Table of Contents

Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Melee | |
Arts Cards Held | |
Tags | |
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Overview
SP SSJ Bardock BLU has remained relevant through several updates, even as a steady stream non-Super Saiyans released, thanks to his incredible ability to Buff the aforementioned tag's Critical Rate and Critical Damage.
Now that this past meta's menace has received a Zenkai Awakening, he's back, and ready to critically impact the pvp landscape yet again. Bardock's playstyle hasn't fundamentally changed much, he's still a solid Mixed attacker with excellent Support capabilities, but his new Unique Abilities expand his role quite a bit.
He's significantly more self-sufficient, and his straightforward Offensive techniques have been given excellent upgrades, including a massive Ki Recovery boost, from 50% to 70%, and a suite of Damage Buffs that trigger once 50 Timer Counts have passed. He also gains quite a bit of extra Damage when his allies take hits, letting him function well even without another Super Saiyan Ally on standby.
Bardock isn't immune to the troubles he had prior to his Zenkai Awakening though; his nature as a Tag supporter means he's only as good as the Tag he's Buffing, and in this case, it's in dire straits. The pool of usable Super Saiyans is shallow and stale, aside from a few very important recent arrivals.
Altogether, Zenkai 7 SP SSJ Bardock BLU isn't going to completely turn the Meta on its head like he did in ages past, but he'll still put up a hell of a fight.
Strengths
Fountain of Power
SP SSJ Bardock BLU’s “The Golden Saiyan” Unique Ability remains the defining part of his Toolkit even after hid much-anticipated Zenkai awakening. No matter what Super Saiyan he swaps into, he'll provide them the means to inflict catastrophic Damage.
The fact that the Damage Buff he grants lasts for 20 Timer Counts is a fairly important detail, as it's more than possible for Bardock to gain the benefits of his own provided Damage Buff with frequent switches. When that Buff is active alongside his generic Damage Inflicted Buffs that he gets when a Super Saiyan Ally is active, Bardock becomes a very deadly mixed attacker.
Rough and Tumble Support
Bardock's expanded Zenkai Toolkit elevates him above many of the Game's Support Fighters, with a 20% Sustained Damage Cut Buff active at all times and a number of combo-augmenting abilities including the potential to achieve +2 Card Draw Speed with his Main Ability, he's far from a one trick pony.
Speaking of his Main Ability, it's become something very frightening in a vacuum. It combines the terror of Draw Speed with added Ultimate Damage, and the Ultimate it draws has the added bonus of fully restoring his Vanishing Gauge. With 50 seconds passed and 5 hits registered on Allies, Bardock can solo entire teams.
In optimal conditions Bardock's inflicted Damage Totals hit numbers well above 100%, which is nothing to scoff at when they're attached to Zenkai Stats.
Weaknesses
Restrictive
Bardock is absurd in optimal conditions, but it's tough to engineer those consistently. For one, he needs Super Saiyan allies, which is a Tag populated with very few Fighters that synergize well with Bardock. This isn't a deal breaker though, as Bardock's support can turn even the most pitiful Super Saiyan into an Offensive Juggernaut, but that's not the only restrictive aspect of his design.
The fact that Bardock needs to wait 50 Timer Counts for his full personal Buff passive to activate negates some of its value. In a meta as fast paced as this, the game could be decided well before the 130 Timer Count mark, thanks in no small part to Fighters that can wipe the floor with Bardock's fragile teammates.
Team Synergy
Super Saiyan
The Super Saiyan Tag outgrew papa Bardock a long time ago, but after his Zenkai awakening, he's easily this Team's best Fighter.
A mandatory teammate for Bardock is SP RoC SSJ Goku GRN, whose nuclear warhead Special Arts card becomes an extinction level threat with Bardock's Critical Buffs backing him up. Aside from Goku, the Super Saiyan Tag doesn't have many new-age Super Saiyans that function well in a Saiyan-oriented build.
EX LSSJ Broly YEL is a great pick. Despite his Defensive deficiencies, his Switch Locking effect can guarantee early kills on frail fighters, and his Z-Ability's Buffs to Blue Fighters' Strike Attack Stats helps Bardock out quite a bit.
SP Super Vegito PUR, despite his age, can function well with Bardock, and his Strike Cover can add an extra piece of Defensive utility to the Team.
Transforming Super Saiyan Fighters might not perfectly synergize with Bardock, but they can really tear through the opposition when they get going. No Fighter exemplifies this more than SP Vegito YEL, as his massive Damage numbers can become overwhelming fast once a couple Crits land.
Blue Color Counter
Whether he’s the off Color fill or a primary Fighter in a Blue Color Counter Team, SP SSJ Bardock BLU would be a great fit in this Build.
Teams Featured In
Parent ID: 150586
Equippable Items
Mind Your Own Business, Tin Men!
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Type | Gold |
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Equip Condition | Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Blast Attack UP
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5% - 13% |
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![]() Base Blast Defense UP
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6% - 18% |
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To Strike Attack when "Battle Style: Melee Type" is a battle member. Up
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5% - 10% |
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A must-have Equip for Bardock, providing a Pure Strike Buff regardless of the Fighter's taken alongside Bardock.
This is the Kaioken
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Type | Gold |
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Equip Condition | Melee Type | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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6% - 15% |
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![]() Base Strike Attack UP
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5% - 12.5% |
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![]() Base Strike Attack UP
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5% - 18% |
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A great Equip for a strike-oriented Fighter.
Battle of Saiyans
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Type | Gold |
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Equip Condition | Saiyan | |
Sale Price | 800 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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10% - 18% |
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To Strike Defense for 15 timer counts when faced with Saiyan. Up
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4% - 10% |
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![]() Base Health UP
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4% - 10% |
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A HP Equipment is essential on every Fighter, greatly boosting survivability.
Main Ability
No, You're Gonna Die! |
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Draw the Ultimate Arts Card "Revenge Assault" next. Requirements: 25 timer counts must elapse. |
Zenkai Main Abilities
No, You're Gonna Die!
Draw the Ultimate Arts Card "Revenge Assault" next.
+40% to Ultimate damage inflicted for 20 timer counts.
Increases own Arts Card Draw Speed by 1 level for 15 timer counts.
Requirements: 25 timer counts must elapse.
Character(s) Affected
Unique Ability
The Beginning of a Legend
The following effects occur when this character enters the battlefield if a "Tag: Super Saiyan" other than this character is a battle member:
+30% to damage inflicted.
-5 to own Strike and Blast Arts cost.
+40% to own Ki Recovery.
Character(s) Affected
The Golden Saiyan
Applies the following effects to allied "Tag: Super Saiyan" when this character is switched to standby.
+20% to damage inflicted for 15 timer counts.
+30% to Critical Rate for 15 timer counts.
+70% to Critical damage for 15 timer counts.
Character(s) Affected
Zenkai Unique Abilities
The Beginning of a Legend
Applies the following effects to self when this character enters the battlefield if there is a "Tag: Super Saiyan" battle member other than this character in the party:
+40% to damage inflicted.
-5 to Strike Arts cost.
-10 to Blast Arts cost.
+70% to Ki Recovery.
The Golden Saiyan
Applies the following effects to allied "Tag: Super Saiyan" when this character is switched to standby:
+25% to damage inflicted for 20 timer counts.
+30% to Critical Rate for 15 timer counts.
+70% to Critical damage inflicted for 15 timer counts.
Cross-Dimensional Awakening (Unlocks at Adept)
+10% to damage inflicted every time another battle member is hit with an enemy's Strike, Blast, or Special Move Arts attack (up to 50%).
I hope you're ready… (Unlocks at Powerful)
Reduces damage received by 20% when this character enters the battlefield (cannot be stacked).
Applies the following effects to self once 50 timer counts have elapsed from battle start:
+30% to damage inflicted (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
+30% to Health Restoration (cannot be cancelled).
Z Ability
1
+19% to "Tag: Super Saiyan" base Strike Defense during battle.
Character(s) Affected
2
+21% to "Tag: Super Saiyan" base Strike Defense during battle.
Character(s) Affected
3
+23% to "Tag: Super Saiyan" base Strike Attack and Defense during battle.
Character(s) Affected
4
+25% to "Tag: Super Saiyan" base Strike Attack and Defense during battle.
Character(s) Affected
Zenkai Abilities
1
Increases the following stats of characters that are both "Element: BLU" and "Tag: Saiyan" during battle: +20% to base Strike Attack. +20% to base Blast Attack. +15% to base Strike Defense. +15% to base Blast Defense.
Character(s) Affected
2
Increases the following stats of characters that are both "Element: BLU" and "Tag: Saiyan" during battle: +25% to base Strike Attack. +25% to base Blast Attack. +20% to base Strike Defense. +20% to base Blast Defense.
Character(s) Affected
3
Increases the following stats of characters that are both "Element: BLU" and "Tag: Saiyan" during battle: +35% to base Strike Attack. +35% to base Blast Attack. +30% to base Strike Defense. +30% to base Blast Defense.
Character(s) Affected
4
Increases the following stats of characters that are both "Element: BLU" and "Tag: Saiyan" during battle: +40% to base Strike Attack. +40% to base Blast Attack. +35% to base Strike Defense. +35% to base Blast Defense.
Character(s) Affected
Special
Revolt Pile
Deals major Pierce damage.
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 15 timer counts on hit.
80% chance to inflict Heavy Bleed on hit.
Cost 50
Zenkai Special Ability
No, You're Gonna Die! |
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Draw the Ultimate Arts Card "Revenge Assault" next.
+40% to Ultimate damage inflicted for 20 timer counts.
Increases own Arts Card Draw Speed by 1 level for 15 timer counts.
Requirements: 25 timer counts must elapse.
Character(s) Affected
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Unique Ability
The Beginning of a Legend |
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The following effects occur when this character enters the battlefield if a "Tag: Super Saiyan" other than this character is a battle member: +30% to damage inflicted. |
The Golden Saiyan |
Applies the following effects to allied "Tag: Super Saiyan" when this character is switched to standby. +20% to damage inflicted for 15 timer counts. |
Zenkai Unique Abilities
The Beginning of a Legend |
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Applies the following effects to self when this character enters the battlefield if there is a "Tag: Super Saiyan" battle member other than this character in the party: +40% to damage inflicted. -5 to Strike Arts cost. -10 to Blast Arts cost. +70% to Ki Recovery. |
The Golden Saiyan |
Applies the following effects to allied "Tag: Super Saiyan" when this character is switched to standby: +25% to damage inflicted for 20 timer counts. +30% to Critical Rate for 15 timer counts. +70% to Critical damage inflicted for 15 timer counts. |
Cross-Dimensional Awakening (Unlocks at Adept) |
+10% to damage inflicted every time another battle member is hit with an enemy's Strike, Blast, or Special Move Arts attack (up to 50%). |
I hope you're ready… (Unlocks at Powerful) |
Reduces damage received by 20% when this character enters the battlefield (cannot be stacked). Applies the following effects to self once 50 timer counts have elapsed from battle start: +30% to damage inflicted (cannot be cancelled). Increases Arts Card Draw Speed by 1 level (cannot be cancelled). +30% to Health Restoration (cannot be cancelled). |
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Deals major Pierce damage. Cost 50 |
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Deals major Pierce damage.
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 15 timer counts on hit.
100% chance to inflict Strong Bleed on hit.
Cost 50 |
Extra
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Restores own health by 10% and cancels own Attribute Downgrades. Cost 25 |
Zenkai Extra Ability
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Restores own health by 10% and Ki by 30.
Cancels own Attribute Downgrades.
Cost 20 |
Ultimate Special
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Deals major Impact damage. Cost 20 |
Zenkai Ultimate Ability
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Deals massive Impact damage.
Applies the following effects to self upon activation:
Restores Ki by 60.
Restores Vanishing Gauge by 100%.
Cost 20 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 51956 | 110673 | 181761 | 265970 | 362638 | 477820 | 610186 |
Strike Attack | 4271 | 9101 | 14945 | 21875 | 29823 | 39303 | 50194 |
Blast Attack | 4184 | 8920 | 14649 | 21441 | 29237 | 38529 | 49210 |
Strike Defense | 3573 | 7612 | 12503 | 18299 | 24957 | 32895 | 42014 |
Blast Defense | 3592 | 7654 | 12576 | 18405 | 25103 | 33080 | 42249 |
Critical | 148 | 326 | 594 | 892 | 1220 | 1562 | 1914 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Ultimate Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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