Table of Contents

Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Support | |
Arts Cards Held | |
Tags | |
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Overview
EX Super Vegeta GRN gives some additional firepower to the Vegeta Family Tag. While he's still behind SP SSB Vegeta GRN on the core, he's an excellent backup choice in case the Player has not acquired him.
Offensively he boasts one of the best Main Abilities in the game, as it takes away the Enemy Vanish Gauge and leaves them open to a lethal Special Move.
Defensively, he’s lacking which is a common trope among Vegeta Family Fighters, but the addition of SP SSJ Rage Trunks YEL goes a long way in rectifying this issue.
Strengths
Great Z-Ability
EX Super Vegeta GRN has the best double attacking Z-Ability for the Vegeta Family Tag, so he’s quite valuable on the Team, whether he’s used on the core or bench.
Let’s see if you’re perfect enough to withstand this!
EX Super Vegeta GRN’s Main Ability, if used correctly, is an unavoidable burst of Damage as it reduces the Enemy’s Vanish Gauge to 0 and draws a Special Move that has been amplified with 80% Special Move Damage.
Decent Blast Damage
Being an Extreme rarity Fighter, EX Super Vegeta GRN has surprisingly good Blast Damage. This is due to his decent base blast stat, the Extreme rarity Equipment for GRN units and the 30% Blast Damage he gains on entry.
Weaknesses
Fragile
EX Super Vegeta GRN is very bad defensively. Most of the current Meta Fighters can threaten him from just from a single combo and his Team certainly doesn’t help at all seeing as the Vegeta Family Tag doesn’t have much in the way of Defensive capable Fighters, outside of the aforementioned SP SSJ Rage Trunks YEL
Win-More Support
EX Super Vegeta can get Damage Buffs and Support Buffs by defeating Enemies, but this requires him to secure a kill for those effects to activate. Generally, you would assume that Support from a Support Fighter would be a given regardless of whether you are winning or losing.
Behind LF Vegeta
EX Super Vegeta is, unfortunately, the same color as SP SSGSS Vegeta GRN, which means this Fighter is only brought to battle if the Player has not acquired SP SSGSS Vegeta GRN
Team Synergy
Vegeta Family
Once again, since he's behind SP SSGSS Vegeta GRN on the core, he's only really a solid bench on the best possible Vegeta Family Team. If SP SSGSS Vegeta GRN has not been acquired, EX Super Vegeta GRN is still a solid addition. While his Support capabilities are hard to get off consistently, he does have a few other aspects in his toolkit. Most notably his Main Ability, which can potentially cripple an opposing Fighter and leave them open to his iconic Final Flash Special Move.
With other Fighters such as SP SSJ Rage Trunks YEL, SP Teen Trunks PUR, SP SSJ4 Vegeta RED, and one of SP SSJ Vegeta BLU or SP Vegeta BLU, Vegeta Family is a deceptively strong Team in this Meta.
Equippable Items
Main Ability
Let's see if you're perfect enough to withstand this! |
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Draw a Special Move Arts Card next. Requirements: 15 timer counts must elapse. |
Unique Ability
Rightful Place |
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When this character enters the battlefield, applies the following effects to self if a "Tag: Vegeta Family" or "Tag: Saiyan" other than this character is a battle member: +30% to Blast damage inflicted for 20 timer counts. |
Honed Instincts |
The following effects occur every time this character defeats an enemy: +30% to damage inflicted. |
Z Ability
+20% to "Tag: Vegeta Family" base Blast Attack during battle.
Character(s) Affected
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+25% to "Tag: Vegeta Family" base Strike & Blast Attack during battle.
Character(s) Affected
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+30% to "Tag: Vegeta Family" base Strike & Blast Attack during battle.
Character(s) Affected
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+32% to "Tag: Vegeta Family" base Strike & Blast Attack during battle.
Character(s) Affected
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Special
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Deals major Impact damage. Cost 50 |
Extra
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+20% to Blast damage inflicted for 20 timer counts. Cost 10 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 19280 | 39928 | 70500 | 108808 | 157128 | 219324 | 291112 |
Strike Attack | 1694 | 3508 | 6199 | 9573 | 13833 | 19317 | 25645 |
Blast Attack | 1669 | 3462 | 6115 | 9443 | 13639 | 19039 | 25279 |
Strike Defense | 1394 | 2883 | 5089 | 7859 | 11353 | 15853 | 21053 |
Blast Defense | 1362 | 2823 | 4986 | 7704 | 11131 | 15543 | 20631 |
Critical | 156 | 342 | 622 | 934 | 1278 | 1638 | 2006 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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