Table of Contents
|Ki Restore Speed||
|Arts Cards Held|
Where to Obtain
SP Super Vegeta YEL was once the most destructive Ranged Fighter in Dragon Ball Legends by a mile but has since fallen from grace due to power creep. Despite the fact that he’s borderline unusable in a Match now, he’s still a vital part of the Meta as an important bench for the Holy Trinity.
If nothing else, he can still be used in a Match due to the increase of Purple oriented Teams, but his Defenses are totally shot at this point and he must be used with caution. He also draws an Ultimate Arts Card, which is always appreciated for any Offensive Fighter.
Super Saiyan Z-Ability
SP Super Vegeta YEL is one of the most vital bench Fighters. He Buffs Super Saiyan Blast Attack but much more importantly -- Critical Damage. This is notable considering how the Holy Trinity Team functions.
SP SSJ Bardock BLU increases Critical Damage and Critical Rate for fellow Super Saiyans, which makes Critical Damage very important. SP Super Vegeta YEL helps skyrocket the Teams Damage output from the bench as a result.
I am Super Vegeta!
Drawing an Ultimate Arts Card via his Main Ability remains one of the most effective tempo plays available in Dragon Ball Legends, and SP Super Vegeta YEL’s iconic Ultimate Move is no different here.
No longer PVP viable
His stats have fallen off the planet due to power creep. Once a deceptively durable Ranged Fighter has been reduced to a one-dimensional glass-cannon.
A Super Saiyan Team centered around SP SSJ Bardock BLU has remained strong in PVP, and SP Super Vegeta YEL is a marvelous addition to the Team as an invaluable Bench member due to his Tags, color, and most importantly: his Z-Ability.
Teams Featured In
This Should Be Fun!
|Equip Condition||Android #17, Saiyan|
|Base Blast Attack UP||6% - 15%|
|Base Health UP||5% - 12.5%|
|Damage to Hybrid Saiyan UP||6% - 15%|
The Android #17 Event gave SP Super Vegeta YEL access to this very powerful Equip. He's a Blast Fighter, and as such will ideally have as much Blast Damage as humanly possible.
SP Super Vegeta YEL's Defenses and Health have since fallen off, so the extra Health here is needed.
The extra Damage to Hybrid Saiyans can be beneficial as that Tag is slowly creeping back into the Meta.
|Base Critical UP||12.5% - 12.5%|
|Base Blast Defense UP||13% - 13%|
|Base Blast Attack UP||13% - 13%|
This Equip is almost too good to be true for SP Super Vegeta YEL. The Blast Attack and Defense are obviously great, but if any Fighter can make use of Critical Damage, it’s SP Super Vegeta YEL.
|I Am Super Vegeta!|
Draw the Ultimate Arts Card "Final Chase" next. Requirements: 25 timer counts must elapse.
|Pride: Blast Atk UP|
Blast damage inflicted increases according to the number of timer counts elapsed with current character (up to 70%). 5 counts: +40% to Blast damage 10 counts: +60% to Blast damage 15 counts: +70% to Blast damage. Effect resets after character switch.
|Intimidate: Blast Def DOWN|
Inflicts enemy with Attribute Downgrade "+20% to Blast Damage Received" for 10 timer counts every time this character enters the battlefield.
+19% to Tag: Super Saiyan base Blast Attack and Critical damage during battle.
+22% to Tag: Super Saiyan base Blast Attack and Critical damage during battle.
+24% to Tag: Super Saiyan base Blast Attack and Critical damage during battle.
+25% to Tag: Super Saiyan base Blast Attack and Critical damage during battle.
|Final Flash Can Teach|
Deals major Impact damage. Inflicts enemy with Attribute Downgrade "+10% to Blast Damage Received" for 15 timer counts on hit.
|Unlock Ki: Form of Attack|
+15% to Blast damage inflicted for 15 timer counts. -5 to own Blast Arts cost for 10 timer counts.
Deals major Impact damage. +30% to own Ki Recovery for 10 timer counts on hit.
Soul Boost Stats
|Strike Art Level||2||3||4||5||5||5||5|
|Blast Art Level||2||3||4||5||5||5||5|
|Special Art Level||1||1||2||2||2||2||2|
|Extra Art Level||1||1||2||2||2||2||2|
|Ultimate Art Level||1||1||2||2||2||2||2|