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SP Android #18 (Red)

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Table of Contents

Character Tier
5

DBL16-07S

Character Stats

Soul Boost
Advanced
Power Level
HP 2,288,410
Strike ATK 210,589
Blast ATK 236,218
Strike DEF 162,090
Blast DEF 161,291
Critical
1,435
Ki Restore Speed
2,570

Character Info

Battle Style
Defense
Arts Cards Held
Tags

Overview

This leisure-ready Android #18 variant is one of the more interestingly designed Defensive Fighters, as she not only Defends her Team through her momentum-killing Cover-change Abilities, but also Supports her Allies depending on their Battle Style. 

She provides varying Support Buffs depending on the Style of the Ally she switches into, giving them some combination of an Offensive Stat Buff and some minor Healing. This utility is incredibly significant for her Tag Teams, and the best part is that it's not all the Support she provides. 

Despite her Kit having some serious power behind it, she's been overlooked for a very long time - mainly due to her unconventional playstyle, lack of solid Allies to Support, and overall weak contributions to the Android Tag when compared to its other Red options.

All that was holding her back has been erased with the arrival of the Twin Terrors and an especially boisterous green Saiyan - now she's a smothering Defensive Option whose Support dials her Allies' power up to 11. 

Strengths

Vigilant Supporter

The power of her Support is what makes her a worthwhile Fighter. 

Any Fighter with a defined playstyle becomes a true menace off of a Switch from Android #18. Melee and Ranged Types receive +30% Strike or Blast Attack for 15 Timer Counts, and Defense and Support Types received a generic +20 or +30% Damage Inflicted Buff for the same amount of time. 

It's important to not discount the minor Healing the curt Android provides, which can rack up significantly over the course of a match. 

Brianiac

SP Android #18 RED's Cover Change Ability is where her moniker as a Defensive Fighter is realized.

When changing cover, #18 greatly Debuffs the enemy by Sealing a random Card slot and increasing the cost of all their Arts by 20.

Not only does she significantly stymie her foe's combat flow with that +20 Cost Debuff to all of their Arts Cards and a Seal to a random Card slot, if her foe is foolish enough to retreat against her, they suffer the severe penalty of losing a Dragon Ball (this triggers 3 times).

These Abilities taken together allow #18 to stagnate enemy momentum. Against a Team that relies on the Rising Rush to deal Damage, like bulky Regeneration Teams, this utility is crucial. 

Clever Combat

SP Android #18 RED's combat toolkit is very powerful in the right hands. Her Extra Arts card restores her Vanishing Gauge by 50% and permanently increases the Extra Arts Costs of herself and all her enemies. If positioned correctly, #18 can get multiple Vanishing Steps off in the face of her foes. 

Her Main Ability, which can be activated after a mere 5 Timer Counts, reduces the cost of her Strike, Blast, and Special Move Arts, as well as increases her Card Draw Speed.

If #18 is given even a minor Inflicted Damage Buff by one of her Support-inclined Allies, this Main Ability's Buffs let her completely steamroll an enemy Team. Her combat prowess is further augmented by the +30% Damage Received Debuff she inflicts her foe with when she enters the field. 

This Main Ability even comes with 2 free Abnormal Condition negations, which can be very valuable in matchups against Fighters that can Faint, Paralyze, or Immobilize. 

Weaknesses

Very Low Damage Unsupported

Other than the aforementioned Damage Received Debuff she inflicts the opposing Fighter with when she enters the battlefield, she has no way to Buff her own Inflicted Damage. As a Supporter, she can't deal with enemies by her lonesome, which makes her next to worthless in Crisis situations. 

Aw...You're no Fun

Against foe that cannot be inflicted with Attribute Downgrades, most of her Defensive Toolbox is absolutely useless. A key part of using Android #18 is understanding which Fighters have trouble with her and which Fighters do not. 

Team Synergy

Female Warrior

SP Android #18 RED had no real Team that wanted her for the longest time, but everything changed when the incredible duo of SP Android #21 BLU and SP Evil Android #21 PUR was introduced. SP Android #21 BLU gives #18 a fantastic +30% Inflicted Damage Buff because she is a Female Warrior, and a -20 Special Move Arts Cost Buff because she's an Android.

When these Buffs are active with #18's Main Ability, these Buffs coalesce into some serious Combo potential, including the hilarious byproduct of 20 Cost Special Move Arts Cards. 

#18 provides far more than Damage for the ravenous Android however, as her roles aside from Supporting include checking enemy Yellows, delaying enemy Rising Rush progress, and cutting enemy Combos short. 

Her Support utility is the real star of the show here, as the +20% Inflicted Damage Buff she provides to SP Android #21 BLU and the +30% Strike Damage Buff she provides to SP Evil Android #21 PUR keeps the Team's Damage very high. Thanks to Evil #21's Substitution Count Reduction, #18's Support and Healing can be chained in rapid succession, supplementing this Team's already absurd sustainability. 

The incredibly Offensive SP SSJ2 Kefla GRN can safeguard Android #18 and becomes a true beast with her Support. Kefla's own Support capabilities make Android #18 into a formidable attacker in her own right, thanks to a combination of inflicted Damage Buffs and Debuffs. 

As for the Bench, all the best Supporters from the Android and Female Warrior Tags are available. SP Mai GRN, EX Android #17 GRNEX Android #18 PUR, and SP Android #14 GRN can all be used to incredible effect. SP Kakunsa PUR and SP Android #18 YEL are additional options that fit a more all-purpose Female Warrior set-up that accommodates Kefla. 

Android

Aside from Team Compositions based entirely around her synergies with Android #21 Fighters, SP Android #18 RED struggles to find a place on Android Tag Teams, though she is far from a bad option.

She can complement the already impressive Damage of key Android Fighters like SP Perfect Cell YEL, or supplement the lackluster Damage of the annoying SP Super #17 GRN

Equippable Items

Main Ability

Gotta finish this fight quickly.

-10 to own Strike, Blast, & Special Move Arts cost for 30 timer counts. Increases own Arts Card Draw Speed by 1 level for 15 timer counts. Applies Buff Effect "Nullify Abnormal Conditions up to 2 times" to allies. Requirements: 5 timer counts must elapse.

Unique Ability

Clever Negotiations

Inflicts enemy with Attribute Downgrade "+30% to damage received" for 20 timer counts when this character enters the battlefield. The following effects occur when changing cover: Seals 1 enemy card slot at random. The sealed card slot cannot be used for 5 timer counts. Inflicts all enemies with Attribute Downgrade "+20 to all Arts costs" for 5 timer counts. While this character is on the battlefield, reduces enemy's Dragon Balls by 1 when they switch characters (activates three times).

Precise Assist

Applies the following effects to allies depending on their Battle Style when this character is switched to standby: Melee Type: +30% to Strike damage inflicted for 15 timer counts and restores health by 10%. Ranged Type: +30% to Blast damage inflicted for 15 timer counts and restores health by 10%. Support Type: +20% to damage inflicted for 15 timer counts and restores health by 10%. Defense Type: +30% to damage inflicted for 15 timer counts and restores health by 5%.

Z Ability

1
+17% to "Tag: Female Warrior" base Blast Defense during battle. Character(s) Affected
2
+20% to "Tag: Female Warrior" base Blast Defense during battle. Character(s) Affected
3
+22% to "Tag: Female Warrior" base Strike & Blast Defense during battle. Character(s) Affected
4
+25% to "Tag: Female Warrior" or "Tag: Android" base Strike & Blast Defense during battle. Character(s) Affected

Special

Violent Shot Can Teach

Deals major Impact damage. +30% to Special Move damage for 5 timer counts upon activation.


Cost 50

Extra

Refreshing Smile

Restores own Vanishing Gauge by 50%. +5 to own and enemy's Special Arts costs (activates three times)(cannot be cancelled).


Cost 10

Resistance

Slice
100
Pierce
105
Impact
101
Explode
94

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600%
Health 21428 44376 78344 120916 174608 243716 243716
Strike Attack 1807 3741 6605 10194 14722 20550 20550
Blast Attack 1821 3773 6666 10287 14859 20747 20747
Strike Defense 1521 3155 5574 8605 12434 17361 17361
Blast Defense 1549 3204 5660 8737 12623 17628 17628
Critical 140 308 560 840 1148 1276 1276
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts