SP Super Saiyan Kid Goku (Green)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,200,960
Strike ATK 218,966
Blast ATK 249,069
Strike DEF 138,725
Blast DEF 140,096
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


Ultra Space-Time Summon #11 is here and with it, a new Goku variant-this time in his Kid form from “Dragon Ball GT” anime series.

While the Meta was always in favor of Melee Fighter Teams, SP SSJ Kid Goku GRN is an amazing Ranged Fighter that can shake things up with his great Blast focused kit. SP SSJ Kid Goku GRN's power as a Blast-Oriented Fighter has been exponentially increased with the rejuvenation of the GT Tag. Goku makes for an excellent addition to Blast-Attack variants of the Tag, and currently stands as the Tag's best Offensive Green Fighter. 


Blast Expert

SP SJ Kid Goku GRN’s Abilities revolve around Buffing his Blast Damage as much as possible. His Unique Ability “Full Saiyan Power” greatly increases his Blast Damage output, but more importantly, decreases the cost of his Blast Art Cards by 15, making them actually cheaper than Strike Art Cards. The Ki cost of Blast Art Cards was usually the main issue that was holding back Ranged Fighters, so an Ability that reduces their cost is a welcome sight.

Additionally, his Extra Move can increase his Blast Damage even further, by up to +50% when holding three Blast Art Cards, which makes it potentially one of the strongest Damage Buffing Extra Move among all Fighters.

Need For Speed

Activating his Main Ability grants increased Arts Card Draw Speed by 2 levels for first 5 timer counts, then by 1 level for remaining 10 timer counts. When used correctly, this Ability coupled with his reduced Blast Art Cards cost allows SP SSJ Kid Goku GRN to perform a very long Combo, which will be a devastating blow to the Health of Enemy Fighters.

Powerful Z-Ability

Once upgraded to at least 5 stars, this Fighter Buffs Saiyan Blast Attack and Strike Defense through his Z-Ability, which is rather uncommon because double Buffing Z-abilities are still a rare occurrence in the Saiyan Tag. This makes him a great addition.


One Minute Man

While his Unique Ability “Full Saiyan Power” is active, he’s an excellent Ranged Fighter thanks to his Blast Art Cards cost reduction but as soon as this Ability expires, he becomes a rather mediocre Fighter that needs to rely on his Teammates to carry the rest of the Match.

Card Draw Dependency

Majority of SP SSJ Kid Goku GRN’s Damage comes from his Unique Ability “I’m getting pumped!”, which has potential to provide great Blast Damage Boost when drawing Blast Arts Cards into empty hand. However, he will struggle to properly utilize this Ability when swapped into with a hand full of Arts Cards.

Team Synergy

Son Family

SP SSJ Kid Goku GRN is a perfect match for his son, SP SSJ2 Youth Gohan RED. Both of them are great Ranged Fighters that rely on using Blast Arts Cards as their main source of Damage, have ways to Buff their Blast Damage, and reduce the cost of Blast Arts Cards. SP SSJ2 Youth Gohan RED’s Unique Ability rewards him for using Blast Arts Cards while SP SSJ Kid Goku GRN benefits from drawing them himself and both of them bring two Blast Arts Cards to the deck, meaning they compliment each other very well.

That being said, he's not as effective as newer Fighters such as SP Gohan GRN and especially SP Goku GRN.

Goku can be run alongside other Goku Fighters like SP Angry Goku BLU or SP SSBSS Goku YEL to form a fully Saiyan-based Son Family Team, letting the Team benefit from both Son Family and Saiyan Z-Abilities. 

Super Saiyan

As a Super Saiyan, SP SSJ Kid Goku GRN will greatly benefit from Damage and Critical Boosts provided by SP SSJ Bardock BLU and the Blast Damage from fellow Ranged Fighter SP SSJ Vegeta YEL

It should be noted that while this Team is arguably one of the hardest hitting Teams in the game, it's also one of the more fragile Teams in the game, with not a single good Defensive pivot.


The GT Tag, which existed as a meme for most of the SP SSJ Kid Goku GRN's life, has finally received Support, and as such, this Goku variant is more than capable of excelling on this Team. Goku benefits from the Support of Fighters like SP Super Baby 2 BLU, and makes an excellent partner for the deadly SP Super Saiyan 4 Vegeta RED. The three of them form a devastating Blast-Oriented GT Team, which can be Supported by Saiyan-Buffing Z-Abilities. 

Equippable Items

Main Ability

Immeasurable Speed

+20% to damage inflicted for 15 timer counts.
Increases Arts Card Draw Speed by 1 level for 5 timer counts.
Increases Arts Card Draw Speed by 1 level for 15 timer counts.

Requirements: 5 timer counts must elapse.

Unique Ability

Full Saiyan Power

The following effects occur from battle start for 60 timer counts:

+40% to Blast damage inflicted.
-15 to own Blast Arts cost.
Reduces damage received by 20%.

I'm getting pumped!

+15% to damage inflicted for 15 timer counts every time a Blast Arts Card is drawn while this character is on the battlefield.

Z Ability

+17% to "Tag: Saiyan" base Strike Defense during battle. Character(s) Affected
+20% to "Tag: Saiyan" base Strike Defense during battle. Character(s) Affected
+22% to "Tag: Saiyan" base Blast Attack & Strike Defense during battle. Character(s) Affected
+23% to "Tag: Saiyan" base Blast Attack & Strike Defense during battle. Character(s) Affected



Deals major Impact damage.
+20% to Blast damage inflicted for 15 timer counts upon activation.

Cost 50


Unlock Ki: Form of Attack

+20% to Blast damage inflicted for 15 timer counts.
+10% to Blast damage inflicted per Blast Arts Card in your hand for 15 timer counts.
Changes own Strike Arts Cards to Blast Arts Cards.

Cost 15



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21320 44152 77956 120312 173736 242504 321876
Strike Attack 1828 3790 6695 10337 14933 20853 27682
Blast Attack 1849 3829 6766 10447 15087 21063 27959
Strike Defense 1510 3126 5526 8533 12327 17208 22840
Blast Defense 1524 3158 5577 8608 12437 17364 23052
Critical 154 338 614 922 1260 1614 1978
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts