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Top Super Saiyan Team

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Team

Core
Bench

Core

HP 2,132,092
Strike ATK 241,315
Blast ATK 218,215
Strike DEF 139,903
Blast DEF 142,009
Critical
1,302
Ki Restore Speed
2,220
  • He’s the undisputed king of this Team, thanks to the Supportive Effects he provides for all of his Teammates, and his Offensive dominance when he’s on the field.
  • His Zenkai Awakening gave him a much needed Defensive Boost too, through a massive Defensive Stats increase and a decent Damage Reduction Effect.
HP 2,277,634
Strike ATK 218,663
Blast ATK 251,266
Strike DEF 143,681
Blast DEF 145,119
Critical
1,336
Ki Restore Speed
2,336
  • While he needs to Transform first, SP Angry Goku BLU has the highest Damage potential on this Team, and it's important that he stays alive until the end so he can take advantage of his Late Game Buffs.
  • He and Z7 SSJ Bardock Buff each other with their Zenkai Abilities, which makes their combined Ability Bonus one of the highest in the Game.
HP 2,523,136
Strike ATK 236,590
Blast ATK 230,441
Strike DEF 163,762
Blast DEF 163,770
Critical
1,396
Ki Restore Speed
2,335
  • As the off color Fighter on this color counter Team, he has the responsibility to protect his allies from dangerous Green Fighters such as SP Goku Black GRN. He does so pretty well as he has multiple Damage Reduction Effects, but he's not exceptional at taking hits against Top Tier Offensive Force of neutral Typing - then again, not many are -.
  • He has a lot of Offensive Buffs and he also Supports his Team through his Main Ability and Extra Move, but his Offensive stats are pretty bad, so his Damage output isn't amazing on its own. In that regard, Z7 SSJ Bardock's Buffs certainly help him.
HP 2,175,325
Strike ATK 245,042
Blast ATK 230,643
Strike DEF 160,302
Blast DEF 165,955
Critical
1,486
Ki Restore Speed
2,489
  • He might not be a consistently dominant Fighter Offensively,  but his Special Move burst is still pretty terrifying if backed by Z7 SSJ Bardock's Supportive Buffs.
  • While he has Damage Reduction Effects, his Defensive stats are too low for him to be a durable Fighter. Still, since he heals himself by 30% when his HPs fall under 50%, he’s good at Tanking Ultimate Moves.

Bench

1
+17% to "Tag: Saiyan" base Strike Defense during battle.
2
+22% to "Tag: Saiyan" base Strike & Blast Defense during battle.
3
+28% to "Tag: Saiyan" base Strike & Blast Defense during battle.
4
+33% to "Tag: Saiyan" base Strike & Blast Defense during battle.
1
+12% to "Tag: Saiyan" max base health during battle.
2
+15% to "Tag: Saiyan" max base health during battle.
3
+17% to "Tag: Saiyan" max base health during battle.
4
+18% to "Tag: Saiyan" max base health during battle.

Discussion

Super Saiyan is one of the most underdeveloped Tags in the Game, however its obvious ties with the Saiyan Tag make the Team healthy Ability Bonus wise regardless.

Despite the appearances, the Team's Offense isn't ideal right off the bat, as SP Angry Goku BLU is potentially strongest Fighter on the Team but he has to Transform to become a strong Offensive threat, so before that Z7 SSJ Bardock and SSJ Vegeta have to carry the load while comboing, which might feel clunky since the "Prince of Saiyans" isn't exactly a tremendous Offensive force.

In Mid Game, the Bardock-Goku duo will feast on any Team that lacks a durable enough Green to counter them - the only one would be Android thanks to SP Android #16 GRN, which counters this Team pretty badly -, while Vegeta stays on the side for the most part, while taking hits decently thanks to his Cover. Anyhow, while the priority is to keep the Blue Fighters alive, if you're facing threatening Offensive Green Fighters such as SP Goku Black GRN and SP SSJ2 Kefla GRN, losing SP SSJ Vegeta PUR first might be an issue in the long run. The only real must is that SP Angry Goku BLU stays alive until the end, as he can win fights by himself even in extremely disadvantageous situations if played well.

However, this Team's main strength is also its biggest issue, namely its Blue Color Counter core makes it hard for it to adjust to specific matchups color wise without breaking up the father-son Zenkai duo, which isn't a great option as they're by far the best Super Saiyan Fighters.

All in all, this Build actually does pretty well in the Meta considering no Z Tier Fighter is Green currently, but Color Counter Builds don't last in the long run.


 

Alternate Core Members

HP 2,266,127
Strike ATK 245,179
Blast ATK 221,921
Strike DEF 161,282
Blast DEF 155,021
Critical
1,343
Ki Restore Speed
2,337

Like many other Super Saiyans he has to Transform before being able to take advantage of Bardock's Buffs, but once he does he becomes a solid Fighter all around.

HP 2,189,432
Strike ATK 241,559
Blast ATK 236,426
Strike DEF 152,720
Blast DEF 151,215
Critical
1,343
Ki Restore Speed
2,337

Goten's best buddy becomes a terrifying Offensive force once he transforms. Specifically, his Lock-In is the perfect opportunity to deal significant Damage in one fell swoop, considering all the Support he gets if both Goten and Bardock are his allies.

HP 2,435,820
Strike ATK 238,181
Blast ATK 254,680
Strike DEF 152,460
Blast DEF 149,440
Critical
1,373
Ki Restore Speed
2,349

The legendary Saiyan is a worse alternative than SP Goten YEL, but a decent one nonetheless, since he's a decent Offensive Fighter with serviceable Supportive Effects.

Alternate Bench Members

1
+19% to Tag: Super Saiyan base Blast Attack and Critical damage during battle.
2
+22% to Tag: Super Saiyan base Blast Attack and Critical damage during battle.
3
+24% to Tag: Super Saiyan base Blast Attack and Critical damage during battle.
4
+25% to Tag: Super Saiyan base Blast Attack and Critical damage during battle.
1
+22% to "Tag: Super Saiyan" or "Tag: Legends Road" base Blast Defense during battle.
2
+24% to "Tag: Super Saiyan" or "Tag: Legends Road" base Blast Defense during battle.
3
+29% to "Tag: Super Saiyan" or "Tag: Legends Road" base Blast Defense during battle.
4
+32% to "Tag: Super Saiyan" or "Tag: Legends Road" base Blast Defense during battle.
1
+24% to "Tag: Saiyan" base Strike Attack during battle.
2
+26% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike Attack during battle.
3
+30% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike Attack and Defense during battle.
4
+35% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike Attack and Defense during battle.
1
+17% to "Tag: Saiyan" base Strike Defense during battle.
2
+22% to "Tag: Saiyan" base Strike & Blast Defense during battle.
3
+28% to "Tag: Saiyan" base Strike & Blast Defense during battle.
4
+33% to "Tag: Saiyan" base Strike & Blast Defense during battle.
1
+12% to "Tag: Saiyan" max base health during battle.
2
+15% to "Tag: Saiyan" max base health during battle.
3
+17% to "Tag: Saiyan" max base health during battle.
4
+18% to "Tag: Saiyan" max base health during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.