Table of Contents

Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Ranged | |
Arts Cards Held | |
Tags | |
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Overview
SP Raditz GRN is a fairly interesting Fighter with a simple yet effective Offensive toolkit. He's even got some extra utility to him that really boosts his viability in certain match-ups.
For starters, Raditz Buffs himself with stellar, uncancellable Damage Buffs that last about a third of the match. These Buffs are his primary source of Damage, so much like his boss, SP Golden Frieza GRN, he's at his strongest when the fight first begins.
Raditz boasts some additional aspects to his kit that keep him relevant in the fight when those Buffs elapse: Vanishing Gauge restoration, Buff Removal, and scaling Damage Buffs to certain Tags. Despite those extra nifty functions, it's hard to argue that SP Raditz GRN stays strong throughout the entirety of a match.
Strengths
A Strong First Impression
SP Raditz GRN blasts out of the gate with very solid Offense. His uncancelable Buffs - +25% Damage Inflicted, +40% Ki Recovery, +20% Sustained Damage Cut, and +15% Critical Hit Rate - all contribute to his superb immediate combat efficacy. Additionally, he grants himself +20% Damage Inflicted when he has a Saiyan Ally.
Radtiz has even more ways of Buffing his Damage though, as whenever he faces a Regeneration or Saiyan enemy, his already solid Offenses are increased by +20% Damage Inflicted Buffs that last for 15 Timer Counts.
All in all, Raditz has some incredible Damage output in two very common match-ups, which makes him much more valuable on Saiyan Tag Team compositions.
Ruthless Blaster
SP Raditz GRN has very high mixed Offenses, but there are two parts of his kit that reveal his preference for Blast Offense. For one, his Main Ability increases his Blast Damage by 40% for 30 Timer Counts and reduces his Blast Arts Cost by 10 for the same amount of time.
In addition to their high Damage, his Blast Arts hold a secret - they restore 10% of his Vanishing Gauge when they're used, giving Raditz the power to potentially fully restore his Vanish after a long Blast Arts Combo.
With both high Blast Damage and Vanish Restoration, SP Raditz GRN is able to completely dominate his foes Offensively and Defensively when the stars align.
You Can't Beat Me With Power That Low!
The Power Level Gauge Extra Arts Card is a very strong tool in Raditz's arsenal - it does inflict a random Debuff that increases how much Damage is taken by its target, which is useful, but its true value lies in its ability to clear enemy Buffs the first time it is used.
Because Raditz can choose when to use this, he can save it for a decisive moment to completely shut down an enemy's chances in the late-game if they rely on Crisis Buffs.
Weaknesses
Surprising, but Ultimately Forgotten
Raditz's Damage Buffs function the same as his role in Dragon Ball Z - they make an immediate, ground-shaking impression, but ultimately they fall to the wayside.
After 60 Timer Counts, Raditz's Offense takes a huge hit, and while he has other sources of Damage, it's essentially impossible for him to put up excellent numbers in the late stages of fights.
His consistent +20% Damage Inflicted Buff relies on the presence of another allied Saiyan, and in match-ups against Tags that aren't Regeneration or Saiyan, he can't steadily increase his Offensive power.
Contested
SP Raditz GRN has the unfortunate deficiency of being outclassed in Saiyan Team compositions by SP SSJ3 Goku GRN and SP Baby Vegeta GRN, who each offer Team utility that edges Raditz off the primary core.
Additionally, as he's a Green Fighter, he faces a lot of Defensive issues in Meta match-ups where strong Purples run rampant.
Bulk Problems
Raditz's only sources of Defense are his Vanish-restoring Blast Arts and his 20% Sustained Damage Cut Buff that stays active for 60 Timer Counts. He can function decently well Defensively while that Buff is active, but after it dissipates, he's a sitting duck for the Meta's Purple warlords.
The Saiyan invader requires Defensive allies to see the late-game, but because he doesn't work well at that point of the fight, players using Raditz ought to use him as a sacrifice for an incoming Rising Rush or deadly Ultimate Arts once his Buffs wear off.
Team Synergy
Saiyan
SP Raditz GRN is a fantastic choice for this Tag, being arguably its best Green Fighter. Much of his value is derived from his Z-Ability, which enhances both Strike and Blast Attack for Saiyans by 30% at 6 Stars.
Raditz is a tech Fighter, to be used in the Saiyan and Regeneration match-ups. Fighters like SP Bardock RED and SP Super Saiyan 4 Goku PUR do well in those match-ups as well: the three of them forming a rock solid Offensive and Defensive core that can easily triumph over the Meta's strongest.
SP Saiyan Saga Goku BLU's Support can turn Raditz into a veritable meat grinder in those bouts.
Saiyan Saga (Z)
Raditz, SP Piccolo YEL, and SP Saiyan Saga Goku BLU form this odd-ball Tag Team's Core. Raditz's presence makes the Teams match-ups against the Tags he counters much easier, and his Teammates can handle the Defense and Support.
Frieza Force
SP Raditz GRN fits on this interesting Tag, which can give him all the Support he needs to wreck havoc. Unfortunately, Raditz needs Saiyan Allies to Buff his Damage and take advantage of his Z-Ability. While this Tag does have Saiyans on it, they're far from ideal.
SP Full Power Frieza YEL and SP First Form Frieza PUR give Raditz all the Defense and Support he could ever dream of and the latter rockets his Offenses into the stratosphere. EX Recoome BLU and EX Jeice RED are also superb Team options for Goku's Kin.
Equippable Items
This Should Be Fun!
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Type | Gold |
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Equip Condition | Android #17, Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Blast Attack UP
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6% - 15% |
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![]() Base Health UP
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5% - 12.5% |
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![]() Damage to Hybrid Saiyan UP
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6% - 15% |
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Raditz needs all the help he can get Offensively and Defensively, and this classic Equip assists him with both. The added Damage against Hybrid Saiyans lets Raditz check another Tag.
Awakened Consider This an Honor! No. 1
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Type | Gold |
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Equip Condition | Frieza Force, Lineage of Evil | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Attack UP
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10% - 18% |
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![]() Base Strike Defense UP
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10% - 18% |
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![]() Base Critical UP
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6% - 15% |
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![]() Base Strike Attack UP
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6% - 15% |
![]() Base Strike Defense Up
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6% - 15% |
This Equip really shores up the evil Saiyan's Defense, and can match his in-build Critical Hit Buff, increasing his Damage.
Hi-Yaaaah!
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Type | Gold |
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Equip Condition | Saiyan, Green | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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6% - 15% |
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![]() Base Ki Restore Speed UP
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6% - 10% |
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![]() Base Blast Attack UP
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8% - 20% |
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Raditz's Blast-oriented style favors this Equip, which can mitigate the cost of his long Combos with its Ki Recovery Buff.
Main Ability
I'm an elite warrior! |
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Draw a Special Arts Card next. Requirements: 5 timer counts must elapse. |
Unique Ability
Shocking Arrival |
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Applies the following effects to self from battle start for 60 timer counts: +25% to damage inflicted (cannot be cancelled). |
Saiyan Warrior |
+20% to damage inflicted for 15 timer counts when faced with enemy "Tag: Saiyan" or "Tag: Regeneration". When this character enters the battlefield, +20% to damage inflicted if a "Tag: Saiyan" other than this character is a battle member. |
Z Ability
+24% to "Tag: Saiyan" base Blast Attack during battle.
Character(s) Affected
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+26% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Blast Attack during battle.
Character(s) Affected
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+30% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike & Blast Attack during battle.
Character(s) Affected
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+35% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike & Blast Attack during battle.
Character(s) Affected
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Special
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Deals major Impact damage. Cost 50 |
Extra
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Cancels enemy Attribute Upgrades (activates once). Inflicts enemy with Attribute Downgrade "+15% to Strike Damage Received". Cost 20 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 21644 | 44820 | 79128 | 122124 | 176352 | 246160 | 326728 |
Strike Attack | 1849 | 3829 | 6760 | 10441 | 15081 | 21053 | 27949 |
Blast Attack | 1810 | 3751 | 6631 | 10234 | 14782 | 20638 | 27393 |
Strike Defense | 1507 | 3123 | 5523 | 8530 | 12317 | 17198 | 22830 |
Blast Defense | 1521 | 3155 | 5574 | 8605 | 12431 | 17358 | 23046 |
Critical | 152 | 334 | 608 | 912 | 1248 | 1598 | 1958 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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