Team
Note: none of the builds below is the definitive best out of the suggested ones, the fighters highlighted below are just all strong enough to put up a serious argument to be on the team, so they're all listed. Also, "Bench" Fighters aren't necessarily worse than the "Core" Fighters, as the choice of which ones to use is dependant on the matchup.
The Dragon Balls in the LF icons indicate the stars required for them to be considered Core options. If a LF doesn't have the Dragon Ball, it means it's core regardless of Stars.
Core
Bench
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Core
Bench
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Core
Bench
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Core - Leader

HP 2,486,914
Strike ATK 263,670
Blast ATK 251,452
Strike DEF
162,526
Blast DEF
162,518
Critical | |
---|---|
Ki Restore Speed |
- After he got his Plantinum Equip he started dealing a lot of Damage against any type of opponent, and not just Hybrid Saiyan and Saiyans. Considering he also got a pretty big stat boost in generaly, he's all around a very solid Fighter with high offensive potential and no really apparent flaw.
- His Anti-Revive Effects are some of the best in the game, and they effectively hurt the "throw-Revive-on-Rush" tactic in every matchup where a Revive Fighter is controlled by the opponent.

HP 2,411,464
Strike ATK 246,519
Blast ATK 235,838
Strike DEF
155,526
Blast DEF
156,306
Critical | |
---|---|
Ki Restore Speed |
- Despite lacking most things that make Offensive Fighters great nowadays, stacking Offensive Buffs and his Main Ability are still enough to make him a one-of-a-kind type of threat in the Meta. One thing to keep in mind is that his Ultimate Move can feel unexpectedly weak without the power ups it gets from Vegeta's Extra Move.
- He's pretty useful Defensively, as he mixes great raw Tanking capabilities, with Element neutral basically any time he Covers for his allies, and Sub-count reduction Effects based on opponent hitting his Teammates, meaning he'll be constantly there to protect your Team if needed.
Core

HP 2,513,419
Strike ATK 250,469
Blast ATK 261,275
Strike DEF
170,278
Blast DEF
171,120
Critical | |
---|---|
Ki Restore Speed |
- The gorgeous pair of Androids makes an incredibly dynamic duo that can stack up Offensive Effects, as well as continuous Debuffs on opponents, which makes them really consistent at manipulating their flow of the Game. It's just really hard to stop them from having any kind of positive impact on a Match.
- The Type Switch mechanic is still arguably the most powerful thing currently in the game, more so on a Fighter that would be amazing even without such as this one.

HP 2,435,374
Strike ATK 271,622
Blast ATK 251,174
Strike DEF
165,482
Blast DEF
163,836
Critical | |
---|---|
Ki Restore Speed |
- While you might think Trunks is a Tank, in reality he's just an incredibly well rounded Fighter that excels at everything, so he doesn't really have a specific role. In terms of Defense, his stats and Damage Reduction make him reliable at taking hits, and his Healing + Endurance provide him Rising Rush control and ensure he reaches the late stages of a Match consistently.
- Offensively, he starts off a bit slow as especially his Blast Damage is not impressive right off the bat, but his Strike Damage and first Arts Card after a switch Damage is high enough that he's at least more than respectable in that regard at any point of a Match. Once his gauge gets filled, he becomes incredibly powerful, and his Ultimate Move will easily be able to kill opponents even if their HP are high.

HP 2,486,187
Strike ATK 269,191
Blast ATK 252,777
Strike DEF
156,852
Blast DEF
156,860
Critical | |
---|---|
Ki Restore Speed |
- After his Zenkai Boost he didn't get anything significant excluding a major stat Boost, but that was enough to propel him back to the highest spots in the Meta, as his kit is still quite strong, and the Card Draw Effect related to his strikes was truly ahead of his time.
- Since he's a Strike-focused Damage dealer, he really thrives on a Team like Future, which can magnify his Strike Attack stat through equips and Z-Abilities more than any other Team. Additionally, his Lock-in Special Move and incredibly powerful Ultimate Moves make him a complete Offensive Fighter.

HP 2,500,310
Strike ATK 263,519
Blast ATK 256,390
Strike DEF
165,305
Blast DEF
163,676
Critical | |
---|---|
Ki Restore Speed |

HP 2,312,498
Strike ATK 255,490
Blast ATK 252,979
Strike DEF
163,218
Blast DEF
164,025
Critical | |
---|---|
Ki Restore Speed |
Bench
+15% to "Tag: Future" max base health during battle. | |
+18% to "Tag: Future" max base health during battle. | |
+23% to "Tag: Future" or "Tag: Female Warrior" max base health during battle. | |
+25% to "Tag: Future" or "Tag: Female Warrior" max base health during battle. |
Alternate Core Members
Alternate Bench Members
+24% to "Tag: Future" base Strike Attack during battle. | |
+26% to "Tag: Future" base Strike Attack during battle. | |
+31% to "Tag: Future" or "Tag: Regeneration" base Strike Attack during battle. | |
+33% to "Tag: Future" or "Tag: Regeneration" base Strike Attack during battle. |
+17% to "Tag: Future" base Blast Defense during battle. | |
+20% to "Tag: Future" base Blast Defense during battle. | |
+22% to "Tag: Future" base Strike & Blast Defense during battle. | |
+23% to "Tag: Future" base Strike & Blast Defense during battle. |
+19% to "Tag: Female Warrior" base Blast Attack during battle. | |
+22% to "Tag: Female Warrior" base Blast Attack during battle. | |
+31% to "Tag: Future" or "Tag: Female Warrior" base Blast Attack during battle. | |
+35% to "Tag: Future" or "Tag: Female Warrior" base Blast Attack during battle. |
+17% to "Tag: Future" base Strike Defense during battle. | |
+19% to "Tag: Future" base Strike Defense during battle. | |
+25% to "Tag: Future" base Strike & Blast Defense during battle. | |
+30% to "Tag: Future" base Strike & Blast Defense during battle. |
+19% to "Tag: Future" base Blast Attack during battle. | |
+22% to "Tag: Future" base Blast Attack during battle. | |
+26% to "Tag: Future" base Blast Attack during battle. | |
+28% to "Tag: Future" base Blast Attack during battle. |
+19% to "Tag: God Ki" base Strike Defense during battle. | |
+21% to "Tag: God Ki" or "Tag: Future" base Strike Defense during battle. | |
+30% to "Tag: God Ki" or "Tag: Future" base Strike Attack & Defense during battle. | |
+35% to "Tag: God Ki" or "Tag: Future" base Strike Attack & Defense during battle. |
+19% to "Tag: Future" base Blast Attack during battle. | |
+21% to "Tag: Future" or "Tag: God Ki" base Blast Attack during battle. | |
+28% to "Tag: Future" or "Tag: God Ki" base Blast Attack & Defense during battle. | |
+15% to "Tag: Powerful Opponent" base Blast Attack during battle. | |
+32% to "Tag: Future" or "Tag: God Ki" base Blast Attack & Defense during battle. | |
+18% to "Tag: Powerful Opponent" base Blast Attack during battle. |
+19% to "Tag: Future" base Blast Defense during battle. | |
+21% to "Tag: Future" or "Tag: Vegeta Family" base Blast Defense during battle. | |
+28% to "Tag: Future" or "Tag: Vegeta Family" base Blast Attack & Defense during battle. | |
+32% to "Tag: Future" or "Tag: Vegeta Family" base Blast Attack & Defense during battle. |
+22% to "Tag: Future" base Strike Attack during battle. | |
+28% to "Tag: Future" or "Tag: Son Family" base Strike Attack during battle. | |
+30% to "Tag: Future" or "Tag: Son Family" base Strike Attack & Defense during battle. | |
+35% to "Tag: Future" or "Tag: Son Family" base Strike Attack & Defense during battle. |
+17% to "Element: GRN" base Blast Attack during battle. | |
+19% to "Element: GRN" base Blast Attack during battle. | |
+30% to "Element: GRN" or "Tag: Hybrid Saiyan" base Blast Attack during battle. | |
+35% to "Element: GRN" or "Tag: Hybrid Saiyan" base Blast Attack during battle. |