Table of Contents

Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Defense | |
Arts Cards Held | |
Tags | |
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Overview
EX Future Gohan GRN was an unlikely EXTREME Fighter to receive a Zenkai Awakening but due to his Zenkai Awakening, he has bolstered his way up to become the best EXTREME Fighter in the game. He excels in defense as he has a heal, damage reduction, and a cover change. Offensively, he has decent damage when paired up with a Trunks Fighter.
Strengths
Towards A Peaceful Future
EX Future Gohan GRNās Main Ability has received a significant upgrade. Previous to his Zenkai Awakening, it only healed himself by 20% but now it heals himself and his allies by 25% making it so much better. He also gets a damage boost of 25% instead of 20%. This allows him to help his teamās survivability.
Phenomal Defense
EX Future Gohan GRNās main priority on a team is to be someone who can reliably take hits and he does this very well. He has around 173k for both Strike and Blast defense as well as a 15% Damage reduction. This may not seem like much however, with his high stats, a 15% Damage reduction is all he really needs to take hits.Ā
He also has a 40% Damage reduction when changing cover which is great against incoming high-damage attacks such as Special Moves or Ultimate Arts.
As mentioned in the Overview, his team heal adds to his tankiness in the sense of increasing his survivability on the battlefield.
Weaknesses
Relies on Trunks
EX Future Gohan GRN heavily relies on a Trunks Fighter for a huge part of his damage as he receives 40% Blast Damage inflicted when paired with one. This limits him in certain scenarios.
Team Synergy
Future
EX Future Gohan GRN is a great option for the Future team as he is exactly what they need, a tank. At red stars, SP Goku Black GRN is better however, you can use EX Future Gohan and get great results. He also fits the mold of the team as heās a Blast-oriented Fighter as well and gives them a double defense buff with his Z Ability.
Hybrid Saiyan
Similar to Future, EX Future Gohan GRN also fits the Hybrid team incredibly well barring his Z Ability. Hybrids donāt necessarily have a ātankā and their other GRN option, SP Kid Trunks GRN is an offensive monster with absolutely no defense. Hybrids donāt need any more offense as they already have exceptionally strong offensive Fighters such as SP SSJ2 Youth Gohan RED and SP SSJ2 Trunks BLU, so they could use a strong defensive option in EX Future Gohan GRN.
Equippable Items
Darn Androids...
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Type | Gold |
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Equip Condition | EXTREME, Green | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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5% - 25% |
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![]() Base Blast Defense UP
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5% - 25% |
![]() Base Strike Attack UP
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6% - 25% |
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![]() Base Blast Attack UP
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6% - 25% |
![]() Base Health UP
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5% - 12% |
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Because of how many Boosts it gives, this Equip is self-explanatory and required.
Awakened I'll do my best! No. 1
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Type | Silver |
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Equip Condition | Future, EXTREME | |
Sale Price | 10000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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8% - 15% |
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![]() Base Blast Defense UP
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8% - 15% |
![]() Base Blast Attack or Base Strike Attack up
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10% - 22% |
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![]() Special Move Damage UP
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5% - 12% |
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![]() Health Restoration Up
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5% - 12% |
AĀ must have and self explanatoryĀ Equip, providing large all-round Buffs.
Awakened !!! No. ļ¼
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Type | Gold |
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Equip Condition | Hybrid Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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6% - 15% |
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![]() Blast Attack UP for each Tag: Hybrid Saiyan battle member.
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2% - 8% |
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![]() Blast Attack UP for each Tag: Hybrid Saiyan battle member.
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-0.05% - -0.05% |
![]() Strike Attack UP for each Tag: Hybrid Saiyan battle member.
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2% - 8% |
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![]() Strike Attack UP for each Tag: Hybrid Saiyan battle member.
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-0.05% - -0.05% |
This is another must have Equip with the very large number of Base Buffs EX Gohan gets from his other Equips, Zenkai Ability and Team.
Main Ability
Towards a Peaceful Future |
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Restore own health by 20%. Requirements: 20 timer counts must elapse. |
Zenkai Main Abilities
Towards a Peaceful Future
Restores ally health by 20%.
+25% to damage inflicted for 25 timer counts.
Requirements: 20 timer counts must elapse.
Character(s) Affected
Unique Ability
Team (Trunks): Blast Atk UP
+40% to Blast damage inflicted when "Character: Trunks" is a battle member.
Character(s) Affected
Cover: Sustained Dmg CUT
Reduces damage received by 40% until combo ends when changing cover.
+3 to own substitution count when activated.
Yardrat Medal (Silver) +1
+1 to Yardrat Medals (Silver) dropped during the Legends Road - Super Saiyan Goku - Event.
Active Period: -
Zenkai Unique Abilities
No Holding Back
No Holding Back
Applies the following effects to self when this character enters the battlefield:
+20% to damage inflicted for 20 timer counts.
Reduces damage received by 15% for 10 timer counts.
Additional +40% to Blast damage inflicted when "Character: Trunks" is a battle member.
Effect resets after character switch.
Cover: Sustained Damage CUT
Reduces damage received by 40% until combo ends when changing cover.
+2 to own substitution count when activated.
Unfaltering Willpower (Unlocks at Adept)
Applies the following effects to self after enemy attack is over:
Increases Arts Card Draw Speed by 1 level for 10 timer counts.
+40% to own Ki Recovery for 20 timer counts.
Valiant Fighter (Unlocks at Powerful)
Applies the following effects to self when this character enters the battlefield:
Restores Ki by 30.
+45% to damage inflicted for 25 timer counts.
Z Ability
1
+17% to "Tag: Future" base Blast Defense during battle.
Character(s) Affected
2
+20% to "Tag: Future" base Blast Defense during battle.
Character(s) Affected
3
+22% to "Tag: Future" base Strike & Blast Defense during battle.
Character(s) Affected
4
+23% to "Tag: Future" base Strike & Blast Defense during battle.
Character(s) Affected
Zenkai Abilities
1
Increases the following stats of characters that are both "Element: GRN" and "Rarity: EXTREME" during battle: +15% to base Blast Attack. +15% to base Blast Defense.
Character(s) Affected
2
Increases the following stats of characters that are both "Element: GRN" and "Rarity: EXTREME" during battle: +20% to base Blast Attack. +20% to base Blast Defense.
Character(s) Affected
3
Increases the following stats of characters that are both "Element: GRN" and "Rarity: EXTREME" during battle: +25% to base Blast Attack. +25% to base Blast Defense.
Character(s) Affected
4
Increases the following stats of characters that are both "Element: GRN" and "Rarity: EXTREME" during battle: +30% to base Blast Attack. +30% to base Blast Defense.
Character(s) Affected
Special
Kamehameha
Deals major Impact damage.
+15% to Strike damage inflicted for 15 timer counts when activated.
Cost 50
Zenkai Special Ability
Towards a Peaceful Future |
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Restores ally health by 20%.
+25% to damage inflicted for 25 timer counts.
Requirements: 20 timer counts must elapse.
Character(s) Affected
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Unique Ability
Team (Trunks): Blast Atk UP |
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+40% to Blast damage inflicted when "Character: Trunks" is a battle member. |
Cover: Sustained Dmg CUT |
Reduces damage received by 40% until combo ends when changing cover. |
Yardrat Medal (Silver) +1 |
+1 to Yardrat Medals (Silver) dropped during the Legends Road - Super Saiyan Goku - Event. |
Zenkai Unique Abilities
No Holding Back |
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No Holding Back Applies the following effects to self when this character enters the battlefield: +20% to damage inflicted for 20 timer counts. Reduces damage received by 15% for 10 timer counts. Additional +40% to Blast damage inflicted when "Character: Trunks" is a battle member. Effect resets after character switch. |
Cover: Sustained Damage CUT |
Reduces damage received by 40% until combo ends when changing cover. +2 to own substitution count when activated. |
Unfaltering Willpower (Unlocks at Adept) |
Applies the following effects to self after enemy attack is over: Increases Arts Card Draw Speed by 1 level for 10 timer counts. +40% to own Ki Recovery for 20 timer counts. |
Valiant Fighter (Unlocks at Powerful) |
Applies the following effects to self when this character enters the battlefield: Restores Ki by 30. +45% to damage inflicted for 25 timer counts. |
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Deals major Impact damage. Cost 50 |
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Deals major Impact damage.
+15% to damage inflicted for 15 timer counts upon activation.
Cost 50 |
Extra
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Restores own health by 10% and Ki by 35. Cost 25 |
Zenkai Extra Ability
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Restores own health by 10% and Ki by 35.
Cost 20 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 46984 | 100092 | 164384 | 240544 | 327984 | 432164 | 488890 |
Strike Attack | 3843 | 8187 | 13449 | 19686 | 26842 | 35370 | 40178 |
Blast Attack | 3843 | 8187 | 13449 | 19686 | 26842 | 35370 | 40178 |
Strike Defense | 3236 | 6888 | 11309 | 16551 | 22572 | 29752 | 34003 |
Blast Defense | 3236 | 6888 | 11309 | 16551 | 22572 | 29752 | 33903 |
Critical | 170 | 376 | 684 | 1026 | 1404 | 1798 | 2202 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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