Table of Contents

Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Melee | |
Arts Cards Held | |
Tags | |
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Overview
The Divine God turned into a Monster, SP LL Half-Corrupted Zamasu RED has arrived in Dragon Ball Legends and headlines the 3rd Anniversary alongside SP LL SSJ4 Gogeta GRN. Zamasu has exceptional Damage output but it comes at the cost of his defensive capabilities which is non-existent.
Even so, Zamasu is one of the better Legends Limited Fighters that we’ve had in the game up until now and is the missing piece that the God-Ki team has been looking for.
Strengths
Divine Damage
SP LL Half-Corrupted Zamasu RED is one of the best Damage dealing Legends Limited Fighters, only rivaled by SP LL Kid Buu BLU. Zamasu gets a basic 80% Damage Inflicted buff when the battle starts but where his Damage starts getting crazy is when he uses either a Blast Or Strike arts and gets 15% Damage Inflicted. With this, he can reach up to 140% Damage Inflicted which will make even top-meta Fighters suffer significant Damage.
Evil But Supportive?
Surprisingly, Zamasu buffs his allies when he’s defeated and debuffs the enemy. He gives them 30% Damage Inflicted and inflicts all enemies with -1 Arts Card Draw Speed level and -70% to health restoration for 30 timer counts. This effectively hinders your opponents’ ability to prolong their combo while simultaneously making Fighters with self/team heals heal barely anything.
Death buffs are phenomenal as they give you something positive when one of your Fighters goes down.
You Move, I Win
SP LL Half-Corrupted Zamasu RED gets some buffs depending on what the opponent does. If the enemy is comboing Zamasu, he’ll reduce their Ki By 5 for each strike or blast arts, similar to SP Rose Goku Black GRN, and also increases his defense by giving himself a 5% Damage reduction for each arts that is used against him but this does not help his defense at all.
If the enemy switches against Zamasu, he gets 50% of his Vanish Gauge back up to 8 times. This puts him in a position to stay on the field for long periods if he can continuously force opponents out which he’ll be able to do due to his incredible Damage.
When Zamasu secures a kill, he destroys all of the opponent’s cards which doesn’t give them a chance to retaliate when the new Fighter ends up on the battlefield which gives Zamasu some time to come up with an attack, switch out or buy time for his vanish to come back.
Pillar Of Judgement
SP LL Half-Corrupted Zamasu RED’s Special Arts is similar to SP Omega Shenron RED’s where it locks the opponent in and gives him an opportunity to Rising Rush or use strong attacks such as his Special Move or Ultimate Arts. However, Zamasu’s Special Arts also give him type neutral for 3 timer counts which can be used to get rid of those pesky BLU Fighters.
Weaknesses
Atrocious Defense
Even with 30% Damage Reduction, SP LL Half-Corrupted Zamasu RED’s defense is similar to SP LL Ultra Instinct Sign Goku PUR, it’s that bad. He can’t reliably take a hit and being a Legends Limited Fighter makes it even harder to get him to a star count where he can take hits from top meta Fighters.
Team Synergy
God Ki
As mentioned in the Overview, Zamasu is the RED Fighter that the God-Ki team has been wanting for a very long time now. He buffs the team with his Z-Ability and increases their offensive capabilities tremendously with his Damage and death buff support.
However, Zamasu has brought down the team’s defensive capabilities as he and SP Vados GRN are both frail. Even so, he’s a necessary Fighter for the team as he can effectively shut down YEL Fighter such as the infamous, Z7 SP Android 18 YEL.
Fusion
Zamasu does not have a spot on the team as he does not buff the team with his Z-Ability and Z7 SP Super Gogeta RED is far superior.
Powerful Opponent
Zamasu is a fine addition to the Powerful Opponent team but he does not fit the mold of the team due to Zamasu being a strike-oriented Fighter while the best Powerful Opponent team is blast-oriented. Even so, a team with Zamasu, SP Jiren GRN, and SP LL SSJ Broly BLU can get decent results.
Future
Similar to Powerful Opponent, Zamasu is a fine addition to this team but he fits the Strike-centric version of the team with the likes of SP LL Rose Goku Black PUR, SP LL Future Gohan, etc. This version of the Future team is the inferior version and requires a lot of Legends Limited Fighters at high stars to be effective and Zamasu only buffs the future team at 6 stars which is going to be difficult for most of the player base.
Equippable Items
I'll Send It Back!
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Type | Gold |
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Equip Condition | Regeneration | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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6% - 15% |
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![]() Base Health UP
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4% - 10% |
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![]() Blast Defense UP for each Element: Yellow battle member.
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6% - 15% |
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A HP Equipment is recommended on every Fighter due to the large increase in survivability. Alternatively, Awakened I'll Turn You to Scrap! can be used here for a maximum Strike DMG Build.
Bwaaaaa!
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Type | Gold |
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Equip Condition | Regeneration, Melee Type | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Blast Defense UP
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6% - 15% |
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![]() Special Move Damage UP
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5% - 12.5% |
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![]() Ultimate Damage UP
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5% - 12.5% |
![]() Base Strike Attack UP
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6% - 21.5% |
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This Equip is a must have, providing Zamasu with a large Base Strike Buff as well as a Ultimate and Special Move DMG Buff, with some Blast Defense on top.
Power Unleashed
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Type | Gold |
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Equip Condition | Future | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Blast Defense UP
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6% - 18% |
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![]() Base Blast Attack UP
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5% - 13% |
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![]() To Strike Attack when "Tag: God Ki" is a battle member. Up
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5% - 12.5% |
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Please note, this is the optimal Equipment for the God Ki Team. For the Future Team, Awakened You Stay Here is optimal here. For the Regeneration Team, Yaaah! or Haaaaaa! can be used here.
Main Ability
Away with you! Mortal scum!! |
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Draw the Ultimate Arts Card "Sword of Sanctifying Light" next. Requirements: 25 timer counts must elapse. |
Unique Ability
All-Consuming Eternal Shadow |
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Applies the following effects to self when battle starts: +80% to damage inflicted (cannot be cancelled). The following effects occur when this character is defeated: +30% to damage inflicted by allies. |
Merciless Judgement |
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists). [Comboable Arts] +15% to damage inflicted every time this character uses a Strike or Blast Arts Card (up to 60%). The following effects occur according to the enemy's actions while this character is on the battlefield: When an enemy lands a Strike or Blast Arts hit: Reduces enemy Ki by 5 and reduces own damage received by 5% for 5 timer counts. |
Z Power [Goku] +5 |
+5 to Z Power [Goku] dropped during the "Legends Road - Super Saiyan Goku -" Event. |
Z Ability
+22% to "Tag: God Ki" base Strike Attack & Defense during battle.
Character(s) Affected
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+26% to "Tag: God Ki" or "Tag: Powerful Opponent" base Strike Attack & Defense during battle.
Character(s) Affected
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+30% to "Tag: God Ki", "Tag: Powerful Opponent", or "Tag: Future" base Strike Attack & Defense during battle.
Character(s) Affected
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+35% to "Tag: God Ki", "Tag: Powerful Opponent", or "Tag: Future" base Strike Attack & Defense during battle.
Character(s) Affected
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Special
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Deals massive Impact damage. Cost 50 |
Extra
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Restores own Ki by 40 upon activation. Inflicts all enemies with 3 substitution counts. [Comboable Arts] Cost 15 |
Ultimate Special
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Deals supreme Impact damage. Reduces Ki by 100. Cost 20 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 21428 | 44372 | 78342 | 120910 | 174598 | 243706 | 323466 |
Strike Attack | 1888 | 3907 | 6899 | 10647 | 15379 | 21471 | 28501 |
Blast Attack | 1839 | 3808 | 6726 | 10386 | 15002 | 20942 | 27803 |
Strike Defense | 1567 | 3236 | 5715 | 8824 | 12745 | 17799 | 23627 |
Blast Defense | 1518 | 3141 | 5545 | 8562 | 12370 | 18030 | 22932 |
Critical | 174 | 384 | 700 | 1050 | 1436 | 1840 | 2254 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Ultimate Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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