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Bound Hero Battle: Chrom & Lissa

Map

  • Normal
  • Infernal

Bound Hero Battle: Chrom & Lissa

Featuring quite possibly one of the most wholesome pair of siblings in the franchise, Chrom and Lissa’s Bound Hero Battle is definitely a bit of a breather compared to maps with reinforcements. Although Lissa herself and the other healer featured here tote Gravity, Savage Blow, and Dazzling Staff, they can’t deal full damage due to lacking a Wrathful refinement. This makes them much less threatening than other healers on trickier maps, as well as much less dangerous to bait.

As for the more offensively-oriented units like Chrom, the green mage, the cavalry axe, and the lance flier, they’re rather easily dealt with as well. Hard color counters completely vaporize these foes, even if that counter is a dancer! Strong colorless units can also come in handy; it’s completely feasible for a Brave Bow archer to complete this whole map with nothing but the help of three dancers. This is true even though the flier possesses Iote’s Shield -- they still shouldn’t give you much trouble.

Before you begin teambuilding, it’s completely possible you already possess everything you need to beat this map. Created by Gamepress staff member RedFerrari1998, the video guide below uses only F2P units and seals -- see the description for more details. If it doesn’t work for you, though, then read on!

Who To Choose

As is generally true of Bound Hero Battles, the individual units used is very important as they will primarily inform a strategy. There are a few routes one can take depending on what units are personally available, and, of course, adjustment based on the units one possesses is always a possibility.

Baiters

Since the enemies on this map won’t start moving unless they are damaged or baited and the healers aren’t very threatening, you may want to start by luring them close to your starting position. Even though your unit won’t be able to counterattack due to Dazzling Staff, the hit will help them charge their Special. Just be aware that both these foes carry Gravity, so to grant your units some extra maneuverability you may need them to inherit Swap.

Even low Resistance units won’t take a lot of damage from these healers, so who is chosen for this task depends on their utility in dealing with other units on this map. Dragons like Nowi, Adult Tiki, Fae, and Fallen Robin are particularly useful due to their ability to target ranged foes’ lower defensive stat, though all of them (except Nowi if she is using a Triangle Adept build) will need to avoid Chrom at all costs due to his ability to deal effective damage to them with Falchion. Armors such as Hector, Valentine Hector, Hardin, Winter Tharja, Black Knight, and Zelgius are able to easily withstand a hit and shrug off the effects of Gravity due to their native movement being low anyways. Great F2P options include Legendary Ike and Fjorm -- he gains a Resistance boost and cooldown acceleration from his base kit, while she is able to comfortably tank the green mage due to her exclusive Special, Ice Mirror.

Strikers

Brave Bow users once again prove to be incredibly potent strikers in this Bound Hero Battle due to their ability to overpower enemies that other units may otherwise struggle with. Alternatively, speedy archers with the Desperation skill (which can be found on a 4 star Shanna or Navarre) along with the Brash Assault 2 seal are able to effectively gain a Brave effect against enemies who can counter when their HP hits the prerequisite threshold. Brave Lyn, Bridal Cordelia, Klein, and Setsuna are potential strikers you may want to use, with a special mention going to Brave Lyn given her F2P status and her ability to utilize the Desperation/Brash Assault combo to great effect.

Alternatively, Brave and Blade weapon wielders can also serve to be useful if your team composition provides them with the appropriate buffs. Tharja, Reinhardt, Cordelia, Hinoka, Tailtiu, Brave Axe Cherche, and Nino are potential options here, especially if they are equipped with a Breaker skill to add to their coverage.

Dancers

Dancers help provide support, may even have a decent offensive presence themselves, and can usually tank a hit or two, if need be. Due to the presence of Savage Blow, they can also abuse Wings of Mercy / Escape Route on this map.  OliviaPerforming OliviaPerforming InigoPerforming Shigure,Performing AzuraAzuraNew Year Azura, and Ninian all give the refreshment that high-firepower units need while also possessing the ability to provide an assist to KO an enemy. A team with two Strikers and two Dancers is a perfectly viable option -- if you use Ninian, though, be careful to keep her away from Chrom. A special mention goes to dancers who possess gem weapons (Ruby Sword, Sapphire Lance, etc) or Triangle Adept due to their ability to check opponents who they possess a color advantage against.

Olivia Screenshot
Dancers with Gem weapons or Triangle Adept are able to easily check certain foes -- just make sure to keep them far away from any enemy who possesses a color advantage against them.

Healers

While not generally a great choice over units who can deal heavy damage or dancers, Healers can be incredibly useful in this Bound Hero Battle due to Savage Blow being present on this map. In particular, healers that tote Rehabilitate can be incredibly useful. Genny, Elise, Wrys, and Lissa are potential additions to a team that may serve useful in this Bound Hero Battle, though any healer who has inherited the proper healing skills will likely do the trick.

Strategy

Strategizing for this Bound Hero Battle shouldn’t be too challenging due to the absence of reinforcements. While it can be difficult to exactly predict what will happen due to IV / Merge variance, here’s some general tips to get you started.

The Battle Begins!

Since this isn’t a map where you can just wait for the enemy to come to you, you’re going to have to make a move to get these foes moving.

Since the healers deal so little damage and have such long range, you may want to bait regardless of whether you’re using a team full of strikers and dancers or a dedicated baiter. If the Gravity effect is pretty much causing you to lose instantaneously, though, creative use of Reposition can allow your dancer to get to your striker if they’ve overextended.

Brave Lyn Repositioning Azura
Since Reinhardt is within range to get obliterated by Chrom and the green mage, Brave Lyn provides an assist to allow Performing Azura to dance him.

Even if you do manage to KO a foe this turn, it’s likely that one of your Strikers will be left in the range of either Lissa or the other healer. That’s fine -- very few units possess a low enough Resistance stat to take significant damage from these foes. In fact, they may even help you activate skills like Brash Assault, Wings of Mercy, or Escape Route!

Brave Lyn Danger Zone
Brave Lyn’s Resistance isn’t exceptionally high, but it’s high enough to not have to worry about being in-range of this healer.

Alternatively, if you’re using a Tank or multiple Tanks, you can bait them from any edge of the Danger Zone. If baiting directly below the starting spaces isn’t working, try using the narrow corridor behind the wall. Lissa has lower Attack than the other healer, and depending on how you position your other units, you may be able to bait the AI to split up their forces.

Countermeasuring Contest

As one of the most dangerous units on this map (though that’s not saying much), Chrom is definitely one of the foes in this Bound Hero Battle that it’s important to have an answer to. Since he carries Brazen Atk/Def (which grants him a massive +7 to Attack and Defense if his HP is less than or equal to 80%) and Vantage, damaging him without KOing him outright can be downright dangerous, as he most likely will be able to lay down some pain.

Thankfully, Chrom has two giant weaknesses: his low Speed of 28, and his even lower Resistance of 18 (!) Pretty much any unit that deals magic damage and is not green will be able to easily wipe him off the face of this map. Just be careful to keep dragons far away from him -- since he deals effective damage to them with Falchion, it’s exceedingly likely they’ll be overwhelmed by the sheer damage he can deal.

Rein Obliterating Chrom
Although Chrom possesses high Attack and Defense, his Resistance is sorely lacking. Target him with magic for an easy KO.

Wrath Of The Dancer

Although Infernal enemies who carry Brave weapons are usually fearsome opponents, the axe cavalry is really quite a pushover. Even a standard Silver Sword 4 star Olivia can take him on and double him on her counterattack. If you want some breathing room, though, Triangle Adept or the Ruby Sword is a great way to stop him dead in their tracks -- KOing him outright or bringing him to incredibly low HP for not a lot of tradeoff. From there, any of your units (provided they have a weapon equipped) should be able to finish him off.

Olivia Baiting The Cavalry Axe
Usually you wouldn’t want your dancers to do any baiting, but Olivia won't be KO'd by this foe -- and is able to heavily damage him in return.

Cleaning Up The Stragglers

Once you’ve dealt with most of the enemies on this map, you’ll need to be careful with your remaining HP if you’ve taken heavy damage on any of your units. Nothing feels worse than having victory in your grasp, only to lose at the last second! If you need to, carefully kite the remaining foes around the map so that you can pick them off, or use a skill like Wings of Mercy to get your healthier units into a position where they can net the remaining KOs. If your units can comfortably finish off their foes, though, there’s no need to be cautious -- charge in and clean up!

Brave Lyn Final KO
Even though she has less than half of her HP left, Brave Lyn can still easily finish off Lissa with some dancer support.

If At First You Don’t Succeed

Don’t be fooled by video walkthroughs of any Bound Hero Battle that you watch -- it’s very rare for anyone to beat high-difficulty content (or record a video of themselves doing so!) on their first try.  Additionally, the potential variance in unit builds that Skill Inheritance brought along with the random nature of summoning has resulted in pretty much every single summoner having different “building blocks” to work with. This, when combined with the high difficulty level of Infernal, may prove frustrating while someone is trying to find the right combination of units and moves. The key thing to keep in mind is that it may take some light Skill Inheritance and seal shuffling, multiple tries of the map, and a few stamina potions to find a strategy that works for you. Every single turn you complete gets you one step closer to completing the puzzle. Finally, reading about or watching videos of successful strategies may also help you break through a particularly difficult turn that you can’t complete, or may give you ideas of a new unit to use.

Map Enemies

  • Hard
  • Lunatic
  • Infernal
HP ATK SPD DEF RES
33 30 27 15 28
Weapon Slaying Lance A Iote's Shield
Support B Poison Strike 2
Special Iceberg C Def Ploy 3
HP ATK SPD DEF RES
49 45 18 23 12
Weapon Falchion (Awakening) A Brazen Atk/Def 3
Support Pivot B Vantage 3
Special Aether C Spur Def 3
HP ATK SPD DEF RES
40 30 18 20 23
Weapon Gravity+ A Spd/Def Bond 3
Support Rehabilitate+ B Dazzling Staff 3
Special Kindled-Fire Balm C Hone Spd 3
HP ATK SPD DEF RES
33 32 24 14 20
Weapon Rexcalibur A Steady Stance 2
Support B Seal Spd 2
Special Moonbow C Atk Smoke 3
HP ATK SPD DEF RES
36 34 15 21 26
Weapon Brave Axe A Fury 3
Support B Guard 2
Special Bonfire C Panic Ploy 2
HP ATK SPD DEF RES
44 42 35 21 36
Weapon Slaying Lance+ A Iote's Shield
Support B Poison Strike 3
Special Iceberg C Def Ploy 3
HP ATK SPD DEF RES
65 53 25 31 17
Weapon Falchion (Awakening) A Brazen Atk/Def 3
Support Pivot B Vantage 3
Special Aether C Spur Def 3
HP ATK SPD DEF RES
54 36 25 28 30
Weapon Gravity+ A Spd/Def Bond 3
Support Rehabilitate+ B Dazzling Staff 3
Special Kindled-Fire Balm C Hone Spd 3
HP ATK SPD DEF RES
44 44 32 20 28
Weapon Rexcalibur+ A Steady Stance 3
Support B Seal Spd 3
Special Moonbow C Atk Smoke 3
HP ATK SPD DEF RES
49 45 22 28 33
Weapon Brave Axe+ A Fury 3
Support B Guard 3
Special Bonfire C Panic Ploy 3
HP ATK SPD DEF RES
52 45 38 23 39
Weapon Slaying Lance+ A Iote's Shield
Support B Poison Strike 3
Special Iceberg C Def Ploy 3
HP ATK SPD DEF RES
50 41 31 27 38
Weapon Gravity+ A HP/Def 2
Support Martyr+ B Dazzling Staff 3
Special Heavenly Light C Savage Blow 3
HP ATK SPD DEF RES
75 57 28 34 18
Weapon Falchion (Awakening) A Brazen Atk/Def 3
Support Pivot B Vantage 3
Special Aether C Spur Def 3
HP ATK SPD DEF RES
63 39 28 31 33
Weapon Gravity+ A Spd/Def Bond 3
Support Rehabilitate+ B Dazzling Staff 3
Special Kindled-Fire Balm C Hone Spd 3
HP ATK SPD DEF RES
52 47 35 22 31
Weapon Rexcalibur+ A Steady Stance 3
Support B Seal Spd 3
Special Moonbow C Atk Smoke 3
HP ATK SPD DEF RES
57 48 25 31 36
Weapon Brave Axe+ A Fury 3
Support B Guard 3
Special Bonfire C Panic Ploy 3

User Submitted Teams

Almost Free
03-24
Submitted by Meikou
Show Explanation

https://imgur.com/gallery/y87mV

Hinoka's team (Infernal - Flying)
03-22
Submitted by Denjoshi
Show Explanation

https://youtu.be/DirsCsCXDh4

The power of the Dark Breath (Infernal)
03-21
Submitted by SJMistery
Show Explanation

My good ol' main team:

F!Corrin:(+atk -HP) (47 HP with summoner support)
Dark Breath+(spd bonus)
Pivot
Growing Wind
Distant Counter
Quick Riposte 3
Savage Blow 3
Deflect Magic 3 SS

Marth:(-HP +Res) (40 HP) (I know the IVs suck, I only had one)
Falchon (effect bonus)
Pivot
Luna
Close Def 3
Swordbreaker 3
Drive Speed 2
Drive Def 1 SS

+1 Bridal Lyn (-atk +HP) (48 HP) (Not the best IVs but I needed the 48 HP)
Candlelight+ (Wrathful bonus)
Rehabilitate+
Swift-Winds Balm
HP+5
Dazzling Staff 3
Infantry Pulse 3
Panic Ploy 3 SS

Azura:(-spd +res) (41 HP) (start to notice a trend here? yeah, it comes with being a F2P)
Slaying Lance (res bonus)
Sing
Sol
Spd+3
Geyser Dance 2
Spur Atk 3
Spur Spd 3 SS

WHAT THE F? Not everybody can afford all this s**? And what is the Deflect seal for?
No worries, it just felt necessary to show the full team, this is the bare minimum of what you'll need:

F!Corrin:(+atk -HP) (47 HP with summoner support)
Dark Breath+(spd bonus)
---
Growing Wind
---
---
Savage Blow 1
----

Marth:(-HP +Res)
Falchon (effect bonus)
---
---
---
---
Drive Speed 2
Drive Def 1 SS

Random Healer
Assault
Rehabilitate
Swift-Winds Balm
---
---
---
---

Azura:(-spd +res) (can theoretically be replaced by any dancer, but then you WILL need the Hardy Bearing seal, a Wrathful Staf healer and/or a LOT of luck. since the only healer I currently have with Wrathful Staff is Lyn, I cannot test that)
Sapphire Lance+
Sing
---
---
---
Spur Atk 3
Spur Spd 3

Now, what you gotta do is put corrin on the edge of the danger zone, behind the bush.Marth will be two spaces behind, and Azura and (healer) will be in a cross pattern:
-----------Azura
(healer) Marth (wall)
--------- ----------(wall)
--------- Corrin (wall)
---------- (bush)
After the healer attacks you, make the entire formation retreat one space, and place Marth on position to bait the Cavalry enemy, who will go around the wall. Place Azura next to him so Marth can immediately one-round the cavalier.

Now, from that all you need is destroy the flier with Growing wind, and keep the healers busy with Savage Blow, while keeping (healer) nearby to constantly heal Corrin and azura far enough to not be in trouble. Take care that Chrom will slowly go around the chokepoint and eventually reach you. By then you have already killed the flier. Now it's where Azura matters: If you have her, no worries, she can stall him and even take Aether without worry. Otherwise, you will need either a way to pelt him from a distance and the Hardy Bearing Seal, or away to block his counterattack, to prevent Chrom's Vantage from trolling Corrin if he gets to charge Aether. From there, none of the remaining enemies will be trouble, as the green mage always gets stuck in a corner and will be out of range.

I wish I could provide screen shots to make this guide a little easier to understand.

EDIT: I just got a successful Infernal run without Corrin having to finish off Chrom (AKA no need for Hardy Bearing).and without Azura damaging anyone by equipping Lyn with Assault (AKA the basic staff all healers have). It requires the updated formation AND the Spur Atk and Speed on the dancer, and is a LOT harder to do. Maybe i'll make a detailed guide. Until then, all I can say is good luck.

Alternatively, if you have a disposable QR fodder, Corrin can survive a hit at full health from Chrom (just make sure he couldn't attack anybody to prime Aether yet) and one-round him without any stat-buffing support. Just be careful to prevent any other non-healer enemy from attacking her as you will be left with very low HP. If you manage to debuff him from a distance, it will a little bit easier. Still, it's not recommended.

Awakening Only Completion~~
03-21
Submitted by Miltank1234
Show Explanation

https://youtu.be/4qYPjZ1iznM
H!Henry:(+spd - def)
Gronnowl+(res bonus)
Swap
Glacies
Fury
Desperation
Armour March
Fortress res SS

W!Chrom:(+atk -spd)
Sack O' Gifts+(Res bonus)
Swap
Draconic Aura
Brazen Atk/Def
Wary Fighter
Fortify Armour
Hp+3 Seal

Brave Lucina:(+def -res)
Geirskogul
Reposition
Aether
Fury
Renewal
Drive Speed
No SS

PA!Olivia:(+spd -def)
Dancer's Fan
Dance dance revolution
Sol
Distant Def
Blaze Dance
Hone Speed
No SS

Hope you liked it/found it useful in any way :3

Infernal Step-by-Step
03-20
Submitted by Ouch Rude
Show Explanation

Fallen Robin: def+/-HP
Expiration
Ignis
Fury 2
Vengeful fighter 3
Spur def 2
SS: Heavy Blade 2
Needs: expiration, fury 2, vengeful fighter, not speed bane

Delthea: +spd/-def
Dark Aura
Chilling Wind
Death Blow 3
Desperation 3
Drive Atk 2
SS: Distant Defense 3
Needs: Dark Aura, chilling wind OR glacies, death blow, Drive Atk 2, speed boon

Brave Lucina: +def/-HP
Geirskögul
Reposition
Daylight
Sturdy Blow 2
Lancebreaker 2
Drive Spd 2
Needs: Geirskögul, reposition, drive spd 2

Zelgius: +HP/-spd
Alondite
Luna
Fierce Stance 3
Warp Powder
Spur Def 2
SS: Atk +1
Needs: all except C slot, not black Luna

Put Zelgius in the left spot, Grima in the middle, Lucina under him, and Dekthea to his right.
Turn 1: Reposition Grima using Lucina and move him into the trees 2 Spaces beneath Delthea. Move Zelgius so he is to Lucinas right, and move Delthea above Lucina.
Enemy Phase: The healer will attack Grima and inflict Gravity and savage blow. The flier will attack and do damage, but he killed on counter. Chrom will move underneath Grima by pivoting around the healer, the cavalier will be under the healer, and the mage to his right. Lisa will stay where she is.

Turn 2: Have Delthea Move to take out Chrom. She will need to kill him here. Have Lucina reposition Delthea our of the way. Move Grima up one space and keep Zelgius where he is.
Enemy Phase: The healer will attack Lucina, inflicting everyone with Gravity. Lisa will attack Grima, who will barely survive with 1 HP. The mage will move beneath Lissa and the cavalier will move just under the trees.

Turn 3: Using Warp powder, have Zelgius take out the cavalier by teleporting into the trees. He should NOT take any damage from this encounter. Move Grima up one space Move Lucina one space left into the trees, then have Dekthea attack and kill the healer (she’ll need to double and have her special trigger).
Enemy Phase: The green mage will attack Delthea, who will barely survive. Lissa attacks Zelgius, and everyone is inflicted with gravity again.

Turn 4: Have Zelgius attack the Mage, and then have Dekthea finish him off. Move Lucina down next to Zelgius, and keep Grima where he is.
Enemy Phase: Lissa attacks Zelgius.

Turn 5: Have Zelgius attack Lissa, and have Dekthea finish her off.