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SP Piccolo (Green)

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Table of Contents

Character Tier
4

DBL01-07S

Character Stats

Soul Boost
Advanced
Power Level
674470
HP 2,346,036
Strike ATK 204,992
Blast ATK 200,933
Strike DEF 161,926
Blast DEF 158,737
Critical
1,285
Ki Restore Speed
2,172

Character Info

Battle Style
Defense
Arts Cards Held
Tags

Where to Obtain

Drop
Clear Rewards
Other

Overview

It’s been quite the journey for SP Piccolo GRN. Once considered a necessity for any Team no matter the Tags, to falling off so harshly due to power creep that he saw almost no play, to now being the target of recent Balance Changes to return him to prominence once again.

He received a wide variety of Buffs as far as his stats and toolkit go, but one of the more notable additions is that his Z-Ability now Buffs Regeneration Strike Defense at 5 stars. This is one of the best things that could’ve happened to SP Piccolo GRN, as it breathes new life into his viability as far as Team building goes.


Unfortunately for SP Piccolo GRN, he’s once again feeling the effects of power creep, and the recent addition of Purple Anti-Regeneration  Fighters as well as the release of SP UGA Super Buu GRN make using SP Piccolo GRN very hard to justify.

Strengths

Team Healing

Even when he had fallen off a bit, his Main Ability was still great and game-changing. Now that he has the stats and toolkit to go along with it, it’s better than ever.

The 25% Heal to all Teammates as well as removal of any Attribute Downgrades and Abnormal Conditions is one of the most powerful comeback mechanics currently in Dragon Ball Legends.

Anti-Saiyan

His Anti-Saiyan Unique Ability is also back and better than ever with a whopping 50% extra Blast Damage inflicted against the Saiyan Tag.

Decent Tank

Any Team without a Purple Fighter will have a hard time taking SP Piccolo GRN down, as he now boasts some of the highest Health, Strike Defense and Attack stats in the entire game with a Cover that reduces Damage by 50% to top it all off.

Weaknesses

Average Offense

While he can do a surprising amount of Damage – especially against the Saiyan Tag – his Damage output is very inconsistent and situational. If he’s not up against Saiyans, he can feel lackluster on the Offensive side of things.

Alternatively, his Extra Move can increase the next Special Move Damage any Teammate deals by 50%, but only after 40 timer counts have passed.

Tough competition

The release of Fighters with either Anti-Regeneration or Anti-Healing capabilities - as well as power creep within his own Tag Team and Color - have made SP Piccolo GRN incredibly dangerous to use in a Match. His Z-Ability is also trumped by multiple Regeneration Fighters who own dual Z-Abilities

Team Synergy

Regeneration

This Team is still his home, but only if the Player is missing key Core Fighters.

Green Color Counter

If nothing else, SP Piccolo GRN does Buff Green Strike Defense, so he can be used in this type of Team. The Meta has largely remained Strike-heavy, giving it some usefulness.

Equippable Items

Main Ability

Demon Willpower

Restores ally health by 25%. Cancels allies' Attribute Downgrades and Abnormal Conditions. Requirements: 15 timer counts must elapse.

Unique Ability

Cover: Sustained Damage CUT

Reduces damage received by 50% until combo ends when changing cover. Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 15 timer counts when activated. +2 to own substitution count when activated.

Anti-Saiyan: Blast Atk UP

+50% to Blast damage inflicted against "Tag: Saiyan" (cannot be cancelled).

Character(s) Affected

Z Ability

1
+19% to "Element: GRN" base Strike Defense during battle. Character(s) Affected
2
+22% to "Element: GRN" base Strike Defense during battle. Character(s) Affected
3
+30% to "Element: GRN" or "Tag: Regeneration" base Strike Defense during battle. Character(s) Affected
4
+33% to "Element: GRN" or "Tag: Regeneration" base Strike Defense during battle. Character(s) Affected

Special

Special Beam Cannon Can Teach

Deals major Pierce damage. Applies Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects activated when changing cover" to self for 5 timer counts upon activation. Inflicts enemy with Attribute Downgrade "+15% to Blast Damage Received" for 15 timer counts on hit. 100% chance to inflict Heavy Bleed on hit.


Cost 50

Extra

Unlock Ki: Form of Attack

+15% to Strike & Blast damage inflicted for 30 timer counts. Additionally enhances the next Special Move Arts Card used if 40 timer counts have elapsed from battle start: +50% to Special Move damage.


Cost 20

Resistance

Slice
105
Pierce
97
Impact
98
Explode
100

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 598%
Health 21536 44596 78736 121520 175476 244928
Strike Attack 1814 3755 6635 10242 14790 20650
Blast Attack 1814 3755 6635 10242 14790 20650
Strike Defense 1510 3126 5526 8533 12327 17208
Blast Defense 1524 3158 5577 8616 12445 17375
Critical 118 260 474 712 974 1082
Strike Art Level 2 3 4 5 5 5
Blast Art Level 2 3 4 5 5 5
Special Art Level 1 1 2 2 2 2
Extra Art Level 1 1 2 2 2 2
Equipment Slots 1 2 2 2 3 3

Recommended Soul Boosts