Table of Contents
|Ki Restore Speed||
|Arts Cards Held|
EX Super Vegeta GRN gives some additional firepower to the Vegeta Family Tag. While he's still behind SP SSB Vegeta GRN on the core, he's an excellent backup choice in case the Player has not acquired him.
Offensively he boasts one of the best Main Abilities in the game, as it takes away the Enemy Vanish Gauge and leaves them open to a lethal Special Move.
Defensively, he’s lacking which is a common trope among Vegeta Family Fighters, but the addition of SP SSJ Rage Trunks YEL goes a long way in rectifying this issue.
EX Super Vegeta GRN has the best double attacking Z-Ability for the Vegeta Family Tag, so he’s quite valuable on the Team, whether he’s used on the core or bench.
Let’s see if you’re perfect enough to withstand this!
EX Super Vegeta GRN’s Main Ability, if used correctly, is an unavoidable burst of Damage as it reduces the Enemy’s Vanish Gauge to 0 and draws a Special Move that has been amplified with 80% Special Move Damage.
Decent Blast Damage
Being an Extreme rarity Fighter, EX Super Vegeta GRN has surprisingly good Blast Damage. This is due to his decent base blast stat, the Extreme rarity Equipment for GRN units and the 30% Blast Damage he gains on entry.
EX Super Vegeta GRN is very bad defensively. Most of the current Meta Fighters can threaten him from just from a single combo and his Team certainly doesn’t help at all seeing as the Vegeta Family Tag doesn’t have much in the way of Defensive capable Fighters, outside of the aforementioned SP SSJ Rage Trunks YEL
EX Super Vegeta can get Damage Buffs and Support Buffs by defeating Enemies, but this requires him to secure a kill for those effects to activate. Generally, you would assume that Support from a Support Fighter would be a given regardless of whether you are winning or losing.
Behind LF Vegeta
EX Super Vegeta is, unfortunately, the same color as SP SSGSS Vegeta GRN, which means this Fighter is only brought to battle if the Player has not acquired SP SSGSS Vegeta GRN
Once again, since he's behind SP SSGSS Vegeta GRN on the core, he's only really a solid bench on the best possible Vegeta Family Team. If SP SSGSS Vegeta GRN has not been acquired, EX Super Vegeta GRN is still a solid addition. While his Support capabilities are hard to get off consistently, he does have a few other aspects in his toolkit. Most notably his Main Ability, which can potentially cripple an opposing Fighter and leave them open to his iconic Final Flash Special Move.
|Let's see if you're perfect enough to withstand this!|
Draw a Special Move Arts Card next.
Requirements: 15 timer counts must elapse.
When this character enters the battlefield, applies the following effects to self if a "Tag: Vegeta Family" or "Tag: Saiyan" other than this character is a battle member:
+30% to Blast damage inflicted for 20 timer counts.
The following effects occur every time this character defeats an enemy:
+30% to damage inflicted.
+20% to "Tag: Vegeta Family" base Blast Attack during battle.
+25% to "Tag: Vegeta Family" base Strike & Blast Attack during battle.
+30% to "Tag: Vegeta Family" base Strike & Blast Attack during battle.
+32% to "Tag: Vegeta Family" base Strike & Blast Attack during battle.
Deals major Impact damage.
|Unlock Ki: Form of Attack|
+20% to Blast damage inflicted for 20 timer counts.
Soul Boost Stats
|Strike Art Level||2||3||4||5||5||5||5|
|Blast Art Level||2||3||4||5||5||5||5|
|Special Art Level||1||1||2||2||2||2||2|
|Extra Art Level||1||1||2||2||2||2||2|