Table of Contents

Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Ranged | |
Arts Cards Held | |
Tags | |
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Overview
SP Goku Black YEL was an excellent Ranged Fighter at the time of his release, whose 30% Damage to Saiyans and Hybrid Saiyans made him a popular anti-Meta pick. Once the Future Tag he Supported came into its own, he fell out of favor as more powerful Yellow Fighters became common, like SP Perfect Cell YEL and SP SSJ Gohan YEL.
The Zenkai Awakening system improved his Offensive tookit by a bit, but overall SP Goku Black YEL is a mix of situational Offensive Buffs that aren't reliable. Because of his lackluster combat offerings outside of fringe cases and his Blast-oriented playstyle on a largely Strike-oriented Tag, he's held back from being a staple.
Strengths
Whirlwind of Judgement
SP Goku Black YEL's Damage is only superb against Saiyans and Hybrid Saiyans, but against other types of opponents, he has some ways of increasing his Damage
He can function as a fine Last Man Standing depending on how the Match develops. If Goku Black manages to score the finishing blow at any point, he's awarded with a permanent +35% Blast Damage Buff, so scoring kills with the Future reaper should be his Team's top priority.
Additionally, per fallen Ally and Enemy, he gains a +10% Damage Inflicted Buff, which enables some incredible Damage late-game in Crisis scenarios.
Goku Black's multi-faceted Main Ability factors into this as well, as he's able to net a 30% Self-Heal and a significant +35% Inflicted Damage Buff from it if he activates it when his Health is below 50%.
Weaknesses
Still Adjusting To his Form
Zenkai 1 SP Goku Black YEL has can cause carnage in Saiyan and Hybrid Saiyan match-ups, but against other Tags his output is frankly lacking. He requires solid play and good pivoting to secure those Damage-Buffing finishing blows, and often the situation is too hectic to guarantee them.
His Defenses are also not stellar, as the only true Bulk-augmenting aspects of his Kit are his Main Ability and his Zenkai Ability - otherwise he's a sitting duck for the Combo fiends that dot the PvP landscape.
Team Synergy
Future
Goku Black thrives on the Future Tag, the Tag that he was the flag-bearer of. Fittingly, he retains his long-time role of Bench Buffer for the Tag's other prominent Yellows, SP SSJ Gohan YEL and SP Perfect Cell YEL, thanks to his Zenkai Ability.
With the Zenkai boost, those Fighters become even more well-equipped to deal with the plethora of troublesome Purple Fighters in the meta.
In combat, he relies on his evolved form, SP SSR Goku Black RED, to increase his Inflicted Damage. If Rose or a different Support Fighter is not present, his Damage falters in the early-game.
SP Goku Black PUR is a fairly strong Defensive compliment for his Zenkai counterpart, keeping him in the match long enough for him to make the late-game splash he was designed to carry games with.
Teams Featured In
Parent ID: 90176
Parent ID: 142676
Equippable Items
This Should Be Fun!
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Type | Gold |
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Equip Condition | Android #17, Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Blast Attack UP
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6% - 15% |
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![]() Base Health UP
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5% - 12.5% |
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![]() Damage to Hybrid Saiyan UP
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6% - 15% |
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SP Goku Black YEL is a Ranged Fighter and should be given plenty of Blast Attack Buffs. With his Zenkai Stats, the added Health allows for him to shrug off a few extra Combos before he falls.
The extra Damage to Hybrid Saiyan coupled with his Anti-Hybrid Saiyan Unique Ability makes this Fighter a decent tech option against that Tag.
Trunks, stay back!
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Type | Gold |
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Equip Condition | Future, Ranged Type | |
Sale Price | 800 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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6% - 15% |
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![]() Base Blast Defense UP
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6% - 15% |
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![]() Base Blast Attack UP
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6% - 18% |
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Boosting both Defenses and a large Blast Attack Buff makes this a must-have. Most Ranged Future Fighters require this equip, as its massive Buffs to relevant stats let them excel in all roles.
You've earned yourself a little reward!
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Type | Gold |
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Equip Condition | Future, Ranged Type | |
Sale Price | 800 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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5% - 13% |
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![]() Base Ki Restore Speed UP
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5% - 12.5% |
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![]() Base Blast Attack UP
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8% - 20% |
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This Equip's combination of Blast Offense and Defense and Ki Recovery makes it seem tailor-made for the genocidal scourge of the Future. The Ki Recovery in particular greatly contributes to how well Goku Black can Combo.
Main Ability
Welcome Pain |
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The following effects occur based on own remaining health: [Health is 50% or more] [Health is below 50%] Requirements: 15 timer counts must elapse. |
Unique Ability
Utopia's Beginning |
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+30% to damage inflicted against the following tags (cannot be cancelled): "Tag: Saiyan" |
Glory: Blast Atk UP |
+35% to Blast damage inflicted for 20 timer counts every time this character defeats an enemy. |
Proud Figure |
+10% to damage inflicted per defeated ally or enemy battle member when this character enters the battlefield. +35% to Blast damage inflicted every time this character defeats an enemy. |
Z Ability
+19% to "Tag: Future" base Blast Attack during battle.
Character(s) Affected
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+22% to "Tag: Future" base Blast Attack during battle.
Character(s) Affected
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+26% to "Tag: Future" base Blast Attack during battle.
Character(s) Affected
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+28% to "Tag: Future" base Blast Attack during battle.
Character(s) Affected
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Special
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Deals major Impact damage. Cost 50 |
Extra
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+30% to own Vanishing Gauge Recovery for 15 timer counts. 15 counts: +20% to Blast damage inflicted for 15 timer counts. Cost 20 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 51428 | 109564 | 179936 | 263308 | 359020 | 473050 | 604104 |
Strike Attack | 4231 | 9010 | 14796 | 21657 | 29533 | 38917 | 49705 |
Blast Attack | 4354 | 9275 | 15243 | 22310 | 30418 | 40086 | 51203 |
Strike Defense | 3520 | 7502 | 12321 | 18035 | 24596 | 32415 | 41406 |
Blast Defense | 3626 | 7726 | 12694 | 18579 | 25342 | 33398 | 42656 |
Critical | 146 | 322 | 586 | 880 | 1204 | 1542 | 1890 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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