If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally.
All Units
- Inheritable by all units.
Unlocks at 5 ★
Unlocks at 4 ★
Skillsets that use skill
[Insert Title 2] (Player Phase)
Ninja Masakari+ | A | Flashing Blade (3 or 4) Alternate: Atk/Spd Boosting A Slot |
|
---|---|---|---|
Positional Assist | B | Wings of Mercy 3 Alternate: Close Call 3 |
|
Galeforce | C | Time's Pulse 3 Alternate: Odd Tempest 3 |
|
SP | 1480 | S | Blade Session 3 Alternate: Flashing Blade 3 |
Where’s my sponge-brained, spine-deprived brother?! (Aether Raids Offense)
It's Curtains...+ (+Atk) Alternate: Slaying Lance+ (+Spd) |
A | Heavy Blade 4 Alternate: Atk/Spd Boosting A Slot |
|
---|---|---|---|
Positional Assist | B | Wings of Mercy 3 Alternate: A/D Near Trace 3 |
|
Galeforce | C | Atk/Def Rein 3 Alternate: Atk/Spd Rein 3 |
|
SP | 2220 | S | Quickened Pulse Alternate: Heavy Blade 3 |
Ultra Instinct Shamir (Galeforce/Player Phase)
Shuriken Cleaver+ Alternate: Ninja Masakari+ |
A | Flashing Blade (3 or 4) Alternate: Atk/Spd Boosting A Slot |
|
---|---|---|---|
Reposition Alternate: Positional Assist |
B | Wings of Mercy 3 Alternate: Frenzy 3 |
|
Galeforce Alternate: Moonbow |
C | Time's Pulse 3 Alternate: Odd Tempest 3 |
|
SP | 1695 | S | Blade Session 3 Alternate: Flashing Blade 3 |
Wyrm in the Winds (Galeforce)
It's Curtains...+ (+Spd) Alternate: Ninja Naginata+ |
A | Flashing Blade (3 or 4) Alternate: Atk/Spd Boosting A Slot |
|
---|---|---|---|
Positional Assist | B | Wings of Mercy 3 Alternate: Lull Spd/Def 3 |
|
Galeforce | C | Time's Pulse 3 Alternate: Even Tempest 3 |
|
SP | 1770 | S | Blade Session 3 Alternate: Flashing Blade 3 |
So we roll the dice... (Galeforce)
Spendy Scimitar | A | Atk/Spd Boosting A Slot | |
---|---|---|---|
Positional Assist | B | Wings of Mercy 3 Alternate: Null Follow-Up 3 |
|
Galeforce | C | Savage Blow 3 Alternate: Even Tempest 3 |
|
SP | 1710 | S | Heavy Blade 3 / Flashing Blade 3 |
Soleil shines eternal! (Galeforce)
Soleil's Shine (+Eff) | A | Atk/Spd Boosting A Slot | |
---|---|---|---|
Positional Assist | B | Wings of Mercy 3 | |
Galeforce | C | Time's Pulse 3 | |
SP | 1770 | S | Blade Session 3 Alternate: Atk/Spd Bond 3 |
https://www.youtube.com/watch?v=SN01KLCOlQs (Low to Mid-Investment Support)
Dazzling Staff of Twelve+ Alternate: Wrathful Staff of Twelve+ |
A | Spd/Res Form 3 Alternate: Atk/Spd Bond (3 or 4) |
|
---|---|---|---|
Recover+ Alternate: Restore+ |
B | Wings of Mercy 3 Alternate: Chill Res 3 |
|
Heavenly Light Alternate: Miracle |
C | Atk Tactic 3 Alternate: Distant Guard 3 |
|
SP | 1305 | S | Spd Tactic 3 Alternate: Distant Guard 3 |
Yarr Harr Fiddle Dee Dee (Player Phase)
Ninja Masakari+ Alternate: Slaying Axe+ (+Spd) |
A | Flashing Blade (3 or 4) Alternate: Fury (3 or 4) |
|
---|---|---|---|
Positional Assist | B | Wings of Mercy 3 Alternate: Close Call 3 |
|
Galeforce | C | Time's Pulse 3 Alternate: Odd Tempest 3 |
|
SP | 1480 | S | Blade Session 3 Alternate: Quickened Pulse |
https://www.youtube.com/watch?v=_NWjoGwCxmY (Aether Raids Offense / General Use)
Ninja Masakari+ Alternate: Brave Axe+ |
A | Flashing Blade (3 or 4) Alternate: Heavy Blade (3 or 4) |
|
---|---|---|---|
Positional Assist | B | Wings of Mercy 3 Alternate: Lull Spd/Def 3 |
|
Galeforce | C | Time's Pulse 3 Alternate: Def Smoke 3 |
|
SP | 1480 | S | Blade Session 3 Alternate: Swift Sparrow 2 |
I Wish the Pretty Pegasus Lady Was Real :Sadge: (Galeforce)
Ladyblade | A | Heavy Blade (3 or 4) Alternate: Death Blow (3 or 4) |
|
---|---|---|---|
Positional Assist | B | Wings of Mercy 3 Alternate: Hit and Run |
|
Galeforce | C | Atk/Def Rein 3 Alternate: Odd Tempest 3 |
|
SP | 1580 | S | Quickened Pulse Alternate: Heavy Blade 3 |
How do you do, fellow Awakening kids? (Galeforce)
Axe of Despair | A | Heavy Blade 4 Alternate: Atk/Def Solo 4 |
|
---|---|---|---|
Reposition Alternate: Ardent Sacrifice |
B | Wings of Mercy 3 Alternate: S/D Near Trace 3 |
|
Galeforce | C | Atk/Def Menace Alternate: Atk/Def Rein 3 |
|
SP | 2235 | S | Sturdy Blow 2 Alternate: Atk/Def Bond 3 |
Unknowing Fire (Aether Raids Offense Galeforce)
Shamshir (+Eff) | A | Swift Sparrow 3 Alternate: Flashing Blade 4 |
|
---|---|---|---|
Positional Assist | B | Wings of Mercy 3 | |
Galeforce | C | Time's Pulse 3 Alternate: Odd Tempest 3 |
|
SP | 1880 | S | Flashing Blade 3 Alternate: Quickened Pulse |
Clean Sweep (Galeforce)
Skinfaxi | A | Swift Sparrow 3 Alternate: Atk/Spd Push 4 |
|
---|---|---|---|
Positional Assist | B | Wings of Mercy 3 Alternate: Sun-Twin Wing |
|
Galeforce | C | Time's Pulse 3 Alternate: Spd Smoke 3 |
|
SP | 2220 | S | Flashing Blade 3 |
Wind of Bravery’s Spark (Aether Raids Offense / Galeforce)
It's Curtains...+ (+Atk) Alternate: Silesse Frost |
A | Heavy Blade 4 | |
---|---|---|---|
Positional Assist | B | Wings of Mercy 3 Alternate: Hit and Run |
|
Galeforce | C | Atk Smoke 3 Alternate: Atk/Def Rein 3 |
|
SP | 1480 | S | Quickened Pulse |
Dazzling Desert Duet (Aether Raids Defense)
Fell Candelabra Alternate: Weaponless |
A | Fury (3 or 4) Alternate: Life and Death (3 or 4) |
|
---|---|---|---|
Dance | B | Wings of Mercy 3 Alternate: Aerobatics 3 |
|
Moonbow | C | Ground Orders 3 Alternate: Guidance 3 |
|
SP | 1020 | S | Aerobatics 3 Alternate: Distant Guard 3 |
Dance of the Fell Goddess (Aether Raids Offense)
Fell Candelabra | A | Life and Death (3 or 4) Alternate: Fury (3 or 4) |
|
---|---|---|---|
Dance | B | Wings of Mercy 3 | |
Moonbow | C | Guidance 3 Alternate: Distant Guard 3 |
|
SP | 1020 | S | Aerobatics 3 Alternate: Atk/Spd 2 |
Wolf of the Hunt (Galeforce)
Renewed Fang | A | Swift Sparrow (2 or 3) Alternate: Atk/Spd Solo (3 or 4) |
|
---|---|---|---|
Positional Assist | B | Wings of Mercy 3 Alternate: Null Follow-Up 3 |
|
Galeforce | C | Time's Pulse 3 Alternate: Joint Drive Spd |
|
SP | 1580 | S | Quickened Pulse |
Dream and nightmare as one! (Hybrid / General Offense)
Bond of the Álfar Alternate: Gronnblade+ |
A | Atk/Spd Push 4 Alternate: Swift Sparrow (2 or 3) |
|
---|---|---|---|
Gentle Dream Alternate: Positional Assist |
B | Wings of Mercy 3 Alternate: Desperation 3 |
|
Glimmer | C | Spd/Res Rein 3 Alternate: Joint Drive Atk |
|
SP | 1470 | S | Heavy Blade 3 Alternate: Swift Sparrow 2 |
Some Coal for That Weird Emperor in Fódlan (Galeforce)
Ragnell·Alondite (+Eff) | A | Atk/Res Unity Alternate: Death Blow (3 or 4) |
|
---|---|---|---|
Positional Assist | B | Wings of Mercy 3 | |
Galeforce | C | Time's Pulse 3 Alternate: Joint Drive Atk |
|
SP | 1920 | S | Death Blow 3 Alternate: Quickened Pulse |
Never-ending Nightmare (Hybrid / General Offense)
Flower of Sorrow Alternate: Gronnblade+ |
A | Atk/Spd Push 4 Alternate: Swift Sparrow (2 or 3) |
|
---|---|---|---|
Frightful Dream Alternate: Positional Assist |
B | Wings of Mercy 3 Alternate: Desperation 3 |
|
Glimmer | C | Spd/Res Rein 3 | |
SP | 1350 | S | Heavy Blade 3 Alternate: Swift Sparrow 2 |
Rush them, Melady! (Aether Raids Offense)
It's Curtains...+ (+Atk) Alternate: Ninja Yari+ |
A | Heavy Blade 4 Alternate: Fury (3 or 4) |
|
---|---|---|---|
Positional Assist | B | Wings of Mercy 3 | |
Galeforce | C | Odd Tempest 3 Alternate: Atk/Def Rein 3 |
|
SP | 2220 | S | Quickened Pulse Alternate: Heavy Blade 3 |
The Fairly OddAxes (Offensive)
Ninja Masakari+ | A | Fury (3 or 4) Alternate: Life and Death (3 or 4) |
|
---|---|---|---|
Positional Assist | B | Wings of Mercy 3 Alternate: Desperation 3 |
|
Galeforce Alternate: Moonbow |
C | Time's Pulse 3 Alternate: Odd Tempest 3 |
|
SP | 1770 | S | Flashing Blade 3 Alternate: Swift Sparrow 2 |
Dream Offensive (Galeforce / General Offense)
Ninja Katana+ | A | Fury (3 or 4) Alternate: Swift Sparrow (2 or 3) |
|
---|---|---|---|
Positional Assist | B | Wings of Mercy 3 Alternate: Desperation 3 |
|
Galeforce Alternate: Ruptured Sky |
C | Time's Pulse 3 Alternate: Odd Tempest 3 |
|
SP | 1770 | S | Flashing Blade 3 |
President of the Rhea Fan Club (Galeforce)
Thunderbrand | A | Flashing Blade 4 Alternate: Swift Sparrow 3 |
|
---|---|---|---|
Positional Assist | B | Wings of Mercy 3 | |
Galeforce | C | Time's Pulse 3 Alternate: Joint Drive Spd |
|
SP | 1880 | S | Swift Sparrow 2 |
Gateway to Light (Galeforce / Player Phase)
Divine Tyrfing (+Eff) | A | Atk/Def Bond 4 Alternate: Atk/Def Solo 4 |
|
---|---|---|---|
Positional Assist | B | Wings of Mercy 3 Alternate: Null Follow-Up 3 |
|
Galeforce Alternate: Bonfire |
C | Time's Pulse 3 Alternate: Atk/Def Menace |
|
SP | 2220 | S | Heavy Blade 3 |
Escape Route/Wings of Mercy
Overview
These are some of the most unique skills in the game, allowing a unit to teleport to their allies if certain conditions are met. These skills can be hard to predict, especially in the hands of AI. An important detail of this skill is the ability to teleport and attack within the same round. The only difference between the skills is how they are triggered: Escape Route requires the user to be under half HP, where Wings of Mercy requires an ally to be under half HP. Escape Route gives the user of the skill more locations to teleport, but Wings of Mercy lets a unit teleport to an ally who is weakened, arguably making the skill more useful for influencing combat.
Synergy
Wings of Mercy is a coveted skill on ranged attackers and units with access to Sing/Dance. A unit on low HP can have a dancer teleport to them, refresh them and allow them to win a duel they otherwise couldn’t. Having it on a dancer can let your offensive units play much more aggressively than they otherwise would. Powerful offensive cavalry like Reinhardt and Abel can receive support no matter how deeply they go into the enemy lines. Wings of Mercy can also be paired up with skills such as Swap and Reposition, allowing users of the skill to help get their allies to safety. Escape Route is a more one-dimensional skill, since it requires the user of the skill to have taken damage themselves. It can let them play more aggressively, but requires the use of the unit’s turn.
Weaknesses
The major weakness of both skills is that they require a unit’s health to be under half. Wings of Mercy is much more versatile than Escape Route, leaving the latter with more weaknesses. Since Escape Route teleports the user themselves, they cannot attack and teleport in the same turn. It’s great for getting a unit out from a fight they are losing. However, it is hard to legitimise it over B slot skills which can help that unit prevail outright.