Table of Contents

Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Melee | |
Arts Cards Held | |
Tags | |
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Overview
SP SSG Vegeta YEL has finally received his Zenkai Awakening and with it, he has become the YEL Fighter that the God-Ki team needed. With amazing defense and powerful offense, SP SSG Vegeta YEL is a Fighter that the opposition should be wary about.
Strengths
The Fists Of A God
His held Strike Arts Cards--and really his entire toolkit-- drive home the fact that this Fighter was built for Strike Damage. He has a very high Strike Attack stat which is ranked 13th amongst all Fighters in the game. His Main Ability is an integral part of his kit because of the 40% (Permanent) Strike Damage he receives and as such, players should use this ability as soon as its ready.
Cross-Armed Guard
His Cover Ability can be a real game-changer, considering it breaks Combos. While it does come with a +3 substitution count, the fact that he can reduce Damage by 40% and break Combos – which in turn prevents a Rising Rush -- makes it well worth it. The knockback induced by this Cover Ability can chain directly into SP God Vegeta YEL's Special Move Arts Card, giving it excellent guaranteed Damage flexibility.
His cross armed guard cover change works extremely well with his “Rising Fighting Spirit” unique ability which grants him amazing buffs after the enemy attack is over.
Unbreakable Defense
SP SSG Vegeta YEL’s tanking ability has increased due to his Zenkai Awakening. He now has the defensive stats to withstand most Fighters in the game and that 40% Damage reduction on cover makes him a wall against incoming attacks.
Weaknesses
Conditional Damage
SP SSG Vegeta YEL’s biggest source of Damage comes from his “The Strongest Warrior Race Unique Ability” which gives him 50% Damage Inflicted for 20 timer counts. The problem with this unique ability is the fact that its tied to having your own health ratio higher than your opponent which makes it conditional. This is weird because you want him to receive as little damage as possible but you also want him to be a tank who can withstand hits.
Team Synergy
God Ki
Due to his Zenkai Awakening, SP SSG Vegeta YEL has become the primary YEL God-Ki Fighter, replacing SP SSB Gogeta YEL and SP Champa YEL.
He pairs up perfectly with the likes of SP Vados GRN, because she can continuously heal him whenever she switches out and provide Damage buffs for him, and SP SSB Goku BLU because he can shield Vegeta against RED Fighters.
Vegeta Family
Even though SP SSG Vegeta YEL doesnt buff Vegeta Family with his Z-Ability, he has become the best YEL Fighter for the team due to SP SSJ2 Trunks YEL getting severly powercrept.
He pairs up nicely with SP LL Majin Vegeta BLU due to both of them being Strike-oriented Fighters and Majin Vegeta can shield him against RED Fighters. With SP SSB Vegeta PUR providing support for the team and SP LL Majin Vegeta BLU and SP SSG Vegeta YEL delivering devastating blows to the opposition, Vegeta’s Family has become a better team.
Equippable Items
Battle of Saiyans
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Type | Gold |
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Equip Condition | Saiyan | |
Sale Price | 800 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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10% - 18% |
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To Strike Defense for 15 timer counts when faced with Saiyan. Up
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4% - 10% |
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![]() Base Health UP
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4% - 10% |
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A HP Equip is essential for Vegeta due to his reliance on HP ratio's. This Equip grants Vegeta extra HP, boosting the effect of heals.
You're pissing me off!
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Type | Gold |
---|---|---|
Equip Condition | God Ki | |
Sale Price | 800 |
- Slot 1
- Slot 2
- Slot 3
![]() Health Restoration Up
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5% - 12% |
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![]() Base Blast Attack UP
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8% - 16% |
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![]() Base Strike Attack UP
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8% - 18% |
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This Equip provides Vegeta with a needed HP Restoration Buff, allowing him to heal more to be able to activate his HP Ratio Unique more easily. Additionally, this Equip provides Vegeta with a good Base Strike Buff.
Mind Your Own Business, Tin Men!
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Type | Gold |
---|---|---|
Equip Condition | Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Blast Attack UP
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5% - 13% |
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![]() Base Blast Defense UP
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6% - 18% |
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To Strike Attack when "Battle Style: Melee Type" is a battle member. Up
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5% - 10% |
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Please note, for the optimal Vegeta Family Team, Boundary Breaking Vegeta takes this Equip's place.
A Pure Strike Equip is essential for Vegeta, being a Melee-focussed Fighter.
Main Ability
Power Manifest |
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+40% to Strike damage inflicted for 25 timer counts. Requirements: 5 timer counts must elapse. |
Zenkai Main Abilities
Power Manifest
+40% to Strike damage inflicted.
-5 to own Strike Arts cost for 60 timer counts.
Gradually restores own health each timer count for 30 timer counts.
Requirements: 5 timer counts must elapse.
Character(s) Affected
Unique Ability
The Strongest Warrior Race
When this character enters the battlefield, +50% to Strike damage inflicted for 20 timer counts if own health ratio is higher than enemy's.
Cross-Armed Guard
Reduces damage received by 40% until combo ends when changing cover.
Applies Strike & Blast Arts armor when changing cover, and if enemy is at close range, they will be knocked back to long range (Available during assists).
+5 to own substitution count when activated.
[Arts with Pursuit]
Special Move Arts
Zenkai Unique Abilities
The Strongest Warrior Race
Applies the following effects to self if own health ratio is higher than enemy's when this character enters the battlefield:
Draw a Strike Arts Card next.
Restores Ki by 30.
+50% to damage inflicted for 20 timer counts.
Cross-Armed Guard
Reduces damage received by 40% until combo ends when changing cover.
Applies Strike & Blast Arts armor when changing cover, and if enemy is at close range, they will be knocked back to long range (activates during assists).
+3 to own substitution count when activated.
[Comboable Arts]
Special Move Arts
Rising Fighting Spirit (Unlocks at Adept)
Applies the following effects to self after enemy attack is over:
Restores health by 10% (activates twice).
+30% to damage inflicted for 20 timer counts.
Increases Arts Card Draw Speed by 1 level for 15 timer counts (cannot be stacked).
Courageous Warrior Ablaze in Red (Unlocks at Powerful)
Applies the following effects to self when battle starts:
+20% to damage inflicted (cannot be cancelled).
Reduces damage received by 10% (cannot be cancelled).
+50% to Ki Recovery (cannot be cancelled).
Z Ability
1
+19% to "Tag: God Ki" base Strike Defense during battle.
Character(s) Affected
2
+22% to "Tag: God Ki" base Strike Defense during battle.
Character(s) Affected
3
+23% to "Tag: God Ki" base Strike Attack & Defense during battle.
Character(s) Affected
4
+25% to "Tag: God Ki" base Strike Attack & Defense during battle.
Character(s) Affected
Zenkai Abilities
1
Increases the following stats of characters that are both "Element: YEL" and "Tag: God Ki" during battle: +20% to base Strike Attack. +15% to base Blast Attack. +20% to base Strike Defense. +15% to base Blast Defense.
Character(s) Affected
2
Increases the following stats of characters that are both "Element: YEL" and "Tag: God Ki" during battle: +25% to base Strike Attack. +20% to base Blast Attack. +25% to base Strike Defense. +20% to base Blast Defense.
Character(s) Affected
3
Increases the following stats of characters that are both "Element: YEL" and "Tag: God Ki" during battle: +35% to base Strike Attack. +30% to base Blast Attack. +35% to base Strike Defense. +30% to base Blast Defense.
Character(s) Affected
4
Increases the following stats of characters that are both "Element: YEL" and "Tag: God Ki" during battle: +40% to base Strike Attack. +35% to base Blast Attack. +40% to base Strike Defense. +35% to base Blast Defense.
Character(s) Affected
Special
God Heat Flash
Can Teach
Deals major Impact damage.
+15% to Strike damage inflicted for 20 timer counts upon activation.
Cost 50
Zenkai Special Ability
Power Manifest |
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+40% to Strike damage inflicted.
-5 to own Strike Arts cost for 60 timer counts.
Gradually restores own health each timer count for 30 timer counts.
Requirements: 5 timer counts must elapse.
Character(s) Affected
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Unique Ability
The Strongest Warrior Race |
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When this character enters the battlefield, +50% to Strike damage inflicted for 20 timer counts if own health ratio is higher than enemy's. |
Cross-Armed Guard |
Reduces damage received by 40% until combo ends when changing cover. [Arts with Pursuit] |
Zenkai Unique Abilities
The Strongest Warrior Race |
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Applies the following effects to self if own health ratio is higher than enemy's when this character enters the battlefield: Draw a Strike Arts Card next. Restores Ki by 30. +50% to damage inflicted for 20 timer counts. |
Cross-Armed Guard |
Reduces damage received by 40% until combo ends when changing cover. Applies Strike & Blast Arts armor when changing cover, and if enemy is at close range, they will be knocked back to long range (activates during assists). +3 to own substitution count when activated. [Comboable Arts] Special Move Arts |
Rising Fighting Spirit (Unlocks at Adept) |
Applies the following effects to self after enemy attack is over: Restores health by 10% (activates twice). +30% to damage inflicted for 20 timer counts. Increases Arts Card Draw Speed by 1 level for 15 timer counts (cannot be stacked). |
Courageous Warrior Ablaze in Red (Unlocks at Powerful) |
Applies the following effects to self when battle starts: +20% to damage inflicted (cannot be cancelled). Reduces damage received by 10% (cannot be cancelled). +50% to Ki Recovery (cannot be cancelled). |
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Deals major Impact damage. Cost 50 |
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Deals massive Impact damage.
+25% to Strike damage inflicted for 20 timer counts upon activation.
Cost 50 |
Extra
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Reduces next damage sustained by 10%. Cost 20 |
Zenkai Extra Ability
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Reduces next damage sustained by 20%. This applies until enemy combo is finished.
+20% to Strike damage inflicted for 20 timer counts.
Cost 20 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 51428 | 109564 | 179936 | 263308 | 359020 | 473050 | 604104 |
Strike Attack | 4394 | 9365 | 15379 | 22514 | 30710 | 40470 | 51691 |
Blast Attack | 4264 | 9087 | 14927 | 21849 | 29797 | 39265 | 50153 |
Strike Defense | 3660 | 7802 | 12813 | 18759 | 25586 | 33717 | 43068 |
Blast Defense | 3546 | 7566 | 12430 | 18200 | 24822 | 32717 | 41785 |
Critical | 212 | 466 | 848 | 1272 | 1738 | 2226 | 2726 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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