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SP Super Saiyan Rosé Goku Black (Purple)

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Table of Contents

Character Tier
2

DBL33-02S

Character Stats

Soul Boost
Advanced
Power Level
HP 2,510,348
Strike ATK 260,265
Blast ATK 251,969
Strike DEF 154,501
Blast DEF 155,276
Critical
1,430
Ki Restore Speed
2,385

Character Info

Battle Style
Melee
Arts Cards Held
Tags

Overview

Rose Goku Black has finally received a Fighter of Legends Limited Rarity. There is some controversy concerning his color as most of the player base wanted him to be RED. 

LL SP Rose Goku Black PUR can be described as a disruptor of sorts, whose Strike Arts and Blast Arts aren’t meant to do damage, but his Ultimate Arts, Special Move Arts, and Extreme Bleed are.

Defensively, as with all LL Fighters at two(2) stars, he falls short in this area.

Strengths

Good Bye Endurance

LL SP Rose Goku Black PUR has the same Unique Ability as Z7 SP Demon King Piccolo YEL and SP Hit YEL, where they can nullify endurance with any Arts card (except Extra Skills), tap attacks, tap shots, Rising Rush, and tackles.

 This is a powerful ability as most players use a Fighter with endurance to tank an incoming Rising Rush, Ultimate Arts, Combo but this won’t be effective against Black.

Type Null Special Move

LL SP Rose Goku Black PUR is the first Fighter to have a type disadvantage nullification Special Move. This is incredibly useful to get huge amounts of Damage on YEL Fighters and it can even catch some players off-guard and secure a kill.

Extreme Bleed

LL SP Rose Goku Black PUR has added a new Damage modifier to the Bleed status. With his Extreme Bleed, he can effectively chip away at an opponent’s health overtime which can prove useful in certain situations such as a timeout.

Being able to continuously do fixed Damage against your opponent, even when they are on standby, is very valuable.

Just Like GRN 21

LL SP Rose Goku Black PUR has the same Extra Arts into Special Move Arts combo as SP 21 GRN. Rose’s Extra Arts is a very good Extra Arts. It cancels enemy buffs, restores 50 ki, 20% Damage Inflicted for 15 timer counts, and increases the duration of his Extreme Bleed By 30%.

Whenever he lands this Extra Arts, he gets a Special Move Arts which is an insane combination. However, his Extra Arts is a long animation and as such, will leave you vulnerable if you do happen to miss it.

Weaknesses

Wrong Color

It goes without saying that, LL SP Rose Goku Black PUR received the wrong color. Every team that he’s apart of has a better PUR Fighter than Rose and as such he’s a second option on those teams which reduces his value drastically.

It would have been much better if he was of RED typing.

Useless Disruption

LL SP Rose Goku Black PUR’s disruption is sort-of useless. Reducing enemy ki by 10 on entry is not effective at all and -10 to enemy Arts cost for 3 timer counts after combo has ended is essentially useless in battle as 3 timer counts is too short of a duration.

Team Synergy

God-Ki

As mentioned in the weaknesses of this Fighter, he’s not the main PUR Fighter, especially on a wouldn’t recommend using this Fighter on the God-Ki especially since LL SP UI Goku PUR is head and shoulders above Rose on the team.

Powerful Opponent

LL SP Rose Goku Black PUR unfortunately is a second option due to SP Demong King Piccolo(Aged) PUR. It also doesn’t help that Powerful Opponent’s best team consists of blast-centric Fighters such as LL SP Kid Buu BLU, SP Goku Black GRN, SP Perfect Form Cell RED, etc. You can have some success with him on a strike-centric Powerful Opponent team with SP Jiren GRN, SP SSJ Broly YEL, etc. However, this set-up is far weaker than the blast-centric Powerful Opponent team.

Future

Once again, LL SP Rose Goku Black PUR is considered a second option on the Future Team. SP SSB Vegeta PUR’s support and overall value to the team are too much for Rose to compete with. Similar to the Powerful Opponent team, Future’s best team is filled with blast-centric Fighters such as SP Goku Black GRN, Z7 SSJ2 Trunks BLU, and SP Perfect Form Cell RED. However, you can find some success with a strike-centric Future team with SP Vegito BLU, SP Trunks: Mai(Assist) for support, etc but it’s much weaker than the blast-centric Future team.

Equippable Items

Main Ability

This scythe will carve a reminder into your mortal flesh!

Draw the Ultimate Arts Card "Ultra Divine Dance" next.
Restores own health by 30% and Ki by 50.
Gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 30 timer counts.
Cancels own Attribute Downgrades and Abnormal Conditions.

Requirements: 25 timer counts must elapse.

Unique Ability

Wrathful Castigation

Applies the following effects to self when battle starts:

+60% to damage inflicted (cannot be cancelled).
Reduces damage received by 35% (cannot be cancelled).

Reduces enemy Ki by 10 when this character enters the battlefield.
Additional +10% to damage inflicted per enemy battle member (cannot be cancelled).
Effects reset after character switch.

Inflicts enemy with Attribute Downgrade "+10 to all Arts costs" for 3 timer counts after enemy attack is over.

Purging Blades

Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks (cannot be cancelled).
Draw a Strike Arts Card next every time when faced with an enemy.
15% chance to reduce enemy's Dragon Balls by 1 upon landing a Strike Arts hit.
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts

Z Ability

1
+22% to "Tag: Future" base Strike Attack & Defense during battle. Character(s) Affected
2
+28% to "Tag: Future" or "Tag: Powerful Opponent" base Strike Attack & Defense during battle. Character(s) Affected
3
+32% to "Tag: Future" or "Tag: Powerful Opponent" base Strike Attack & Defense Character(s) Affected
+15% to characters that are both "Tag: God Ki" and "Tag: Powerful Opponent" base Blast Attack during battle. Character(s) Affected
4
+37% to "Tag: Future" or "Tag: Powerful Opponent" base Strike Attack & Defense Character(s) Affected
+18% to characters that are both "Tag: God Ki" and "Tag: Powerful Opponent" base Blast Attack during battle. Character(s) Affected

Special

Divine Black Kamehameha Can Teach

Deals massive Explode damage.
Nullifies own unfavorable Element factors for 3 timer counts upon activation.
A portion of the damage inflicted will also be dealt to enemy members on standby on hit (this cannot cause them to be defeated).


Cost 50

Extra

Divine Cannon

Applies the following effects to self upon activation:

Draw a Special Move Arts Card next (activates once).
Restores Ki by 50.
+20% to damage inflicted for 15 timer counts.
Gain Attribute Upgrade "+30% to the duration of Bleed, Heavy Bleed, or Extreme Bleed effects this character inflicts to enemies" (cannot be stacked).

Cancels enemy Buff Effects on hit.

[Comboable Arts]
Strike Arts
Blast Arts
Special Arts
Special Move Arts
Ultimate Arts


Cost 15

Ultimate Special

Ultra Divine Dance

Deals massive Explode damage.
Applies the following effects to self according to the number of enemy battle members upon activation:

3 battle members: +30% to Ultimate damage inflicted for 3 timer counts.
2 battle members: +60% to Ultimate damage inflicted for 3 timer counts.
1 battle member: +90% to Ultimate damage inflicted 3 timer counts.

*Blast Armor when charging forward.


Cost 20

Resistance

Slice
97
Pierce
101
Impact
103
Explode
99

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 22080 45724 80732 124596 179920 251132 333324
Strike Attack 1856 3843 6790 10485 15145 21145 28073
Blast Attack 1839 3808 6726 10382 14998 20938 27799
Strike Defense 1539 3187 5632 8695 12556 17532 23272
Blast Defense 1518 3141 5545 8559 12367 18023 22925
Critical 172 380 692 1038 1420 1818 2226
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

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