SP Super Saiyan 3 Goku (Purple)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,089,079
Strike ATK 246,672
Blast ATK 243,000
Strike DEF 130,851
Blast DEF 125,721
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


In his prime, SP SSJ3 Goku PUR was an excellent Anti-Regeneration Fighter. He owned one of the most diabolical Offensive kits on release, and was capable of killing many Fighters in a single Combo.

Due to power creep and the introduction of devastatingly powerful Offensive Yellow Fighters, SP SSJ3 Goku PUR’s days as a niche pick against the Regeneration Tag are long gone. He still, however, owns a dual Z-Ability for Saiyans which makes him an exceptional bench option. 



SP SSJ3 Goku PUR has incredibly powerful Damage Buffs, so even though his stats pale in comparison to modern Offensive Fighters, he's still capable of dishing out serious punishment.

He always gives himself a +20% Damage Inflicted Buff when he enters the battlefield, and as the match progresses he only stacks more Buffs. After a full 40 Timer Counts have elapsed, Goku gets a +30% Ki Recovery Buff, a +30% Strike Damage Buff, and a +20% Damage Inflicted Buff - all permanent. 

Ultimate Move Faint

Not only does SP SSJ3 Goku PUR have access to an Ultimate Arts Card. which is one of the most powerful tempo effects in the game, and it comes with a considerable 25% chance to Faint chance as well. This can shift the tides of any match and put Goku's Team in a winning position. 


His extra 40% Strike Attack against Regeneration at the very least still gives him a huge advantage over the very popular Zenkai 1 SP Majin Buu: Good GRN, despite the fact that he’s not very useful against anyone else.

Despite his Defensive woes, he can still be fantastic in the Regeneration match-up because of this Buff. It is still the highest Regeneration-specific Damage Buff in the game. 


Glass Cannon

While SP SSJ3 Goku PUR is an Offensive dynamo, he leaves a lot to be desired on the Defensive side of things.

His Health, Strike Defense, and especially his Blast Defense are all lackluster. If he’s ever on the receiving end of a Combo, he’s in big trouble. He requires Defensive Teammates to make up for his horrid bulk.

Z-Ability Summoning Struggle

Like most newer Fighters, he gets an upgraded Z-Ability at 6 stars. Unfortunately for SP SSJ3 Goku PUR, he initially Buffs Blast Defense, and only gets the Offensive portion in the form of Strike Attack at 6 stars.

While powerful, this essentially means that he must be summoned four times, which is more than most Players are willing to do. Nowadays, Goku is exceptionally more rare as well, which gets in the way a bit.

Team Synergy


He’s no longer recommended on the core, but his Z-Ability is too good to not use on the bench if limit broken at 5 stars. If he is taken into combat, SP Bardock RED and SP Saiyan Saga Goku BL/dblegends/node/141431U are almost required to be fielded alongside him to make up for his shortcomings. 

Equippable Items

Main Ability

Let's Get This Going

Draw the Ultimate Arts Card "Neo Super Dragon Fist" next.

Requirements: 25 timer counts must elapse.

Unique Ability

Not Used to the Change Yet

+20% to damage inflicted for 10 timer counts every time this character enters the battlefield.
The following effects also occur according to the number of timer counts elapsed since the start of the battle:

15 counts elapsed: +20% to damage inflicted.
30 counts elapsed: +30% to own Ki Recovery.
40 counts elapsed: +30% to Strike damage inflicted.

Anti-Regeneration: Strike Atk UP

+40% to Strike damage inflicted against "Tag: Regeneration" (cannot be cancelled).

Character(s) Affected
Rising Soul [Kakarot Goku] +2

+2 to Rising Soul [Kakarot Goku] dropped during the "Saiyan Raised on Earth" Event.
Active Period: -

Z Ability

+19% to "Tag: Saiyan" base Blast Defense during battle. Character(s) Affected
+21% to "Tag: Saiyan" base Blast Defense during battle. Character(s) Affected
+22% to "Tag: Saiyan" base Strike Attack and Blast Defense during battle. Character(s) Affected
+23% to "Tag: Saiyan" base Strike Attack and Blast Defense during battle. Character(s) Affected


Super Kamehameha

Deals major Impact damage.
Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 15 timer counts on hit.

Cost 50


Unlock Ki: Form of Attack

+25% to Strike damage inflicted and -5 to own Strike Arts cost for 15 timer counts.

Cost 15

Ultimate Special

Neo Super Dragon Fist

Deals massive Impact damage.
25% chance to inflict Faint on hit.

Cost 20



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21428 44376 78350 120922 174614 243722 323494
Strike Attack 1821 3776 6672 10300 14876 20764 27565
Blast Attack 1761 3649 6442 9943 14363 20051 26619
Strike Defense 1496 3098 5472 8447 12206 17041 22621
Blast Defense 1454 3010 5313 8200 11846 16540 21956
Critical 148 326 594 892 1220 1562 1912
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts