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SP Super Saiyan God Vegeta (Yellow)

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Table of Contents

Character Tier
S

DBL09-09S

Character Stats

Soul Boost
Advanced
Power Level
HP 2,232,658
Strike ATK 245,162
Blast ATK 200,529
Strike DEF 135,864
Blast DEF 133,176
Critical
1,340
Ki Restore Speed
2,437

Character Info

Battle Style
Melee
Arts Cards Held
Tags

Overview

SP SSG Vegeta YEL has finally received his Zenkai Awakening and with it, he has become the YEL Fighter that the God-Ki team needed. With amazing defense and powerful offense, SP SSG Vegeta YEL is a Fighter that the opposition should be wary about.

Strengths

The Fists Of A God

His held Strike Arts Cards--and really his entire toolkit-- drive home the fact that this Fighter was built for Strike Damage. He has a very high Strike Attack stat which is ranked 13th amongst all Fighters in the game. His Main Ability is an integral part of his kit because of the 40% (Permanent) Strike Damage he receives and as such, players should use this ability as soon as its ready.

Cross-Armed Guard

His Cover Ability can be a real game-changer, considering it breaks Combos. While it does come with a +3 substitution count, the fact that he can reduce Damage by 40% and break Combos – which in turn prevents a Rising Rush -- makes it well worth it. The knockback induced by this Cover Ability can chain directly into SP God Vegeta YEL's Special Move Arts Card, giving it excellent guaranteed Damage flexibility. 

His cross armed guard cover change works extremely well with his “Rising Fighting Spirit” unique ability which grants him amazing buffs after the enemy attack is over.

Unbreakable Defense

SP SSG Vegeta YEL’s tanking ability has increased due to his Zenkai Awakening. He now has the defensive stats to withstand most Fighters in the game and that 40% Damage reduction on cover makes him a wall against incoming attacks.

Weaknesses

Conditional Damage

SP SSG Vegeta YEL’s biggest source of Damage comes from his “The Strongest Warrior Race Unique Ability” which gives him 50% Damage Inflicted for 20 timer counts. The problem with this unique ability is the fact that its tied to having your own health ratio higher than your opponent which makes it conditional. This is weird because you want him to receive as little damage as possible but you also want him to be a tank who can withstand hits.

Team Synergy

God Ki

Due to his Zenkai Awakening, SP SSG Vegeta YEL has become the primary YEL God-Ki Fighter, replacing SP SSB Gogeta YEL and SP Champa YEL.

He pairs up perfectly with the likes of SP Vados GRN, because she can continuously heal him whenever she switches out and provide Damage buffs for him, and SP SSB Goku BLU because he can shield Vegeta against RED Fighters.

Vegeta Family

Even though SP SSG Vegeta YEL doesnt buff Vegeta Family with his Z-Ability, he has become the best YEL Fighter for the team due to SP SSJ2 Trunks YEL getting severly powercrept.

He pairs up nicely with SP LL Majin Vegeta BLU due to both of them being Strike-oriented Fighters and Majin Vegeta can shield him against RED Fighters. With SP SSB Vegeta PUR providing support for the team and SP LL Majin Vegeta BLU and SP SSG Vegeta YEL delivering devastating blows to the opposition, Vegeta’s Family has become a better team.

Equippable Items

Main Ability

Power Manifest

+40% to Strike damage inflicted for 25 timer counts.
-5 to own Strike Arts cost for 25 timer counts.

Requirements: 5 timer counts must elapse.

Zenkai Main Abilities

Power Manifest
+40% to Strike damage inflicted. -5 to own Strike Arts cost for 60 timer counts. Gradually restores own health each timer count for 30 timer counts. Requirements: 5 timer counts must elapse. Character(s) Affected

Unique Ability

The Strongest Warrior Race

When this character enters the battlefield, +50% to Strike damage inflicted for 20 timer counts if own health ratio is higher than enemy's.

Cross-Armed Guard

Reduces damage received by 40% until combo ends when changing cover.
Applies Strike & Blast Arts armor when changing cover, and if enemy is at close range, they will be knocked back to long range (Available during assists).
+5 to own substitution count when activated.

[Arts with Pursuit]
Special Move Arts

Zenkai Unique Abilities

The Strongest Warrior Race
Applies the following effects to self if own health ratio is higher than enemy's when this character enters the battlefield: Draw a Strike Arts Card next. Restores Ki by 30. +50% to damage inflicted for 20 timer counts.
Cross-Armed Guard
Reduces damage received by 40% until combo ends when changing cover. Applies Strike & Blast Arts armor when changing cover, and if enemy is at close range, they will be knocked back to long range (activates during assists). +3 to own substitution count when activated. [Comboable Arts] Special Move Arts
Rising Fighting Spirit (Unlocks at Adept)
Applies the following effects to self after enemy attack is over: Restores health by 10% (activates twice). +30% to damage inflicted for 20 timer counts. Increases Arts Card Draw Speed by 1 level for 15 timer counts (cannot be stacked).
Courageous Warrior Ablaze in Red (Unlocks at Powerful)
Applies the following effects to self when battle starts: +20% to damage inflicted (cannot be cancelled). Reduces damage received by 10% (cannot be cancelled). +50% to Ki Recovery (cannot be cancelled).

Z Ability

1
+19% to "Tag: God Ki" base Strike Defense during battle. Character(s) Affected
2
+22% to "Tag: God Ki" base Strike Defense during battle. Character(s) Affected
3
+23% to "Tag: God Ki" base Strike Attack & Defense during battle. Character(s) Affected
4
+25% to "Tag: God Ki" base Strike Attack & Defense during battle. Character(s) Affected

Zenkai Abilities

1
Increases the following stats of characters that are both "Element: YEL" and "Tag: God Ki" during battle: +20% to base Strike Attack. +15% to base Blast Attack. +20% to base Strike Defense. +15% to base Blast Defense. Character(s) Affected
2
Increases the following stats of characters that are both "Element: YEL" and "Tag: God Ki" during battle: +25% to base Strike Attack. +20% to base Blast Attack. +25% to base Strike Defense. +20% to base Blast Defense. Character(s) Affected
3
Increases the following stats of characters that are both "Element: YEL" and "Tag: God Ki" during battle: +35% to base Strike Attack. +30% to base Blast Attack. +35% to base Strike Defense. +30% to base Blast Defense. Character(s) Affected
4
Increases the following stats of characters that are both "Element: YEL" and "Tag: God Ki" during battle: +40% to base Strike Attack. +35% to base Blast Attack. +40% to base Strike Defense. +35% to base Blast Defense. Character(s) Affected

Special

God Heat Flash Can Teach

Deals major Impact damage.
+15% to Strike damage inflicted for 20 timer counts upon activation.


Cost 50

Zenkai Special Ability

God Heat Flash
Deals massive Impact damage. +25% to Strike damage inflicted for 20 timer counts upon activation.
Cost 50

Extra

Unlock Ki: Form of Attack

Reduces next damage sustained by 10%.
This applies until enemy combo is finished.
+15% to Strike damage inflicted for 20 timer counts.


Cost 20

Zenkai Extra Ability

Unlock Ki: Form of Attack
Reduces next damage sustained by 20%. This applies until enemy combo is finished. +20% to Strike damage inflicted for 20 timer counts.
Cost 20

Resistance

Slice
98
Pierce
102
Impact
100
Explode
100

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 51428 109564 179936 263308 359020 473050 604104
Strike Attack 4394 9365 15379 22514 30710 40470 51691
Blast Attack 4264 9087 14927 21849 29797 39265 50153
Strike Defense 3660 7802 12813 18759 25586 33717 43068
Blast Defense 3546 7566 12430 18200 24822 32717 41785
Critical 212 466 848 1272 1738 2226 2726
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

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