Tuffle science has given rise to one of the strongest Support Fighters in the game, SP Super Baby 2 BLU. Baby’s power lies in the incremental advantages he gives his GT or Regeneration Allies and his situationally fantastic Offense.
SP Super Baby 2 BLU is a supporter through and through, with Abilities that focus on Healing and Buffing the Damage of his Allies whenever he is switched to Standby. His Main Ability is what propels him to the upper echelons of Supporters, as it provides a disgustingly huge 40% Buff to Inflicted Damage to his Supported Tags, as well as a Health Restoration Buff that makes his Healing nearly twice as effective.
This Main Ability also allows him to act as a Tank for his Team thanks to the permanent 20% Sustained Damage reduction Buff it grants him.
While he has the same weaknesses as many Support Fighters, most notably a lack of self-sufficiency, his combat prowess is decent. His Special Arts Card gives him a distinct neutral advantage, and against Saiyans or Hybrid Saiyans, Baby channels his people’s suffering to deal increased Damage.
SP Super Baby 2 BLU is a welcome addition to both of his Tag Teams; he’s a Tuffle you don’t want to trifle with.
Such a Lust for Revenge
SP Super Baby 2 BLU’s Main Ability is really something special, and it should be activated as soon as possible in every circumstance. The Damage Buff it provides turns his already Offensive Allies into oppressive wrecking balls, and himself into a deadly bruiser capable of dealing and taking lots of Damage.
A Shot in the Dark
Revenge Shot, Baby’s Special Arts Card, is an absurd combo-starter, as it puts the Saiyan Nemesis in prime position for a devastating combo with the Inflicted Damage Buff it awards him or an opportunity to safely switch in a Teammate and let them tear it up thanks to the Ki it Restores.
Match-Up Dependant Damage
SP Super Baby 2 BLU has fantastic Damage output for a Support Fighter...assuming he’s facing an enemy with Saiyan Blood. If the targets of his ire aren’t his opponent, his Offensive capabilities falter significantly. On both of his Tag Teams, it’s entirely valid, almost recommended, to leave Baby off the core when non-Saiyan opponents reveal themselves.
SP Super Baby 2 BLU is a great boon to the Regeneration Tag, which desperately needed a competent Blue option. Baby’s presence as a Healer and an off-tank ameliorates a lot of the Tag’s best Fighters’ Defensive issues. SP UGA Buu GRN is a perfect partner for Baby, as he can provide him with many Special Arts Cards to significantly increase Baby’s potential in combat. SP Perfect Cell YEL is another key Fighter for Baby to compliment; Cell’s incremental healing becomes more reliable when Baby’s Health Restoration Buff is active.
The Defensive Abilities EX Nail PUR and SP Kid Buu RED are magnified when Baby is deployed alongside them, making them excellent options for any Regeneration Team planning on fielding the pinnacle of Tuffle ingenuity. SP Super Baby 2 BLU brings Regeneration back to its bulky roots, and is a must-run on the Tag Team, especially when it faces down Saiyan or Hybrid Saiyan enemies.
Baby boasts a Saiyan Tag due to the body he’s inhabiting, giving any primarily Saiyan-based GT core he’s a part of a plethora of bench options. This, alongside Baby’s many other Team-building advantages are likely to make him a mainstay on this Tag for the foreseeable future.
To Blast Attack when "Tag: Super Saiyan 4" is a battle member. Up
5% - 10%
The same as above, only this has Blast Attack.
Evil Lust for Vengeance
+50% to allies' Health Restoration for 60 timer counts. +40% to damage inflicted by allied "Tag: GT" or "Tag: Regeneration" for 20 timer counts. Reduces damage received by 20%. Requirements: 10 timer counts must elapse.
A Grudge Against Saiyans
+40% to damage inflicted against the following Tags (cannot be cancelled): "Tag: Saiyan" "Tag: Hybrid Saiyan"
Nullifies own Attribute Downgrades (cannot be cancelled). Applies the following effects to allied "Tag: GT" or "Tag: Regeneration" when this character is switched to standby: Restores health by 10%. +15% to damage inflicted for 20 timer counts.
Deals major Explode damage. Inflicts enemy with Attribute Downgrade "+15% to Strike Damage Received" for 15 timer counts on hit.
+20% to damage inflicted for 10 timer counts upon activation. Restores own Ki by 35 on hit. [Comboable Arts] Strike Arts Blast Arts Special Arts Special Move Arts
Soul Boost Stats
Strike Art Level
Blast Art Level
Special Art Level
Extra Art Level
Recommended Soul Boosts
SP Super Baby 2 (Blue)
Strike ATK 217,157
Blast ATK 227,902
Strike DEF 161,759
Blast DEF 164,978
Why this Tier?
His Support qualities are remarkable, most notably giving a Team-wide Heal of 10% every time he’s switched out.
His Damage is a little bit on the lower side, but luckily his durability and Support make up for it.
SP Super Baby 2 BLU ever so slightly misses out on Z-Tier due to his Damage not being quite up to par as everyone else up there, but his switch-out Buffs and great all-around Main Ability still make him exceptional for the GT and Regeneration Teams.