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VS Divergent Spirits: Hecatia (B3)

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Featured Story Card

The 5 Incident Shrine story card is a powerful story card which can be versatile enough for use amongst a good amount of units.

This story card provides a 50% power increase for both Heavy and Body Bullet Types for 1 turn, which means that you can use this card for units who possess either of these bullet types or even have both. Add that up with a 50% power increase for Star elemental Bullets for 1 turn and you will take your unit's damage output be increased by up to a total of 100%!

While the effects of this story card are particularly valuable, there are existing alternatives if you just want to have singular effects.

Of course, to get the most out of this story card, you will obviously pair it with the right characters. Just below this segment, you will be able to view Friends who can benefit from this card on their Last Words but that is not to say that this card is limited to that usage alone.

List of Friends that Benefit from This Card

Maximizes Usage on Last Word
Non-Full Heavy Last Words

Character Page: Sanae Kochiya

Heavy Bullet Lines: 3 and 6

Character Page: Ran Yakumo

Heavy Bullet Lines: 1, 3, 4, and 6

Character Page: Benben Tsukumo

Heavy Bullet Lines: 2 and 6

Character Page: Aya Shameimaru

Heavy Bullet Lines: 1, 3, and 5

Character Page: Shou Toramaru

Heavy Bullet Lines: 1, 3, and 5

Character Page: Yukari Yakumo (Cherry Blossom)

Heavy Bullet Lines: 1, 2, and 3

Non-Full Body Last Words

Character Page: Kasen Ibaraki

Body Bullet Lines: 1, 3, and 5

Character Page: Yuyuko Saigyouji

Body Bullet Lines: 2, 4, and 6

Character Page: Fujiwara no Mokou

Body Bullet Lines: 6

Character Page: Byakuren Hijiri

Body Bullet Lines: 2, 4, and 6

Character Page: Hieda no Akyuu

Body Bullet Lines: 1, 2, 4, and 6

Character Page: Sanae Kochiya

Body Bullet Lines: 2 and 5

Character Page: Mamizou Futatsuiwa

Body Bullet Lines: 1, 2, and 3

Heavy + Body Last Words

Character Page: Sanae Kochiya

Body Bullet Lines: 2, and 5

Heavy Bullet Lines: 3 and 6

Fight Overview

Wave 1

Enemy Info

B3 Hecatia Lapislazuli

Spirit Level 60

1st Gauge

15,000
480
500
550
500
550
7
1
Earth
Star
Sun
Moon
Fire
Water
Wood
Metal

2nd Gauge

15,000
480
500
550
500
550
7
1
Earth
Sun
Moon
Fire
Water
Wood
Metal
Star

Last Gauge

15,000
480
500
550
500
550
7
1
Star
Sun
Moon
Fire
Water
Wood
Metal
Earth

Spirit Level 100

1st Gauge

190,000
1,750
1,800
8,000
1,800
5,000
7
1
Earth
Star
Sun
Moon
Fire
Water
Wood
Metal

2nd Gauge

190,000
1,750
1,800
8,000
1,800
5,000
7
1
Earth
Sun
Moon
Fire
Water
Wood
Metal
Star

Last Gauge

190,000
1,750
1,800
8,000
1,800
5,000
7
1
Star
Sun
Moon
Fire
Water
Wood
Metal
Earth

Additional Info

Skills Gauge 1 Break Gauge 2 Break

[Yin ATK UP!+]
Party's Yin ATK UP by 1 level (8T)

Recovers 5% of own HP

[CRIT DEF UP!]
Party's CRIT DEF UP by 5 levels (10T)

Changes own Weaknesses to Earth Element (Permanent)

[Tier I Dispel!+]
Dispels all Tier I buffs from all targets.

Party's CRIT DEF UP by 5 levels (10T)

Changes own Weaknesses to Star Element (Permanent)

Grants Full Break Immunity to self (Permanent)

Grants Barrier Status Immunity to self (Permanent)

L1 Clownpiece

Spirit Level 60

1st Gauge

15,000
480
500
550
500
550
7
2
Metal
Star
Sun
Moon
Fire
Water
Wood
Earth

2nd Gauge

15,000
480
500
550
500
550
7
2
Star
Sun
Moon
Fire
Water
Wood
Metal
Earth

Last Gauge

15,000
480
500
550
500
550
7
2
Metal
Sun
Moon
Fire
Water
Wood
Earth
Star

Spirit Level 100

1st Gauge

180,000
1,700
1,800
8,000
1,800
4,500
7
2
Metal
Star
Sun
Moon
Fire
Water
Wood
Earth

2nd Gauge

180,000
1,700
1,800
8,000
1,800
4,500
7
2
Star
Sun
Moon
Fire
Water
Wood
Metal
Earth

Last Gauge

180,000
1,700
1,800
8,000
1,800
4,500
7
2
Metal
Sun
Moon
Fire
Water
Wood
Earth
Star

Additional Info

Skills Gauge 1 Break Gauge 2 Break

[Yang ATK UP!+]
Party's Yang ATK UP by 1 level (8T)

Inflicts 2 layers of Barrier Status: Burn to all targets (2T)

Recovers 5% of own HP

[YANG DEF UP!+]
Party's Yang DEF UP by 5 levels (10T)

Party's Yin DEF UP by 5 levels (10T)

Changes own Weaknesses to Star Element (Permanent)

[YANG DEF UP!+]
Party's Yang DEF UP by 5 levels (10T)

Party's Yin DEF UP by 5 levels (10T)

Changes own Weaknesses to Metal Element (Permanent)

Grants Full Break Immunity to self (Permanent)

Grants Barrier Status Immunity to self (Permanent)

Miscellaneous Information for B3 Hecatia

All attacks are 2.00P

All attacks only consist of the Metal Element.

All attacks have Incineration (Burn break).

All attacks have Hard scaling (DMG scales with ATK in addition to DEF).

Enemy Tags: God, Moon Enemy, Mistress, Hell, Machine, Parallel Presence, Wasted

Ability:

  • For every layer of Barrier Status: Paralyze - Yang ATK, Yin ATK, CRIT ATK, and CRIT Accuracy 1 level UP.
  • Immune to Barrier Status: Blind.
  • When using Boost, party's Yin DEF 1 level UP (1T).

Spell Cards and Last Word:

  • Adds 1 layer to own Barrier

Miscellaneous Information for L1 Clownpiece

All attacks are 2.00P

All attacks only consist of the Earth Element.

All attacks have Incineration (Burn break).

All attacks have Hard scaling (DMG scales with ATK in addition to DEF).

Enemy Tags: Fairy, Hell, Hakurei Shrine, Gensokyo, Incident Resolver, Moon Enemy, Servant

Ability:

  • When using Boost, own CRIT ATK 1 level UP (1T).

Spell Cards and Last Word:

  • Adds 1 layer to own Barrier

Special Rules

Every special rule selected adds 2 levels of Spirit Level to the challenge and eventually ends at Level 120 once all rules are selected.

To save you the trouble, here are the bullet types and unit types that are not affected by the special rules:

  • Bullet Types: Body, Energy, Heavy, Laser, Light, Liquid, Normal, Sharp, Slash
  • Unit Types: Debuff, Defense, Destroy, Support

Enemy: Max HP UP

Enemy: Yin DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yin DEF 10% UP (Permanent).

Enemy: Max HP UP

Enemy: Yang DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yang DEF 10% UP (Permanent).

Enemy: Yin ATK UP

Enemy: Yin DEF UP

All enemies' Yin ATK 20% UP (Permanent).

All enemies' Yin DEF 15% UP (Permanent).

Enemy: Yang ATK UP

Enemy: Yang DEF UP

All enemies' Yang ATK 20% UP (Permanent).

All enemies' Yang DEF 15% UP (Permanent).

Enemy: Accuracy UP

Enemy: Evasion UP

All enemies' Accuracy 30% UP (Permanent).

All enemies' Evasion 30% UP (Permanent).

Party: Missile Bullet power DOWN

Party: Ofuda Bullet power DOWN

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party's DMG with Ofuda Bullets 95% DOWN (Permanent).

Party: Weaken Attack type units

Party: Weaken Speed type units

Party's Attack type unit's Total Power 65% DOWN (Permanent).

Party's Speed type unit's Total Power 65% DOWN (Permanent).

Party: Weaken Technical type units

Party: Weaken Heal type units

Party's Technical type unit's Total Power 65% DOWN (Permanent).

Party's Heal type unit's Total Power 65% DOWN (Permanent).

Party: Max Barrier Layers DOWN

Enemy: Killer Resistance

Decreases party's Max Barrier by 2 layers (Permanent).

All enemies' DMG from effective Killer Bullets 30% DOWN (Permanent).

Party: Reduces Spirit Power UP

Party: Less Spirit Power collection

Decreases party's Story Card, Skill, Spell Card, Switch & Passive Spirit Power UP effects by 30% (Permanent).

Party's Spirit Power collection rate 50% DOWN (Permanent).

Team Comp Guides

Having trouble with the stage? Then you've come to the right place! This section contains some guides that may help you out on your journey in defeating this stage.

Community Guides

Clearing the Divergent Spirits stages until Spirit Level 120 will reward you with a total of 5 copies of the story card, equivalent to 1 MLB copy of the card when combined. If you want to farm more copies of the story card, you can consider farming at Spirit Level 100 as it is currently believed that the drop rate for Spirit Level 101-120 are the same as 100.

Some players have submitted team comps consisting of lower Base Spirit Level with added Special Rules, equal to Total Spirit Level 100 as it can be easier to farm than the typical Base Spirit Level 100 difficulty due to a wide difference in stats. Furthermore, the Special Rules vary between different stages so any player can take advantage of rules based on their circumstances. However, please note that drop rate for both scenarios have no confirmation of being the same at the time of this writing.

As such, team comps will be split into the following:

Level 100 Farm Comps

  • Base Spirit Level 100
  • Total Spirit Level 100
  • Spirit Level 101-119

Level 120 Comps

  • Spirit Level 120 Clear
  • Spirit Level 120 Farm

Regarding Comps that make use of the Spirit Power Cost Cut feature, a comp featured on this article will have [Reduced ← Base SP] to detail the use of the function. For example, if a team with an initial SP cost of 40 SP is cut to 20 SP, it will say: [20 SP ← 40 SP] and the reduced SP (the former value) would be the cost we would be accounting for.

Below this section are some of the community made team comps for the stage that can serve as further reference for your endeavors.

Note that these videos are not affiliated with Gamepress and are made solely by their respective creators. The author has been given permission from the creators about their content being featured in this article via submissions from this article's respective forum/s in the Touhou LostWord Official Discord server.

Spirit Level 100 Farm Comps

Base Spirit Level 100

[14 SP ← 20 SP] L80 Youmu + L80 Flandre by i.suk

7 Turn Setup

[15 SP ← 36 SP] E1 Flandre + E1 Koakuma + E1 Patchouli by i.suk

4 Turn Setup

[24 SP] L80 Youmu + F1 Koishi + F1 Sanae by infernyxfire

4 Turn Setup

NOTES:

  • Make sure not to use Agility stat filler on L80 Youmu. F1 Koishi should have at least 20% more Agility than L80 Youmu so she can go first with her Last Word and debuff Clownpiece. Otherwise, stat filler and Superior Incense probably don't need to be as high shown in the video.

[28 SP] L80 Youmu + E1 Flandre + E1 Patchouli by .somedood

6 Turn Setup

NOTES:

  • 1. There are a variety of ways that you can distribute the Debuffs for the final Gauge. For example, you can forgo using Beach Sanshoku Geidontei and instead use Send Her to the Underworld on L80 Youmu. When doing this, you'll likely want to replace E1 Patchouli's Anniversary at the SDM with an all-Targeting DEF DOWN card instead. You can mix and match depending on your preference.
  • 2. L80 Youmu's SC1 Mysterious Sword Master isn't really necessary and can probably be replaced by a Star Stick.
  • 3. E1 Patchouli's Myouren Temple Anniversary can be replaced by any Party Spirit Power UP Card. It might not even be necessary at all.
  • L80 Youmu being Rank 5 might be possible to mitigate if you Graze with the other units in case she gets Delayed on Turn 1.
  • 4. If L80 Youmu happens to be Rank 5, it may cause several issues regarding getting Delayed. You can help mitigate this on Turn 1 by also Grazing once with both E1 Flandre and E1 Patchouli in case Clownpiece gets to attack first. Other turns will likely have similar problems, but most are fixable by just Grazing a few more times.

Total Spirit Level 100

[10 SP ← 20 SP] F1 Koishi + L80 Youmu by Lastle#0207

7 Turn Setup (88 + 12)

Enemy: Max HP UP

Enemy: Yin DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yin DEF 10% UP (Permanent).

Enemy: Yin ATK UP

Enemy: Yin DEF UP

All enemies' Yin ATK 20% UP (Permanent).

All enemies' Yin DEF 15% UP (Permanent).

Enemy: Yang ATK UP

Enemy: Yang DEF UP

All enemies' Yang ATK 20% UP (Permanent).

All enemies' Yang DEF 15% UP (Permanent).

Enemy: Accuracy UP

Enemy: Evasion UP

All enemies' Accuracy 30% UP (Permanent).

All enemies' Evasion 30% UP (Permanent).

Party: Missile Bullet power DOWN

Party: Ofuda Bullet power DOWN

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party's DMG with Ofuda Bullets 95% DOWN (Permanent).

Party: Weaken Attack type units

Party: Weaken Speed type units

Party's Attack type unit's Total Power 65% DOWN (Permanent).

Party's Speed type unit's Total Power 65% DOWN (Permanent).

NOTES:

  • This might just be the cheapest possible for a level 100 farm comp. L80 Youmu and F1 Koishi can work really well with each other, so even if they only have metal, 10sp duo with them is still possible.

[10 SP ← 24 SP] L80 Sakuya + L80 Youmu by Taofik#7542

7 Turn Setup (90 + 10)

Enemy: Yin ATK UP

Enemy: Yin DEF UP

All enemies' Yin ATK 20% UP (Permanent).

All enemies' Yin DEF 15% UP (Permanent).

Enemy: Accuracy UP

Enemy: Evasion UP

All enemies' Accuracy 30% UP (Permanent).

All enemies' Evasion 30% UP (Permanent).

Party: Missile Bullet power DOWN

Party: Ofuda Bullet power DOWN

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party's DMG with Ofuda Bullets 95% DOWN (Permanent).

Party: Weaken Attack type units

Party: Weaken Speed type units

Party's Attack type unit's Total Power 65% DOWN (Permanent).

Party's Speed type unit's Total Power 65% DOWN (Permanent).

Party: Weaken Technical type units

Party: Weaken Heal type units

Party's Technical type unit's Total Power 65% DOWN (Permanent).

Party's Heal type unit's Total Power 65% DOWN (Permanent).

[10 SP ← 24 SP] L80 Alice + L80 Youmu by 八云化锦#6602

6 Turn Setup (92 + 8)

Enemy: Yin ATK UP

Enemy: Yin DEF UP

All enemies' Yin ATK 20% UP (Permanent).

All enemies' Yin DEF 15% UP (Permanent).

Enemy: Yang ATK UP

Enemy: Yang DEF UP

All enemies' Yang ATK 20% UP (Permanent).

All enemies' Yang DEF 15% UP (Permanent).

Party: Missile Bullet power DOWN

Party: Ofuda Bullet power DOWN

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party's DMG with Ofuda Bullets 95% DOWN (Permanent).

Party: Weaken Technical type units

Party: Weaken Heal type units

Party's Technical type unit's Total Power 65% DOWN (Permanent).

Party's Heal type unit's Total Power 65% DOWN (Permanent).

[10 SP ← 24 SP] L80 Youmu + F1 Sanae by kochiyasanae32

5 Turn Setup (84 + 16)

Enemy: Max HP UP

Enemy: Yin DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yin DEF 10% UP (Permanent).

Enemy: Max HP UP

Enemy: Yang DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yang DEF 10% UP (Permanent).

Enemy: Yin ATK UP

Enemy: Yin DEF UP

All enemies' Yin ATK 20% UP (Permanent).

All enemies' Yin DEF 15% UP (Permanent).

Enemy: Yang ATK UP

Enemy: Yang DEF UP

All enemies' Yang ATK 20% UP (Permanent).

All enemies' Yang DEF 15% UP (Permanent).

Party: Missile Bullet power DOWN

Party: Ofuda Bullet power DOWN

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party's DMG with Ofuda Bullets 95% DOWN (Permanent).

Party: Weaken Attack type units

Party: Weaken Speed type units

Party's Attack type unit's Total Power 65% DOWN (Permanent).

Party's Speed type unit's Total Power 65% DOWN (Permanent).

Party: Weaken Technical type units

Party: Weaken Heal type units

Party's Technical type unit's Total Power 65% DOWN (Permanent).

Party's Heal type unit's Total Power 65% DOWN (Permanent).

Party: Reduces Spirit Power UP

Party: Less Spirit Power collection

Decreases party's Story Card, Skill, Spell Card, Switch & Passive Spirit Power UP effects by 30% (Permanent).

Party's Spirit Power collection rate 50% DOWN (Permanent).

[15 SP ← 24 SP] L80 Youmu + L1 Misumaru + L80 Sakuya by nidelia

5 Turn Setup (86 + 14)

Enemy: Max HP UP

Enemy: Yin DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yin DEF 10% UP (Permanent).

Enemy: Max HP UP

Enemy: Yang DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yang DEF 10% UP (Permanent).

Enemy: Yin ATK UP

Enemy: Yin DEF UP

All enemies' Yin ATK 20% UP (Permanent).

All enemies' Yin DEF 15% UP (Permanent).

Enemy: Yang ATK UP

Enemy: Yang DEF UP

All enemies' Yang ATK 20% UP (Permanent).

All enemies' Yang DEF 15% UP (Permanent).

Enemy: Accuracy UP

Enemy: Evasion UP

All enemies' Accuracy 30% UP (Permanent).

All enemies' Evasion 30% UP (Permanent).

Party: Missile Bullet power DOWN

Party: Ofuda Bullet power DOWN

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party's DMG with Ofuda Bullets 95% DOWN (Permanent).

Party: Weaken Attack type units

Party: Weaken Speed type units

Party's Attack type unit's Total Power 65% DOWN (Permanent).

Party's Speed type unit's Total Power 65% DOWN (Permanent).

[15 SP ← 24 SP] L80 Youmu + L1 Keiki + L80 Sakuya by nidelia

5 Turn Setup (86 + 14)

Enemy: Max HP UP

Enemy: Yin DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yin DEF 10% UP (Permanent).

Enemy: Max HP UP

Enemy: Yang DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yang DEF 10% UP (Permanent).

Enemy: Yin ATK UP

Enemy: Yin DEF UP

All enemies' Yin ATK 20% UP (Permanent).

All enemies' Yin DEF 15% UP (Permanent).

Enemy: Yang ATK UP

Enemy: Yang DEF UP

All enemies' Yang ATK 20% UP (Permanent).

All enemies' Yang DEF 15% UP (Permanent).

Enemy: Accuracy UP

Enemy: Evasion UP

All enemies' Accuracy 30% UP (Permanent).

All enemies' Evasion 30% UP (Permanent).

Party: Missile Bullet power DOWN

Party: Ofuda Bullet power DOWN

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party's DMG with Ofuda Bullets 95% DOWN (Permanent).

Party: Weaken Attack type units

Party: Weaken Speed type units

Party's Attack type unit's Total Power 65% DOWN (Permanent).

Party's Speed type unit's Total Power 65% DOWN (Permanent).

[15 SP ← 28 SP] L80 Youmu + E1 Flandre + E1 Patchouli by .somedood

6 Turn Setup (86 + 14)

Enemy: Max HP UP

Enemy: Yin DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yin DEF 10% UP (Permanent).

Enemy: Max HP UP

Enemy: Yang DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yang DEF 10% UP (Permanent).

Enemy: Yin ATK UP

Enemy: Yin DEF UP

All enemies' Yin ATK 20% UP (Permanent).

All enemies' Yin DEF 15% UP (Permanent).

Enemy: Yang ATK UP

Enemy: Yang DEF UP

All enemies' Yang ATK 20% UP (Permanent).

All enemies' Yang DEF 15% UP (Permanent).

Enemy: Accuracy UP

Enemy: Evasion UP

All enemies' Accuracy 30% UP (Permanent).

All enemies' Evasion 30% UP (Permanent).

Party: Missile Bullet power DOWN

Party: Ofuda Bullet power DOWN

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party's DMG with Ofuda Bullets 95% DOWN (Permanent).

Party: Weaken Technical type units

Party: Weaken Heal type units

Party's Technical type unit's Total Power 65% DOWN (Permanent).

Party's Heal type unit's Total Power 65% DOWN (Permanent).

NOTES:

  • There is a way to do this in 5 Turns, but Flight Through Silence seems to be mandatory for it to work. Instead of putting the Card on L80 Youmu's SC4, you place it on her LW. You do everything normally until Turn 5, Where you use everyone's Skills and Last Words. This works because Flight Through Silence has an additional Evasion DOWN effect that counteracts the Increased Evasion Risk.
  • There are lots of cards used here that have the potential to be replaced/have direct replacements. So they will all just be listed in this Note. Flight Through Silence: Potentially replaceable by Send Her to the Underworld. Replacing it with Beach Sanshoku Geidontei is also a possibility, but you must put a +10 Mysterious Sword Master on Youmu's Last Word to ensure she can finish everyone off. Mansion of Memories: Can be replaced by any Party Yin ATK UP Cards. Also potentially replaceable by a Stat Stick. If this is done, you would ideally place a Yin ATK UP Card on L80 Youmu's SC1. Divine Spirit Tajikaro: This Card mostly acts as a Stat Stick for E1 Flandre, but I really wanted to justify getting two of them MLB. They can likely be replaced by +10 Worlds in Hands. All you would need to do is give Youmu more P UP by replacing either of the Cards on her SC1 or SC2 with a generic P UP Card. Cheerful Souvenirs: Provides as a Yang DEF UP Extender for L80 Youmu. Possibly unneeded if you use E1 Patchouli's Skill 1 on Turn 2. You can then replace it with some other Support Card such as Myouren Temple Anniversary. Send Her to the Underworld: Since E1 Patchouli is an Attack Class unit, both of these can be substituted by +10 Behind the Bullets: Reimu. They are also potentially replaceable by +10 SDM Annis, provided that you switch E1 Patchouli's targeting to Clownpiece on Turn 6.
  • Myouren Temple Anniversary on L80 Youmu's Last Word is needed, Mysterious Sword Master did somewhere around 140k which is not quite enough to nuke Clownpiece.
  • Some of the notes that applied to the previous Comp also apply here. Namely, Youmu being Rank 5 might be mitigatable if you Graze with the other units in case she gets Delayed on Turn 1.
  • E1 Patchouli is difficult to replace here because she provides a large amount of buffs within the first few turns. Her most important role is still Breaking the Freeze that Flandre applies with her Spell Card 1. So you will need to find someone who Breaks Freeze or does a lot of Breaks in general, has good support, and can help Debuff Gauge 3. The most likely options that could work with some adjustments are E1 Koakuma, A7 Yuyuko, and A10 Suwako.
  • L80 Youmu is probably replaceable by F1 Sanae if you happen to have one but not the other. If you have both then you might as well just use the Comp using only the two of them.

[15 SP ← 29 SP] L80 Alice + C3 Flandre + F1 Sanae by jeraldscarlet

4 Turn Setup (92 + 8)

Enemy: Max HP UP

Enemy: Yang DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yang DEF 10% UP (Permanent).

Enemy: Yang ATK UP

Enemy: Yang DEF UP

All enemies' Yang ATK 20% UP (Permanent).

All enemies' Yang DEF 15% UP (Permanent).

Party: Missile Bullet power DOWN

Party: Ofuda Bullet power DOWN

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party's DMG with Ofuda Bullets 95% DOWN (Permanent).

Party: Weaken Technical type units

Party: Weaken Heal type units

Party's Technical type unit's Total Power 65% DOWN (Permanent).

Party's Heal type unit's Total Power 65% DOWN (Permanent).

[16 SP] L80 Youmu + F1 Sanae by StarSama2#6922

6 Turn Setup (86 + 14)

Enemy: Max HP UP

Enemy: Yin DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yin DEF 10% UP (Permanent).

Enemy: Max HP UP

Enemy: Yang DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yang DEF 10% UP (Permanent).

Enemy: Yin ATK UP

Enemy: Yin DEF UP

All enemies' Yin ATK 20% UP (Permanent).

All enemies' Yin DEF 15% UP (Permanent).

Enemy: Yang ATK UP

Enemy: Yang DEF UP

All enemies' Yang ATK 20% UP (Permanent).

All enemies' Yang DEF 15% UP (Permanent).

Party: Missile Bullet power DOWN

Party: Ofuda Bullet power DOWN

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party's DMG with Ofuda Bullets 95% DOWN (Permanent).

Party: Weaken Attack type units

Party: Weaken Speed type units

Party's Attack type unit's Total Power 65% DOWN (Permanent).

Party's Speed type unit's Total Power 65% DOWN (Permanent).

Party: Weaken Technical type units

Party: Weaken Heal type units

Party's Technical type unit's Total Power 65% DOWN (Permanent).

Party's Heal type unit's Total Power 65% DOWN (Permanent).

NOTES:

  • Divine Spirits Tajikarao is needed, not exactly for the 2 effects but because of Party CRIT ATK + Agility Stats (you need as much agility as possible for L80 Youmu to be out-speeding F1 Sanae since Turn 1), if you don't have even a Non-Max Limit Broken copy of it you can try using Worlds in Hand and making a 7 turn comp instead.
  • Silver Wood on ATK is needed, make sure to not Silver Wood F1 Sanae's Agility, but if you do, then use Silver Wood on L80 Youmu's Agility as well or stick with a 7 Turn comp.
  • Myouren Temple Anniversary on L80 Youmu's Last Word is needed, Mysterious Sword Master did somewhere around 140k which is not quite enough to nuke Clownpiece.
  • On turn 5, L80 Youmu's Spread Shot can miss the Agility UP lines which will lower her damage, but it should be fine even if you hit 0 of the bullets (still does around 150k), though if you want to avoid this, you can run Ability Cards on F1 Sanae instead of Dark Mastermind? since her damage is more than enough already.

[20 SP] B3 Hecatia + L1 Momoyo by haos_terry

7 Turn Setup (86 + 14)

Enemy: Max HP UP

Enemy: Yin DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yin DEF 10% UP (Permanent).

Enemy: Max HP UP

Enemy: Yang DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yang DEF 10% UP (Permanent).

Enemy: Yin ATK UP

Enemy: Yin DEF UP

All enemies' Yin ATK 20% UP (Permanent).

All enemies' Yin DEF 15% UP (Permanent).

Enemy: Yang ATK UP

Enemy: Yang DEF UP

All enemies' Yang ATK 20% UP (Permanent).

All enemies' Yang DEF 15% UP (Permanent).

Party: Missile Bullet power DOWN

Party: Ofuda Bullet power DOWN

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party's DMG with Ofuda Bullets 95% DOWN (Permanent).

Party: Weaken Attack type units

Party: Weaken Speed type units

Party's Attack type unit's Total Power 65% DOWN (Permanent).

Party's Speed type unit's Total Power 65% DOWN (Permanent).

Party: Weaken Technical type units

Party: Weaken Heal type units

Party's Technical type unit's Total Power 65% DOWN (Permanent).

Party's Heal type unit's Total Power 65% DOWN (Permanent).

[20 SP ← 33 SP] F1 Sanae + L80 Flandre + C3 Flandre + E1 Flandre by _koikoi_

4 Turn Setup (86 + 14)

Enemy: Max HP UP

Enemy: Yin DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yin DEF 10% UP (Permanent).

Enemy: Max HP UP

Enemy: Yang DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yang DEF 10% UP (Permanent).

Enemy: Yin ATK UP

Enemy: Yin DEF UP

All enemies' Yin ATK 20% UP (Permanent).

All enemies' Yin DEF 15% UP (Permanent).

Enemy: Yang ATK UP

Enemy: Yang DEF UP

All enemies' Yang ATK 20% UP (Permanent).

All enemies' Yang DEF 15% UP (Permanent).

Enemy: Accuracy UP

Enemy: Evasion UP

All enemies' Accuracy 30% UP (Permanent).

All enemies' Evasion 30% UP (Permanent).

Party: Missile Bullet power DOWN

Party: Ofuda Bullet power DOWN

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party's DMG with Ofuda Bullets 95% DOWN (Permanent).

Party: Weaken Technical type units

Party: Weaken Heal type units

Party's Technical type unit's Total Power 65% DOWN (Permanent).

Party's Heal type unit's Total Power 65% DOWN (Permanent).

[20 SP ← 36 SP] L80 Youmu + L80 Satori + C3 Flandre + C3 Hecatia by JeraldScarlet

3 Turn Setup (88 + 12)

Enemy: Max HP UP

Enemy: Yin DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yin DEF 10% UP (Permanent).

Enemy: Yin ATK UP

Enemy: Yin DEF UP

All enemies' Yin ATK 20% UP (Permanent).

All enemies' Yin DEF 15% UP (Permanent).

Enemy: Accuracy UP

Enemy: Evasion UP

All enemies' Accuracy 30% UP (Permanent).

All enemies' Evasion 30% UP (Permanent).

Party: Missile Bullet power DOWN

Party: Ofuda Bullet power DOWN

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party's DMG with Ofuda Bullets 95% DOWN (Permanent).

Party: Weaken Attack type units

Party: Weaken Speed type units

Party's Attack type unit's Total Power 65% DOWN (Permanent).

Party's Speed type unit's Total Power 65% DOWN (Permanent).

Party: Weaken Technical type units

Party: Weaken Heal type units

Party's Technical type unit's Total Power 65% DOWN (Permanent).

Party's Heal type unit's Total Power 65% DOWN (Permanent).

[24 SP] F1 Koishi + L80 Youmu by Arventic#0940

7 Turn Setup (86 + 14)

Enemy: Max HP UP

Enemy: Yin DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yin DEF 10% UP (Permanent).

Enemy: Max HP UP

Enemy: Yang DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yang DEF 10% UP (Permanent).

Enemy: Yin ATK UP

Enemy: Yin DEF UP

All enemies' Yin ATK 20% UP (Permanent).

All enemies' Yin DEF 15% UP (Permanent).

Enemy: Yang ATK UP

Enemy: Yang DEF UP

All enemies' Yang ATK 20% UP (Permanent).

All enemies' Yang DEF 15% UP (Permanent).

Enemy: Accuracy UP

Enemy: Evasion UP

All enemies' Accuracy 30% UP (Permanent).

All enemies' Evasion 30% UP (Permanent).

Party: Missile Bullet power DOWN

Party: Ofuda Bullet power DOWN

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party's DMG with Ofuda Bullets 95% DOWN (Permanent).

Party: Weaken Attack type units

Party: Weaken Speed type units

Party's Attack type unit's Total Power 65% DOWN (Permanent).

Party's Speed type unit's Total Power 65% DOWN (Permanent).

[25 SP ← 40 SP] A6 Flandre + B3 Komachi + L1 Misumaru + A7A Marisa + B3 Eiki by ryuumu

4 Turn Setup (90 + 10)

Enemy: Max HP UP

Enemy: Yin DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yin DEF 10% UP (Permanent).

Enemy: Max HP UP

Enemy: Yang DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yang DEF 10% UP (Permanent).

Enemy: Yin ATK UP

Enemy: Yin DEF UP

All enemies' Yin ATK 20% UP (Permanent).

All enemies' Yin DEF 15% UP (Permanent).

Enemy: Yang ATK UP

Enemy: Yang DEF UP

All enemies' Yang ATK 20% UP (Permanent).

All enemies' Yang DEF 15% UP (Permanent).

Party: Missile Bullet power DOWN

Party: Ofuda Bullet power DOWN

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party's DMG with Ofuda Bullets 95% DOWN (Permanent).

[25 SP ← 40 SP] B2 Junko + A10 Kanako + L1 Momoyo + A7 Ran + L1 Parsee by ryuumu

5 Turn Setup (88 + 12)

Enemy: Max HP UP

Enemy: Yin DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yin DEF 10% UP (Permanent).

Enemy: Max HP UP

Enemy: Yang DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yang DEF 10% UP (Permanent).

Enemy: Yin ATK UP

Enemy: Yin DEF UP

All enemies' Yin ATK 20% UP (Permanent).

All enemies' Yin DEF 15% UP (Permanent).

Enemy: Yang ATK UP

Enemy: Yang DEF UP

All enemies' Yang ATK 20% UP (Permanent).

All enemies' Yang DEF 15% UP (Permanent).

Party: Missile Bullet power DOWN

Party: Ofuda Bullet power DOWN

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party's DMG with Ofuda Bullets 95% DOWN (Permanent).

Party: Weaken Technical type units

Party: Weaken Heal type units

Party's Technical type unit's Total Power 65% DOWN (Permanent).

Party's Heal type unit's Total Power 65% DOWN (Permanent).

[26 SP ← 32 SP] A6 Yukari + L1 Momoyo + L1 Ibaraki-Douji's Arm + A10 Suwako by ryuumu

6 Turn Setup (86 + 14)

Enemy: Max HP UP

Enemy: Yin DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yin DEF 10% UP (Permanent).

Enemy: Max HP UP

Enemy: Yang DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yang DEF 10% UP (Permanent).

Enemy: Yin ATK UP

Enemy: Yin DEF UP

All enemies' Yin ATK 20% UP (Permanent).

All enemies' Yin DEF 15% UP (Permanent).

Enemy: Yang ATK UP

Enemy: Yang DEF UP

All enemies' Yang ATK 20% UP (Permanent).

All enemies' Yang DEF 15% UP (Permanent).

Party: Missile Bullet power DOWN

Party: Ofuda Bullet power DOWN

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party's DMG with Ofuda Bullets 95% DOWN (Permanent).

Party: Weaken Attack type units

Party: Weaken Speed type units

Party's Attack type unit's Total Power 65% DOWN (Permanent).

Party's Speed type unit's Total Power 65% DOWN (Permanent).

Party: Weaken Technical type units

Party: Weaken Heal type units

Party's Technical type unit's Total Power 65% DOWN (Permanent).

Party's Heal type unit's Total Power 65% DOWN (Permanent).

NOTES:

  • Choose an Animal Spirit can be replaced with other Barrier cards or you can simply not graze on Turn 1 if since Ibaraki-Douji's Arm should still do enough damage on Turn 2. The Graze was trying to optimize her damage on lower Team SP cost at 20, which didn't work out for Gauge 3. So at Team SP cost of 26, it's probably fine not to Graze.

[28 SP ← 36 SP] L1 Nue + B3 Hecatia + A6 Flandre by aabbcc#9591

6 Turn Setup (94 + 6)

Enemy: Yang ATK UP

Enemy: Yang DEF UP

All enemies' Yang ATK 20% UP (Permanent).

All enemies' Yang DEF 15% UP (Permanent).

Party: Missile Bullet power DOWN

Party: Ofuda Bullet power DOWN

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party's DMG with Ofuda Bullets 95% DOWN (Permanent).

Party: Weaken Technical type units

Party: Weaken Heal type units

Party's Technical type unit's Total Power 65% DOWN (Permanent).

Party's Heal type unit's Total Power 65% DOWN (Permanent).

NOTES:

  • The comp recorded is 30sp, but consistency proof showed it at 28sp, thus working with similar results. Description has details for the 28sp comp.

[32 SP] A6 Flandre + L1 Misumaru + A7A Marisa + B3 Eiki by ryuumu

6 Turn Setup (90 + 10)

Enemy: Max HP UP

Enemy: Yin DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yin DEF 10% UP (Permanent).

Enemy: Max HP UP

Enemy: Yang DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yang DEF 10% UP (Permanent).

Enemy: Yin ATK UP

Enemy: Yin DEF UP

All enemies' Yin ATK 20% UP (Permanent).

All enemies' Yin DEF 15% UP (Permanent).

Enemy: Yang ATK UP

Enemy: Yang DEF UP

All enemies' Yang ATK 20% UP (Permanent).

All enemies' Yang DEF 15% UP (Permanent).

Party: Missile Bullet power DOWN

Party: Ofuda Bullet power DOWN

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party's DMG with Ofuda Bullets 95% DOWN (Permanent).

NOTES:

  • You can reduce the SP to 25 and it could potentially work as a cheaper comp.

[35 SP] F1 Sanae + Z1 Marisa (Rebirth) + A6 Flandre by Doshy134#5035

4 Turn Setup (88 + 12)

Enemy: Max HP UP

Enemy: Yin DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yin DEF 10% UP (Permanent).

Enemy: Max HP UP

Enemy: Yang DEF UP

All enemies' Max HP 10% UP (Permanent).

All enemies' Yang DEF 10% UP (Permanent).

Enemy: Yin ATK UP

Enemy: Yin DEF UP

All enemies' Yin ATK 20% UP (Permanent).

All enemies' Yin DEF 15% UP (Permanent).

Enemy: Yang ATK UP

Enemy: Yang DEF UP

All enemies' Yang ATK 20% UP (Permanent).

All enemies' Yang DEF 15% UP (Permanent).

Party: Missile Bullet power DOWN

Party: Ofuda Bullet power DOWN

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party's DMG with Ofuda Bullets 95% DOWN (Permanent).

Party: Weaken Technical type units

Party: Weaken Heal type units

Party's Technical type unit's Total Power 65% DOWN (Permanent).

Party's Heal type unit's Total Power 65% DOWN (Permanent).

Total Spirit Level 101-119

[23 SP ← 36 SP] L80 Mokou + F1 Koishi + L80 Youmu by fwheezeflame

5 Turn Setup (100 + 4)

Party: Missile Bullet power DOWN

Party: Ofuda Bullet power DOWN

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party's DMG with Ofuda Bullets 95% DOWN (Permanent).

Party: Weaken Attack type units

Party: Weaken Speed type units

Party's Attack type unit's Total Power 65% DOWN (Permanent).

Party's Speed type unit's Total Power 65% DOWN (Permanent).

Spirit Level 120 Comps

Clear Comps

Farm Comps

Credits

Special thanks to everyone who continuously supports the article with the team comps submitted!

If you have any team comps that you wish to be in this article, please use the VS Divergent Spirits: Hecatia (B3) forum post under #gamepress-farming-comps forum of the Touhou Lostword Official Discord server and follow the pinned message posted in there.

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About the Author(s)

I usually write about strategy guides as I try to fix my skill issue. I can be contacted via Discord (Minzhire#0225) but mainly on Touhou LostWord Official Discord's #lostword-strategy channel. If you got any feedbacks and/or suggestions regarding the articles I've worked on, please use the #gamepress-feedback channel.
Hello there, my name is Alex! I work on Touhou LostWord related content, although most importantly, I am a Sakuya Izayoi simp! My Discord is alex393 if you need to reach out to me, otherwise, you may still be able to find me in the Touhou LostWord Official server.

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