This Android #18 variant is classified as a Defense Fighter, but also brings along some powerful Support qualities to her Team.
Her “Precise Assist” Unique Ability brings along a new type of Support, as she Buffs her allies depending on their Battle Style. This Unique Ability provides Damage inflicted Buffs depending on what kind of Fighter her allies are, but also provides a continuous Heal.
She also boasts some good Defenses, and a few effects that can be a nuisance to the Enemy Team, such as destroying their Dragon Balls when they switch out or sealing cards when she uses Cover.
This Unique Ability is primarily what makes her a solid Support-esque Fighter. Damage inflicted being given to allies when switched has always been a powerful effect, but she also Heals her allies every single time they come onto the battlefield to boot.
SP Android #18 RED isn’t a conventional Defense Fighter, as her Clever Negotiations Unique Ability seeks to hurt the Enemy Teams Combo potential by increasing card cost, and sealing cards in their hand when she uses her Cover. Switching out against SP Android #18 RED is a bad idea as well, seeing as she will destroy a Dragon Ball (which activates up to 3 times)
The Damage received Debuff she provides every time she enters the battlefield has historically been a very effective trait for a Fighter to have.
Very Low Damage
Other than the aforementioned Damage received Debuff she gives the opposing Fighter when she enters, she has next to nothing that can reliably Boost her Offenses in any capacity. This coupled with her already low base Attack stats means she’ll find herself struggling to do Damage quite often.
SP Android #18 RED’s toolkit seems like random components were thrown together that don’t really mesh well with what the Fighter wants to do.
Her Main Ability reduces Card costs by 10 for 30 timer counts and increases her Arts Card Draw speed, but if this Fighter doesn’t really emphasize Damage at all, this doesn’t seem like something she’d like to primarily utilize.
Alternatively, there’s no real reason to switch out too often against her and suffer losing a Dragon Ball, as she herself doesn’t do enough Damage to put pressure on the Enemy more often than not.
She’s classified as a Defense Fighter but suffers from a low base Health stat, meaning she can’t be relied on to Tank as effectively. This can be rectified a bit with Equips, but still makes her even more susceptible to power creep.
This is the obvious choice, she Buffs the Tag and can easily make a case for their primary Red Fighter
She doesn’t Buff the Tag until 7 stars for some reason, but is still the second best Red for the Tag, after SP Fusion Android #13 RED
While she's geared slightly towards Blast Attack, this Equip is simply too good to pass up here. It attempts to rectify her Strike Attack stat, which is fine because Female Warriors tend to be Strike oriented. She could also use the extra Health considering her low base Health stat.
To own Blast Attack for each Tag: Android battle member. Up
2% - 6%
Base Health UP
8% - 12.5%
More Health is a great option, but if the Player feels she's fine in that regard, That's the spirit! works well with her increased Arts Card Draw speed and Extra Move, which restores Vanish Gauge by 50%.
Gotta finish this fight quickly.
-10 to own Strike, Blast, & Special Move Arts cost for 30 timer counts. Increases own Arts Card Draw Speed by 1 level for 15 timer counts. Applies Buff Effect "Nullify Abnormal Conditions up to 2 times" to allies. Requirements: 5 timer counts must elapse.
Inflicts enemy with Attribute Downgrade "+30% to damage received" for 20 timer counts when this character enters the battlefield. The following effects occur when changing cover: Seals 1 enemy card slot at random. The sealed card slot cannot be used for 5 timer counts. Inflicts all enemies with Attribute Downgrade "+20 to all Arts costs" for 5 timer counts. While this character is on the battlefield, reduces enemy's Dragon Balls by 1 when they switch characters (activates three times).
Applies the following effects to allies depending on their Battle Style when this character is switched to standby: Melee Type: +30% to Strike damage inflicted for 15 timer counts and restores health by 10%. Ranged Type: +30% to Blast damage inflicted for 15 timer counts and restores health by 10%. Support Type: +20% to damage inflicted for 15 timer counts and restores health by 10%. Defense Type: +30% to damage inflicted for 15 timer counts and restores health by 5%.
Deals major Impact damage. +30% to Special Move damage for 5 timer counts upon activation.
Restores own Vanishing Gauge by 50%. +5 to own and enemy's Special Arts costs (activates three times)(cannot be cancelled).
Soul Boost Stats
Strike Art Level
Blast Art Level
Special Art Level
Extra Art Level
Recommended Soul Boosts
SP Android #18 (Red)
Strike ATK 210,589
Blast ATK 236,218
Strike DEF 162,090
Blast DEF 161,291
Why this Tier?
Her Precise Assist Main Ability provides Damage to allies when switched, and also Heals them, which is an absurdly powerful Support quality.
She has zero Damage Uniques and very low base Attack stats, as well as low Health.
SP Android #18 RED should really be categorized as a Support Fighter, not a Defense Fighter. Her low Health makes it hard for her to reliably Tank, and her most effective trait is his Precise Assist Main Ability, which helps Teammates significantly.
While Support or Defense Fighters tend not to have the best attack, SP Android #18 RED suffers tremendously here. Her low Attack stats and barren wasteland of useful Uniques to help bolster her Damage make her incredibly one dimensional, and very vulnerable to power creep.