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SP Super Full Power Saiyan 4 Goku (Green)

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Table of Contents

Character Tier
1

DBL24-03S

Character Stats

Soul Boost
Advanced
Power Level
HP 2,347,381
Strike ATK 242,967
Blast ATK 257,114
Strike DEF 161,318
Blast DEF 161,302
Critical
1,444
Ki Restore Speed
2,351

Character Info

Battle Style
Ranged
Arts Cards Held
Tags

Overview

Just six months from the first SSJ4 Goku release, another variant joins the game, representing the maximum power Goku achieved in this form. Compared to SP SSJ4 Goku PUR, this one is diametrically opposite Offensively, since he excels at doing Blast Damage rather than strike Damage.

In a meta where SP SSB Vegito BLU is dominant, players need strong Green Fighters to compete against him, and SP SSJ4 FP Goku GRN matches the sketch, offering very high Damage potential as well as nice durability in some relevant Meta Teams.

Strengths

I’m At Full Power Now

SP SSJ4 FP Goku GRN’s Offense revolves around Blast Cards, in fact only through those he’s able to ramp up Damage wise, by getting a Buff per card used. This is quite specific and could’ve made his damage inconsistent if it wasn’t for his Ki Recover and Blast Card Draw on switch that give him a solid headstart in most situations.

Also, thanks to the fact that his Blast Cost gets reduced by for through the same mechanic, he’s always able to chain full combos regardless of the situation.

Let’s Finish This

Without a doubt, SP SSJ4 FP Goku GRN reaches his peak once he activates the Main Ability, that provides him of various Damage Buffs, Arts Draw Speed and a Ultimate Move, so he gets all the necessary tools to deal enormous amounts of Damage, although his Ultimate Move not ignoring Damage Reduction might make it feel a bit underwhelming at times.

You Can’t Defeat Me Easily

SP SSJ4 Goku GRN’s toolkit also provides him of some durability Effects, like a 45% Damage Reduction for 10 Timer Counts on switch (if paired with a Saiyan, which is extremely common for him)  or the massive Heal on his Ultimate move.

However, although it make seem this makes him a Tank, that’s not really true as Damage Reduction feels much less Effective in this Meta, so it should be seen as something that makes him a decently Durable Offensive Fighter rather than an all around powerhouse.

Weaknesses

Weak Strike

While his Blast Card mechanic Buffs his overall Damage, his Strike Damage constantly feels lackluster probably due to his low Strike Attack value. This is a limit for him, since most of his possible Builds have a mixed Deck.

Team Synergy

Goku Team

Although this is generally a Strike Team, he’s really needed here due to the presence of SP SSB Vegito BLU in the Meta. Thanks to all the support he gets on this Team, he can easily reach incredible levels of Offense that make him a really nice Meta Counter.

GT

Just like in Goku Team, his Offense is key to make him a very good option in the current Meta, but he also probably fits better here as this Team wasn’t strictly Strike Focused previously

Equippable Items

Main Ability

These times were dark enough without you.

Draw the Ultimate Arts Card "Unleashed Super Dragon Fist" next.
+20% to damage inflicted for 20 timer counts.
+30% to Blast damage inflicted for 30 timer counts.
Increases Arts Card Draw Speed by 1 level for 15 timer counts.

Requirements: 25 timer counts must elapse.

Unique Ability

This is the kind of power I'd be running away from...

Applies the following effects to self when this character enters the battlefield if there is a "Tag: Saiyan" battle member other than this character in the party:

Restores Ki by 50.
Reduces damage received by 45% for 10 timer counts.

Applies the following effects to self when this character uses a Blast Arts:

+25% to damage inflicted for 15 timer counts.
-4 to Blast Arts cost for 10 timer counts.

Maximum Overcharge

The following effects occur when this character enters the battlefield:

Draw a Blast Arts Card next.
+15% to damage inflicted for 15 timer counts.
+20% to Blast damage inflicted for 15 timer counts.

Z Power [Trunks (Youth)] +10

+10 to Z Power [Trunks (Youth)] dropped during the "Legends Road - Trunks (Youth) -" Event.
Active Period: -

Z Ability

1
+22% to "Tag: GT" base Blast Attack during battle. Character(s) Affected
2
+28% to "Tag: GT" base Blast Attack during battle. Character(s) Affected
3
+35% to "Tag: GT" or "Tag: Saiyan" base Blast Attack during battle. Character(s) Affected
4
+38% to "Tag: GT" or "Tag: Saiyan" base Blast Attack during battle. Character(s) Affected

Special

10x Kamehameha

Deals massive Impact damage.
+20% to damage inflicted for 10 timer counts upon activation.
Destroys all of your own Blast Arts Cards upon activation.
Increases Special Move damage inflicted based on the number of Blast Arts Cards destroyed.

1 Card: +20% to Special Move inflicted for 3 timer counts.
2 Cards: +50% to Special Move damage inflicted for 3 timer counts.
3 Cards: +100% to Special Move damage inflicted for 3 timer counts.


Cost 50

Extra

I told you it was useless...

Restores own Ki by 30 upon activation.
Inflicts enemy with Attribute Downgrade "+20% to Impact Damage Received" for 30 timer counts on hit.

[Comboable Arts]
Strike Arts
Blast Arts
Special Arts
Special Move Arts
Ultimate Arts

*Blast Armor when charging forward.


Cost 15

Ultimate Special

Unleashed Super Dragon Fist

Deals massive Impact damage.
Restores own health by 40% on hit.


Cost 20

Resistance

Slice
98
Pierce
102
Impact
100
Explode
100

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21748 45040 79522 122738 177238 247398 328370
Strike Attack 1849 3829 6760 10438 15078 21046 27939
Blast Attack 1828 3783 6685 10323 14915 20823 27645
Strike Defense 1521 3155 5572 8603 12429 17356 23044
Blast Defense 1521 3155 5572 8600 12426 17353 23037
Critical 160 352 640 960 1312 1680 2058
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts