Table of Contents
Character Tier
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Character Stats
Base | Super Saiyan Shallot | Super Saiyan 2 Shallot | Super Saiyan 3 Shallot |
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Melee | |
Arts Cards Held | |
Tags | |
Overview
The mascot of the game itself is at long last not only usable, but a force to be reckoned with thanks to his newly acquired Super Saiyan God form. Unlike his other Transformations, this one has no time limit.
Shallot’s still kept his outstanding Super Saiyan 3 form durability, but has taken a bit more of a Blast-based approach. His Ki Recovery issues from last Transformation are now rectified, with a non-cancellable 100% Ki Recovery Buff. This paired with his Blast arts cards costing 10 less makes charge-stepping a breeze. It’s important to note that to ideally utilize this, he needs to use an Extra Move, which is his only route towards card draw speed.
Strengths
Super Saiyan God
His stats are bolstered significantly when he turns into a Super Saiyan God like most Transforming Fighters, which are now on par with some of the best Sparking Rarity Fighters.
Relative to their respective releases, it can be argued he did more burst Damage as a Super Saiyan 3 than Super Saiyan God, but he's still a very steady stream of Damage regardless. His Buffs are unable to be cancelled, and he also goes a long way in protecting him by nullfying Attribute Downgrades as well as Abnormal Conditions up to 3 times each. This paired with his natural bulk makes Shallot hard to kill, and his Damage makes him very hard to withstand.
Devastating Main Ability
Fighters that have drawn a Special Move arts card with enough Ki to use it have always been a huge issue when they have priority, and that's also the story here. What makes Shallot's case so unique, however, is the fact that he can be taught most Special Moves in the game. He can be tailor made to fit the mold of the Team, depending on the Players goals. Whether he wants to just do as much Damage as humanly possible, nullify Endurance, or try to get a Faint status ailment, this sequence of events can turn the tide of a Match in an instant.
God Ki
Due to his new Super Saiyan God Tag he also slots into one of the best Teams in the game in God Ki. He joins the likes of SP SSGSS Vegito BLU, SP Fusion Zamasu PUR, and SSGSS Vegeta GRN to form a Team complete with one Combo potential as well as reliable Defensive pivots.
Weaknesses
10 timer counts
While it's a short amount of time, Shallot is legitimately unusable for at least 10 timer counts from the Match start until he can Transform into Super Saiyan God. If priority is not gained first, there's only one potential switch in that can come in to take the upcoming Combo because Shallot will simply just take too much Damage in his base form.
Blessing and a curse
Shallot having no weaknesses to any color is obviously a good thing, but it also comes with having no advantage against a color as well. The God Ki core of SP SSGSS Vegito BLU, SP SSGSS Vegeta GRN, and SP Fusion Zamasu PUR was already hard to break up as is, and at times their color advantages are crucial to controlling the flow of combat. Shallot, in turn, might have some trouble sneaking into the core at times.
Team Synergy
God Ki
Even despite his shortcomings as a Light Type trying to break into the core of one of the best Teams in the game, make no mistake that Shallot is still a hellacious Fighter on both ends of the spectrum. He's durable, his Damage is consistent, and his Main Ability after Transforming is a huge asset in any Match.
Equippable Items
Awakened This Will Be A MASSACRE! No. 1
Type | Gold | |
---|---|---|
Equip Condition | Shallot | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
Base Strike Defense UP
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13% - 20% |
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Base Blast Defense UP
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13% - 20% |
Base Strike Attack UP
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10% - 20% |
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Base Health UP
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8% - 15% |
Base Ki Restore Speed UP
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8% - 10% |
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A must-have due to the monstrous boosts to every stat. Shallot's strength is exponentially increased by this Equip.
Release your Ki!
Type | Silver | |
---|---|---|
Equip Condition | Hero | |
Sale Price | 10000 |
- Slot 1
- Slot 2
- Slot 3
Base Health UP
|
3% - 15% |
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Base Strike Attack UP
|
3% - 18% |
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Base Blast Attack UP
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3% - 18% |
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This Hero-only Equip was glossed over for most of the game's Lifespan, but now that Shallot has become a force in the meta, its potential is resurfacing.
This equip gives a significant Buff to Health and both of Shallot's Offensive Stats. Alternatively, if Shallot would prefer Blast Defense over Blast Damage, the equip can be re-rolled to reflect that preference.
Hurry, Vegeta!
Type | Gold | |
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Equip Condition | Saiyan, Ranged Type | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
Base Strike Defense UP
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6% - 15% |
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Base Blast Defense UP
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6% - 13% |
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To Blast Attack for each "Tag: Saiyan" battle member. Up
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2% - 5% |
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A must-have Equip for Shallot on the Saiyan Team, granting him access to a Pure Blast Buff. Alternatively, You're Sure to Win! can be used here, boosting his powerful Special Move.
Main Ability
Warrior Blood |
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Restores own health by 20%. +20% to Strike & Blast damage inflicted by allies for 15 timer counts. Requirements: 10 timer counts must elapse. |
Warrior Blood | Restore own health by 25% and +30% to Strike & Blast Damage of allies for 15 timer counts. Requirements: 10 timer counts must elapse. |
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Further Evolution | Restores own health by 25% and +35% to Strike damage inflicted by allies for 25 timer counts. Requirements: 10 timer counts must elapse. |
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Saiyan Paragon | Restores own health by 20%. +30% to damage inflicted for 15 timer counts. Increases Arts Card Draw Speed by 1 level for 15 timer counts. -5 to own Strike Arts cost for 15 timer counts. Requirements: 5 timer counts must elapse. |
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Unique Ability
Rage: Strike Atk UP |
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+10% to Strike damage inflicted per defeated battle member. |
Screw +3 |
+3 to Screws dropped during the Elite Soldier N Event. Active Period: - " |
Unique Ability
Rage: Strike Atk UP |
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+20% to Strike damage inflicted per defeated battle member. |
Team (Saiyan): Strike Atk UP |
+20% to Strike Damage inflicted when "Tag: Saiyan" is a battle member.
Character(s) Affected
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Screw +3 |
+3 to Screws dropped during the Elite Soldier N Event. Active Period:<conv-datetime="2019/10/30 15:00"> - <conv-datetime="2019/11/20 15:00">" |
Unique Ability
Livid Stare |
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+70% to damage inflicted when 2 allies are defeated. The following effects occur according to the number of timer counts elapsed with current character: 5 counts: Reduces damage received by 30%. 10 counts: +50% to Strike damage inflicted. Effect resets after character switch. |
Resonating Evolution |
Applies the following effects to allies when this character is switched to standby: +25% to Strike damage inflicted for 15 timer counts. +35% to Ki Recovery for 15 timer counts. Also applies the following effects to allied "Tag: Super Saiyan 2": +25% to damage inflicted for 15 timer counts. +30% to Critical Rate for 15 timer counts. |
Screw +3 |
+3 to Screws dropped during the Elite Soldier N Event. Active Period:<conv-datetime="2019/10/30 15:00"> - <conv-datetime="2019/11/20 15:00">" |
Unique Ability
Energy Overload |
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Applies the following effects to self after transforming: +30% to damage inflicted for 30 timer counts. +20% to damage inflicted for 45 timer counts. +20% to damage inflicted (cannot be cancelled). +20% to damage inflicted per defeated battle member. Reduces damage received by 40% until combo ends when changing cover. |
Endless Evolution |
+10% to Strike damage inflicted for 10 timer counts every time this character uses an Arts Card. The following effects occur based on own remaining health after being hit: [Health is 50% or more] +20% to Strike damage inflicted for 20 timer counts after being hit. [Health is below 50%] +70% to damage inflicted after being hit (activates once). |
Z Ability
+10% to "Tag: Saiyan" max base health during battle.
Character(s) Affected
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+13% to "Tag: Saiyan" max base health during battle.
Character(s) Affected
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+15% to "Tag: Saiyan" max base health during battle.
Character(s) Affected
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+16% to "Tag: Saiyan" max base health during battle.
Character(s) Affected
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Z Ability
+10% to "Tag: Saiyan" max base health during battle.
Character(s) Affected
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+13% to "Tag: Saiyan" max base health during battle.
Character(s) Affected
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+15% to "Tag: Saiyan" max base health during battle.
Character(s) Affected
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+16% to "Tag: Saiyan" max base health during battle.
Character(s) Affected
|
Z Ability
+10% to "Tag: Saiyan" max base health during battle.
Character(s) Affected
|
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+13% to "Tag: Saiyan" max base health during battle.
Character(s) Affected
|
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+15% to "Tag: Saiyan" max base health during battle.
Character(s) Affected
|
|
+16% to "Tag: Saiyan" max base health during battle.
Character(s) Affected
|
Z Ability
+10% to "Tag: Saiyan" max base health during battle.
Character(s) Affected
|
|
+13% to "Tag: Saiyan" max base health during battle.
Character(s) Affected
|
|
+15% to "Tag: Saiyan" max base health during battle.
Character(s) Affected
|
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+16% to "Tag: Saiyan" max base health during battle.
Character(s) Affected
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Special
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Wild Cannon |
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Deals major Impact damage. Cost 50 |
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Wild Cannon |
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Deals major Impact damage.
Cost 50 |
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Wild Cannon |
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Deals major Impact damage.
Cost 50 |
Cost |
Extra
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Unlock Ki: Form of Attack |
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+15% to Strike damage inflicted for 20 timer counts. Cost 15 |
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Unlock Ki: Form of Attack |
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+20% to Strike damage inflicted for 25 timer counts. Restores own Ki by 45.
Cost 15 |
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Unlock Ki: Form of Attack |
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Restores own Ki by 25. +35% to Strike damage inflicted for 25 timer counts.
Cost 15 |
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Unlock Ki: Form of Attack |
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Restores own Ki by 45. Cancels own Attribute Downgrades and Abnormal Conditions.
Cost 15 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Slice |
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Pierce |
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Impact |
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Explode |
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Slice |
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Pierce |
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Impact |
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Explode |
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Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | |
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Health | 17140 | 35496 | 62672 | 96728 | 139676 | 194964 | 194964 |
Strike Attack | 1415 | 2933 | 5179 | 7995 | 11547 | 16123 | 16123 |
Blast Attack | 1362 | 2823 | 4989 | 7710 | 11138 | 15558 | 15558 |
Strike Defense | 1161 | 2407 | 4250 | 6558 | 9473 | 13232 | 13232 |
Blast Defense | 1122 | 2325 | 4114 | 6355 | 9189 | 12835 | 12835 |
Critical | 142 | 312 | 568 | 852 | 1164 | 1490 | 1490 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |