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Grand Hero Battle - Michalis

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Map

  • Normal
  • Infernal
Michalis
Michalis

Michalis: Ambitious King

You can breathe a sigh of relief now; Michalis’ map doesn’t feature reinforcements like later GHBs, resulting in a rather nice change of pace. Instead, its layout requires that enemies are damaged, KO’d, or baited in order to get them moving, which gives you much more time to carefully arrange your units in order to put yourself in a favourable position once you begin.

The presence of multiple fliers on this map gives archers a clear advantage (although Michalis does throw a wrench into this -- more on that later). Using fliers yourself, however, also presents some interesting options due to their ability to traverse the mountains near the bottom of the map. You’ll likely want to ensure you at least bring one bow user, though, as doing so will serve to make dealing with this map much easier.

Before you begin teambuilding, it’s completely possible you already possess everything you need to beat this map. Created by Gamepress staff member RedFerrari1998, the video guide below uses only F2P units, seals,  and light, accessible skill inheritance -- see the description for more details. If it doesn’t work for you, though, then read on!

Who To Choose

As is generally true of GHBs, the individual units you will use is very important as they will primarily inform your strategy. There are a few routes you can take depending on what units you have available to you, and, of course, adjustment based on the units you possess is always a possibility.

Strikers

One way you may want to start this map requires a striker, so you’ll probably want to bring one with you to this GHB. Blade or Brave weapon users like Nino, S!Camilla, S!Corrin, Cecilia, Reinhardt, Hinoka, Cordelia, and Cherche will work well here, though Reinhardt will likely want Lancebreaker to net an extra KO.

Of special note in this GHB are archers with effective base kits or native Brave Bows like Gordin, Klein, and B!Lyn. Since high res fliers are common in this GHB, these units possess the ability to utilize effective physical damage and follow-ups, netting KOs without ever receiving a point of damage themselves.

Baiters

As mentioned in the introduction, the mountains on the bottom of this map can be traversed by your own fliers, allowing them to serve as bait. By doing this, you keep your units at the bottom of map, putting distance between you and the enemies located at the top. Additionally, it allows you to deal with arguably the biggest threat of the GHB -- Michalis -- right off the bat, and grants you the ability to retreat behind the mountains and chip away at the remaining foes if you need to. Palla and NY!Camilla would be some of the best (and only) choices to bait Michalis, while Michalis himself, Minerva, and Narcian would do well baiting the flying lancer.

Dancers

Dancers help support units with high firepower, may even have a decent offensive presence themselves, and can usually tank a hit or two, if need be. Olivia, PA!Azura, PA!Inigo, PA!OliviaAzuraNY!Azura, and Ninian all provide the support that high-firepower units need while also possessing the ability to net a few KOs themselves.

Cavalry

Although they do not possess the ability to cross the mountains on this map like fliers can, cavalry’s increased range and ability to utilize class-specific buffs makes them incredibly useful on this map. Reinhardt fills the Brave role discussed above, while B!Lyn is a strong archer in her own right, even more so when she has buffs to take advantage of. Sigurd is an excellent dedicated tank who can easily handle Michalis on his own, while Xander fulfills a similar function. Also of note is Ursula, who possesses a native tome that is effective against cavalry -- this may prove useful to you if you are struggling with the red cavalier who is able to deal effective damage to cavalry due to Zanbato. She can also serve as bait to Michalis, galloping out of danger before he can deal damage to her.

Strategy

Strategizing for this GHB is made much simpler by the fact that there are no reinforcements. While it’s difficult to exactly predict what will happen due to IV / Merge variance, here’s some tips to get you started.

In The Beginning...

As is customary for most GHBs, the enemies on Michalis’ map will not start to move unless they are baited, damaged, or KO’d. Since this map layout allows for an attack + dance + draw back / reposition strategy and a baiting strategy, you’ll have to choose between an offensive or defensive opening turn.

If you decide to use a more common and offensive strategy, then you have the choice to either start on the left or the right side of the map, therefore targeting the red sword flier or the blue lance flier, respectively. Which side you choose will naturally depend on which striker you’re using -- archers can start on either side, while Blade and Brave mages must be more discerning due to the fliers’ high res. If you do choose a magic user (presumably because you do not have an archer available to you), it’s likely that you won’t get an outright KO here -- you may have to take caution with your positioning in order to prevent being overwhelmed by the enemy forces. Be sure to bring a dancer too, as you’ll want to attack, be danced, and then draw back / reposition your dancer to safety in order to get the map moving.

If you choose to bait, your options are going to be a) the space directly above starting space (2), b) the space directly above starting space (3), c) a combination of a and b, d) the first space in the danger zone on the left side of the map, and e) the first space in the danger zone on the right side of the map. Options d and e -- due to the difficulty in KOing the baited units outright -- are not recommended, which leaves a, b, and c. If you decide to go with option a (or c), you’re going to want to make sure that your chosen flier bait totes Triangle Adept or a Ruby Sword due to Michalis’ raw power. If you use option b (or c), then you’ll want to use a strong green flier who can KO this flying lancer outright.

Preferably, you’ll want to net as many KOs as you can this turn, although that may not be possible if you’re using the strike and retreat method. If you’re baiting, a healer may be useful here, especially if they tote Physic+, as they’ll be able to heal at-range or provide an assist with a Wrathful / Dazzling attack, if need be.

It’s All In The Movement

In the first few turns of this map, you’ll likely want to keep your units close together so they can benefit from buffs and stay away from advancing enemies. This, however, presents a slight problem, as tight spacing can sometimes result in your countermeasures against enemies being thwarted by your own forces -- basically, sometimes your own units will get in your way! To prevent this from happening, movement skills such as swap and reposition can help you move around your units in close quarters and allows you to get your units where you need them, when you need them.

Use Dancers

As always, dancers serve a valuable role refreshing your units and allowing them to get some KOs they cannot net outright. Some dancers can even provide valuable buffs that can help a unit either deal greater damage or survive a round of combat they would be KO’d by otherwise. A team composed of an Archer and multiple dancers is a very potent combination in this GHB, especially if you’ve built an Olivia who can provide assistance KOing Michalis.

Know Your Enemy, Love Your Enemy

Speaking of Michalis, you may be wondering why an archer can’t easily deal with him on this map, and that is because he has Iote’s Shield equipped. This skill nullifies all effective damage, which means that archers must rely on a Special activation to KO him, and even then, his high def means that strategy isn’t even guaranteed to work. Combined with his axe, Hauteclere, which provides him with -1 cooldown, and his powerful AOE special, Michalis is a force to be reckoned with if you go into this battle thinking that he’s going to be a pushover. Luckily, his low spd of 29 and lower res of 21 means that most non-blue mages will have no problem blowing Michalis out of the sky.

Also of note is the red sword cavalry unit, who is sporting Zanbato, a weapon that deals effective damage to cavalry. Although this enemy isn’t too threatening if you have a dedicated counter for it, if you’re using an all-cavalry team, be aware that this foe should be a priority for you to deal with (preferably at-range) before it has the chance to KO one of your units.

Finally on this list of tricky enemies is the blue infantry lancer who has a Heavy Spear and therefore deals effective damage to armored units. Just like the foe above, if you’re using armored units on your team, you’ll want to take note of this enemy so that it doesn’t take you by surprise.

If At First You Don’t Succeed

As is true of all high difficulty content, the potential variance in unit builds that Skill Inheritance brought along with the random nature of summoning has resulted in pretty much every single player having different “building blocks” to work with. This, when combined with the high difficulty level of Infernal, may prove frustrating while someone is trying to find the right combination of units and moves. The key thing to keep in mind is that it may take multiple tries of the map and a few stamina potions for you to find a strategy that works for you. Every single turn you complete gets you one step closer to completing the puzzle. Reading about or watching videos of successful strategies may also help you break through a particularly difficult turn that you can’t complete, or may give you ideas of a new unit to try to use.

Map Enemies

  • Hard
  • Lunatic
  • Infernal
HP ATK SPD DEF RES
39 32 23 23 16
Weapon Heavy Spear A Death Blow 2
Support B Bowbreaker 3
Special Draconic Aura C
HP ATK SPD DEF RES
36 38 18 19 23
Weapon Silver Sword A Death Blow 2
Support B Bowbreaker 3
Special Draconic Aura C
HP ATK SPD DEF RES
34 31 28 15 29
Weapon Silver Sword A Darting Blow 3
Support B Drag Back
Special Iceberg C Hone Fliers
HP ATK SPD DEF RES
34 31 28 15 29
Weapon Silver Lance A Darting Blow 2
Support B Drag Back
Special Iceberg C Fortify Fliers
HP ATK SPD DEF RES
45 43 20 28 14
Weapon Hauteclere A Iote's Shield
Support B
Special Blazing Thunder C Threaten Def 3
HP ATK SPD DEF RES
52 43 31 30 23
Weapon Heavy Spear+ A Death Blow 3
Support B Bowbreaker 3
Special Draconic Aura C
HP ATK SPD DEF RES
49 50 25 26 30
Weapon Silver Sword+ A Death Blow 3
Support B Bowbreaker 3
Special Draconic Aura C
HP ATK SPD DEF RES
45 43 36 22 37
Weapon Silver Sword+ A Darting Blow 3
Support B Drag Back
Special Iceberg C Hone Fliers
HP ATK SPD DEF RES
60 51 27 36 19
Weapon Hauteclere A Iote's Shield
Support B
Special Blazing Thunder C Threaten Def 3
HP ATK SPD DEF RES
45 43 36 22 37
Weapon Silver Lance+ A Darting Blow 3
Support B Drag Back
Special Iceberg C Fortify Fliers
HP ATK SPD DEF RES
61 46 34 33 25
Weapon Heavy Spear+ A Death Blow 3
Support B Lunge
Special Draconic Aura C Drive Def 2
HP ATK SPD DEF RES
57 52 27 28 33
Weapon Zanbato+ A Death Blow 3
Support B Bowbreaker 3
Special Moonbow C Drive Def 2
HP ATK SPD DEF RES
52 45 39 24 40
Weapon Slaying Edge+ A Darting Blow 3
Support B Hit and Run
Special Iceberg C Ward Fliers
HP ATK SPD DEF RES
52 46 39 24 40
Weapon Silver Sword+ A Darting Blow 3
Support B Flier Formation 3
Special Iceberg C Hone Fliers
HP ATK SPD DEF RES
69 54 29 39 21
Weapon Hauteclere A Iote's Shield
Support B Flier Formation 3
Special Blazing Thunder C Fortify Fliers
HP ATK SPD DEF RES
52 45 39 24 40
Weapon Slaying Lance+ A Iote's Shield
Support B Drag Back
Special Pavise C Fortify Fliers

User Submitted Teams

NOWI tanking again
12-12
Submitted by DragonSlayer
Show Explanation

1 / Use Nowi for bait the red horsmen and blue flier in the middle right (She can stand the damage of Michalis thanks to her unique build "Deep Breathing");
2/ Kill Michalis with H.Nowi (And you can inflict additional damage to other units if you make it dance);
3/ Ayra stays down, she covers Azura. This allows him to kill the red flier;
4/ Always on our right, in the middle of the map, you bait and you kill the blue spear with Nowi.

*Azura is only use to make dance Nowi and H.Nowi

Too easy
12-05
Submitted by ecpgieicg
Show Explanation

Minerva needs Quick Riposte (QR 1 suffices) and LnD replaced by Fury or just off. Flier emblem is helpful but not necessary. But if Minerva's Atk is too low, she would need to have Moonbow to ORKO Lance Flier.

Cordelia needs Galeforce and possibly Death Blow. 32 Spd is nice for doubling Sword Cavalier when defending but not necessary.

Everything is straight-forward. This GHB map is too easy. With Skill Inheritance nowadays, any green tank can waltz through.

brave bow user w/ savage blow
12-05
Submitted by lilygarnet
Show Explanation

based my team off this video: https://www.youtube.com/watch?v=3csiP6DujCc&ab_channel=OmniH
used a -atk klein w/ a savage blow 3 seal and then the skills setsuna had in the video, olivia w/ hone atk 3, a ninian w/ hone atk 2, and a level 1 4* olivia w/ spur atk 2

Infernal Maybe +YT Video
12-03
Submitted by CandyElementa
Show Explanation

B!Lyn: Neutral IV’ed, normal skills, Reposition, Savage Blow Seal (2 or 3)
Olwen: Blarwolf+, Attack +3, Vantage 2/3, Savage Blow 3
PA!Azura: Her skills don’t matter as long as she has Urdr she’s good
Deirdre: Death Blow 2/3, Glacies, Normal skillset afterwards
—-
First, switch Brave Lyn with Deirdre. Have Lyn move up to the edge of sword Calvary’s danger zone, Azura following behind. Move up Olwen following Azura, Deirdre only moving right twice. Take another turn to move Azura behind Lyn, and Olwen to the left of Azura. Once that turn is over, attack the lance flier, then use Azura to dance Lyn. Then, reposition Azura behind Lyn. Once enemy phase is over, use Lyn to finish off the lance flier. Dance Lyn with Azura, then move Lyn behind Azura and have Olwen take out the red Calvary. Deirdre should survive the Michalis attack, so don’t worry too much.

Once enemy phase is over, use Deirdre to take out Michalis. Hit the red flier with Olwen. Have Azura dance her to take out the red flier. Then, wait for the lance user to come forwards, and have Deirdre finish the job. Dance her with Azura if the first attack didn’t finish it.

YouTube: https://youtube.com/watch?v=GkQ-uNuN-fY

Tanky Arden with colorless support
12-02
Submitted by Eddie?️
Show Explanation

First start with swap spaces and from left to right: Takumi, Genny, P!Olivia, and Arden. (Don’t forget danger area!). Move all to far right and put Arden into the danger area. Let all the AI’s attack Arden and if needed let Olivia kill others. The last enemy should be the heavy lance so just bate him to the bottom right corner and kill him with Takumi and Arden. Give Genny, physic, gravity, heavenly light, Wrathful staff 3, defiant attack 3 (although defiant attack 2 will be sufficient enough), and an attack ploy sacred seal. For Arden have brave sword+, armored blow, follow-up ring, drive def 2, savage blow sacred seal, and pavise. For Olivia have dancer’s fan+, dance, distance def, blaze dance, breath of life c skill and sacred seal. Finally for Takumi have Fujim yumi, close counter, any b skill, threaten spd, hp+5 sacred seal, swap, and any special.