EX Majin Buu: Pure Evil (Blue)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,266,758
Strike ATK 228,895
Blast ATK 255,532
Strike DEF 139,605
Blast DEF 138,234
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


For someone who wasn’t really all that prominent in the anime, EX Evil Buu BLU in Dragon Ball Legends is the exact opposite. He’s basically a Sparking strength Fighter of Extreme Rarity. His power has waned significantly now, with his one-shot potential becoming limited to the Regeneration Tag units that he deals extra damage to. 

He brings along a hellacious Offensive toolkit, immediately Debuffing the Enemy when he enters the battlefield with his Intimidate Unique Ability. He also does an extra 50% Blast Damage to Regeneration Fighters, which is reminiscent of his destruction of SP Good Buu GRN in the anime.

Thanks to this extra damage, he retains his Niche as a Regeneration counter unit despite his age, but he lacks the capacity to truly cause havoc like he used to. He is viable as a Sub-unit on Regeneration teams, but the rarity of those Teams makes it hard for him to see much action. 


Devastating Special Move

What makes this Fighter especially scary is his Main Ability and Special Move. When he uses his Special Move, its Damage is increased by a ridiculous 70% upon activation. As if that weren’t enough, his Main Ability also draws a Special Move Arts Card, gives him 50 Ki, and increases his Damage inflicted by 50%.

This basically means if EX Evil Buu BLU is able to use his Main Ability whilst in a Combo, someone is going to get hit by his Special Move, and will likely take disturbing amounts of Damage regardless of their Defenses.

Perfect Equips

As if an oppressive toolkit wasn’t enough, EX Evil Buu BLU has insane Equip options. See You! Jumps out at first, but he also has other Equips that Boost his Blast Attack and Special Move Damage to ridiculously high levels.


Glass Cannon

His Defenses are not very impressive, and his toolkit does nothing to improve his durability. EX Evil Buu BLU is meant to do as much Damage humanly possible but has no way of absorbing incoming Attacks.

Even now, despite how tanky the Regeneration Tag Bench is, EX Evil Buu BLU is Defensively bankrupt, and because the best Regeneration Fighters are not bulky in the slightest, optimal Regeneration often leaves Buu behind. 


Having such an Anti-Tag Unique Ability was incredibly valuable some months ago, due to how hideous it was to face Regeneration normally. However, nowadays Regeneration Teams are much more rare to face, which means he often won’t have active Damage Boosts excluding his Main Ability.

Team Problems

This is still a great Fighter, however he doesn’t fit in the Team as greatly as he did before. In fact, nowadays focusing on Strike Attack is a better choice for Regeneration, since for example both SP UGA Buu GRN and SP Perfect Cell YEL excel in that. For this reason and the one explained in the paragraph above, SP Lord Slug BLU is a preferable option. 

For the same reason, his Blast Attack based Z-Ability is not optimal to fill a bench spot with. Regeneration tends to prefer Strike Attack and bulk-boosting Z-Abilities to play to the Tag's strengths. 

Team Synergy


While in the past he battled SP Lord Slug BLU for a spot in the Core, this is not the case anymore, since the amount of Regeneration Teams in the Meta has decreased considerably, making SP Lord Slug BLU the preferable option since he’s much more consistent overall. While he could be brought along to counter the situational Regeneration matchups, there are much better Z-Abilities than his for this Tag.

Blue Color Counter

At 5 stars, EX Evil Buu BLU Boosts Blue Blast Attack, making him a nice option to throw into a Blue Color Counter Team. Once again, his Anti-Regeneration Ability is especially enticing here, as it helps deal with a Tag that would otherwise be a nightmare to play against.

Equippable Items

Main Ability

Evil Unleashed

Draw a Special Move Arts Card next.
+50% to damage inflicted for 30 timer counts.
Restores own Ki by 50.

Requirements: 10 timer counts must elapse.

Unique Ability

Evil Intimidation

The following effects occur when this character enters the battlefield:

Inflicts enemy with Attribute Downgrade "+20% to Damage Received" for 20 timer counts.
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 15 timer counts.

Anti-Regeneration: Blast Atk UP

+50% to Blast damage inflicted against "Tag: Regeneration" (cannot be cancelled).

Character(s) Affected
Ghost Medal (Gold) +2

+2 to Ghost Medals (Gold) dropped during the Legends Road - Gotenks - Event.
Active Period:<conv-datetime="2020/01/08 15:00"> - <conv-datetime="2020/01/22 15:00">

Z Ability

+17% to "Tag: Regeneration" base Blast Attack during battle. Character(s) Affected
+19% to "Tag: Regeneration" base Blast Attack during battle. Character(s) Affected
+26% to "Tag: Regeneration" or "Element: BLU" base Blast Attack during battle. Character(s) Affected
+28% to "Tag: Regeneration" or "Element: BLU" base Blast Attack during battle. Character(s) Affected


Guilty Flash Can Teach

Deals major Impact damage.
+70% to own Special Move Arts power for 10 timer counts upon activation.

Cost 50


Torrential Ki: Life in Peril

+35% to Blast damage inflicted for 25 timer counts.
Inflicts all enemies with Attribute Downgrade "-80% to Health Restoration" for 15 timer counts.

Cost 20



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 19092 39540 69812 107744 155584 217164 288240
Strike Attack 1637 3395 5996 9257 13369 18665 24781
Blast Attack 1669 3462 6118 9446 13642 19046 25286
Strike Defense 1348 2795 4941 7630 11025 15394 20434
Blast Defense 1380 2855 5044 7786 11248 15705 20849
Critical 146 322 586 880 1204 1542 1888
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts