GamePress

Top Super Saiyan Team

Submit Feedback or Error

Team

Note: none of the builds below is the definitive best out of the suggested ones, the fighters highlighted below are just all strong enough to put up a serious argument to be on the team, so they're all listed. Also, "Bench" Fighters aren't necessarily worse than the "Core" Fighters, as the choice of which ones to use is dependant on the matchup.

The Dragon Balls in the LF icons indicate the stars required for them to be considered Core options. If a LF doesn't have the Dragon Ball, it means it's core regardless of Stars.

Core
Bench
Core
Bench

Core

HP 1,726,312
Strike ATK 145,872
Blast ATK 110,571
Strike DEF 119,688
Blast DEF 121,480
Critical
859
Ki Restore Speed
1,428
  • The strongest Fighter in Dragon Ball manages to be a constant pain in the ass in legends, as his incredibly annoying utility gives him a purpose on this Team despite his atrocious Offense and Defense. In fact, two long Paralysis procs on all the opponents and a Lock-In Effect for 10 counts on main are enough to allow his strong allies to deal decisive blows to the enemies, and win games consistently.
HP 2,132,092
Strike ATK 241,315
Blast ATK 218,215
Strike DEF 139,903
Blast DEF 142,009
Critical
1,302
Ki Restore Speed
2,220
  • He’s still one of the best Supports in the Game, as his Crit related Buffs still enable Super Saiyans to deal frighteningly high Damage.
  • He's not that good by himself anymore, as he lacks any sort of Defensive utility and Offensively he's just fallen off in general. He becomes a threat when he uses his Main Ability, but that's about it.
HP 2,511,727
Strike ATK 274,364
Blast ATK 264,710
Strike DEF 164,293
Blast DEF 164,302
Critical
1,523
Ki Restore Speed
2,627
  • This Fighter is just massively powerful and consistent, thanks to high Damage Buffs, Healing, Damage Reduction, Arts Draw Speed, Special Gauge that makes him draw a Special Move every combo... did I mention he can also make you coffee?
  • His Crisis Effects are just as absurd as the rest of his toolkit, as he gets access to Lock-In and Element Neutral for a limited time as soon as one of his allies dies, and he draws an Ultimate Move when he's the Last Man Standing, other than also being able to draw another one through Main Ability. Essentially, it's just very hard to outlast this Fighter.
HP 2,412,373
Strike ATK 247,440
Blast ATK 219,638
Strike DEF 149,591
Blast DEF 146,660
Critical
1,490
Ki Restore Speed
2,562
  • After his Zenkai he became an incredible Offensive force on Super Saiyan based Teams. In fact, despite his initial Damage Buffs might not look great, the massive Stat Boost he received related Buffs are meaningful enough for him to thrive when Supported by Fighters like Bardock.
  • His Main Ability is just an insane death threat, as it grants him another Arts Draw Speed Effect on top of the other one he has, and gives him enough Buffs to put any opponent in the game in huge danger, regardless of the color. His Ultimate Move, in particular, just can't be stopped.
HP 0
Strike ATK 0
Blast ATK 0
Strike DEF 0
Blast DEF 0
Critical
0
Ki Restore Speed
0
  • He's a resourceful Offensive Fighter, as he has some of the best Combo continuation tools in the game thanks to stackable Arts Draw Speed and numerous other ways to draw cards, which allows him to continuously put pressure on Opponents while inflicting Damage Received Damage Debuffs on opponents. Also, his Ultimate Move is unexpectedly one of the hardest hitting moves in the Game, because of the Slice Damage Buff he gets on Main Ability activation, which scales differently compared to other Buffs in the Game. His only real flaw is the lack of meaningful Anti-Special Cover Effects, which limit his combo potential by quite a bit, but he's so good in general that it feels like more of the lack of a cherry on top rather than a real flaw.
  • Defensively, he's generally a nice Fighter. While asking him to consistently Tank hits is a tough task in a Red focused Meta, his Endurance comes in handy more times than not, and his Counter is a decent tool to stall if the situation is right ( although, it's very inconsistent and definitely something you can't rely on ).

Bench

1
+19% to "Element: BLU" base Strike Attack & Defense during battle.
2
+22% to "Element: BLU" base Strike Attack & Defense during battle.
3
+30% to "Element: BLU" or "Tag: Son Family" base Strike Attack & Defense during battle.
4
+33% to "Element: BLU" or "Tag: Son Family" base Strike Attack & Defense during battle.
1
+14% to Tag: "Hybrid Saiyan" max base Health during battle.
2
+17% to Tag: "Hybrid Saiyan" max base Health during battle.
3
+19% to Tag: "Hybrid Saiyan" max base Health during battle.
4
+20% to Tag: "Hybrid Saiyan" max base Health during battle.
1
+12% to "Tag: Saiyan" max base health during battle.
2
+15% to "Tag: Saiyan" max base health during battle.
3
+17% to "Tag: Saiyan" max base health during battle.
4
+18% to "Tag: Saiyan" max base health during battle.

Discussion

Super Saiyan is one of the most underdeveloped Tags in the Game, however its obvious ties with other Tags make it a pretty diverse Build nonetheless. In fact, it can boast multiple possible Cores that can all compete at the same level.

The one that probably shines the most at the moment is Bardock and double Gohan, since that's the Super Saiyan Build which mixes Offensive and Defensive potential in the most balanced way. The Gohan variants take all the credit when it comes to providing Defensive tools, as it's pretty straightforward to see how a mix of Endurance, annoying Cover Effects and Revive can negatively impact the opponent's Offensive performance. Thanks to Bardock, the comp stays at very high Offensive levels, even considering that Revive Gohan is a Fighter that primarily relies on his Transformation to do major Damage.

Other Builds are generally cheaper since they involve more Zenkai Fighters.

Zenkai Super Saiyan is still a fantastic Team offensively thanks to how well Gogeta performs alongside Bardock, while LSSJ Broly GRN provides much needed Defensive utility. SP SSJ Broly PUR also fits well in this mix as he's a Fighter who provides both Offensive value when paired with Bardock ( constant Elemental Disadvantage removal make his Crit Damage basically impossible to stop, the opponent has to take the beating no matter what ), and also his massive Health pool makes him decent at taking too.

Alternatively, Blue Color Counter is an option that can work really well for Super Saiyan, with SP FP SSJ Broly BLU 6* being the definitive carry of this Build Damage wise. Primarily, Zenkai Abilities ( two for each Blue Saiyan ) make this composition quite Tanky, secondarily the constant barrage of Critical Hits can knock down even Teams with strong Green Fighters. In general, when paired with Bardock, Broly's Offensive capabilities are really reminiscing of SP Android #18 YEL's, as he just continuously forces the opponent to switch out through his raw Damage, which makes him regain Vanish and stack Arts Draw Speed Buffs among other things. SP Angry Goku BLU can also work in a Blue Color Counter composition, but his Offensive pressure isn't nearly the same as Broly's (although, he Tanks much more than him ).

Overall, Super Saiyan is arguably the Team with the highest Offensive ceiling in the Meta.


 

Alternate Core Members

HP 2,512,385
Strike ATK 252,058
Blast ATK 238,777
Strike DEF 171,903
Blast DEF 168,528
Critical
1,339
Ki Restore Speed
2,321

This FIghter fits well in this Build, especially at 6*, since his Defensive utility is constantly oppressive, and his Damage spikes up when paired with Bardock. His only problem is the bad Z-Ability for this Team.

HP 2,523,136
Strike ATK 236,590
Blast ATK 230,441
Strike DEF 163,762
Blast DEF 163,770
Critical
1,396
Ki Restore Speed
2,335

He's a pretty Tanky option for the Team, and although his Damage is bad generally, Bardock's Support is so great he makes it look acceptable.

HP 2,387,958
Strike ATK 265,518
Blast ATK 251,969
Strike DEF 161,394
Blast DEF 161,402
Critical
1,414
Ki Restore Speed
2,448

F2P alternative for Gogeta, the first Ultra Fighter ever released can deal immense Damage when his own high Damage Buffs are paired with Bardock's Support. His kit is quite basic, but the nuke potential is huge, don't be surprised if you see his Ultimate Move one-shotting Yellow opponents.

Alternate Bench Members

1
+24% to "Episode: Sagas From the Movies" base Blast Defense during battle.
2
+26% to "Episode: Sagas From the Movies" or "Tag: Saiyan" base Blast Defense during battle.
3
+30% to "Episode: Sagas From the Movies" or "Tag: Saiyan" base Strike & Blast Defense
15% to characters that are both "Episode: Sagas From the Movies" and "Tag: Saiyan" base Strike Attack during battle.
4
+35% to "Episode: Sagas From the Movies" or "Tag: Saiyan" base Strike & Blast Defense
+18% to characters that are both "Episode: Sagas From the Movies" and "Tag: Saiyan" base Strike Attack during battle.
1
+22% to "Tag: Super Saiyan" or "Tag: Legends Road" base Blast Defense during battle.
2
+24% to "Tag: Super Saiyan" or "Tag: Legends Road" base Blast Defense during battle.
3
+29% to "Tag: Super Saiyan" or "Tag: Legends Road" base Blast Defense during battle.
4
+32% to "Tag: Super Saiyan" or "Tag: Legends Road" base Blast Defense during battle.
1
+24% to "Tag: Saiyan" base Strike Attack during battle.
2
+26% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike Attack during battle.
3
+30% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike Attack and Defense during battle.
4
+35% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike Attack and Defense during battle.
1
+17% to "Tag: Saiyan" base Strike Defense during battle.
2
+22% to "Tag: Saiyan" base Strike & Blast Defense during battle.
3
+28% to "Tag: Saiyan" base Strike & Blast Defense during battle.
4
+33% to "Tag: Saiyan" base Strike & Blast Defense during battle.
1
+12% to "Tag: Saiyan" max base health during battle.
2
+15% to "Tag: Saiyan" max base health during battle.
3
+17% to "Tag: Saiyan" max base health during battle.
4
+18% to "Tag: Saiyan" max base health during battle.
1
+19% to "Tag: Saiyan" base Blast Defense during battle.
2
+21% to "Tag: Saiyan" base Blast Defense during battle.
3
+22% to "Tag: Saiyan" base Strike Attack and Blast Defense during battle.
4
+23% to "Tag: Saiyan" base Strike Attack and Blast Defense during battle.
1
+22% to "Tag: Saiyan" base Blast Defense during battle.
2
+24% to "Tag: Saiyan" or "Tag: Vegeta Family" base Blast Defense during battle.
3
+30% to "Tag: Saiyan" or "Tag: Vegeta Family" base Strike & Blast Defense during battle.
4
+35% to "Tag: Saiyan" or "Tag: Vegeta Family" base Strike & Blast Defense during battle.
1
+22% to "Tag: Saiyan" base Strike Attack during battle.
2
+24% to "Tag: Saiyan" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.
3
+30% to "Tag: Saiyan" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.
4
+35% to "Tag: Saiyan" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.
1
+24% to "Tag: Saiyan" base Blast Attack during battle.
2
+26% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Blast Attack during battle.
3
+30% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike & Blast Attack during battle.
4
+35% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike & Blast Attack during battle.
1
+17% to "Tag: Saiyan" base Blast Attack during battle.
2
+20% to "Tag: Saiyan" base Blast Attack during battle.
3
+22% to "Tag: Saiyan" base Blast Attack & Defense during battle.
4
+23% to "Tag: Saiyan" base Blast Attack & Defense during battle.
1
+19% to "Tag: Saiyan" base Strike Defense during battle.
2
+22% to "Tag: Saiyan" base Strike Defense during battle.
3
+24% to "Tag: Saiyan" base Strike Defense during battle.
4
+25% to "Tag: Saiyan" base Strike Defense during battle.
Enjoyed the article?
Consider supporting GamePress and the author of this article by joining GamePress Boost!
Join!

About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.