Map
- Normal
- Infernal
Xander: Paragon Knight
Xander, how we’ve missed thee! Finally, the dark knight of Nohr himself has returned from GHB purgatory, and now sports a new Infernal difficulty mode to boot. The re-run of Xander’s map has been hotly anticipated pretty much since his GHB originally expired, and now he’s back and better than ever -- if only Camus could be given the same treatment...
Originally, this map was so simple to defeat on Lunatic that even the right team of free 3 star units could clear it. The advent of Infernal, however, has somewhat complicated matters, though with the right units you still should be able to complete this GHB with relative ease, especially if you’re sure to have a clear answer to Xander himself.
Before you begin teambuilding, it’s completely possible you already possess everything you need to beat this map. Created by Gamepress staff member RedFerrari1998, the video guide below uses only F2P units, seals, and light, accessible skill inheritance -- see the description for more details. If it doesn’t work for you, though, then read on!
Who To Choose
As is generally true of GHBs, the individual units you will use is very important as they will primarily inform your strategy. There are a few routes you can take depending on what units you have available to you, and, of course, adjustment based on the units you possess is always a possibility.
Strikers
Since the easiest ways of starting this map require a striker, Brave Bows prove useful in this GHB due to their quadding potential, especially when combined with SPD buffs / spurs / drives or a breaker skill. Speedy bow users are an additional option although their damage output may be less depending on their currently active buffs. Brave Lyn, Bridal Cordelia, and Klein are potential strikers you may want to use.
Alternatively, Brave and Blade tome users can also serve to be just as useful if your team composition provides them with the appropriate buffs. Reinhardt, Blade Cecilia, Blade LA!Lilina, Blade S!Corrin, Blade S!Camilla, Nino, Tharja, and Tailtiu are all options here, though Reinhardt is particularly notable for being an effective check to almost half of this map on his own if he’s running Lancebreaker.
Due to Xander’s RES being exceptionally low and his SPD only being marginally better, he is incredibly susceptible to any unit who can target his RES, especially if they can also perform follow-ups on him. Linde, Delthea, Nowi, L’Arachel, Olwen, and even +SPD Robin (M) with the Speed +3 seal can all outspeed Xander and wipe him off the map.
Baiters
Although it’s more effective to use a striker on this map, if you don’t have one, you may attempt to bait instead.
To effectively bait on the right side, you’ll need a red unit. This is because you’ll naturally prefer taking neutral damage to the sword user and less damage from the green tome cavalry -- though you shouldn’t use a cavalry unit yourself, as this enemy totes weaponry effective against horses. Winter Tharja, Ike, VL!Ike, Ryoma, Black Knight, Zelgius, A!Tiki, and Lightning Breath Y!Tiki are all potential baiters that could work in this position. Be warned, however, that if you don’t choose this setup and go to the left instead, then you’ll be forced into a situation where one of the enemies you’re baiting will have a weapons triangle advantage against you. Unless you have a Close Counter colorless unit who can survive the onslaught, baiting on this side of the map is not recommended.
Dancers
Dancers help support units with high firepower, may even have a decent offensive presence themselves, and can usually tank a hit or two, if need be. Olivia, PA!Olivia, PA!Inigo, PA!Azura, Azura, Ninian, and NY!Azura all provide the support that high-firepower units need while also possessing the ability to net a few KOs themselves.
Strategy
Strategizing for this GHB is made much simpler by the fact that there are no reinforcements. While it’s difficult to exactly predict what will happen due to IV / Merge variance, here’s some general tips to get you started.
The Opening Number
The enemies on Xander’s map will not start to move unless they are baited, damaged, or KO’d. Since this map layout allows for a strike and retreat strategy and a baiting strategy, you’ll have to choose between an offensive or defensive opening turn.
As was mentioned in the baiters section above, you really only have one viable option for baiting -- the space directly in front of the infantry sword user on the right side of the map. Unfortunately, similar spaces on the left expose you to all three colors of the weapons triangle, which is something that even a highly buffed unit would have trouble enduring.
The decidedly more viable strategy, however, is to use a ranged unit to attack the infantry sword or lancer, have them be danced, and then Draw Back or Reposition your dancer out of the enemy’s range. The advantages of this strategy are clear and numerous -- since both these foes have rather low RES, it’s likely that you’ll get an easy KO here, especially if you have a fast mage at your disposal, have the weapons triangle on your side, use a breaker skill, or have an inclination towards just using Reinhardt. Brave bow users or particularly speedy archers are also an option, although they’ll hit these enemies in their stronger DEF. A breaker skill is also suggested here along with a low cooldown special like Moonbow or Luna, as when you attack an appropriate unit with a Brave Bow unit, you’ll be able to quad.
Preferably, you’ll want to net as many KOs as you can this turn, although that may not be possible depending on the units you have available to you. If your bait is missing out on finishing off the red sword or green cavalry mage, try the Quick Riposte seal or inherit the 2nd level of the skill onto your chosen baiter (which can be found on a 4 star Subaki). Vantage may also work here as a method of hitting the green cavalry mage hard once you’ve damaged or KO’d the infantry sword. A healer may also be useful, especially if they tote Physic+ -- they’ll be able to heal at-range or provide an assist with a Wrathful / Dazzling attack, if need be.
Knighty Knight
While it’s always a good idea to keep in mind how you’ll handle all the units on this map, your primary threat is, of course, Xander himself. If you lack blue mages or tanks that deal damage to RES, Xander might give you quite a bit of trouble, especially since his stats are so inflated.
Although you may be tempted to duel him with your next best option -- a red unit -- this isn’t the best idea given Xander’s high ATK and ability to counterattack at distance. You’re much better off bringing a dedicated counter for him, which can be found in the form of a 4 star Ursula with her native kit and Swordbreaker 1 or 2. She is able to survive a hit from Xander and KO him with effective damage, though if you decide to use her, take care to keep her away from the green mage cavalier.
Use Dancers
As always, dancers serve a valuable role refreshing your units and allowing them to get some KOs they cannot net outright. Some dancers can even provide valuable buffs that can help a unit either deal greater damage or survive a round of combat they would be KO’d by otherwise.
Hidden Dangers
Of all the units on this map, the healer is perhaps the most understated threat. If you’re using a striker + dancer strategy, then she shouldn’t give you trouble. If you’re forced to tank a hit from her, though, then you may be put in a rather unfavourable position due to her use of the Gravity staff, as your chosen unit may not be able to retreat. Other threats that aren’t immediately apparent include the green cavalry mage, who possesses weaponry that’s effective against cavalry.
The solution to these problems are simple -- know thy enemy, and know them well. Whenever you start a map (whether you’re in the Arena or single player modes) it’s worthwhile to do a quick survey to know what you’re going up against, otherwise enemies like the red infantry sword carrying Quick Riposte on this map may take you by surprise. From there, you can adjust the units you decide to use and your strategy based on the immediate and hidden dangers. For example, you may find that your team composition has an easier time in this GHB if you prioritize KOing the healer first, or that she’s not much of an issue at all.
If At First You Don’t Succeed
As is true of all high difficulty content, the potential variance in unit builds that Skill Inheritance brought along with the random nature of summoning has resulted in pretty much every single player having different “building blocks” to work with. This, when combined with the high difficulty level of Infernal, may prove frustrating while someone is trying to find the right combination of units and moves. The key thing to keep in mind is that it may take multiple tries of the map and a few stamina potions for you to find a strategy that works for you. Every single turn you complete gets you one step closer to completing the puzzle. Reading about or watching videos of successful strategies may also help you break through a particularly difficult turn that you can’t complete, or may give you ideas of a new unit to use.
Map Enemies
- Hard
- Lunatic
- Infernal
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
46 | 41 | 18 | 29 | 12 | |
Weapon | Siegfried | A | Armored Blow 3 | ||
Support | B | ||||
Special | Blazing Light | C | Spur Def 3 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
39 | 31 | 23 | 23 | 16 | |
Weapon | Killer Lance+ | A | Armored Blow 2 | ||
Support | B | Quick Riposte 3 | |||
Special | Ignis | C |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
30 | 27 | 20 | 17 | 28 | |
Weapon | Gravity | A | |||
Support | Recover | B | Wings of Mercy 3 | ||
Special | Solid-Earth Balm | C | Hone Spd 2 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
39 | 31 | 23 | 23 | 16 | |
Weapon | Killing Edge | A | Armored Blow 2 | ||
Support | B | Quick Riposte 3 | |||
Special | Ignis | C |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
29 | 34 | 19 | 12 | 27 | |
Weapon | Gronnwolf | A | Warding Blow 2 | ||
Support | B | Vantage 2 | |||
Special | Glacies | C | Hone Cavalry |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
61 | 48 | 25 | 38 | 17 | |
Weapon | Siegfried | A | Armored Blow 3 | ||
Support | B | ||||
Special | Blazing Light | C | Spur Def 3 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
52 | 42 | 31 | 30 | 23 | |
Weapon | Killer Lance | A | Armored Blow 3 | ||
Support | B | Quick Riposte 3 | |||
Special | Ignis | C |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
42 | 34 | 28 | 24 | 36 | |
Weapon | Gravity | A | |||
Support | Recover | B | Wings of Mercy 3 | ||
Special | Solid-Earth Balm | C | Hone Spd 3 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
52 | 42 | 31 | 30 | 23 | |
Weapon | Killing Edge+ | A | Armored Blow 3 | ||
Support | B | Quick Riposte 3 | |||
Special | Ignis | C |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
40 | 46 | 26 | 17 | 35 | |
Weapon | Gronnwolf+ | A | Warding Blow 3 | ||
Support | B | Vantage 3 | |||
Special | Glacies | C | Hone Cavalry |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
70 | 51 | 27 | 42 | 19 | |
Weapon | Siegfried | A | Water Boost 3 | ||
Support | B | Guard 3 | |||
Special | Aegis | C | Panic Ploy 3 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
61 | 48 | 34 | 33 | 25 | |
Weapon | Slaying Lance+ | A | Sturdy Blow 2 | ||
Support | Swap | B | Knock Back | ||
Special | Ignis | C | Drive Spd 2 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
52 | 41 | 33 | 26 | 39 | |
Weapon | Gravity+ | A | HP/Spd 2 | ||
Support | Recover+ | B | Wings of Mercy 3 | ||
Special | Kindled-Fire Balm | C | Hone Spd 3 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
46 | 51 | 28 | 19 | 38 | |
Weapon | Keen Gronnwolf+ | A | Mirror Strike 2 | ||
Support | B | Vantage 3 | |||
Special | Glacies | C | Fortify Cavalry |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
52 | 50 | 38 | 25 | 34 | |
Weapon | Rexcalibur+ | A | Fury 3 | ||
Support | B | Bowbreaker 2 | |||
Special | Glimmer | C | Drive Res 2 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
61 | 48 | 34 | 33 | 25 | |
Weapon | Slaying Edge+ | A | Sturdy Blow 2 | ||
Support | B | Quick Riposte 3 | |||
Special | Ignis | C | Drive Atk 2 |
User Submitted Teams
Have nino take out the blue lancer, then retreat using olivia to give nino another turn and drag her back.
Take xander out with corrin, and the green tome with nino, olivia corrin to killl the red sword.
Use whoever you want to kill the healer.
And profit!
Tiki can one-shot Xander! Selena can be substituted for most units with Reposition, like Eldigan. Using her and Olivia, Nino can move up, one-shot the Lance, and get Repositioned back to safety. Selena then needs to survive attacks from Xander, the green mage, and the cleric, so I gave her the +3 HP seal to pull it off.
After that, Tiki OHKOs Xander, is danced and OHKOs the green mage, and then it's just cleaning up the cleric while making sure that Selena stays clear.
Used Nino to one round the blue lance. Ninian danced her out of range and Reinhardt repositioned Ninian out of range. Next turn Reinhardt killed both red units (Ninian dance) and Nino killed the green mage. Nino survived the healer's attack, and Reinhardt finished her the following turn.
Inherited skills include Hone Atk on Ninian, Moonbow, Life and Death, and Desperation on Nino, and Reposition, Moonbow, and Death Blow on Reinhardt.
This is a very risky team play, but it has the ability to work. This was made for the Lunatic version, so the hard version should work fine and doesn't require precise movements. On Lunatic, however, it requires very carefully thought-out moves.
Pre-Battle Warnings:
- Linde MUST still have her Fortify Res 3 skill otherwise Eldigan WILL die upon the green mage's attack on Eldigan.
- Eldigan must have either medium or high Res to survive the green mage's attack and Fury 3 equipped.
- Takumi was NOT a primary unit, he literally only existed to finish off the healer and to damage the lance user, HOWEVER, don't disregard this position.
- Linde has equipped Chilling Wind. This IS vital.
- The horrors of this fight should be done within 2 turns - as the 3rd turn is the main battle and the 4th turn allows you to kill the healer -, so the skills listed are needed to be safe by the 4th turn.
Boons/Banes of My Units (For reference):
Eldigan: +Def/-Att
Linde: +Spd/-HP
Azura: No boons nor banes (This build exists)
Takumi: HP+/-Def
Important Skills:
Eldigan: Fury 3, Lunge, Growing Light
Linde: Chilling Wind, Fortify Res 3, Vantage (Any, it'll scare off the healer)
Azura: Sing, Fortify Res 3
Takumi: None
Lunatic Strategy:
Pre-Battle Formation:
Eldigan should be somewhere on the right side of the map with Linde beside him. Azura should be placed near the entrance of the battle with Takumi beside him. Turn on the Danger Area to see where Xander and the lance user can reach you.
Turn 1:
Allow Eldigan to reach the edge of the safe area, Linde safely behind him. Azura should move right behind the two and Takumi placed a space away from the danger zone. End your turn.
Turn 2 (The following units are buffed: Everyone):
Get Eldigan to attack the sword user. The damage should be very minor, plus the 6 damage. Lunge occurs. Get Linde to attack the sword user, killing him off. As she's in the danger zone of the green mage, Azura MUST sing and allow her to move behind her. Don't move Takumi. End your turn.
Enemy Turn: Green mage almost kills off Eldigan but he survives - thanks to Linde's Fortify Res 3 and his Fury 3 - and is left with 1 HP. He isn't in range of more attacks. Lance user is 1 space away from Takumi, Xander is behind the lance user and healer is also beside the lance user.
Turn 3 (The following units are buffed: Everyone but Eldigan): Immediately get Eldigan to finish off the green mage with Growing Light and his normal attack. Lunge occurs and he is now in danger. Linde MUST kill off Xander FIRST, so attack him with very low health remaining. Attack the lance user with Takumi to ensure his death by damaging him and sing to Linde with Azura. Her Chilling Wind will cripple the lance user and she'll attack twice, killing him off. Takumi, Azura, and Linde will be in range of attack.
Enemy Turn: The healer goes to Azura and engages a feeble attack as she is the only one unable to counter them. No severe damage is done.
Turn 4:
Simply get Takumi to 2-hit kill the healer. The battle is over.
Send Tharja to the right side of the map and buff her attack with Robin (Rally Attack). This will give her just enough damage to one-round the Sword Fighter. Place your other units outside the Lance Fighter's range, but don't go into it. On Enemy Phase, the Green Cavalier will attack Tharja, but due to the weapon advantage, Tharja will easily kill it. Xander, the Lance Fighter and the Cleric will follow after, so use Robin and Klein to take out Xander, then Draw Back with Nino for Tharja to knock out the Cleric. After that, the battle is won and you just got a free four star Xander!