Table of Contents

Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Ranged | |
Arts Cards Held | |
Tags | |
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Overview
Just six months from the first SSJ4 Goku release, another variant joins the game, representing the maximum power Goku achieved in this form. Compared to SP SSJ4 Goku PUR, this one is diametrically opposite Offensively, since he excels at doing Blast Damage rather than strike Damage.
In a meta where SP SSB Vegito BLU is dominant, players need strong Green Fighters to compete against him, and SP SSJ4 FP Goku GRN matches the sketch, offering very high Damage potential as well as nice durability in some relevant Meta Teams.
Strengths
I’m At Full Power Now
SP SSJ4 FP Goku GRN’s Offense revolves around Blast Cards, in fact only through those he’s able to ramp up Damage wise, by getting a Buff per card used. This is quite specific and could’ve made his damage inconsistent if it wasn’t for his Ki Recover and Blast Card Draw on switch that give him a solid headstart in most situations.
Also, thanks to the fact that his Blast Cost gets reduced by for through the same mechanic, he’s always able to chain full combos regardless of the situation.
Let’s Finish This
Without a doubt, SP SSJ4 FP Goku GRN reaches his peak once he activates the Main Ability, that provides him of various Damage Buffs, Arts Draw Speed and a Ultimate Move, so he gets all the necessary tools to deal enormous amounts of Damage, although his Ultimate Move not ignoring Damage Reduction might make it feel a bit underwhelming at times.
You Can’t Defeat Me Easily
SP SSJ4 Goku GRN’s toolkit also provides him of some durability Effects, like a 45% Damage Reduction for 10 Timer Counts on switch (if paired with a Saiyan, which is extremely common for him) or the massive Heal on his Ultimate move.
However, although it make seem this makes him a Tank, that’s not really true as Damage Reduction feels much less Effective in this Meta, so it should be seen as something that makes him a decently Durable Offensive Fighter rather than an all around powerhouse.
Weaknesses
Weak Strike
While his Blast Card mechanic Buffs his overall Damage, his Strike Damage constantly feels lackluster probably due to his low Strike Attack value. This is a limit for him, since most of his possible Builds have a mixed Deck.
Team Synergy
Goku Team
Although this is generally a Strike Team, he’s really needed here due to the presence of SP SSB Vegito BLU in the Meta. Thanks to all the support he gets on this Team, he can easily reach incredible levels of Offense that make him a really nice Meta Counter.
GT
Just like in Goku Team, his Offense is key to make him a very good option in the current Meta, but he also probably fits better here as this Team wasn’t strictly Strike Focused previously
Equippable Items
At long last, I've ascended, Kakarot.
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Type | Gold |
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Equip Condition | GT | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Blast Defense UP
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6% - 15% |
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![]() Base Strike Defense UP
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6% - 15% |
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![]() To Blast Attack when "Tag: Super Saiyan 4" is a battle member. Up
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5% - 10% |
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Note for the Saiyan Team, Hurry, Vegeta! takes this Equip's place.
The Buff to Pure Blast Attack puts this Equipment as a top choice for this Ranged Fighter.
This is the kind of power I'd be running away from
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Type | Gold |
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Equip Condition | GT, Ranged Type | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Blast Defense UP
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6% - 15% |
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![]() Base Strike Defense UP
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5% - 12.5% |
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![]() Base Blast Attack UP
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6% - 18% |
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This Equipment has Buffs to both of this Fighter's defences, which mesh well with his 45% Damage Reduction, as well as a large Buff to his powerful Blast Attacks.
This Should Be Fun!
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Type | Gold |
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Equip Condition | Android #17, Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Blast Attack UP
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6% - 15% |
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![]() Base Health UP
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5% - 12.5% |
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![]() Damage to Hybrid Saiyan UP
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6% - 15% |
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This Equipment is a top choice for any Ranged Saiyan due to the Buff to HP as well as Blast Attack.
Main Ability
These times were dark enough without you. |
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Draw the Ultimate Arts Card "Unleashed Super Dragon Fist" next. Requirements: 25 timer counts must elapse. |
Zenkai Main Abilities
Unique Ability
This is the kind of power I'd be running away from...
Applies the following effects to self when this character enters the battlefield if there is a "Tag: Saiyan" battle member other than this character in the party:
Restores Ki by 50.
Reduces damage received by 45% for 10 timer counts.
Applies the following effects to self when this character uses a Blast Arts:
+25% to damage inflicted for 15 timer counts.
-4 to Blast Arts cost for 10 timer counts.
Maximum Overcharge
The following effects occur when this character enters the battlefield:
Draw a Blast Arts Card next.
+15% to damage inflicted for 15 timer counts.
+20% to Blast damage inflicted for 15 timer counts.
Z Power [Trunks (Youth)] +10
+10 to Z Power [Trunks (Youth)] dropped during the "Legends Road - Trunks (Youth) -" Event.
Active Period: -
Zenkai Unique Abilities
This is the kind of power I'd be running away from...
Applies the following effects to self when this character enters the battlefield if there is a "Tag: Saiyan" or "Tag: GT" battle member other than this character in the party:
Restores Ki by 50.
Reduces damage received by 30% for 10 timer counts.
Reduces damage received by 15% (cannot be cancelled) (activates once).
Applies the following effects to self every time this character uses a Strike or Blast Arts Card:
+25% to damage inflicted for 15 timer counts.
-4 to Blast Arts cost for 10 timer counts.
Restores Vanishing Gauge by 5%.
Maximum Overcharge
Applies the following effects to self when this character enters the battlefield:
Draw a Blast Arts Card next.
+20% to damage inflicted for 20 timer counts.
+20% to Blast damage inflicted for 20 timer counts.
Z Ability
1
+22% to "Tag: GT" base Blast Attack during battle.
Character(s) Affected
2
+28% to "Tag: GT" base Blast Attack during battle.
Character(s) Affected
3
+35% to "Tag: GT" or "Tag: Saiyan" base Blast Attack during battle.
Character(s) Affected
4
+38% to "Tag: GT" or "Tag: Saiyan" base Blast Attack during battle.
Character(s) Affected
Zenkai Abilities
1
Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle: +20% to base Strike Attack. +20% to base Blast Attack. +15% to base Strike Defense. +15% to base Blast Defense.
Character(s) Affected
2
Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle: +25% to base Strike Attack. +25% to base Blast Attack. +20% to base Strike Defense. +20% to base Blast Defense.
Character(s) Affected
3
Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle: +35% to base Strike Attack. +35% to base Blast Attack. +30% to base Strike Defense. +30% to base Blast Defense.
Character(s) Affected
4
Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle: +40% to base Strike Attack. +40% to base Blast Attack. +35% to base Strike Defense. +35% to base Blast Defense.
Character(s) Affected
Special
10x Kamehameha
Deals massive Impact damage.
+20% to damage inflicted for 10 timer counts upon activation.
Destroys all of your own Blast Arts Cards upon activation.
Increases Special Move damage inflicted based on the number of Blast Arts Cards destroyed.
1 Card: +20% to Special Move inflicted for 3 timer counts.
2 Cards: +50% to Special Move damage inflicted for 3 timer counts.
3 Cards: +100% to Special Move damage inflicted for 3 timer counts.
Cost 50
Zenkai Special Ability
Unique Ability
This is the kind of power I'd be running away from... |
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Applies the following effects to self when this character enters the battlefield if there is a "Tag: Saiyan" battle member other than this character in the party: Restores Ki by 50. Applies the following effects to self when this character uses a Blast Arts: +25% to damage inflicted for 15 timer counts. |
Maximum Overcharge |
The following effects occur when this character enters the battlefield: Draw a Blast Arts Card next. |
Z Power [Trunks (Youth)] +10 |
+10 to Z Power [Trunks (Youth)] dropped during the "Legends Road - Trunks (Youth) -" Event. |
Zenkai Unique Abilities
This is the kind of power I'd be running away from... |
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Applies the following effects to self when this character enters the battlefield if there is a "Tag: Saiyan" or "Tag: GT" battle member other than this character in the party: Restores Ki by 50. Reduces damage received by 30% for 10 timer counts. Reduces damage received by 15% (cannot be cancelled) (activates once). Applies the following effects to self every time this character uses a Strike or Blast Arts Card: +25% to damage inflicted for 15 timer counts. -4 to Blast Arts cost for 10 timer counts. Restores Vanishing Gauge by 5%. |
Maximum Overcharge |
Applies the following effects to self when this character enters the battlefield: Draw a Blast Arts Card next. +20% to damage inflicted for 20 timer counts. +20% to Blast damage inflicted for 20 timer counts. |
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Deals massive Impact damage. 1 Card: +20% to Special Move inflicted for 3 timer counts. Cost 50 |
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Deals massive Impact damage.
+20% to damage inflicted for 10 timer counts upon activation.
Destroys all of your own Blast Arts Cards upon activation.
Increases Special Move damage inflicted based on the number of Blast Arts Cards destroyed.
1 Card: +25% to Special Move damage inflicted for 3 timer counts.
2 Cards: +50% to Special Move damage inflicted for 3 timer counts.
3 Cards: +100% to Special Move damage inflicted for 3 timer counts.
Cost 50 |
Extra
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Restores own Ki by 30 upon activation. [Comboable Arts] *Blast Armor when charging forward. Cost 15 |
Zenkai Extra Ability
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Restores own Ki by 40 upon activation.
Applies the following effects to enemy on hit:
Inflicts Attribute Downgrade "+20% to Impact Damage Received" for 30 timer counts.
Cancels Attribute Upgrades (activates twice).
[Comboable Arts]
Strike Arts
Blast Arts
Special Arts
Special Move Arts
Ultimate Arts
*Blast Armor when charging forward.
Cost 15 |
Ultimate Special
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Deals massive Impact damage. Cost 20 |
Zenkai Ultimate Ability
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Deals massive Impact damage.
The following effects occur on hit:
Restores own health by 40%.
Cancels own Attribute Downgrades and Abnormal Conditions.
Reduces enemy Ki by 50.
*Blast Armor when charging forward.
Cost 20 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 21748 | 45040 | 79522 | 122738 | 177238 | 247398 | 328370 |
Strike Attack | 1849 | 3829 | 6760 | 10438 | 15078 | 21046 | 27939 |
Blast Attack | 1828 | 3783 | 6685 | 10323 | 14915 | 20823 | 27645 |
Strike Defense | 1521 | 3155 | 5572 | 8603 | 12429 | 17356 | 23044 |
Blast Defense | 1521 | 3155 | 5572 | 8600 | 12426 | 17353 | 23037 |
Critical | 160 | 352 | 640 | 960 | 1312 | 1680 | 2058 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Ultimate Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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