SP Goku Black (Green)

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Table of Contents

Character Tier


Character Stats

Base Super Saiyan Rosé Goku Black
Soul Boost
Power Level
HP 2,498,268
Strike ATK 246,165
Blast ATK 253,635
Strike DEF 155,676
Blast DEF 157,236
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


Goku Black is one of the most unique Offensive juggernauts the game has seen, and the nuances of his playstyle make him quite the skill-testing unit. Without any knowledge of how he functions, he can be downright underwhelming at times, but true mastery of this Fighter reveals his sickening potential. 

SP Goku Black GRN's strength isn't fully graspable on paper. It appears as though he has a lot of card-drawing techniques, from his Extra Arts Cards to Main Abilities, but there doesn't initially seem to be much pay off to these effects.

It's only when one realizes how terrifying these effects combo with his ability to restore 10 Ki and gain a 10% Damage Inflicted Buff whenever he draws a card that the true power of this Fighter sinks in. 

Before Goku Black Transforms, his Damage Potential is contingent on the Damage Received Debuffs he inflicts upon his foes whenever he faces them. He's a decent Debuff-spreader because of this infliction condition, but his dominance truly crescendos when he Transforms, which gives him a myriad of Buffs, including increased base stats, 70% Damage Inflicted, and limited Card Draw Speed. 

In this form, Rose is a murder machine. He consistently deals massive damage, can contextually defend well thanks to his stats, limited Sustained Damage Cut Effects, and Ki Reduction effect on hit, and can essentially ensure a kill on any target with his hand-refreshing main ability. 

In optimal conditions, SP Goku Black GRN is one of the strongest Offensive fighters in the game, but it takes a skilled hand to take advantage of what he offers.


Perfection Twofold

Both of SP Goku Black GRN's forms are incredibly strong. His Debuff spreading in his untransformed state can give way to a truly nightmarish amount of damage if the transformation is timed correctly. 

With that 50% Damage Received Debuff active, the Rose form, and the numerous Buffs it comes with, namely the 25 Ki Restoration, the constant 70% Damage Inflicted, and the +1 Card Draw Speed for 10 counts, can lead to quick kills. This is one of Goku Black's supreme strengths, 2 Main Abilities.

His transformation itself doubles as one, granting all of those excellent Buffs, and after transforming, his new Main Ability confers upon him Sustained Damage Cut and a full hand refresh, as well as another +1 Card Draw Speed Buff. Card Draw is the most important Buff for Goku Black, so having it available to him from 2 on-command sources allows for explosive turnabouts.

Deadly Streak

Goku Black's excellent ability to restore 10 Ki and gain a Damage Buff whenever he draws a Card is what makes his Combos absurdly deadly. After transforming especially, Goku Black's Main Ability gives him the opportunity to extend a Combo on command, significantly increasing his Damage in the process. 

This effect has myriad uses though, such as in midrange to catch a foe unaware with a freshly drawn Blast Armored Special Arts, or to refresh his hand yet again with his excellent Extra Arts. 

The continuous Card Draw Ki restoration is never a bad thing, and can be the difference between a foe living or dying. All of this combined with his extra 25% Damage Inflicted against Hybrid Saiyans, plus the absurdity of his Z Ability for the Future Tag, ensures that he'll be the premier Green Fighter for that Team for the foreseeable future.


Contextual Troubles

SP Goku Black GRN can run into a few issues, mainly because of the distribution of his excellent buff packages. Goku Black is not Defensively weak by any means, but he can have some troubles in this department.

His 5 Ki Drain whenever a foe uses an arts card on him isn't quite good enough to keep him alive against many of the Meta's deadliest threats, and his Sustained Damage Cut effects are both timed and poorly designed. He gets one 40% Sustained Damage Cut for 15 Timer Counts when he transforms, and he gets the same effect for 20 Timer Counts when he uses his Main Ability. 

The problem is that both of these abilities are meant to be used proactively, or rather, while Goku Black's controller has advantage, so it's entirely possible for him to never cut any damage he takes when all is said and done - the Buffs will elapse after his massively lengthy combos are finished.

Additionally, Goku Black isn't the greatest Offensive Pivot per se when his Main Ability isn't available. He only gets additional Damage Buffs when he draws cards, so switching in with a full hand isn't the greatest situation. This can be especially harmful when Goku Black swaps in after an ally dies.

Equippable Items

Main Ability

As a reward, I'll show you how far I've come!

Transform into "Super Saiyan Rosé".
Restores own health by 25% and Ki by 20.

Requirements: 15 timer counts must elapse.

Unique Ability

Wicked Calamity

+25% to damage inflicted against "Tag: Hybrid Saiyan" (cannot be cancelled).

Applies the following effects to enemy every time when faced with an enemy:

Inflicts Attribute Downgrade "+50% to Damage Received" for 15 timer counts.
Inflicts Attribute Downgrade "+15 to Special Arts Cost" for 15 timer counts.

The Pain Etched in Me

Reduces enemy Ki by 5 every time when hit with an enemy's Strike or Blast Arts attack while this character is on the battlefield.
Applies the following effects to self every time an Arts Card is drawn while this character is on the battlefield:

Restores Ki by 10.
+10% to damage inflicted for 15 timer counts.

Z Power [Trunks (Youth)] +2

+2 to Z Power [Trunks (Youth)] dropped during the "Legends Road - Trunks (Youth) -" Event.
Active Period: 09/30/2020 08:00 AM (GMT+2) - 10/28/2020 07:00 AM (GMT+2)

Z Ability

+19% to "Tag: Future" base Blast Attack during battle Character(s) Affected
+24% to "Tag: Future" base Blast Attack during battle Character(s) Affected
+28% to "Tag: Future" base Strike & Blast Attack Character(s) Affected
+15% to "Tag: Powerful Opponent" base Strike Defense during battle. Character(s) Affected
+33% to "Tag: Future" base Strike & Blast Attack Character(s) Affected
+18% to "Tag: Powerful Opponent" base Strike Defense during battle. Character(s) Affected


Black Power Ball

Deals major Explode damage.
Destroys all of your own cards upon activation.
Increases Special Move damage inflicted based on the number of Arts Cards destroyed.

1 Card: +40% to Special Move damage inflicted for 3 timer counts.
2 Cards: +70% to Special Move damage inflicted for 3 timer counts.
3 Cards: +90% to Special Move damage inflicted for 3 timer counts.

Cost 50


Pitch-Black Fighting Spirit

Destroys all of your own Cards and randomly draws 3 new ones.
Restores own health by 10%.

Cost 20



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21860 45268 79924 123352 178124 248624 330000
Strike Attack 1821 3773 6659 10280 14848 20732 27522
Blast Attack 1856 3843 6790 10485 15145 21145 28073
Strike Defense 1518 3141 5545 8559 12367 17269 22925
Blast Defense 1532 3169 5601 8650 12493 18209 23157
Critical 128 282 512 768 1050 1346 1650
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts