SP Half-Corrupted Fusion Zamasu (Red)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,436,080
Strike ATK 272,329
Blast ATK 249,395
Strike DEF 151,350
Blast DEF 149,860
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


The Divine God turned into a Monster, SP LL Half-Corrupted Zamasu RED has arrived in Dragon Ball Legends and headlines the 3rd Anniversary alongside SP LL SSJ4 Gogeta GRN. Zamasu has exceptional Damage output but it comes at the cost of his defensive capabilities which is non-existent.

Even so, Zamasu is one of the better Legends Limited Fighters that we’ve had in the game up until now and is the missing piece that the God-Ki team has been looking for.


Divine Damage

SP LL Half-Corrupted Zamasu RED is one of the best Damage dealing Legends Limited Fighters, only rivaled by SP LL Kid Buu BLU. Zamasu gets a basic 80% Damage Inflicted buff when the battle starts but where his Damage starts getting crazy is when he uses either a Blast Or Strike arts and gets 15% Damage Inflicted. With this, he can reach up to 140% Damage Inflicted which will make even top-meta Fighters suffer significant Damage.

Evil But Supportive?

Surprisingly, Zamasu buffs his allies when he’s defeated and debuffs the enemy. He gives them 30% Damage Inflicted and inflicts all enemies with -1 Arts Card Draw Speed level and -70% to health restoration for 30 timer counts. This effectively hinders your opponents’ ability to prolong their combo while simultaneously making Fighters with self/team heals heal barely anything.

Death buffs are phenomenal as they give you something positive when one of your Fighters goes down.

You Move, I Win

SP LL Half-Corrupted Zamasu RED gets some buffs depending on what the opponent does. If the enemy is comboing Zamasu, he’ll reduce their Ki By 5 for each strike or blast arts, similar to SP Rose Goku Black GRN, and also increases his defense by giving himself a 5% Damage reduction for each arts that is used against him but this does not help his defense at all.

If the enemy switches against Zamasu, he gets 50% of his Vanish Gauge back up to 8 times. This puts him in a position to stay on the field for long periods if he can continuously force opponents out which he’ll be able to do due to his incredible Damage.

When Zamasu secures a kill, he destroys all of the opponent’s cards which doesn’t give them a chance to retaliate when the new Fighter ends up on the battlefield which gives Zamasu some time to come up with an attack, switch out or buy time for his vanish to come back.

Pillar Of Judgement

SP LL Half-Corrupted Zamasu RED’s Special Arts is similar to SP Omega Shenron RED’s where it locks the opponent in and gives him an opportunity to Rising Rush or use strong attacks such as his Special Move or Ultimate Arts. However, Zamasu’s Special Arts also give him type neutral for 3 timer counts which can be used to get rid of those pesky BLU Fighters.


Atrocious Defense

Even with 30% Damage Reduction, SP LL Half-Corrupted Zamasu RED’s defense is similar to SP LL Ultra Instinct Sign Goku PUR, it’s that bad. He can’t reliably take a hit and being a Legends Limited Fighter makes it even harder to get him to a star count where he can take hits from top meta Fighters.

Team Synergy

God Ki

As mentioned in the Overview, Zamasu is the RED Fighter that the God-Ki team has been wanting for a very long time now. He buffs the team with his Z-Ability and increases their offensive capabilities tremendously with his Damage and death buff support.

However, Zamasu has brought down the team’s defensive capabilities as he and SP Vados GRN are both frail. Even so, he’s a necessary Fighter for the team as he can effectively shut down YEL Fighter such as the infamous, Z7 SP Android 18 YEL.


Zamasu does not have a spot on the team as he does not buff the team with his Z-Ability and Z7 SP Super Gogeta RED is far superior.

Powerful Opponent

Zamasu is a fine addition to the Powerful Opponent team but he does not fit the mold of the team due to Zamasu being a strike-oriented Fighter while the best Powerful Opponent team is blast-oriented. Even so, a team with Zamasu, SP Jiren GRN, and SP LL SSJ Broly BLU can get decent results.


Similar to Powerful Opponent, Zamasu is a fine addition to this team but he fits the Strike-centric version of the team with the likes of SP LL Rose Goku Black PUR, SP LL Future Gohan, etc. This version of the Future team is the inferior version and requires a lot of Legends Limited Fighters at high stars to be effective and Zamasu only buffs the future team at 6 stars which is going to be difficult for most of the player base.


Equippable Items

Main Ability

Away with you! Mortal scum!!

Draw the Ultimate Arts Card "Sword of Sanctifying Light" next.
Restores own health by 20% and Ki by 40.
Nullifies enemy's "Restore health when it reaches 0" effects when this character attacks for 30 timer counts.
+40% to Ultimate damage inflicted for 30 timer counts.

Requirements: 25 timer counts must elapse.

Unique Ability

All-Consuming Eternal Shadow

Applies the following effects to self when battle starts:

+80% to damage inflicted (cannot be cancelled).
Reduces damage received by 30% (cannot be cancelled).

The following effects occur when this character is defeated:

+30% to damage inflicted by allies.
Inflicts all enemies with Attribute Downgrade "-1 Arts Card Draw Speed level" for 30 timer counts.
Inflicts all enemies with Attribute Downgrade "-70% to Health Restoration" for 30 timer counts.

Merciless Judgement

Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).

[Comboable Arts]
Special Move Arts

+15% to damage inflicted every time this character uses a Strike or Blast Arts Card (up to 60%).
Also restores own health by 5% if own health is 70% or less.

The following effects occur according to the enemy's actions while this character is on the battlefield:

When an enemy lands a Strike or Blast Arts hit: Reduces enemy Ki by 5 and reduces own damage received by 5% for 5 timer counts.
When enemy characters switch: Restores own Vanishing Gauge by 50% (activates eight times).
When an enemy is defeated (except by Self-Destruct): Destroys all of your enemy's cards.

Z Power [Goku] +5

+5 to Z Power [Goku] dropped during the "Legends Road - Super Saiyan Goku -" Event.
Active Period: 05/30/2021 08:00 AM (GMT+2) - 06/20/2021 08:00 AM (GMT+2)

Z Ability

+22% to "Tag: God Ki" base Strike Attack & Defense during battle. Character(s) Affected
+26% to "Tag: God Ki" or "Tag: Powerful Opponent" base Strike Attack & Defense during battle. Character(s) Affected
+30% to "Tag: God Ki", "Tag: Powerful Opponent", or "Tag: Future" base Strike Attack & Defense during battle. Character(s) Affected
+35% to "Tag: God Ki", "Tag: Powerful Opponent", or "Tag: Future" base Strike Attack & Defense during battle. Character(s) Affected


Sacred Wave

Deals massive Impact damage.
+20% to Special Move damage inflicted for 3 timer counts upon activation.
Draw a Special Arts Card next on hit (activates twice).

Cost 50


Pillar of Judgement

Restores own Ki by 40 upon activation.
The following effects occur on hit:

Inflicts all enemies with 3 substitution counts.
Nullifies own unfavorable Element factors for 3 timer counts.

[Comboable Arts]
Strike Arts
Blast Arts
Special Move Arts
Ultimate Arts

Cost 15

Ultimate Special

Sword of Sanctifying Light

Deals supreme Impact damage.
Applies Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects" to self for 3 timer counts upon activation.
Applies the following effects to all enemies on hit:

Reduces Ki by 100.
Inflicts "No Switching" for 5 timer counts.

Cost 20



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21428 44372 78342 120910 174598 243706 323466
Strike Attack 1888 3907 6899 10647 15379 21471 28501
Blast Attack 1839 3808 6726 10386 15002 20942 27803
Strike Defense 1567 3236 5715 8824 12745 17799 23627
Blast Defense 1518 3141 5545 8562 12370 18030 22932
Critical 174 384 700 1050 1436 1840 2254
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts