Synergy

Saiyan

SP SSJ3 Goku GRN is the main GRN option on this Tag. He also Buffs both Defensive Stats with his Z-Ability when he's limit broken to 3 Stars and is the first GRN Saiyan Zenkai buffer.

He has pushed them over the edge once again as they now have a full-color wheel. His best partner seems to be SP Vegeta YEL as he provides tremendous support to the entire team and SP LL SSJ3 Goku GRN can make very good use of it.

Son Family

As mentioned in the Overview, SP LL SSJ3 Goku GRN is the main GRN Fighter on the Son Family Team. Even though he loses 10 Ki and 20% Damage when he’s not used with a Saiyan, he still receives Support from SP Z7 Youth Gohan RED and SP Goten YEL. He’s also a Blast-Oriented Fighter which synergizes perfectly with the other Son Family Fighters except for SP Z7 SSJ3 Goku PUR.

Equippable Items

Main Ability

Good luck, Kakarot...

Draw the Ultimate Arts Card "Super Spirit Bomb" next.
Restores own health by 30% and Ki by 20.
Nullifies own unfavorable Element Factors for 3 timer counts.
Gain Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects" for 30 timer counts.

Requirements: 25 timer counts must elapse.

Zenkai Main Abilities

Good luck, Kakarot...
Draw the Ultimate Arts Card "Super Spirit Bomb" next. Restores own health by 30% and Ki by 50. Nullifies own unfavorable Element factors for 10 timer counts. Gain Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects" for 30 timer counts. Requirements: 25 timer counts must elapse. Character(s) Affected

Unique Ability

Fate Rests on this Battle

+40% to damage inflicted when battle begins (cannot be cancelled).
Applies the following effects to self once 40 timer counts have elapsed from battle start:

-5 to Strike & Blast Arts costs (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
Reduces damage received by 20% (cannot be cancelled).

Thank you, Dragon Ball!

Receive zero damage when changing cover for the first time (Available during assists).
+3 to own substitution count when activated.

While this character is on the battlefield, the following effects are applied to self when enemy switches characters:

+20% to damage inflicted for 15 timer counts.
+10% to Ultimate damage inflicted (cannot be cancelled).
Gain one Dragon Ball (activates once).

Zenkai Unique Abilities

Fate Rests on this Battle
+40% to damage inflicted when battle starts (cannot be cancelled). Applies the following effects to self once 30 timer counts have elapsed from battle start: -5 to Strike & Blast Arts costs (cannot be cancelled). Increases Arts Card Draw Speed by 1 level (cannot be cancelled). Reduces damage received by 20% (cannot be cancelled).
Thank you, Dragon Balls!
Receive zero damage when changing cover for the first time (Available during assists). +2 to own substitution count when activated. While this character is on the battlefield, applies the following effects to self when enemy switches characters: +20% to damage inflicted for 15 timer counts. +10% to Ultimate damage inflicted (cannot be cancelled). Gain one Dragon Ball (activates once).
Resolve for the Final Battle (Unlocks at Adept)
Applies the following effects to self from battle start for 30 timer counts: Reduces damage received by 20%. +50% to Ki Recovery. Nullifies Attribute Downgrades and Abnormal Conditions.
Full Force (Unlocks at Powerful)
Applies the following effects to self per "Tag: Saiyan" battle member in the party other than this character when this character enters the battlefield: Restores Ki by 10. +20% to damage inflicted for 15 timer counts. +15% to Health Restoration for 15 timer counts.

Z Ability

1
+17% to "Tag: Saiyan" base Strike Defense during battle. Character(s) Affected
2
+22% to "Tag: Saiyan" base Strike & Blast Defense during battle. Character(s) Affected
3
+28% to "Tag: Saiyan" base Strike & Blast Defense during battle. Character(s) Affected
4
+33% to "Tag: Saiyan" base Strike & Blast Defense during battle. Character(s) Affected

Zenkai Abilities

1
Increases the following stats of characters that are both "Element: GRN" and "Tag: Saiyan" during battle: +15% to base Strike Attack. +20% to base Blast Attack. +15% to base Strike Defense. +20% to base Blast Defense. Character(s) Affected
2
Increases the following stats of characters that are both "Element: GRN" and "Tag: Saiyan" during battle: +20% to base Strike Attack. +25% to base Blast Attack. +20% to base Strike Defense. +25% to base Blast Defense. Character(s) Affected
3
Increases the following stats of characters that are both "Element: GRN" and "Tag: Saiyan" during battle: +30% to base Strike Attack. +35% to base Blast Attack. +30% to base Strike Defense. +35% to base Blast Defense. Character(s) Affected
4
Increases the following stats of characters that are both "Element: GRN" and "Tag: Saiyan" during battle: +35% to base Strike Attack. +40% to base Blast Attack. +35% to base Strike Defense. +40% to base Blast Defense. Character(s) Affected

Special

Super Kamehameha Can Teach

Deals major Impact damage.
Reduces enemy Ki by 40 on hit.


Cost 50

Zenkai Special Ability

Super Kamehameha
Deals massive Impact damage. Reduces enemy Ki by 40 on hit.
Cost 50

Extra

Instant Transmission: Rear Attack

Counter will activate upon enemy's Blast Arts attack while in fighting pose.
Restores own Ki by 30 and randomly destroys 2 enemy cards when countered successfully.

[Comboable Arts]
Special Move Arts


Cost 15

Zenkai Extra Ability

Instant Transmission: Rear Attack
Counter will activate upon enemy's Blast Arts attacks while in fighting pose. Restores own Ki by 50 and randomly destroys 2 enemy cards once the counter is activated. [Comboable Arts] Strike Arts Blast Arts Special Move Arts Ultimate Arts
Cost 15

Ultimate Special

Super Spirit Bomb

Deals massive Explode damage.
Applies the following effects to self upon activation:

+50% to Ultimate damage inflicted for 3 timer counts.
Nullifies enemy's "Restore health when it reaches 0" effects when this character attacks for 3 timer counts.
*Blast Armor when charging forward.


Cost 20

Zenkai Ultimate Ability

Super Spirit Bomb
Deals massive Explode damage. Applies the following effects to self upon activation: +60% to Ultimate damage inflicted for 3 timer counts. Nullifies enemy's "Restore health when it reaches 0" effects when this character attacks for 3 timer counts. *Blast Armor when charging forward.
Cost 20

Resistance

Slice
96
Pierce
101
Impact
105
Explode
99

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 50916 108471 178142 260680 355436 468326 540065
Strike Attack 4336 9231 15162 22189 30257 39869 45916
Blast Attack 4463 9510 15615 22851 31159 41063 46443
Strike Defense 3566 7605 12492 18288 24943 32870 37785
Blast Defense 3680 7837 12877 18849 25705 33876 38262
Critical 124 272 494 742 1014 1298 1590
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts