SP Super Saiyan 3 Goku (Purple)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,089,079
Strike ATK 246,672
Blast ATK 243,000
Strike DEF 130,851
Blast DEF 125,721
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held

Where to Obtain

Clear Rewards


In his prime, SP SSJ3 Goku PUR was an excellent Anti-Regeneration Fighter. He owned one of the most diabolical Offensive kits on release, capable of killing many Fighters in a single Combo.

Due to power creep and the usage of SP Perfect Cell YEL, SP SSJ3 Goku PUR’s days as a niche pick against the Regeneration Tag are long gone. He still, however, owns a dual Z-Ability for Saiyans which makes him an exceptional bench option if nothing else.



SP SSJ3 Goku PUR has incredibly powerful Damage Buffs like his primary Unique Ability that only gets stronger over time and Special and Extra Moves that also increase Strike Damage inflicted or received.

Ultimate Move Faint

Not only does SP SSJ3 Goku PUR have access to an Ultimate Move – one of the most powerful tempo moves in the game – but it comes with a sizeable 25% chance to Faint as well. This can rapidly shift the tides of any Match in one fell swoop.


His extra 40% Strike Attack against Regeneration at the very least still gives him a huge advantage over the very popular SP UGA Super Buu GRN, despite the fact that he’s altogether not very useful against anyone else.


Glass Cannon

While SP SSJ3 Goku PUR is an Offensive dynamo, he leaves a lot to be desired on the Defensive side of things. His Health, Strike Defense, and especially his Blast Defense are considerably lackluster. If he’s ever on the receiving end of a Combo, he’s in big trouble.

Z-Ability Summoning Struggle

Like most newer Fighters, he gets an upgraded Z-Ability at 5 stars. Unfortunately for SP SSJ3 Goku PUR, he initially Buffs Blast Defense, and only gets the Offensive portion in the form of Strike Attack at 5 stars. While powerful, this essentially means summoning him four times, which is more than most Players are willing to do.

Team Synergy


He’s no longer recommended on the core, but his Z-Ability is too good to not use on the bench if limit broken at 5 stars.

Equippable Items

Main Ability

Let's Get This Going

Draw the Ultimate Arts Card "Neo Super Dragon Fist" next. Requirements: 25 timer counts must elapse.

Z Ability

+19% to "Tag: Saiyan" base Blast Defense during battle. Character(s) Affected
+21% to "Tag: Saiyan" base Blast Defense during battle. Character(s) Affected
+22% to "Tag: Saiyan" base Strike Attack and Blast Defense during battle. Character(s) Affected
+23% to "Tag: Saiyan" base Strike Attack and Blast Defense during battle. Character(s) Affected


Super Kamehameha

Deals major Impact damage. Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 15 timer counts on hit.

Cost 50


Unlock Ki: Form of Attack

+25% to Strike damage inflicted and -5 to own Strike Arts cost for 15 timer counts.

Cost 15

Ultimate Special

Neo Super Dragon Fist

Deals massive Impact damage. 25% chance to inflict Faint on hit.

Cost 20



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600%
Health 21428 44376 78350 120922 174614 243722 243722
Strike Attack 1821 3776 6672 10300 14876 20764 20764
Blast Attack 1761 3649 6442 9943 14363 20051 20051
Strike Defense 1496 3098 5472 8447 12206 17041 17041
Blast Defense 1454 3010 5313 8200 11846 16540 16540
Critical 148 326 594 892 1220 1562 1562
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts