If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.
All Units
- Inheritable by all units.
Units with Skill
Unlocks at 5 ★
Unlocks at 4 ★
Unlocks at 3 ★
Skillsets that use skill
Cyclone (Aether Raids Offense / Vantage Sweeper)
Broadleaf Fan+ (+Atk) | A | Close Foil Alternate: Close Counter |
|
---|---|---|---|
Positional Assist | B | Vantage 3 | |
Miracle Alternate: Glimmer |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1590 | S | Heavy Blade 3 |
I Am No Longer Baby, I Want Power (Vantage Nuke)
Blárblade+ | A | Close Foil Alternate: Close Counter |
|
---|---|---|---|
Positional Assist | B | Vantage 3 | |
Miracle Alternate: Glimmer |
C | Pulse Smoke 3 Alternate: Res Smoke 3 |
|
SP | 2160 | S | Heavy Blade 3 Alternate: Atk/Def Solo 3 |
Sacaen Healer (Dual Duty Healer / Chip Damage)
Wrathful Pain+ Alternate: Wrathful Candlelight+ |
A | Atk/Spd Solo 3 Alternate: Attack +3 |
|
---|---|---|---|
Recover+ Alternate: Rehabilitate+ |
B | Dazzling Staff 3 | |
Miracle Alternate: Swift-Winds Balm |
C | Savage Blow 3 Alternate: Hone Atk 3 |
|
SP | 1650 | S | Savage Blow 3 |
Independent Waifu (Dueler)
Wrathful Absorb+ Alternate: Wrathful Pain+ |
A | Close Counter Alternate: Attack +3 |
|
---|---|---|---|
Martyr+ Alternate: Rehabilitate+ |
B | Quick Riposte 3 Alternate: Vantage 3 |
|
Miracle | C | Threaten Res 3 Alternate: Savage Blow 3 |
|
SP | 1860 | S | Close Def 3 |
Jealous Streak (Offensive Support)
Dazzling Pain+ Alternate: Dazzling Gravity+ |
A | Atk/Spd Push 3 Alternate: Atk/Spd 2 |
|
---|---|---|---|
Recover+ Alternate: Martyr+ |
B | Wrathful Staff 3 | |
Miracle | C | Savage Blow 3 Alternate: Hone Cavalry |
|
SP | 1770 | S | Savage Blow 3 |
Troubadour (Full Support)
Dazzling Gravity+ Alternate: Panic+ |
A | Attack/Res 2 | |
---|---|---|---|
Recover+ Alternate: Rehabilitate+ |
B | Wings of Mercy 3 | |
Miracle | C | Spd Ploy 3 Alternate: Hone Cavalry |
|
SP | 1710 | S | Atk Ploy 3 |
Raymond's Confidant (Offensive Utility)
Dazzling Gravity+ Alternate: Dazzling Slow+ |
A | Atk/Spd Bond 3 Alternate: Atk/Spd 2 |
|
---|---|---|---|
Recover+ Alternate: Physic+ |
B | Wrathful Staff 3 | |
Miracle | C | Spd Ploy 3 Alternate: Res Ploy 3 |
|
SP | 1730 | S | Res Ploy 3 |
The Frail and Sickly Monk (Enemy Phase Tank)
Wrathful Fear+ Alternate: Wrathful Slow+ |
A | Atk/Res Bond 3 Alternate: Brazen Def/Res 3 |
|
---|---|---|---|
Recover+ Alternate: Physic+ |
B | Quick Riposte 3 | |
Miracle | C | Res Ploy 3 Alternate: Atk Ploy 3 |
|
SP | 1730 | S | Distant Def 3 |
Damage? (Offense/Tank Combat)
Wrathful Staff of Tribute+ Alternate: Wrathful Palm Staff+ |
A | Atk/Def Ideal 4 Alternate: Atk/Spd Solo 3 |
|
---|---|---|---|
Martyr+ | B | Dazzling Staff 3 Alternate: Lull Atk/Res 3 |
|
Miracle | C | Joint Drive Atk Alternate: Time's Pulse 3 |
|
SP | 1910 | S | Atk/Spd Solo 3 Alternate: Atk/Def Solo 3 |
Prepare to Be Dazzled! (Offensive Support)
Dazzling Pain+ Alternate: Dazzling Gravity+ |
A | Atk/Spd Push 3 Alternate: Atk/Spd 2 |
|
---|---|---|---|
Recover+ Alternate: Martyr+ |
B | Wrathful Staff 3 | |
Miracle | C | Savage Blow 3 Alternate: Hone Cavalry |
|
SP | 1770 | S | Savage Blow 3 |
Superlative Style (Full Support)
Dazzling Gravity+ Alternate: Dazzling Fear+ |
A | Attack/Res 2 | |
---|---|---|---|
Recover+ | B | Wings of Mercy 3 Alternate: Live to Serve 3 |
|
Miracle | C | Spd Ploy 3 Alternate: Hone Cavalry |
|
SP | 1710 | S | Atk Ploy 3 |
Also her Best! (AR Vantage)
Iris's Tome (+Atk) | A | Close Counter Alternate: Close Foil |
|
---|---|---|---|
Reposition | B | Vantage 3 | |
Miracle Alternate: Glimmer |
C | Fatal Smoke 3 Alternate: Time's Pulse 3 |
|
SP | 1635 | S | Heavy Blade 3 / Flashing Blade 3 Alternate: Atk/Spd Solo 3 |
Not Delicate (Team Crippler)
Dazzling Pain+ Alternate: Wrathful Gravity+ |
A | Attack +3 Alternate: Close Counter |
|
---|---|---|---|
Recover+ Alternate: Rehabilitate+ |
B | Wrathful Staff 3 Alternate: Vantage 3 |
|
Miracle | C | Savage Blow 3 Alternate: Hone Atk 3 |
|
SP | 1590 | S | Savage Blow 3 |
Just like Minerva! (Offensive Healer)
Dazzling Pain+ Alternate: Dazzling Gravity+ |
A | Atk/Spd Push 3 Alternate: Atk/Spd 2 |
|
---|---|---|---|
Recover+ Alternate: Physic+ |
B | Wrathful Staff 3 | |
Miracle Alternate: Heavenly Light |
C | Savage Blow 3 Alternate: Spd Ploy 3 |
|
SP | 1670 | S | Savage Blow 3 |
No Protesting! (Team Support)
Dazzling Gravity+ Alternate: Dazzling Panic+ |
A | Spd Res 2 Alternate: Resistance +3 |
|
---|---|---|---|
Recover+ Alternate: Physic+ |
B | Wings of Mercy 3 Alternate: Live to Serve 3 |
|
Miracle | C | Spd Ploy 3 Alternate: Res Ploy 3 |
|
SP | 1610 | S | Atk Ploy 3 |
Cinnamon Rolls Of Doom (Offensive)
Elise's Staff (+Eff) Alternate: Wrathful Witchy Wand+ |
A | Atk/Spd Solo (3 or 4) Alternate: Atk/Spd Push 4 |
|
---|---|---|---|
Restore+ Alternate: Recover+ |
B | Dazzling Staff 3 | |
Miracle Alternate: Windfire Balm+ |
C | Joint Drive Atk Alternate: Savage Blow 3 |
|
SP | 1110 | S | Distant Guard 3 Alternate: Savage Blow 3 |
Sweet Apple Pie (Budget Support)
Elise's Staff (+Eff) | A | Atk/Spd Bond 3 Alternate: Atk/Res Bond 3 |
|
---|---|---|---|
Restore+ | B | Wings of Mercy 3 Alternate: Chill Atk 3 |
|
Miracle | C | Distant Guard 3 | |
SP | 1830 | S | Distant Guard 3 |
Miracle
Overview
Miracle is a unique Special: Unlike other defensive Specials which reduce damage by a certain amount, Miracle instead provides no damage reduction but will protect the user from death and leave them at one HP. Miracle also has a strange activation condition: It will only work if the unit in question would suffer a lethal attack. This activation requirement is a boon for the skill, as it means it would never activate uselessly. With a long charge time of five, Miracle is most commonly seen on specialist builds. Miracle is also notable for being the only defensive Special to effectively protect one from both melee and ranged damage.
Synergy
Despite being a defensive Special, Miracle is most commonly seen on frail units not built for taking damage. This is because the effects of the skill don't factor in defense or resistance, and units with low defenses are more likely to fall in combat. Shield Pulse is commonly seen with Miracle, providing the bonus Special charge but not the damage reduction. Miracle is great when used on low defense or resistance units. Paired up with skills such as Life and Death, a unit can maximize their offense without worrying about their frail defenses.
Weaknesses
Due to it's long charge time, Miracle is rarely seen on optimal unit builds. Most units would rather use another defensive Special (such as Aegis or Pavise) as with their 50% reduction, they usually block enough damage to save their life. Offensive units also tend to prefer damage-dealing specials to increase the units they can KO, relying on skills such as Sing/Dance and Reposition to avoid damage from foes entirely. Miracle's last limitation is that it requires the unit's HP to be greater than one. If Miracle has already triggered, the unit will need to be healed before it can successfully trigger again.