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HE Shallot (Light)

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Table of Contents

Character Tier
S

DBL00-01

Character Stats

Base Super Saiyan Shallot Super Saiyan 2 Shallot Super Saiyan 3 Shallot
Soul Boost
Advanced
Power Level
HP 1,431,770
Strike ATK 157,308
Blast ATK 153,429
Strike DEF 95,446
Blast DEF 93,551
Critical
949
Ki Restore Speed
1,343

Character Info

Battle Style
Melee
Arts Cards Held
Tags

Overview

The mascot of the game itself is at long last not only usable, but a force to be reckoned with thanks to his newly acquired Super Saiyan God form. Unlike his other Transformations, this one has no time limit.

Shallot’s still kept his outstanding Super Saiyan 3 form durability, but has taken a bit more of a Blast-based approach. His Ki Recovery issues from last Transformation are now rectified, with a non-cancellable 100% Ki Recovery Buff. This paired with his Blast arts cards costing 10 less makes charge-stepping a breeze. It’s important to note that to ideally utilize this, he needs to use an Extra Move, which is his only route towards card draw speed.

Strengths

Super Saiyan God

His stats are bolstered significantly when he turns into a Super Saiyan God like most Transforming Fighters, which are now on par with some of the best Sparking Rarity Fighters.

Relative to their respective releases, it can be argued he did more burst Damage as a Super Saiyan 3 than Super Saiyan God, but he's still a very steady stream of Damage regardless. His Buffs are unable to be cancelled, and he also goes a long way in protecting him by nullfying Attribute Downgrades as well as Abnormal Conditions up to 3 times each. This paired with his natural bulk makes Shallot hard to kill, and his Damage makes him very hard to withstand.

Devastating Main Ability

Fighters that have drawn a Special Move arts card with enough Ki to use it have always been a huge issue when they have priority, and that's also the story here. What makes Shallot's case so unique, however, is the fact that he can be taught most Special Moves in the game. He can be tailor made to fit the mold of the Team, depending on the Players goals. Whether he wants to just do as much Damage as humanly possible, nullify Endurance, or try to get a Faint status ailment, this sequence of events can turn the tide of a Match in an instant.

God Ki

Due to his new Super Saiyan God Tag he also slots into one of the best Teams in the game in God Ki. He joins the likes of SP SSGSS Vegito BLU, SP Fusion Zamasu PUR, and SSGSS Vegeta GRN to form a Team complete with one Combo potential as well as reliable Defensive pivots.

Weaknesses

10 timer counts

While it's a short amount of time, Shallot is legitimately unusable for at least 10 timer counts from the Match start until he can Transform into Super Saiyan God. If priority is not gained first, there's only one potential switch in that can come in to take the upcoming Combo because Shallot will simply just take too much Damage in his base form.

Blessing and a curse

Shallot having no weaknesses to any color is obviously a good thing, but it also comes with having no advantage against a color as well. The God Ki core of SP SSGSS Vegito BLU, SP SSGSS Vegeta GRN, and SP Fusion Zamasu PUR was already hard to break up as is, and at times their color advantages are crucial to controlling the flow of combat. Shallot, in turn, might have some trouble sneaking into the core at times.

Team Synergy

God Ki

Even despite his shortcomings as a Light Type trying to break into the core of one of the best Teams in the game, make no mistake that Shallot is still a hellacious Fighter on both ends of the spectrum. He's durable, his Damage is consistent, and his Main Ability after Transforming is a huge asset in any Match.

Equippable Items

Main Ability

Warrior Blood

Restores own health by 20%. +20% to Strike & Blast damage inflicted by allies for 15 timer counts. Requirements: 10 timer counts must elapse.

Unique Ability

Rage: Strike Atk UP

+10% to Strike damage inflicted per defeated battle member.

Screw +3

+3 to Screws dropped during the Elite Soldier N Event. Active Period: - "

Z Ability

1
+10% to "Tag: Saiyan" max base health during battle. Character(s) Affected
2
+13% to "Tag: Saiyan" max base health during battle. Character(s) Affected
3
+15% to "Tag: Saiyan" max base health during battle. Character(s) Affected
4
+16% to "Tag: Saiyan" max base health during battle. Character(s) Affected