SP Perfect Cell (Yellow)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,301,104
Strike ATK 248,248
Blast ATK 226,826
Strike DEF 145,114
Blast DEF 146,552
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held

Where to Obtain

Clear Rewards


This Cell variant is the self-proclaimed “Super Perfect” form of Cell after he self-destructed during his fight with Gohan in Cell Saga Z. He was able to survive and due to the Zenkai boost, came back better than ever.

SP Perfect Cell YEL brings a hellacious and unforgiving Offensive toolkit  with a few tricks up his sleeve that aid his durability. Most notably, he has access to Cover: Rescue, which completely negates any incoming Damage once.

His Main Ability draws his Ultimate Arts card, Solar Kamehameha, which is the move he used in his iconic Kamehameha battle with Gohan. Also akin to the anime, he gets a multitude of Buffs when he hops into the battlefield, showcasing the newfound power gained from nearly dying thanks to his Saiyan cells.

All in all, SP Perfect Cell YEL is an incredibly oppressive Fighter that can put almost anyone down and keep them there. 


You Look Surprised…

SP Perfect Cell YEL’s Unique Ability is what makes him such a nuisance to play against. His Blast Arts cost is reduced by 5 which cannot be canceled, but much more powerful are the Buffs and Debuffs he can inflict when switched into the battlefield.

When he enters, he receives a 45% Damage inflicted Buff for 15 timer counts, seals an Enemy Card for 10 timer counts, and gradually Restores his own Health for a whopping 60 timer counts. 

Whether he’s being switched in for Offensive or Defensive reasons, this Unique Ability provides him with a variety of advantages that can change the momentum of the Match in an instant.

Cover: Rescue

A trick he learned from SP SSJ Goku GRN after  absorbing his cells was instant transmission, which comes in the form of Cover:Rescue in Dragon Ball Legends. 

This completely negates all Damage – including Rising Rush – when he’s switched into a Combo. This remains one of the most powerful and potentially game-changing Cover variants in the entire game.

Solar Kamehameha

His Main Ability draws his Ultimate Move, Solar Kamehameha.

Solar Kamehameha does massive Damage, increases his Damage inflicted by 25% when activated, and has the game-changing 20% chance of inflicting Faint. This is beyond deadly if it lands and even if the Enemy survives, there’s a chance he will be immobilized for several timer counts.


Getting Older

Simply put, SP Perfect Cell YEL is a primarily very Offensive Fighter that does have some utility that keeps him and his Teammates alive. While he's still great, his Damage output is not what it was on his release and he's starting to get more and more fragile.

His base Blast Attack stat is also a tad low, and Android Team builds tend to have more Blast Arts Cards than Strike Arts Cards.

Strong Opposition

He was released alongside SP SSJ2 Gohan RED, who not only has a color advantage over him, but takes 20% less Damage from Regeneration Fighters as well. This is a very hard matchup for SP Perfect Cell YEL and potentially hurts his viability in Regeneration Teams.

SP Perfect Cell YEL performs well against SP Super Vegito PUR, but is subsequently trapped and destroyed by his Teammate, SP Vegito RED. Even SP Super Vegito PUR himself can potentially accumulate enough Damage Buffs to offset the color disadvantage he has against SP Perfect Cell YEL.

He still can destroy any Fighter in a neutral setting, but finding the opportunity might seem increasingly difficult since Players are likely to play around SP Perfect Cell YEL because of how powerful he is.

Team Synergy


He only Buffs their Strike Attack after 5 stars, but can still fit into the Team as their primary Yellow Fighter, regardless of his star level due to the sheer Damage he can put out.


All Cell variants are classed as Future Fighters, which can be a forgotten aspect about him. While he has a ton of Yellow competition on this Team, he can still be added with the bonus of Buffing SP Zamasu RED through his Z-Ability.


This Tag now has a complete Team and he's their primary Yellow Fighter

Equippable Items

Main Ability

Unique Ability

You look surprised...

-5 to own Blast Arts cost (cannot be cancelled). The following effects occur when this character enters the battlefield: Seals 1 enemy card slot randomly. The sealed card slot cannot be used for 10 timer counts (activates 3 times). +45% to damage inflicted for 15 timer counts. Gradually restores own health for 60 timer counts.

Cover: Rescue

Receive zero damage when changing cover for the first time (Available during assists). +5 to own substitution count when activated.

Hope Medal (Bronze) +1

+1 to Hope Medals (Bronze) dropped during the Legends Road - Trunks (Youth) - Event. Active Period:<conv-datetime="2019/10/16 15:00"> - <conv-datetime="2019/10/30 15:00">"

Z Ability

+24% to "Tag: Android" base Strike Attack during battle. Character(s) Affected
+26% to "Tag: Android" base Strike Attack during battle. Character(s) Affected
+33% to "Tag: Android" or "Tag: Regeneration" base Strike Attack during battle. Character(s) Affected
+35% to "Tag: Android" or "Tag: Regeneration" base Strike Attack during battle. Character(s) Affected


Super Kamehameha

Deals major Impact damage. +20% to damage inflicted for 15 timer counts upon activation.

Cost 50


Perfect Shot

+25% to Strike damage inflicted for 25 timer counts upon activation. Inflicts enemy with Attribute Downgrade "+20 to Strike Arts cost" for 10 timer counts on hit. [Arts with Pursuit] Strike Arts Blast Arts Special Arts Special Move Arts Ultimate Arts

Cost 15

Ultimate Special

Solar Kamehameha

Deals massive Impact damage. +25% to damage inflicted for 15 timer counts upon activation. 20% chance to inflict Faint on hit.

Cost 20



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 598%
Health 21536 44596 78736 121520 175476 244928
Strike Attack 1842 3811 6732 10392 15008 20952
Blast Attack 1821 3773 6666 10287 14859 20747
Strike Defense 1518 3141 5545 8566 12374 17276
Blast Defense 1500 3109 5494 8483 12256 17112
Critical 186 408 742 1114 1522 1950
Strike Art Level 2 3 4 5 5 5
Blast Art Level 2 3 4 5 5 5
Special Art Level 1 1 2 2 2 2
Extra Art Level 1 1 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2
Equipment Slots 1 2 2 2 3 3

Recommended Soul Boosts