SP Super Saiyan 2 Vegeta (Purple)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,212,472
Strike ATK 214,001
Blast ATK 226,826
Strike DEF 140,871
Blast DEF 145,812
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


This is the Vegeta variant from the God of Destruction Beerus Saga S who exploded with anger after his beloved Bulma was struck.

This Fighter is almost entirely Crisis related, excelling the most when his Teammates are down. While that can make for some clutch moments, this mechanic is very situational and as a result, SP SSJ2 Vegeta PUR suffers from a lack of Damage output.

He does have a few more tricks up his sleeve to Support Teammates but have him do a surprising amount of Damage before it gets to that point, however.


Main Ability

His Main Ability does two very important things. The first being that he Restores his Health by 20%. This is important if he intends to get to the portion of the game where he’s at his strongest – as the last man alive.

Maybe more important than that is the fact that he draws a Special Move Arts Card and automatically increases its Damage by 80%. This is the most notable thing in his toolkit that allows him to pack a punch he wouldn’t have otherwise.

Color Counter Z-Ability

SP SSJ2 Vegeta PUR has one of the few Color-counter based Z-Ability. In fact, when maxed, his Z-Ability Boosts both Purple and Red’s Strike Attack by a whopping amount. This is huge because Purple Color Counter has some awesome Fighters that really benefit from this incredible Offensive Boost.



While Crisis Unique Abilities are not bad normally, however the story is different when Fighters rely solely on those to be great. In fact, SP SSJ2 Vegeta PUR is a liability in PVP when his Crisis is off, and it’s not even assured that it’ll activate. In fact, experienced players know how much stronger this Fighter can get thanks to that, so they’d try to pulverize him on sight, before he has access to his Boost.


His Assist Unique Ability Boosts two incompatible Tags, namely Saiyans and Hybrid Saiyans. The idea here is clearly that to have a Fighter that can Buff those Tags on a Purple-Color Counter. While this is the only conceivable way to fully take advantage of his Supportive Ability, it forces to create very specific Team Builds that may not translate in a good Team.

Team Synergy

Purple Color Counter

If he’s limit broken to 5 stars, he makes an excellent bench Fighter for a Purple Color Counter Team.

Equippable Items

Main Ability

I'll grind you into dust!

Draw a Special Move Arts Card next.
Restores own health by 20%.
+80% to the next Special Move damage inflicted (cannot be cancelled).

Requirements: 20 timer counts must elapse.

Unique Ability

You'll pay for this!

The following effects occur when 2 allies are defeated:

Draw a Special Arts Card next.
Restores own health by 50% and Ki by 60.
+70% to Strike damage inflicted.
Reduces damage received by 50% for 10 timer counts.

When this character enters the battlefield, +20% to own Ki Recovery per defeated "Character: Bulma" or "Tag: Vegeta Family".

Character(s) Affected
Assist (Saiyan & Hybrid Saiyan): Inflicted Damage UP

+20% to damage inflicted by allied "Tag: Saiyan" or "Tag: Hybrid Saiyan" for 20 timer counts when this character is switched to standby.

Character(s) Affected

Z Ability

+23% to "Element: PUR" base Strike Attack during battle. Character(s) Affected
+26% to "Element: PUR" base Strike Attack during battle. Character(s) Affected
+35% to "Element: PUR" or "Element: RED" base Strike Attack during battle. Character(s) Affected
+37% to "Element: PUR" or "Element: RED" base Strike Attack during battle. Character(s) Affected


Galick Gun

Deals major Impact damage.
Inflicts enemy with Attribute Downgrade "+20% to Blast Damage Received" for 20 timer counts on hit.

Cost 50


Fury Awakens

Blast damage inflicted by allies increases based on the number of defeated battle members.

0: +15% to Blast damage for 30 timer counts.
1: +25% to Blast damage for 25 timer counts.
2: +40% to Blast damage for 20 timer counts.

Cost 15



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21428 44376 78348 120920 174612 243720 323492
Strike Attack 1821 3773 6666 10287 14859 20747 27545
Blast Attack 1807 3741 6605 10194 14722 20550 27277
Strike Defense 1486 3077 5436 8397 12131 16938 22486
Blast Defense 1542 3190 5637 8700 12568 17548 23296
Critical 142 314 572 858 1174 1504 1842
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts