SP Vegeta (Super Saiyan) (Blue)

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Table of Contents

Character Tier


Character Stats

Base Super Saiyan
Soul Boost
Power Level
HP 2,277,948
Strike ATK 231,252
Blast ATK 219,928
Strike DEF 139,255
Blast DEF 142,067
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


After over a year of game’s lifespan, finally a Blue variant of Sparking rarity Vegeta blessed us with his presence. To everyone’s surprise, he’s a first Transforming unit ever to be released in an Ultra Space-Time type banner, boasting interesting kit and very high base stats after Transforming into Super Saiyan.

Vegeta differentiates himself among the surprising quantity of Blast Armor Blue Fighters with impressive Bulk and a very focused kit. His gameplan is clear - build up a Strike Attack Combo and unleash a devastating Special Move, dealing lethal Damage and recovering some Health in the process.

This simple yet effective strategy is what propels SP Vegeta BLU into the upper echelon of Melee Type Fighters. His power, Team versatility, and ability to excel as a lead or an Offensive Pivot firmly establish him as a force in the Meta. 


I Can't Beat You Without Getting Closer

Blast Armor is an immensely useful effect, especially in situations where neither Vanish or switching out a Fighter are excellent options, so having it on both Strike and Special Move Arts Cards can come in handy.

Blast Armor even has some interesting quirks - it allows Fighters that have it to Vanish while they pierce through enemy Blast Attacks, leading to some great mix-up potential. 

All types of Blast Armor attacks make for fantastic opening gambits at mid-range, as they trump multiple options while keeping the Fighter utilizing it relatively safe. 

This is especially useful when charging in with his Special Move, since the Heal it provides will mostly offset damage taken from an Enemy Fighter’s Blast Arts.

Fists Of Fury

His insanely high Strike Attack stat after Transforming, coupled with amazing Damage Inflicted Buffs from switch in and Main Ability, make this Vegeta one of the hardest hitting Melee Fighters in the game.

Additionally, landing multiple Strike Arts Cards continuously Buff and decrease the cost of Vegeta's Special Move Arts, making it a powerful Combo finisher that simultaneously restores 15% of his Health.

Vegeta can use his Main Ability to draw the move on command and close out a Combo, or even pop his Main Ability after a Rising Rush to scout his opponent's behavior. 

The multi-faceted usefulness of Vegeta's kit is what makes every aspect of it so dangerous to face. 

I Am Speed

SP Vegeta BLU can Transform after just mere 5 timer counts since start of the Match, making it one of the fastest Transformations in the game.

Both of his Main Abilities increase his Card Draw Speed, which can temporarily overlap if both are used in rapid succession, setting up a potentially long and devastating Combo. The fact that Vegeta boasts 2 avenues to obtain a Card Draw Speed Buff allows for some deadly Combo extension exactly when he needs it. 


Unable to Stand his Ground

Many Vegeta Fighters are explosively Offensive with the potential to eliminate enemies in a single Combo, but simultaneously falter when behind in combat. All of Vegeta's Offensive and Defensive Buffs are ephemeral, leading to rather lackluster performance when he is forced to fight with no Allies. 

His Blast Armor can give him the leg up in these situations, but it doesn't make up for his poor Damage and Bulk. Vegeta's Crisis potential is minimal and must be supplemented by his Teammates. 

Baneful Blast

SP Vegeta BLU's Blast Attack stat is very poor, pre and post Transformation. This means that Teams that utilize Vegeta must be mindful of the way they construct their decks. 

Vegeta requires Strike Arts to charge his Special Move Arts attacks, so on Blast-based Teams, Vegeta is in an even worse position than most Strike-based Fighters on Teams that do not suit them. 

Team Synergy

Vegeta Family

This Tag is clearly where SP Vegeta BLU belongs; the internal synergy between its best Fighters promotes an overwhelming Offensive style that Vegeta thrives with. He can be paired with some of the Tag's Strike-oriented Fighters, SP SSJ Vegeta RED or  SP Teen Trunks PUR, to create a solid Strike-oriented team.

SP Super Saiyan God SS Vegeta GRN, the Tag's most powerful Offensive Supporter, seems tailor made to buoy SP Vegeta BLU's incredible Damage. Other notable partners for the Transforming Prince are EX Kid Trunks GRN and SP Super Saiyan 4 Vegeta RED, who can contribute to SP Vegeta BLU's Damage through their Debuffs and Support Abilities respectively. 

Super Saiyan

Paired together with SP SSJ Bardock BLU and SP Super Vegito PUR, this Vegeta can replace SP Gogeta BLU as a third Team member. Bringing two Strike Arts Cards into the deck results in a better Damage output for the aforementioned Teammates, due to both being Melee Fighters. 

Though it would make the Team slightly less cohesive, SP Teen Trunks PUR can be used here in place of Bardock to double down on the Vegeta Family synergy inherent to Teams that include SP Vegeta BLU. 

Sagas From The Movies

 He doesn't Buff the Tag, but the addition of SP Boujack PUR and SP SSJ Youth Gohan YEL  were insanely strong Melee components that make a full Team, and make SP Vegeta BLU arguably the best Blue for the Tag over EX Zangya BLU

Unfortunately, including Vegeta on Teams that don't let him share the field with his family decreases the overall synergy. To counteract this, a Vegeta Family focused Sagas From the Movies build is possible thanks to the existence of SP Teen Trunks PUR and EX Kid Trunks GRN.

Alternatively, if Teen Trunks is to be used, SP Hero Tapion RED is an excellent choice to round the Team out, as his Support Abilities and synergy with Trunks variants will make the Team slightly more Defensive. 


The Saiyan Teams possible with SP Vegeta BLU are absurdly powerful and absolutely worth consideration for Vegeta's best Team.

Due to the sheer number of Vegeta variants in the game, entire Saiyan cores comprised of Vegeta Fighters are possible, resulting in a Team that can benefit from Vegeta Family and Saiyan Z-Abilities. 

SP Super Saiyan 4 Vegeta RED, SP Super Saiyan God SS Vegeta GRN, and even SP Super Saiyan God SS Vegeta PUR are all available options for this Vegeta Team. 

Non-Vegeta compositions are also viable - these would simply take advantage of SP Vegeta BLU's overwhelming Offense to secure victory.

SP Bardock YEL is a Fighter that Vegeta greatly enjoys having around, as his Defensive Utility and Ability to Draws a Special Move Arts Card for him shore up some of his weaknesses. 

The impeccable Crisis power of SP Bardock RED can provide a back-up plan if the prince of all Saiyans is defeated too early. 

Equippable Items

Main Ability

Enough playing!

Transform into "Super Saiyan". Increases Arts Card Draw Speed by 1 level for 15 timer counts. Requirements: 5 timer counts must elapse.

Unique Ability

I will eradicate you!

+10% to Special Move damage inflicted for 10 timer counts upon using a Strike Arts.

Proud Prince

The following effects occur when this character enters the battlefield: Reduces damage received by 20% for 10 timer counts. +20% to damage inflicted for 10 timer counts. +30% to Strike damage inflicted for 10 timer counts.

Z Ability

+17% to "Tag: Vegeta Family" base Strike Attack during battle. Character(s) Affected
+20% to "Tag: Vegeta Family" base Strike Attack during battle. Character(s) Affected
+28% to "Tag: Vegeta Family" base Strike & Blast Attack during battle. Character(s) Affected
+30% to "Tag: Vegeta Family" base Strike & Blast Attack during battle. Character(s) Affected


Direct Smash

Deals major Impact damage. Restores own health by 10% on hit. *Blast Armor when charging forward.

Cost 50


Overflowing Fighting Spirit

+20% to Strike damage inflicted for 15 timer counts. Changes own Blast Arts Cards to Strike Arts Cards.

Cost 15



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600%
Health 21860 45268 79928 123356 178132 248636 248636
Strike Attack 1807 3741 6605 10194 14722 20550 20550
Blast Attack 1849 3829 6766 10447 15087 21063 21063
Strike Defense 1500 3109 5494 8483 12256 17112 17112
Blast Defense 1518 3141 5545 8566 12374 17276 17276
Critical 200 440 800 1200 1640 1824 1824
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts