SP Raditz (Green)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,334,441
Strike ATK 222,071
Blast ATK 242,888
Strike DEF 154,819
Blast DEF 151,753
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


SP Raditz GRN is a fairly interesting Fighter with a simple yet effective Offensive toolkit. He's even got some extra utility to him that really boosts his viability in certain match-ups.

For starters, Raditz Buffs himself with stellar, uncancellable Damage Buffs that last about a third of the match. These Buffs are his primary source of Damage, so much like his boss, SP Golden Frieza GRN, he's at his strongest when the fight first begins. 

Raditz boasts some additional aspects to his kit that keep him relevant in the fight when those Buffs elapse: Vanishing Gauge restoration, Buff Removal, and scaling Damage Buffs to certain Tags. Despite those extra nifty functions, it's hard to argue that SP Raditz GRN stays strong throughout the entirety of a match. 


A Strong First Impression

SP Raditz GRN blasts out of the gate with very solid Offense. His uncancelable Buffs - +25% Damage Inflicted, +40% Ki Recovery, +20% Sustained Damage Cut, and +15% Critical Hit Rate - all contribute to his superb immediate combat efficacy. Additionally, he grants himself +20% Damage Inflicted when he has a Saiyan Ally.

Radtiz has even more ways of Buffing his Damage though, as whenever he faces a Regeneration or Saiyan enemy, his already solid Offenses are increased by +20% Damage Inflicted Buffs that last for 15 Timer Counts. 

All in all, Raditz has some incredible Damage output in two very common match-ups, which makes him much more valuable on Saiyan Tag Team compositions. 

Ruthless Blaster

SP Raditz GRN has very high mixed Offenses, but there are two parts of his kit that reveal his preference for Blast Offense. For one, his Main Ability increases his Blast Damage by 40% for 30 Timer Counts and reduces his Blast Arts Cost by 10 for the same amount of time. 

In addition to their high Damage, his Blast Arts hold a secret - they restore 10% of his Vanishing Gauge when they're used, giving Raditz the power to potentially fully restore his Vanish after a long Blast Arts Combo. 

With both high Blast Damage and Vanish Restoration, SP Raditz GRN is able to completely dominate his foes Offensively and Defensively when the stars align.

You Can't Beat Me With Power That Low!

The Power Level Gauge Extra Arts Card is a very strong tool in Raditz's arsenal - it does inflict a random Debuff that increases how much Damage is taken by its target, which is useful, but its true value lies in its ability to clear enemy Buffs the first time it is used. 

Because Raditz can choose when to use this, he can save it for a decisive moment to completely shut down an enemy's chances in the late-game if they rely on Crisis Buffs. 


Surprising, but Ultimately Forgotten

Raditz's Damage Buffs function the same as his role in Dragon Ball Z - they make an immediate, ground-shaking impression, but ultimately they fall to the wayside. 

After 60 Timer Counts, Raditz's Offense takes a huge hit, and while he has other sources of Damage, it's essentially impossible for him to put up excellent numbers in the late stages of fights.

His consistent +20% Damage Inflicted Buff relies on the presence of another allied Saiyan, and in match-ups against Tags that aren't Regeneration or Saiyan, he can't steadily increase his Offensive power.


SP Raditz GRN has the unfortunate deficiency of being outclassed in Saiyan Team compositions by SP SSJ3 Goku GRN and SP Baby Vegeta GRN, who each offer Team utility that edges Raditz off the primary core. 

Additionally, as he's a Green Fighter, he faces a lot of Defensive issues in Meta match-ups where strong Purples run rampant.

Bulk Problems

Raditz's only sources of Defense are his Vanish-restoring Blast Arts and his 20% Sustained Damage Cut Buff that stays active for 60 Timer Counts. He can function decently well Defensively while that Buff is active, but after it dissipates, he's a sitting duck for the Meta's Purple warlords.

The Saiyan invader requires Defensive allies to see the late-game, but because he doesn't work well at that point of the fight, players using Raditz ought to use him as a sacrifice for an incoming Rising Rush or deadly Ultimate Arts once his Buffs wear off.

Team Synergy


SP Raditz GRN is a fantastic choice for this Tag, being arguably its best Green Fighter. Much of his value is derived from his Z-Ability, which enhances both Strike and Blast Attack for Saiyans by 30% at 6 Stars. 

Raditz is a tech Fighter, to be used in the Saiyan and Regeneration match-ups. Fighters like SP Bardock RED and SP Super Saiyan 4 Goku PUR do well in those match-ups as well: the three of them forming a rock solid Offensive and Defensive core that can easily triumph over the Meta's strongest. 

SP Saiyan Saga Goku BLU's Support can turn Raditz into a veritable meat grinder in those bouts.

Saiyan Saga (Z)

Raditz, SP Piccolo YEL, and SP Saiyan Saga Goku BLU form this odd-ball Tag Team's Core. Raditz's presence makes the Teams match-ups against the Tags he counters much easier, and his Teammates can handle the Defense and Support. 

Frieza Force

SP Raditz GRN fits on this interesting Tag, which can give him all the Support he needs to wreck havoc. Unfortunately, Raditz needs Saiyan Allies to Buff his Damage and take advantage of his Z-Ability. While this Tag does have Saiyans on it, they're far from ideal. 

SP Full Power Frieza YEL and SP First Form Frieza PUR give Raditz all the Defense and Support he could ever dream of and the latter rockets his Offenses into the stratosphere. EX Recoome BLU and EX Jeice RED are also superb Team options for Goku's Kin. 

Equippable Items

Main Ability

I'm an elite warrior!

Draw a Special Arts Card next.
+40% to Blast damage inflicted for 30 timer counts.
-10 to own Blast Arts cost for 30 timer counts.

Requirements: 5 timer counts must elapse.

Unique Ability

Shocking Arrival

Applies the following effects to self from battle start for 60 timer counts:

+25% to damage inflicted (cannot be cancelled).
Reduces damage received by 20% (cannot be cancelled).
+40% to Ki Recovery (cannot be cancelled).
+15% to Critical Rate (cannot be cancelled).

Saiyan Warrior

+20% to damage inflicted for 15 timer counts when faced with enemy "Tag: Saiyan" or "Tag: Regeneration".

When this character enters the battlefield, +20% to damage inflicted if a "Tag: Saiyan" other than this character is a battle member.

Z Ability

+24% to "Tag: Saiyan" base Blast Attack during battle. Character(s) Affected
+26% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Blast Attack during battle. Character(s) Affected
+30% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike & Blast Attack during battle. Character(s) Affected
+35% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike & Blast Attack during battle. Character(s) Affected


Saturday Crash Can Teach

Deals major Impact damage.
Seals 1 enemy card slot at random on hit.
The sealed card slot cannot be used for 10 timer counts.

Cost 50


Power Level Gauge

Cancels enemy Attribute Upgrades (activates once).
1 of the following effects will also occur randomly:

Inflicts enemy with Attribute Downgrade "+15% to Strike Damage Received".
Inflicts enemy with Attribute Downgrade "+15% to Blast Damage Received".
Inflicts enemy with Attribute Downgrade "+15% to Damage Received".

Cost 20



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21644 44820 79128 122124 176352 246160 326728
Strike Attack 1849 3829 6760 10441 15081 21053 27949
Blast Attack 1810 3751 6631 10234 14782 20638 27393
Strike Defense 1507 3123 5523 8530 12317 17198 22830
Blast Defense 1521 3155 5574 8605 12431 17358 23046
Critical 152 334 608 912 1248 1598 1958
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts