Unit moves 1 space away from target ally, who moves to unit's former position.
No Staff
- Non-inheritable by Staff-wielding units.
Skillsets that use skill
At The Top Of Her Game (Orchid Offensive)
Book of Orchids (+Eff) | A | Death Blow (3 or 4) Alternate: Life and Death 3 |
|
---|---|---|---|
Draw Back | B | Special Spiral 3 | |
Glimmer Alternate: Blazing Wind |
C | Time's Pulse 3 | |
SP | 1770 | S | Quickened Pulse Alternate: Heavy Blade 3 |
The Nuclear Option (Offensive Nuke)
Ragnarok (+Eff) | A | Fury (3 or 4) Alternate: Brazen Atk/Spd (3 or 4) |
|
---|---|---|---|
Draw Back | B | Desperation 3 | |
Glimmer Alternate: Moonbow |
C | Drive Spd 2 Alternate: Spur Def 3 |
|
SP | 1185 | S | Flashing Blade 3 Alternate: Heavy Blade 3 |
Grant me strength! (AoE Nuke)
Ragnarok (+Eff) | A | Life and Death 3 | |
---|---|---|---|
Draw Back | B | Special Spiral 3 | |
Blazing Light | C | Drive Spd 2 Alternate: Spur Def 3 |
|
SP | 1695 | S | Heavy Blade 3 |
Blade Bunny
Blárblade+ | A | Swift Sparrow 2 | |
---|---|---|---|
Draw Back Alternate: Rally Def/Res |
B | Chill Res 3 | |
Glimmer Alternate: Moonbow |
C | Odd Atk Wave 3 Alternate: Spd Smoke 3 |
|
SP | 1935 | S | Attack +3 |
Budget Bunny
Blue Egg+ (+Spd) | A | Fury 3 Alternate: Swift Sparrow 2 |
|
---|---|---|---|
Draw Back Alternate: Rally Def/Res |
B | Desperation 3 | |
Moonbow | C | Spur Def/Res 2 Alternate: Spd Ploy 3 |
|
SP | 1485 | S | Attack +3 |
Naga’s Prodigy (Anti-Dragon Enemy Phase)
Naga (+Eff) Alternate: Naga |
A | Atk/Res Bond 3 Alternate: Mirror Stance (2 or 3) |
|
---|---|---|---|
Draw Back Alternate: Positional Assist |
B | Quick Riposte 3 | |
Dragon Fang Alternate: Iceberg |
C | Atk/Res Oath 3 Alternate: Odd Atk Wave 3 |
|
SP | 2005 | S | Atk/Res Bond 3 Alternate: Fierce Stance 3 |
Divine Justice (Player Phase Nuke)
Divine Naga (+Eff) Alternate: Naga (+Eff) |
A | Fury (3 or 4) | |
---|---|---|---|
Draw Back | B | Lull Spd/Res 3 Alternate: Lull Atk/Res 3 |
|
Iceberg Alternate: Moonbow |
C | Rouse Atk/Res 3 Alternate: Atk/Res Oath 3 |
|
SP | 1645 | S | Spd/Res Solo 3 Alternate: Atk/Res Bond 3 |
Tipped with Fire AND Blood! (Firesweep Lance)
Firesweep Lance+ | A | Swift Sparrow (2 or 3) Alternate: Darting Blow 3 |
|
---|---|---|---|
Draw Back Alternate: Reposition |
B | Hit and Run Alternate: Lancebreaker 3 |
|
Luna Alternate: Moonbow |
C | Spd Ploy 3 Alternate: Def Ploy 3 |
|
SP | 1560 | S | Def Ploy 3 Alternate: Atk Ploy 3 |
Taking the Bull by the Horns! (Red Counter)
Bull Spear (+Atk) Alternate: Sapphire Lance+ |
A | Fury 3 | |
---|---|---|---|
Draw Back | B | Swordbreaker 3 | |
Luna Alternate: Moonbow |
C | Hone Cavalry Alternate: Spur Def 3 |
|
SP | 1500 | S | Attack +3 Alternate: Brazen Atk/Spd 3 |
Crimson Star (General Dueler)
Firesweep Lance+ | A | Life and Death 3 Alternate: Brazen Atk/Spd 3 |
|
---|---|---|---|
Draw Back | B | Drag Back Alternate: Hit and Run |
|
Luna | C | Hone Cavalry Alternate: Spur Def 3 |
|
SP | 1575 | S | Speed +3 Alternate: Brazen Atk/Spd 3 |
Three Steps Ahead (Anti-Cavalry + Budget)
Keen Gronnwolf+ (+Eff) Alternate: Gronnwolf+ |
A | Fury 3 | |
---|---|---|---|
Draw Back Alternate: Reposition |
B | Vantage 3 Alternate: Bowbreaker 3 |
|
Bonfire Alternate: Ignis |
C | Drive Spd 2 Alternate: Hone Spd 3 |
|
SP | 1485 | S | Atk/Def Bond 3 |
Polarized Tactics (Tactical Gale)
Tactical Gale (+Eff) | A | Triangle Adept 3 Alternate: Distant Def 3 |
|
---|---|---|---|
Draw Back Alternate: Reposition |
B | Quick Riposte 3 Alternate: Guard 3 |
|
Ignis Alternate: Bonfire |
C | Drive Spd 2 Alternate: Drive Def 2 |
|
SP | 1845 | S | Drive Atk 2 |
Sword of Ostia (Full Offense)
Forblaze (+Eff) | A | Death Blow (3 or 4) Alternate: Mirror Impact |
|
---|---|---|---|
Draw Back Alternate: Reposition |
B | Special Spiral 3 Alternate: Lull Atk/Res 3 |
|
Glimmer | C | Res Smoke 3 Alternate: Time's Pulse 3 |
|
SP | 1245 | S | Quickened Pulse Alternate: Swift Sparrow 2 |
The Best Defense... (Generalist)
Forblaze (+Eff) | A | Mirror Impact Alternate: Death Blow (3 or 4) |
|
---|---|---|---|
Draw Back Alternate: Reposition |
B | Lull Atk/Res 3 Alternate: Mystic Boost 3 |
|
Dragon Fang Alternate: Blazing Wind |
C | Time's Pulse 3 Alternate: Atk/Res Oath 3 |
|
SP | 2295 | S | Heavy Blade 3 Alternate: Quickened Pulse |
Pineapple Express (Spendthrift)
Spendthrift Bow+ (+Spd) | A | Close Foil Alternate: Atk/Spd Solo (3 or 4) |
|
---|---|---|---|
Draw Back | B | Lull Atk/Spd 3 Alternate: Quick Riposte 3 |
|
Moonbow Alternate: Deadeye |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1695 | S | Spd/Res Solo 3 Alternate: Quick Riposte 3 |
Nothing Personal (Fujin Yumi Defense)
Fujin Yumi (+Eff) | A | Sturdy Impact Alternate: Swift Sparrow (2 or 3) |
|
---|---|---|---|
Draw Back | B | Lull Spd/Def 3 Alternate: Wings of Mercy 3 |
|
Deadeye Alternate: Moonbow |
C | Time's Pulse 3 Alternate: Def Smoke 3 |
|
SP | 2745 | S | Quickened Pulse Alternate: Swift Sparrow 2 |
Draw Back
Overview
This is a mobility assist skill, and is noteworthy for being one of only two able to move two allies at the same time. And unlike the other mobility skills, the actual movement generated by the skill isn’t static: characters can be moved in any direction, depending on your positioning. Draw Back effectively grants its user (along with the rest of their team) a potential extra movement space, boosting the mobility of your whole team. Being able to pull an ally back one space is great for hit and run tactics: It can be used to pull a unit who’s just launched an attack back out of range. It's also possible to position a unit with Draw Back in front of an ally and use the skill to pull them forward one space. Draw Back is one of the most versatile assist skills, and can be used to help units get into and out of combat.
Synergy
Ranged attackers can benefit greatly from Draw Back, as it can be used to remove them from range once an attack is launched. If a ranged unit launches an attack over a wall, water or moutain, they are usually vulnerable to the enemy’s ranged units the following turn. However, with Draw Back, they can be pulled back one space to prevent the enemy from counter attacking. Draw Back combined with Sing/Dance is a formidable combination. A ranged unit can launch an attack, receive the effects of Sing/Dance, use their second turn to run behind the Sing/Dancer and use Draw Back on them. This leaves the enemy completely unable to counterattack.
Weaknesses
Draw Back is annoying to counter without a mobility skill of your own or units with unique movement options (such as a Flier or Cavalry unit). If an enemy uses Draw Back to keep out of range, you can use a mobility skill such as Reposition, Shove or Smite (Sing/Dance works too) to close the gap and attack the enemy. Draw Back can be used in a nearly limitless amount of ways, making it have few if any drawbacks.