Table of Contents
Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Defense | |
Arts Cards Held | |
Tags | |
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Overview
A variant from the final Cell Game battles, this Vegeta can take a lot of Damage and becomes stronger as more Teammates die.
EX SSJ Vegeta BLU is a bit of a mixed bag. He has great stats and Synergy, but his toolkit doesn’t really work well with the stats he was given. This and his Anti-Android Unique Ability makes him a little situational.
Despite that, he’s still a strong choice to fill in for a missing core Fighter when he’s not Supporting from the bench.
Strengths
Combo Eater
This Fighter’s Defenses are incredibly good, and his Cover-esque Extra Move is perfect for absorbing the Damage of Ultimate Moves and Combos.
Even if this isn’t enough to take a Rising Rush, his Main Ability can Heal him for 25% and Debuff the Enemy’s Strike and Blast Arts Card costs. Assuming he survives a Rising Rush at 1 Health point, he can quickly get back to taking more hits.
Good Synergy
EX SSJ Vegeta BLU is in a good place, Tag-wise. Being a Saiyan and Super Saiyan with access to some of those Extreme exclusive Equips to Buff his exceptionally high base stats and a dual color Z-Ability makes him a pretty good choice on the bench or core of Teams like the Holy Trinity or a color counter.
Weaknesses
After the Wrong Guy
Last Tank Standing
Last Man Standing Fighters aren’t bad, but they are pretty situational. A Tank with high Defenses, low Health, average Rage Buffs, and a selfish Healing Main Ability just doesn’t have a lot of viability.
Team Synergy
Equippable Items
See you!
Type | Gold | |
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Equip Condition | EXTREME, Blue | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
Base Strike Defense UP
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5% - 25% |
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Base Blast Defense UP
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5% - 25% |
Base Strike Attack UP
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6% - 25% |
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Base Blast Attack UP
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6% - 25% |
Base Health UP
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5% - 12% |
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The massive stat Boost to every category makes this Equip self-explanatory and required.
Of Course!
Type | Gold | |
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Equip Condition | Blue | |
Sale Price | 800 |
- Slot 1
- Slot 2
- Slot 3
Base Strike Attack UP
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6% - 15% |
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Base Blast Defense UP
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6% - 15% |
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Green Strike Damage received DOWN when Health is below 50%
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10% - 50% |
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Despite his EX Rarity, EX SSJ Vegeta BLU has some of the highest Defenses in the game, so making him as obnoxiously durable as possible is the way to go. This Equip does just that.
This Should Be Fun!
Type | Gold | |
---|---|---|
Equip Condition | Android #17, Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
Base Blast Attack UP
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6% - 15% |
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Base Health UP
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5% - 12.5% |
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Damage to Hybrid Saiyan UP
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6% - 15% |
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Despite his great Defense, his Health is a bit low. Luckily, this helps fix that right up.
Main Ability
Desperate Struggle |
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Restores own health by 25% and Ki by 50. Requirements: 10 timer counts must elapse. |
Unique Ability
Fate (Android): Strike Atk UP |
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+20% to Strike damage inflicted for 20 timer counts when faced with enemy "Tag: Android". Character(s) Affected |
Rage: Inflicted Damage UP |
+20% to damage inflicted per defeated battle member. |
Z Ability
+17% to "Element: BLU" base Blast Attack during battle.
Character(s) Affected
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+19% to "Element: BLU" base Blast Attack during battle.
Character(s) Affected
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+26% to "Element: BLU" or "Element: PUR" base Blast Attack during battle.
Character(s) Affected
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+28% to "Element: BLU" or "Element: PUR" base Blast Attack during battle.
Character(s) Affected
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Special
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Galick Gun |
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Deals major Impact damage. Cost 50 |
Extra
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Unlock Ki: Form of Defense |
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Reduces next damage sustained by 30%. Cost 20 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 19092 | 39540 | 69812 | 107744 | 155584 | 217164 | 288240 |
Strike Attack | 1666 | 3448 | 6088 | 9402 | 13578 | 18954 | 25162 |
Blast Attack | 1637 | 3395 | 5996 | 9257 | 13369 | 18669 | 24785 |
Strike Defense | 1394 | 2883 | 5096 | 7866 | 11360 | 15860 | 21060 |
Blast Defense | 1362 | 2823 | 4991 | 7709 | 11136 | 15551 | 20647 |
Critical | 164 | 360 | 656 | 984 | 1346 | 1724 | 2112 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |