If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally.
All Units
- Inheritable by all units.
Unlocks at 5 ★
Unlocks at 4 ★
Skillsets that use skill
Delicate (Full Support)
Dazzling Gravity+ Alternate: Dazzling Slow+ |
A | Speed +3 | |
---|---|---|---|
Recover+ Alternate: Rehabilitate+ |
B | Wings of Mercy 3 Alternate: Escape Route 3 |
|
Swift-Winds Balm Alternate: Heavenly Light |
C | Atk Ploy 3 Alternate: Infantry Rush 3 |
|
SP | 1575 | S | Speed +3 |
The Butler Did It! (Wings of Mercy Support)
Jakob's Tray (+Eff) | A | Atk/Spd Bond 4 Alternate: Atk/Spd Bond 3 |
|
---|---|---|---|
Reposition Alternate: Draw Back |
B | Wings of Mercy 3 | |
Moonbow | C | Panic Smoke 3 Alternate: Pulse Smoke 3 |
|
SP | 2295 | S | Atk/Spd Bond 3 Alternate: Swift Sparrow 2 |
No Protesting! (Team Support)
Dazzling Gravity+ Alternate: Dazzling Panic+ |
A | Spd Res 2 Alternate: Resistance +3 |
|
---|---|---|---|
Recover+ Alternate: Physic+ |
B | Wings of Mercy 3 Alternate: Live to Serve 3 |
|
Miracle | C | Spd Ploy 3 Alternate: Res Ploy 3 |
|
SP | 1610 | S | Atk Ploy 3 |
Gory Gladiolus (Turn One Galeforce / AR Offense)
Scarlet Sword (+Eff) | A | Fury (3 or 4) Alternate: Swift Sparrow (2 or 3) |
|
---|---|---|---|
Reposition Alternate: Draw Back |
B | Wings of Mercy 3 Alternate: Desperation 3 |
|
Galeforce | C | Savage Blow 3 Alternate: Time's Pulse 3 |
|
SP | 1635 | S | Quickened Pulse Alternate: Flashing Blade 3 |
Healer of the People (Full Support)
Dazzling Slow+ | A | Fort. Def/Res 3 Alternate: Fortress Def 3 |
|
---|---|---|---|
Rehabilitate+ | B | Wings of Mercy 3 Alternate: Live to Serve 3 |
|
Heavenly Light | C | Atk Ploy 3 Alternate: Hone Spd 3 |
|
SP | 1620 | S | HP +5 Alternate: Fortress Def 3 |
Sweet Apple Pie (Budget Support)
Elise's Staff (+Eff) | A | Atk/Spd Bond 3 Alternate: Atk/Res Bond 3 |
|
---|---|---|---|
Restore+ | B | Wings of Mercy 3 Alternate: Chill Atk 3 |
|
Miracle | C | Distant Guard 3 | |
SP | 1830 | S | Distant Guard 3 |
Flickering Flames (Galeforce / General Offense)
Ninja Katana+ | A | Atk/Spd Push 4 Alternate: Swift Sparrow (2 or 3) |
|
---|---|---|---|
Positional Assist | B | Wings of Mercy 3 Alternate: Desperation 3 |
|
Galeforce Alternate: Ruptured Sky |
C | Time's Pulse 3 Alternate: Odd Tempest 3 |
|
SP | 2570 | S | Flashing Blade 3 |
Eirforcing at Peony's House (Aether Raids Offense / One-hit Galeforce)
It's Curtains...+ (+Spd) Alternate: Slaying Lance+ (+Spd) |
A | Life and Death (3 or 4) Alternate: Flashing Blade (3 or 4) |
|
---|---|---|---|
Reposition Alternate: Smite |
B | Wings of Mercy 3 | |
Galeforce | C | Time's Pulse 3 Alternate: Infantry Pulse 3 |
|
SP | 1695 | S | Quickened Pulse Alternate: Atk/Spd Bond 3 |
Escape Route/Wings of Mercy
Overview
These are some of the most unique skills in the game, allowing a unit to teleport to their allies if certain conditions are met. These skills can be hard to predict, especially in the hands of AI. An important detail of this skill is the ability to teleport and attack within the same round. The only difference between the skills is how they are triggered: Escape Route requires the user to be under half HP, where Wings of Mercy requires an ally to be under half HP. Escape Route gives the user of the skill more locations to teleport, but Wings of Mercy lets a unit teleport to an ally who is weakened, arguably making the skill more useful for influencing combat.
Synergy
Wings of Mercy is a coveted skill on ranged attackers and units with access to Sing/Dance. A unit on low HP can have a dancer teleport to them, refresh them and allow them to win a duel they otherwise couldn’t. Having it on a dancer can let your offensive units play much more aggressively than they otherwise would. Powerful offensive cavalry like Reinhardt and Abel can receive support no matter how deeply they go into the enemy lines. Wings of Mercy can also be paired up with skills such as Swap and Reposition, allowing users of the skill to help get their allies to safety. Escape Route is a more one-dimensional skill, since it requires the user of the skill to have taken damage themselves. It can let them play more aggressively, but requires the use of the unit’s turn.
Weaknesses
The major weakness of both skills is that they require a unit’s health to be under half. Wings of Mercy is much more versatile than Escape Route, leaving the latter with more weaknesses. Since Escape Route teleports the user themselves, they cannot attack and teleport in the same turn. It’s great for getting a unit out from a fight they are losing. However, it is hard to legitimise it over B slot skills which can help that unit prevail outright.