Table of Contents
|Ki Restore Speed||
|Arts Cards Held|
Where to Obtain
It's hard to convey with words how hard SP Zamasu RED was to kill. His "Immortal Body" Ability provided him with an abundance of survivability--including being able to Restore his Health by 20% when it reaches 0 the first time.
Despite being a brick wall Defensively, he still has nice Damage Buffs in his toolkit allowing him to be serviceable on the Offensive side of things.
While he was a revolutionary Fighter on release, he's been subject to power creep and many Fighters that either directly counter Regeneration or can nullify his Endurance, making him less effective and sometimes borderline dangerous to bring along.
This allows him to pack a surprising punch against two of the more popular Tags in the game, which will no doubt remain relevant for quite some time.
It’s still going to be pretty hard to kill this Fighter due to his high Defensive stats and Healing Abilities.
His Main Ability Team Heals for 25% and removes all Debuffs and abnormal conditions—this is especially overwhelming to play against when his usual Teams also have other Fighters capable of Team Healing, making him that much harder to take down.
But it’s his Immortal Body Unique Ability that truly makes him a nuisance. He Restores 10% Health after every Enemy Combo, reduces Combo Damage received by 40% when cover-switching, and jumps back to 20% Health the first time it drops to zero.
SP Zamasu RED's stats alone do enough to cover a Team's Defense, but all of his recommended Equips give him an additional Boost to Strike and Blast Defense on top of it all.
Low Damage Output
SP Zamasu RED has a lot of Damage Boosters, but his base Attack stats aren’t very high. Most of those Buffs aren’t picky between Strike or Blast Attack, but his Extra Move inflicts a +10% Slice Damage received Debuff—which in this Fighter’s case only increases the Damage of his Special Move and Strike Attacks.
While his "Utopia's Beginning" Ability allows him to do well against certain Tags, he will almost certainly struggle on Offense against any other Tag.
Weak to current Meta
SP SSJ Goten PUR, SP Angry Goku BLU, SP Super Vegito PUR, and SP SSB Vegeta PUR are all relatively newer Fighters that can tear through SP Zamasu RED. They are very popular in the Meta and all four have one thing in common: they nullify SP Zamasu RED’s Ability to restore his Health after he’s killed.
This coupled with power creep has seen SP Zamasu RED have quite a fall from grace. Although he’s still a relatively serviceable Fighter, he must be sheltered quite often.
While this Tag wasn’t doing too bad before, the releases of SP Lord Slug BLU and especially SP Perfect Cell YEL caused the Tag to - much like SP Zamasu RED - revive. Regeneration has always been a nuisance durability wise, but now has the Damage to go along with it.
The addition of SP UGA Super Buu GRN has also been a big help.
Teams Featured In
I'll Send It Back!
|Base Strike Defense UP||6% - 15%|
|Base Health UP||4% - 10%|
|Blast Defense UP for each Element: Yellow battle member.||6% - 15%|
SP Zamasu RED is a Defense Fighter with an obnoxious amount of Healing, so anything that can Boost Health and Defenses is excellent.
You stay here!
|Base Strike Defense UP||6% - 15%|
|Base Blast Defense UP||6% - 15%|
|Base Strike Attack UP||8% - 20%|
The 15% Boost to both Defenses makes this the best choice here. SP Zamasu RED also does a respectable amount of Damage due to his Unique Ability, so the 20% Strike Attack is a very welcome addition.
|Equip Condition||God Ki|
|Base Strike Attack UP||6% - 15%|
|Base Strike Defense UP||6% - 13%|
|Base Blast Defense UP||8% - 20%|
As if SP Zamasu RED wasn’t enough of a nuisance to kill, he got another excellent addition to his Equip arsenal with “Master Korin”. It’s more or less the same as “You stay here!”, except the Blast Defense can get up to a whopping 20%.
Restores ally health by 25%. Cancels own Attribute Downgrades and Abnormal Conditions. Requirements: 15 timer counts must elapse.
Restores 10% of damage received after enemy attack is over. (Restores up to 10% of own health.) Reduces damage received by 40% until combo ends when changing cover. Restores own health by 20% only once when it reaches 0.
+30% to damage inflicted against the following tags (cannot be cancelled): "Tag: Saiyan" "Tag: Hybrid Saiyan"Character(s) Affected
+24% to "Tag: Future" base Strike Attack during battle.
+26% to "Tag: Future" base Strike Attack during battle.
+31% to "Tag: Future" or "Tag: Regeneration" base Strike Attack during battle.
+33% to "Tag: Future" or "Tag: Regeneration" base Strike Attack during battle.
|Fierce God Slicer Can Teach|
Deals major Slice damage. Inflicts enemy with Attribute Downgrade "+20% to Damage Received" for 15 timer counts on hit. Inflicts Bleed on hit.
|Torrential Ki: Lower Defense|
+15% to damage inflicted for 15 timer counts. Inflicts all enemies with Attribute Downgrade "+10% to Slice Damage Received" for 15 timer counts.
Soul Boost Stats
|Strike Art Level||2||3||4||5||5||5||5|
|Blast Art Level||2||3||4||5||5||5||5|
|Special Art Level||1||1||2||2||2||2||2|
|Extra Art Level||1||1||2||2||2||2||2|