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Team

Note: none of the builds below is the definitive best out of the suggested ones, the fighters highlighted below are just all strong enough to put up a serious argument to be on the team, so they're all listed. Also, "Bench" Fighters aren't necessarily worse than the "Core" Fighters, as the choice of which ones to use is dependant on the matchup.

The Dragon Balls in the LF icons indicate the stars required for them to be considered Core options. If a LF doesn't have the Dragon Ball, it means it's core regardless of Stars.

Core
Bench
Core
Bench
Core
Bench

Core - Leader

HP 2,484,796
Strike ATK 256,991
Blast ATK 256,991
Strike DEF 163,114
Blast DEF 162,308
Critical
1,358
Ki Restore Speed
2,302
  • This Fighter is just an unstoppable force of nature. The switch mechanic alone is a terrifying Ability since allows Goku & Vegeta to be dangerous in any matchup through the Element Advantage swap, but the reason this Fighter is tremendous is not so simple. It's the combination of Offensive Buffs, constant Arts Draw Speed and Ki Regain, incredibly powerful Special Move and anti - Special Cover mechanic that provide essential contribution to make this Fighter so unbelievably good.
  • You'd think that impeccable Offense would be balanced through abysmal durability, but that's not the case. Not only this Fighter can withstand a lot of hits thanks to his Damage Reduction, he's also able to heal himself consistently, making him ideal in protracted battles despite the lack of Last Man Standing Abilities.

Core

HP 2,435,374
Strike ATK 271,622
Blast ATK 251,174
Strike DEF 165,482
Blast DEF 163,836
Critical
1,330
Ki Restore Speed
2,255
  • While you might think Trunks is a Tank, in reality he's just an incredibly well rounded Fighter that excels at everything, so he doesn't really have a specific role. In terms of Defense, his stats and Damage Reduction make him reliable  at taking hits, and his Healing + Endurance provide him Rising Rush control and ensure he reaches the late stages of a Match consistently. 
  • Offensively, he starts off a bit slow as especially his Blast Damage is not impressive right off the bat, but his Strike Damage and first Arts Card after a switch Damage is high enough that he's at least more than respectable in that regard at any point of a Match. Once his gauge gets filled, he becomes incredibly powerful, and his Ultimate Move will easily be able to kill opponents even if their HP are high.
HP 2,664,962
Strike ATK 235,491
Blast ATK 237,880
Strike DEF 158,989
Blast DEF 160,586
Critical
1,436
Ki Restore Speed
2,437
HP 2,436,080
Strike ATK 272,329
Blast ATK 249,395
Strike DEF 151,350
Blast DEF 149,860
Critical
1,429
Ki Restore Speed
2,432
  • This Fighter is just a constant Offensive menace thanks to the multitude of ways he can pressure opponents to make mistakes with his arsenal of very high Damage Buffs, off-putting debuffs, and very annoying Extra Moves-Special Moves.
  • In particular, his Extra Move is his most annoying tool, as he draws plenty and it constantly allows him to start a Combo with it while Locking the opponent in. It can also be used mid-Combo to chain it with a Rising Rush or a Ultimate Move, which is deadly.
HP 2,512,385
Strike ATK 252,058
Blast ATK 238,777
Strike DEF 171,903
Blast DEF 168,528
Critical
1,339
Ki Restore Speed
2,321
  • Not many Fighters in the game are as versatile as this guy. SP LL SSJ Gohan YEL is just a jack of all trades: he can do decent Damage right off the bat, his Defensive utility often comes in handy, and his Support is a nice plus.
  • That said, he's not top tier at anything at 3*, in fact his limits are pretty apparent when he's compared to Zenkai Fighters that have much bigger stats than him. At 6*, he becomes much harder to handle for any Team, as his Damage starts being meaningful by then and his Tankiness can really be felt. He excels in a Strike focused comp.
HP 2,486,914
Strike ATK 263,670
Blast ATK 251,452
Strike DEF 162,526
Blast DEF 162,518
Critical
1,360
Ki Restore Speed
2,304
  • Cell is a Fighter that thrives in the Meta at the moment thanks to his Anti-Tag capabilities that make him a natural counter for Saiyans and Hybrid Saiyans. Otherwise, he's just a pretty great option thanks to his all-around Buffs and Arts Draw Speed.
  • While Cell needs to charge up a bit to unlock a big chunk of his Buffs, that's not a big deal as that's quite easy to do, especially by using the Charge-Step tech.
HP 2,511,156
Strike ATK 237,106
Blast ATK 261,099
Strike DEF 157,624
Blast DEF 156,852
Critical
1,387
Ki Restore Speed
2,294
  • He's kind of a slow starter as he requires to get hit to get some of his Buffs, and wait timer counts to get others, but after his Zenkai Ability he's Tanky enough that he'll consistently reach late game in a healthy enough state to take advantage of his peak form.
  • He's just an all around powerhouse when he's fully built up, as he can take advantage of Arts Draw Speed and incredibly consistent Damage output that make him great at comebacks among other things.

Bench

1
+15% to "Tag: Future" max base health during battle.
2
+18% to "Tag: Future" max base health during battle.
3
+23% to "Tag: Future" or "Tag: Female Warrior" max base health during battle.
4
+25% to "Tag: Future" or "Tag: Female Warrior" max base health during battle.

Discussion

Future is a really good Offensive Team thanks to its Fighters having constantly high Damage Buffs, and thanks to all their utility that makes hard for the opponent to get a clear advantage over them, but it's also quite fragile unless it can benefit from high stars on most of its Fighters.

Specifically, SP Future Gohan YEL that really needs to be at least 6* to be the anchor Future can rely on, as his combo-stopping Cover Effects become really unavoidable when he's also Tanky enough to survive a few high Damage hits.

Generally, Future can be either Blast or Strike based depending on your level of investment on the Team: if all the LFs ( Gohan, Goku Black, Zamasu ) are 4-6*, then running a trio with at least two of those results in a powerful Strike based lineup with plenty of Defensive utility and annoying Debuffs. It's usually good to keep SP SSJ2 Trunks BLU in that core even though he's primarily Blast Based, since his pure Zenkai stats still make him a great all-around Fighter to use. Alternatively, he can also be replaced with SP SSB Vegito BLU for a more Offensive approach, as his gimmicks make it easier for the Team to keep the pressure on the opponent consistently high. The Strike lineup has incredible synergy in terms of Z-Abilities and Deck, which translates to very high damage for pretty much every Fighter involved. In particular, Cell and Zamasu are truly top meta Offensive threats here, and the comp still holds his own Defensively thanks to Gohan, and also thanks to Cell's Dragon Balls disruption capabilities.

That said, Future can also work without a Team filled with LFs, as SP SSB Vegito PUR and SP Goku Black GRN  pretty cheap options in general, and they set a basis for Blast Based Future, but at this point it's a decisively worse option than Strike Future as it lacks its utility and Damage ceiling.

Future is a Team that you wouldn't expect to amazing, and yet it is, at least in its Strike variant. It really bodes down to frightening Damage output and enough Defensive utility to keep the Core Fighters alive when they're put under pressure.

Alternate Core Members

HP 2,510,348
Strike ATK 260,265
Blast ATK 251,969
Strike DEF 154,501
Blast DEF 155,276
Critical
1,430
Ki Restore Speed
2,385

He fits well in Strike Future compositions thanks to his strong Strike Damage output and bleed mechanic tied to his Strike arts. Don't expect him to carry a game, but his impact potential is often underrated, as he has effective ways to put pressure on opponents too, like his Extra Move and Special Move.

HP 2,460,680
Strike ATK 246,897
Blast ATK 249,370
Strike DEF 157,336
Blast DEF 163,724
Critical
1,378
Ki Restore Speed
2,366

He's an all-around Decent Fighter, who boasts pretty good utility and nice Damage output, but it ends there. He's a jack of all trades that doesn't excel at anything.

HP 2,358,167
Strike ATK 246,998
Blast ATK 246,998
Strike DEF 159,186
Blast DEF 156,835
Critical
1,430
Ki Restore Speed
2,409

This Fighter is pretty balanced and won't slow the Team down if you decide to use him, as his Supportive Effects  are decent, his Damage Bufs ramps up noticeably by mid-Game, his Extra Move is resourceful, and his Ultimate Move is a strong nuke.

HP 2,498,268
Strike ATK 246,165
Blast ATK 253,635
Strike DEF 155,676
Blast DEF 157,236
Critical
1,477
Ki Restore Speed
2,301

Alternate Bench Members

1
+24% to "Tag: Future" base Strike Attack during battle.
2
+26% to "Tag: Future" base Strike Attack during battle.
3
+31% to "Tag: Future" or "Tag: Regeneration" base Strike Attack during battle.
4
+33% to "Tag: Future" or "Tag: Regeneration" base Strike Attack during battle.
1
+17% to "Tag: Future" base Blast Defense during battle.
2
+20% to "Tag: Future" base Blast Defense during battle.
3
+22% to "Tag: Future" base Strike & Blast Defense during battle.
4
+23% to "Tag: Future" base Strike & Blast Defense during battle.
1
+19% to "Tag: Female Warrior" base Blast Attack during battle.
2
+22% to "Tag: Female Warrior" base Blast Attack during battle.
3
+31% to "Tag: Future" or "Tag: Female Warrior" base Blast Attack during battle.
4
+35% to "Tag: Future" or "Tag: Female Warrior" base Blast Attack during battle.
1
+17% to "Tag: Future" base Strike Defense during battle.
2
+19% to "Tag: Future" base Strike Defense during battle.
3
+25% to "Tag: Future" base Strike & Blast Defense during battle.
4
+30% to "Tag: Future" base Strike & Blast Defense during battle.
1
+19% to "Tag: Future" base Blast Attack during battle.
2
+22% to "Tag: Future" base Blast Attack during battle.
3
+26% to "Tag: Future" base Blast Attack during battle.
4
+28% to "Tag: Future" base Blast Attack during battle.
1
+19% to "Tag: God Ki" base Strike Defense during battle.
2
+21% to "Tag: God Ki" or "Tag: Future" base Strike Defense during battle.
3
+30% to "Tag: God Ki" or "Tag: Future" base Strike Attack & Defense during battle.
4
+35% to "Tag: God Ki" or "Tag: Future" base Strike Attack & Defense during battle.
1
+19% to "Tag: Future" base Blast Attack during battle.
2
+21% to "Tag: Future" or "Tag: God Ki" base Blast Attack during battle.
3
+28% to "Tag: Future" or "Tag: God Ki" base Blast Attack & Defense during battle.
+15% to "Tag: Powerful Opponent" base Blast Attack during battle.
4
+32% to "Tag: Future" or "Tag: God Ki" base Blast Attack & Defense during battle.
+18% to "Tag: Powerful Opponent" base Blast Attack during battle.
1
+19% to "Tag: Future" base Blast Defense during battle.
2
+21% to "Tag: Future" or "Tag: Vegeta Family" base Blast Defense during battle.
3
+28% to "Tag: Future" or "Tag: Vegeta Family" base Blast Attack & Defense during battle.
4
+32% to "Tag: Future" or "Tag: Vegeta Family" base Blast Attack & Defense during battle.
1
+22% to "Tag: Future" base Strike Attack during battle.
2
+28% to "Tag: Future" or "Tag: Son Family" base Strike Attack during battle.
3
+30% to "Tag: Future" or "Tag: Son Family" base Strike Attack & Defense during battle.
4
+35% to "Tag: Future" or "Tag: Son Family" base Strike Attack & Defense during battle.
1
+17% to "Element: GRN" base Blast Attack during battle.
2
+19% to "Element: GRN" base Blast Attack during battle.
3
+30% to "Element: GRN" or "Tag: Hybrid Saiyan" base Blast Attack during battle.
4
+35% to "Element: GRN" or "Tag: Hybrid Saiyan" base Blast Attack during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.