Table of Contents

Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Melee | |
Arts Cards Held | |
Tags | |
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Overview
SP Rilldo RED is great Offensively thanks to his fantastic Strike-centric toolkit and can also hold his own Defensively.
Additionally, he nullifies Damage reducting Cover Abilities and the resurrection that some Fighters like SP Zamasu RED, SP FF FP Frieza YEL and SP Vegeta GRN have, so he’s a great Regeneration counter. His Held Strike Arts Cards are also optimal for Team Building.
So, is he perfect? The answer is no. He’s great as stand-alone Fighter, but his lack of viable Tags heavily limits his Synergy and consequently, his value in the current Meta.
Strengths
Oppressive Damage output
SP Rilldo RED is a very powerful Fighter right off the bat. In fact, he gets a 50% Strike Damage Boost for 20 timer counts each time he switches in which, combined with his high Strike Attack stat, really makes him a force to be reckoned with.
His Main Ability Boosts his Damage by 40% and brings his Strike Arts Card Heavy Bleed infliction probability up to 100% for 20 timer counts every time he Attacks with one.
Destroyer of Walls
This Fighter has various Abilities in his toolkit that allow him to be a nightmare to most Defense Fighters.
For starters, he completely nullifies all Cover Abilities that reduce Damage. This is a huge factor against Teams like Regeneration and Future which base their high survivability on these highly Effective Defensive Abilities.
Secondly, he nullifies the resurrection that makes Fighters Restore a portion of their Health when they reach 0. This is not as good as it looks because high-level Players can easily work around it by switching cleverly, but it’s still a serviceable Ability.
Last but not least, his Special Move reduces Enemy Health Restoration by 50% for 20 timer counts, which is yet again a good option to have against Regeneration and Future, who are Teams with great Healing Abilities.
High Survivability
He has high Defensive stats but more importantly, he Heals by 10% each time he switches to standby. While this is not as reliable as more immediate and potent Healing Main Abilities, it’s still great to have considering how unusual it is for highly Offensive Fighters to have effective survival Abilities as well.
Weaknesses
Where's Your Tags, King Nothing?
There were rumblings up to his release that he might be tagged as an Android or Regeneration Fighter. He wasn’t, and because of that, he has extreme difficulty finding a home in any Team outside of a Red Color Counter Team.
Team Synergy
Red Color Counter
Thanks to his Z-Ability and all-around toolkit, he makes for an excellent Fighter in this Team both as a core or bench.
GT
This is still very, very much still a work in progress, but throwing together some of the strong GT Fighters can actually make an almost formidable Team.
SP Super #17 GRN, SP Goku RED, SP SSJ Vegeta YEL, and SP SSJ Goku GRN all make up potential core Fighters here.
Equippable Items
Munch! Munch! Hell
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Type | Gold |
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Equip Condition | Red | |
Sale Price | 800 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Attack UP
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5% - 12.5% |
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![]() Base Blast Defense UP
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6% - 15% |
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![]() Base Strike Attack UP
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6% - 15% |
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SP Rilldo RED is a one-dimensional Melee Fighter, so he'll take as much Strike Attack as possible.
I'll Turn You Both into Scrap!
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Type | Gold |
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Equip Condition | Red, Melee Type | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Attack UP
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6% - 20% |
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![]() Base Critical UP
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6% - 18% |
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![]() Base Strike Defense UP
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6% - 15% |
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20% Strike makes it a must have regardless of the useless Critical slot.
This is the Kaioken
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Type | Gold |
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Equip Condition | Melee Type | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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6% - 15% |
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![]() Base Strike Attack UP
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5% - 12.5% |
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![]() Base Strike Attack UP
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5% - 18% |
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Everything in his toolkit is geared towards Strike Attack
Main Ability
Machine Planet Commander |
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Draw a Strike Arts Card next. Requirements: 15 timer counts must elapse. |
Unique Ability
Weapon of Extermination |
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+50% to Strike damage inflicted for 20 timer counts when this character enters the battlefield. |
Machine Mutant |
Nullifies own Abnormal Conditions. |
Z Ability
+19% to "Element: RED" base Strike Attack & Defense during battle.
Character(s) Affected
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+22% to "Element: RED" base Strike Attack & Defense during battle.
Character(s) Affected
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+30% to "Element: RED" base Strike Attack & Defense during battle.
Character(s) Affected
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+33% to "Element: RED" base Strike Attack & Defense during battle.
Character(s) Affected
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Special
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Deals major Pierce damage. Cost 50 |
Extra
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+20% to Strike damage inflicted for 20 timer counts. Cost 10 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 21216 | 43936 | 77568 | 119716 | 172872 | 241292 | 320264 |
Strike Attack | 1867 | 3868 | 6831 | 10547 | 15235 | 21271 | 28238 |
Blast Attack | 1842 | 3811 | 6732 | 10392 | 15008 | 20952 | 27813 |
Strike Defense | 1532 | 3173 | 5605 | 8654 | 12501 | 17452 | 23168 |
Blast Defense | 1500 | 3109 | 5494 | 8483 | 12256 | 17112 | 22716 |
Critical | 176 | 388 | 706 | 1058 | 1446 | 1852 | 2268 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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