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Team

Note: none of the builds below is the definitive best out of the suggested ones, the fighters highlighted below are just all strong enough to put up a serious argument to be on the team, so they're all listed. Also, "Bench" Fighters aren't necessarily worse than the "Core" Fighters, as the choice of which ones to use is dependant on the matchup.

The Dragon Balls in the LF icons indicate the stars required for them to be considered Core options. If a LF doesn't have the Dragon Ball, it means it's core regardless of Stars.

Core
Bench
Core
Bench
Core
Bench

Core

HP 2,132,092
Strike ATK 241,315
Blast ATK 218,215
Strike DEF 139,903
Blast DEF 142,009
Critical
1,302
Ki Restore Speed
2,220
  • He’s the undisputed king of this Team, thanks to the Supportive Effects he provides for all of his Teammates, and his Offensive dominance when he’s on the field.
  • His Zenkai Awakening gave him a much needed Defensive Boost too, through a massive Defensive Stats increase and a decent Damage Reduction Effect.
HP 2,411,767
Strike ATK 263,899
Blast ATK 243,164
Strike DEF 157,324
Blast DEF 157,316
Critical
1,299
Ki Restore Speed
2,283
  • His capability to control the Match with his Revive Ability is really oppressive, and not just due to the Revival itself: the fact he can continuously lower his sub counts through Extra Moves makes it hard for the opponent to predict when he'll be able to come in again after a switch.
  • His Offensive potential very high after Transformation, as he can stack up plenty of Damage Buffs, his Special Move turns into a One-shot tool after Main Ability among other things, however on this Team he does a lot of Damage pre-Transformation as well thanks to Bardock, to the point you might not feel the difference at times.
HP 2,512,385
Strike ATK 252,058
Blast ATK 238,777
Strike DEF 171,903
Blast DEF 168,528
Critical
1,339
Ki Restore Speed
2,321
  • Not many Fighters in the game are as versatile as this guy. SP LL SSJ Gohan YEL is just a jack of all trades: he can do decent Damage right off the bat ( and reaches very good levels on this Team ), his Defensive utility is borderline game-changing, and his Support is a nice plus.
  • That said, he's not top tier at anything at 3*, in fact his limits are pretty apparent when he's compared to Zenkai Fighters that have much bigger stats than him. At 6*, he becomes much harder to handle for any Team, as his Damage starts being meaningful by then and his Tankiness can really be felt, as he's really hard to take down all things considered. He excels in a Strike focused comp mainly, but thanks to all the support he gets here he can do nice Damage even with Blast Cards.
HP 2,334,946
Strike ATK 238,911
Blast ATK 224,833
Strike DEF 137,839
Blast DEF 140,598
Critical
1,302
Ki Restore Speed
2,231
  • He's a well-rounded Offensive Fighter that has immense ceiling. His long Combos are always a recipe for disaster for his opponents, since his Buffs become higher as he uses either Strike or Blast Cards. SP SSJ Bardock BLU makes him even scarier, so he's the perfect counter for SP Android #18 YEL.
  • His Extra Move may not be easy to use at all times, but when it works it puts the opponent in a really bad spot.
HP 2,437,132
Strike ATK 229,811
Blast ATK 215,727
Strike DEF 159,020
Blast DEF 155,895
Critical
1,437
Ki Restore Speed
2,428
  • He's a pretty Tanky Fighter with an anti-Strike Cover that really comes in handy in the current Meta.
  • Offensively he isn't all that, so SSJ Bardock Buffs definitely help him. He's actually decent at dealing Damage in this Team, especially with his Special Move.
HP 2,277,634
Strike ATK 218,663
Blast ATK 251,266
Strike DEF 143,681
Blast DEF 145,119
Critical
1,336
Ki Restore Speed
2,336
  • While he needs to Transform first, SP Angry Goku BLU has outstanding Damage potential on this Team, and it's important that he stays alive until the end so he can take advantage of his Late Game Buffs.
  • He and Z7 SSJ Bardock Buff each other with their Zenkai Abilities, which makes their combined Ability Bonus one of the highest in the Game, but since they share the same color it's hard to use both simultaneously, if not in a BBP trio.
HP 2,436,122
Strike ATK 211,734
Blast ATK 238,608
Strike DEF 138,912
Blast DEF 136,167
Critical
1,478
Ki Restore Speed
2,556
  • He's not that strong Offensively on his own, so Bardock's presence is really needed for him to shine on any team.
  • His Element Disadvantage removal Effect makes him really versatile in battle, even if it only applies a limited amount of times per Match.
HP 2,537,853
Strike ATK 264,377
Blast ATK 252,184
Strike DEF 161,596
Blast DEF 158,426
Critical
1,330
Ki Restore Speed
2,334
  • At 6* he becomes a beast for this Team, his Offensive capabilities coupled with Bardock's Buffs make him a juggernaut that keeps stacking up Buffs and getting Vanish Back, on top of Arts Draw Speed. He's just a Fighter that can easily 1 vs 3 your Team if you make 2-3 mistakes against him.
  • He might not be incredibly durable generally, but the Zenkai Abilities on this Team provide him of what he needs to tank a few blows.

Bench

1
+19% to "Element: BLU" base Strike Attack & Defense during battle.
2
+22% to "Element: BLU" base Strike Attack & Defense during battle.
3
+30% to "Element: BLU" or "Tag: Son Family" base Strike Attack & Defense during battle.
4
+33% to "Element: BLU" or "Tag: Son Family" base Strike Attack & Defense during battle.
1
+14% to Tag: "Hybrid Saiyan" max base Health during battle.
2
+17% to Tag: "Hybrid Saiyan" max base Health during battle.
3
+19% to Tag: "Hybrid Saiyan" max base Health during battle.
4
+20% to Tag: "Hybrid Saiyan" max base Health during battle.
1
+12% to "Tag: Saiyan" max base health during battle.
2
+15% to "Tag: Saiyan" max base health during battle.
3
+17% to "Tag: Saiyan" max base health during battle.
4
+18% to "Tag: Saiyan" max base health during battle.

Discussion

Super Saiyan is one of the most underdeveloped Tags in the Game, however its obvious ties with other Tags make it a pretty diverse Build nonetheless. In fact, it can boast multiple possible Cores that can all compete at the same level.

The one that probably shines the most at the moment is Bardock and double Gohan, since that's the Super Saiyan Build which mixes Offensive and Defensive potential in the most balanced way. The Gohan variants take all the credit when it comes to providing Defensive tools, as it's pretty straightforward to see how a mix of Endurance, annoying Cover Effects and Revive can negatively impact the opponent's Offensive performance. Thanks to Bardock, the comp stays at very high Offensive levels, even considering that Revive Gohan is a Fighter that primarily relies on his Transformation to do major Damage.

Other Builds are generally cheaper since they involve more Zenkai Fighters.

Zenkai Super Saiyan is still a fantastic Team offensively thanks to how well Gogeta performs alongside Bardock, while LSSJ Broly GRN provides much needed Defensive utility. SP SSJ Broly PUR also fits well in this mix as he's a Fighter who provides both Offensive value when paired with Bardock ( constant Elemental Disadvantage removal make his Crit Damage basically impossible to stop, the opponent has to take the beating no matter what ), and also his massive Health pool makes him decent at taking too.

Alternatively, Blue Color Counter is an option that can work really well for Super Saiyan, with SP FP SSJ Broly BLU 6* being the definitive carry of this Build Damage wise. Primarily, Zenkai Abilities ( two for each Blue Saiyan ) make this composition quite Tanky, secondarily the constant barrage of Critical Hits can knock down even Teams with strong Green Fighters. In general, when paired with Bardock, Broly's Offensive capabilities are really reminiscing of SP Android #18 YEL's, as he just continuously forces the opponent to switch out through his raw Damage, which makes him regain Vanish and stack Arts Draw Speed Buffs among other things. SP Angry Goku BLU can also work in a Blue Color Counter composition, but his Offensive pressure isn't nearly the same as Broly's (although, he Tanks much more than him ).

Overall, Super Saiyan is arguably the Team with the highest Offensive ceiling in the Meta.


 

Alternate Core Members

HP 2,512,385
Strike ATK 252,058
Blast ATK 238,777
Strike DEF 171,903
Blast DEF 168,528
Critical
1,339
Ki Restore Speed
2,321

This FIghter fits well in this Build, especially at 6*, since his Defensive utility is constantly oppressive, and his Damage spikes up when paired with Bardock. His only problem is the bad Z-Ability for this Team.

HP 2,523,136
Strike ATK 236,590
Blast ATK 230,441
Strike DEF 163,762
Blast DEF 163,770
Critical
1,396
Ki Restore Speed
2,335

He's a pretty Tanky option for the Team, and although his Damage is bad generally, Bardock's Support is so great he makes it look acceptable.

HP 2,387,958
Strike ATK 265,518
Blast ATK 251,969
Strike DEF 161,394
Blast DEF 161,402
Critical
1,414
Ki Restore Speed
2,448

F2P alternative for Gogeta, the first Ultra Fighter ever released can deal immense Damage when his own high Damage Buffs are paired with Bardock's Support. His kit is quite basic, but the nuke potential is huge, don't be surprised if you see his Ultimate Move one-shotting Yellow opponents.

Alternate Bench Members

1
+24% to "Episode: Sagas From the Movies" base Blast Defense during battle.
2
+26% to "Episode: Sagas From the Movies" or "Tag: Saiyan" base Blast Defense during battle.
3
+30% to "Episode: Sagas From the Movies" or "Tag: Saiyan" base Strike & Blast Defense
15% to characters that are both "Episode: Sagas From the Movies" and "Tag: Saiyan" base Strike Attack during battle.
4
+35% to "Episode: Sagas From the Movies" or "Tag: Saiyan" base Strike & Blast Defense
+18% to characters that are both "Episode: Sagas From the Movies" and "Tag: Saiyan" base Strike Attack during battle.
1
+22% to "Tag: Super Saiyan" or "Tag: Legends Road" base Blast Defense during battle.
2
+24% to "Tag: Super Saiyan" or "Tag: Legends Road" base Blast Defense during battle.
3
+29% to "Tag: Super Saiyan" or "Tag: Legends Road" base Blast Defense during battle.
4
+32% to "Tag: Super Saiyan" or "Tag: Legends Road" base Blast Defense during battle.
1
+24% to "Tag: Saiyan" base Strike Attack during battle.
2
+26% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike Attack during battle.
3
+30% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike Attack and Defense during battle.
4
+35% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike Attack and Defense during battle.
1
+17% to "Tag: Saiyan" base Strike Defense during battle.
2
+22% to "Tag: Saiyan" base Strike & Blast Defense during battle.
3
+28% to "Tag: Saiyan" base Strike & Blast Defense during battle.
4
+33% to "Tag: Saiyan" base Strike & Blast Defense during battle.
1
+12% to "Tag: Saiyan" max base health during battle.
2
+15% to "Tag: Saiyan" max base health during battle.
3
+17% to "Tag: Saiyan" max base health during battle.
4
+18% to "Tag: Saiyan" max base health during battle.
1
+19% to "Tag: Saiyan" base Blast Defense during battle.
2
+21% to "Tag: Saiyan" base Blast Defense during battle.
3
+22% to "Tag: Saiyan" base Strike Attack and Blast Defense during battle.
4
+23% to "Tag: Saiyan" base Strike Attack and Blast Defense during battle.
1
+22% to "Tag: Saiyan" base Blast Defense during battle.
2
+24% to "Tag: Saiyan" or "Tag: Vegeta Family" base Blast Defense during battle.
3
+30% to "Tag: Saiyan" or "Tag: Vegeta Family" base Strike & Blast Defense during battle.
4
+35% to "Tag: Saiyan" or "Tag: Vegeta Family" base Strike & Blast Defense during battle.
1
+22% to "Tag: Saiyan" base Strike Attack during battle.
2
+24% to "Tag: Saiyan" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.
3
+30% to "Tag: Saiyan" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.
4
+35% to "Tag: Saiyan" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.
1
+24% to "Tag: Saiyan" base Blast Attack during battle.
2
+26% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Blast Attack during battle.
3
+30% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike & Blast Attack during battle.
4
+35% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike & Blast Attack during battle.
1
+17% to "Tag: Saiyan" base Blast Attack during battle.
2
+20% to "Tag: Saiyan" base Blast Attack during battle.
3
+22% to "Tag: Saiyan" base Blast Attack & Defense during battle.
4
+23% to "Tag: Saiyan" base Blast Attack & Defense during battle.
1
+19% to "Tag: Saiyan" base Strike Defense during battle.
2
+22% to "Tag: Saiyan" base Strike Defense during battle.
3
+24% to "Tag: Saiyan" base Strike Defense during battle.
4
+25% to "Tag: Saiyan" base Strike Defense during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.