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Team

Note: none of the builds below is the definitive best out of the suggested ones, the fighters highlighted below are just all strong enough to put up a serious argument to be on the team, so they're all listed. Also, "Bench" Fighters aren't necessarily worse than the "Core" Fighters, as the choice of which ones to use is dependant on the matchup.

The Dragon Balls in the LF icons indicate the stars required for them to be considered Core options. If a LF doesn't have the Dragon Ball, it means it's core regardless of Stars.

Core
Bench
Core
Bench
Core
Bench
Core
Bench

Core

HP 2,189,744
Strike ATK 222,198
Blast ATK 236,203
Strike DEF 137,490
Blast DEF 138,856
Critical
1,271
Ki Restore Speed
2,205
  • His Blast Damage is truly enormous. Right off the bat, his Buffs are extremely high, and although he doesn't have permanent Arts Draw Speed, he can be a constant Offensive threat thanks to how quickly he can inflict huge amounts of Damage. In particular, his Main Ability allows him to frame-trap the opponent while drawing his Special Move simultaneously, resulting in a frightening nuke if the opponent is caught off guard.
  • He's just terrifying as the Last Man Standing, as he's no slouch Defensively and by then his Damage Buffs become just absurd. At that point, if he's able to activate even 1 level of Arts Draw Speed, he can one-combo almost anybody.
HP 2,486,187
Strike ATK 269,191
Blast ATK 252,777
Strike DEF 156,852
Blast DEF 156,860
Critical
1,424
Ki Restore Speed
2,429
  • He fits the Strike variant of this Team well, as the deck being filled with Strike Cards basically guarantees him at least a 7-cards combo every time he lands an arts card on an opponent while having a full hand. However, his 3* Damage output is meh, so he's only recommended at 6* and higher.
  • His Special Move that locks in, and his Ultimate Move with Supreme Multiplier are still some of the most threatening Offensive tools in the game.
HP 2,510,348
Strike ATK 260,265
Blast ATK 251,969
Strike DEF 154,501
Blast DEF 155,276
Critical
1,430
Ki Restore Speed
2,385
  • While he's one of the most disappointing 2021 LFs at 3*, at 6* he becomes a whole new monster for this Team, as his Damage output ramps up and his Defensive capabilities are also not bad. Long Range Extra Move that starts Combo, Special Move that deals AoE Damage, very powerful Ultimate Move, great Strike Damage, Goku Black can make his opponents suffer in a lot of ways.
  • Extreme Bleed and Dragon Ball Destruction chance ( 10% ) on Strike Cards make him really annoying in general, especially if he faces a Team with more than one Fighter that can't ignore his Bleed Damage, which can even be Game defining in those cases.
HP 2,460,680
Strike ATK 246,897
Blast ATK 249,370
Strike DEF 157,336
Blast DEF 163,724
Critical
1,378
Ki Restore Speed
2,366
  • He's the type of Fighter that does everything well but nothing amazing, which is not a bad thing as that makes him the perfect glue for the Fusion Team. Mainly, his capability to stretch Combos thanks to his Card Draw, and his Vanish Regain, make him a resourceful Offensive Fighter.
  • He's not a Tank, but for the first half of a Match he gets from 40% to 65% Damage Reduction, so he can definitely take a few hits.
HP 2,498,268
Strike ATK 246,165
Blast ATK 253,635
Strike DEF 155,676
Blast DEF 157,236
Critical
1,477
Ki Restore Speed
2,301
  • After Transforming he becomes really powerful Offensively, as he’s able to chain together Combos while getting stronger as he draws more Card, which is incredibly easy in normal situations. As a plus, his Main Ability instantly makes him much stronger for a short period of time.
  • He’s deceptively good Defensively, as he has some useful Damage Reduction Buffs and a nice Ki Reduction mechanic that makes him great at taking Combos against Fighters that rely on Arts Draw Speed.
HP 2,436,080
Strike ATK 272,329
Blast ATK 249,395
Strike DEF 151,350
Blast DEF 149,860
Critical
1,429
Ki Restore Speed
2,432
  • This Fighter is just a constant Offensive menace thanks to the multitude of ways he can pressure opponents to make mistakes with his arsenal of very high Damage Buffs, off-putting debuffs, and very annoying Extra Moves-Special Moves.
  • In particular, his Extra Move is his most annoying tool, as he draws plenty and it constantly allows him to start a Combo with it while Locking the opponent in. It can also be used mid-Combo to chain it with a Rising Rush or a Ultimate Move, which is deadly.
HP 2,090,082
Strike ATK 241,547
Blast ATK 239,157
Strike DEF 92,369
Blast DEF 93,278
Critical
1,508
Ki Restore Speed
2,514
  • He obejctively has one of the best Defensive tools in the Game, almost nobody can control the flow of the match as well as he does in early stages of a Match, both because he effectively resurrects and because he has an incredible Substitution Count reduction mechanic.
  • After Transforming, he becomes an overall powerhouse, since his Damage output skyrockets and his Special-Extra Moves become very oppressive.
HP 2,512,385
Strike ATK 252,058
Blast ATK 238,777
Strike DEF 171,903
Blast DEF 168,528
Critical
1,339
Ki Restore Speed
2,321
  • Not many Fighters in the game are as versatile as this guy. SP LL SSJ Gohan YEL is just a jack of all trades: he can do decent Damage right off the bat, his Defensive utility often comes in handy, and his Support is a nice plus.
  • That said, he's not top tier at anything at 3*, in fact his limits are pretty apparent when he's compared to Zenkai Fighters that have much bigger stats than him. At 6*, he becomes much harder to handle for any Team, as his Damage starts being meaningful by then and his Tankiness can really be felt. He excels in a Strike focused comp.

Bench

1
+15% to "Tag: Future" max base health during battle.
2
+18% to "Tag: Future" max base health during battle.
3
+23% to "Tag: Future" or "Tag: Female Warrior" max base health during battle.
4
+25% to "Tag: Future" or "Tag: Female Warrior" max base health during battle.

Discussion

Future is a really good Offensive Team thanks to its Fighters having constantly high Damage Buffs, and thanks to all their utility that makes hard for the opponent to get a clear advantage over them, but it's also quite fragile unless it can benefit from high stars on most of its Fighters  ( SP SSJ Gohan YEL primarily ).

Z7 SP SSJ2 Trunks BLU is the most reliable Fighter on the Team all around: his Damage output is high right off the bat - unlike SP Goku Black GRN's for example -, and he can even help the Team Defensively. Also, he can manipulate Sub Counts well, a factor that becomes pretty meaningful when paired with one or more Fighters that can halt the opponent's momentum through their Special Covers.

Specifically, SP Future Gohan YEL is arguably the best in the Game at doing that, and if possible you really want to have this guy at 6* or higher as he really becomes an amazing Defensive pivot at that point ( at 3* he still has his Covers and Endurance, but he's not nearly as durable so it almost doesn't matter at times. ).

Generally, Future can be either Blast or Strike based depending on your level of investment on the Team: if all the LFs ( Gohan, Goku Black, Zamasu ) are 4-6*, then running a trio with at least two of those results in a powerful Strike based lineup with plenty of Defensive utility and annoying Debuffs. It's usually good to keep SP SSJ2 Trunks BLU in that core even though he's primarily Blast Based, since his pure Zenkai stats still make him a great all-around Fighter to use. Alternatively, he can also be replaced with SP SSB Vegito BLU for a more Offensive approach, as his gimmicks make it easier for the Team to keep the pressure on the opponent consistently high.

That said, Future can also work without a Team filled with LFs, as SP SSB Vegito PUR and SP Revive Perfect Cell RED  pretty cheap options in general, and they set a basis for Blast Based Future. Vegito is a jack of all trades, he can be a good Offensive option after 25 counts, he can Tank at some points of the Fight ( but not always since one of his Damage Reduction Buffs is timed ) , and he has good utility, although not as annoying as LF Goku Black'sCell is the oldest Fighter on the Team, by now everybody knows how his Defensive utility can impact games, and yet there is basically no way to counter it. Its only limit is that at this point he's so fragile he might die before the opponent uses a Rising Rush, but that counts as Defensive contribution as well. After his revival, he becomes a great Offensive Fighter with plenty of options, and overall a Team with him, Vegito, Trunks, and SP Goku Black GRN make a great Blast Focused Team, with SP SSJ Gohan YEL still being very useful thanks to his Defensive utility mainly.

However, the Team is still missing something, as its flaws are very clear when it lacks LFs at high enough stars to be competitive, especially on the Defensive end as most Fighters here are at constant risk of being one-comboed in that scenario. Also, while Offensively it's a very dynamic Team, it's not at the same level as Z Tier Teams in that regard, for the most part Future relies on its multitude of annoying Effects to hinder the opponent and find opportunities to win.

Alternate Core Members

HP 2,511,156
Strike ATK 224,160
Blast ATK 256,562
Strike DEF 155,308
Blast DEF 158,419
Critical
1,373
Ki Restore Speed
2,294

He's aged really well as he's still one of the best Supports in the Game. His Offensive contribution is just unlimited: Ki Restoration, Damage Buffs, Card Draw, Sub Counts Reduction, Death Buffs with Heals for the Team and Dragon Ball Destruction for the opponent among other things, he can pretty much do it all, the Team flows really well if he's its centerpiece. On the other hand, his weaknesses both Defensively and Offensively make him bad at countering even some Green units, which is a very glaring flaw looking at the current Meta.

HP 2,358,167
Strike ATK 246,998
Blast ATK 246,998
Strike DEF 159,186
Blast DEF 156,835
Critical
1,430
Ki Restore Speed
2,409

This Fighter is pretty balanced and won't slow the Team down if you decide to use him, as his Supportive Effects  are decent, his Damage Bufs ramps up noticeably by mid-Game, his Extra Move is resourceful, and his Ultimate Move is a strong nuke.

Alternate Bench Members

1
+24% to "Tag: Future" base Strike Attack during battle.
2
+26% to "Tag: Future" base Strike Attack during battle.
3
+31% to "Tag: Future" or "Tag: Regeneration" base Strike Attack during battle.
4
+33% to "Tag: Future" or "Tag: Regeneration" base Strike Attack during battle.
1
+17% to "Tag: Future" base Blast Defense during battle.
2
+20% to "Tag: Future" base Blast Defense during battle.
3
+22% to "Tag: Future" base Strike & Blast Defense during battle.
4
+23% to "Tag: Future" base Strike & Blast Defense during battle.
1
+19% to "Tag: Female Warrior" base Blast Attack during battle.
2
+22% to "Tag: Female Warrior" base Blast Attack during battle.
3
+31% to "Tag: Future" or "Tag: Female Warrior" base Blast Attack during battle.
4
+35% to "Tag: Future" or "Tag: Female Warrior" base Blast Attack during battle.
1
+17% to "Tag: Future" base Strike Defense during battle.
2
+19% to "Tag: Future" base Strike Defense during battle.
3
+25% to "Tag: Future" base Strike & Blast Defense during battle.
4
+30% to "Tag: Future" base Strike & Blast Defense during battle.
1
+19% to "Tag: Future" base Blast Attack during battle.
2
+22% to "Tag: Future" base Blast Attack during battle.
3
+26% to "Tag: Future" base Blast Attack during battle.
4
+28% to "Tag: Future" base Blast Attack during battle.
1
+19% to "Tag: God Ki" base Strike Defense during battle.
2
+21% to "Tag: God Ki" or "Tag: Future" base Strike Defense during battle.
3
+30% to "Tag: God Ki" or "Tag: Future" base Strike Attack & Defense during battle.
4
+35% to "Tag: God Ki" or "Tag: Future" base Strike Attack & Defense during battle.
1
+19% to "Tag: Future" base Blast Attack during battle.
2
+21% to "Tag: Future" or "Tag: God Ki" base Blast Attack during battle.
3
+28% to "Tag: Future" or "Tag: God Ki" base Blast Attack & Defense during battle.
+15% to "Tag: Powerful Opponent" base Blast Attack during battle.
4
+32% to "Tag: Future" or "Tag: God Ki" base Blast Attack & Defense during battle.
+18% to "Tag: Powerful Opponent" base Blast Attack during battle.
1
+19% to "Tag: Future" base Blast Defense during battle.
2
+21% to "Tag: Future" or "Tag: Vegeta Family" base Blast Defense during battle.
3
+28% to "Tag: Future" or "Tag: Vegeta Family" base Blast Attack & Defense during battle.
4
+32% to "Tag: Future" or "Tag: Vegeta Family" base Blast Attack & Defense during battle.
1
+22% to "Tag: Future" base Strike Attack during battle.
2
+28% to "Tag: Future" or "Tag: Son Family" base Strike Attack during battle.
3
+30% to "Tag: Future" or "Tag: Son Family" base Strike Attack & Defense during battle.
4
+35% to "Tag: Future" or "Tag: Son Family" base Strike Attack & Defense during battle.
1
+17% to "Element: GRN" base Blast Attack during battle.
2
+19% to "Element: GRN" base Blast Attack during battle.
3
+30% to "Element: GRN" or "Tag: Hybrid Saiyan" base Blast Attack during battle.
4
+35% to "Element: GRN" or "Tag: Hybrid Saiyan" base Blast Attack during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.