EX Buu: Super (Red)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,265,041
Strike ATK 247,554
Blast ATK 242,785
Strike DEF 144,626
Blast DEF 141,772
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


Continuing the trend of absurdly powerful new Extreme Fighters, EX Super Buu RED arrives and sets a new Offensive standard for the Regeneration Tag. The genocidal Majin is a simply designed Fighter focused on closing gaps between him and his Opponents and brutally capitalizing on openings to land fatal combos. 

While the overwhelming majority of his toolkit is centered around Offense, his Special Arts Card lets him function intermittently as a Support Fighter, as it grants a sizeable Damage Buff to all Allies and lowers his own Strike Arts Cost for a meaningful amount of time. 

EX Super Buu RED is not without glaring flaws, however. He is Defensively bankrupt and his immense Damage output is just as fragile - he’ll lose his main Damage Buff if he takes even a single hit. Taking everything into account, EX Super Buu RED is a surprisingly strong bruiser who requires assistance from his comrades to reach his full potential.



EX Super Buu RED functions best as a wall-breaker, swapping in during an Ally’s combo to press the advantage. The combination of Damage Buffs and Inflicted Damage Debuffs he packs lets him melt enemy Health with little effort. 


The reason to run EX Super Buu RED lies solely in his Main Ability, which, fittingly, lets him completely reverse disadvantageous situations with smart application. It restores Ki by a staggering 70 and provides him with a fantastic Strike Damage Buff for 30 Timer Counts. 

Its power exponentially increases when EX Super Buu RED has a lower Health percentage than his Opponent, giving him an additional, permanent Inflicted Damage Buff and restoring his Health by an absurd 50%. The fact that specific circumstances are necessary to get the most out of this Ability is a downside, but its additional utility can be game-deciding in a pinch.


Glass Cannon

Even though EX Super Buu RED can Heal with his Main Ability, his Defenses are very exploitable by top Meta threats. Against many of the most powerful and ubiquitous Teams, Buu will need teammates able to halt enemy momentum, because if they get a combo going against him, they will most likely be able to shred his Health. 

Team Synergy


EX Super Buu RED fits into Regeneration as a solid Red option, though his bulk necessitates Defensive Teammates to accommodate him well. An excellent partner for EX Super Buu RED is SP UGA Buu GRN, who can provide him with many Special Arts Cards to significantly increase the Team’s overall Damage. To complete the Color Wheel, SP Perfect Cell YEL or EX Nail PUR can be used. Cell especially is an interesting choice, as his Cover: Rescue can bail EX Super Buu RED out of trouble once his Health total is low enough to guarantee the secondary effects of his Main Ability. 

The newly released SP Super Baby 2 BLU greatly enhances Buu's Bulk and Damage over time with his Support Abilities. Baby can even supplement Buu's poor Defenses and act as an off-tank for his Team. 

While EX Super Buu RED is outclassed by both SP Kid Buu RED and SP Super Janemba RED on this Team, he is still an interesting option that is worth considering, especially for players who lack both Kid Buu and Janemba. 

Equippable Items

Main Ability


Restores own Ki by 70.
+30% to Strike damage inflicted for 30 timer counts.

Also applies the following effects to self if own health ratio is lower than enemy's:

+30% to damage inflicted.
Restores health by 50%.

Requirements: 10 timer counts must elapse.

Unique Ability

Matchless Strength

Applies the following effects to enemy when this character enters the battlefield:

Inflicted with Attribute Downgrade "+30% to Damage Received" for 30 timer counts.
Inflicted with Attribute Downgrade "+5 to Strike & Blast Arts costs" for 30 timer counts.

Taunt: Inflicted Damage UP

+40% to damage inflicted when this character enters the battlefield.
This effect is cancelled when enemy lands an attack.

Z Ability

+23% to "Tag: Regeneration" base Strike Attack during battle. Character(s) Affected
+25% to "Tag: Regeneration" base Strike Attack during battle. Character(s) Affected
+30% to "Tag: Regeneration" base Strike Attack during battle. Character(s) Affected
+35% to "Tag: Regeneration" base Strike Attack during battle. Character(s) Affected


Assault Rain

Deals major Pierce damage.
100% chance to inflict Heavy Bleed on hit.

Cost 50


Unlock Ki: Form of Attack

+25% to damage inflicted by allies for 20 timer counts.
-5 to own Strike Arts cost for 20 timer counts.

Cost 15



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 19092 39540 69812 107744 155584 217164 288240
Strike Attack 1680 3476 6145 9487 13703 19131 25399
Blast Attack 1655 3430 6057 9350 13510 18858 25034
Strike Defense 1380 2855 5044 7786 11248 15705 20849
Blast Defense 1348 2795 4941 7630 11025 15394 20434
Critical 164 360 654 982 1342 1720 2106
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts