Table of Contents

Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Defense | |
Arts Cards Held | |
Tags | |
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Nicknames | |
cooler |
Overview
As a callback to his regenerative abilities in Dragon Ball Z: The Return of Cooler, this Fighter is the first Coora variant with the Regeneration Tag.
As he has aged, this Fighter has proven to be a decently strong versatile option for the Lineage of Evil Tag, though he lacks direction design-wise. He's a Defensive Fighter with little in the way of Defensive Utility, aside from some Arts Cost Debuffs he inflicts upon his foes as they Combo him relentlessly.Â
Cooler's abilities to Heal and perform as an Offensive Pivot are what keep him somewhat relevant as a flex choice on his Tags. While his spot on Lineage of Evil Red has been somewhat co-opted by SP FF Frieza RED, he is still an excellent backup option. He might not be as strong as he used to be, but he should not be underestimated.
Strengths
Combo Punisher
Going up against SP Metal Coora RED is like trying to run through quicksand; every time he’s switched in, his foe loses an Arts Card, and each time he's hit by a Strike or Blast Arts, he increases that Card type's cost by 3 for 15 Timer Counts. This is where his Defensive utility is derived from.Â
Cooler's Extra Arts Card allows him to begin a Combo and destroy the entire hand of his target, which can be devastating if it's able to disrupt important pieces of the enemy game-plan. Even Cooler Special Arts contributes to his disruption, as it reduces Ki by a massive 70 on hit.Â
Healer
None of Cooler's Teams, aside from Regeneration, possess a Healer as reliable as the metallic tyrant. Cooler's Main Ability cures his entire Team by 20% of their maximum Health, and can eliminate problematic Attribute Downgrades and Abnormal Conditions.
Switch and Destroy
Despite being primarily Defensively-oriented, he gets a suite of Offensive Buffs when he enters combat, a +30% Buff to Inflicted Damage and a +30% Buff to Ki Recovery, each effective for 15 Timer Counts. He even restores 5% Health when he enters combat, so he's clearly designed to cycle in and out of combat frequently.Â
Cooler's limited but decent Damage lets him dish out punishment against enemy Yellow Fighters. He can fill the role of an Offensive Pivot, but he's far from the best machine for the job.
Weaknesses
Squishy Tank
SP Metal Coora RED is a Defensive Fighter, but the majority of is toolkit is focused on Enemy Combat Debuffs.
This combined with average Defense stats and a self-Heal that only restores 5% makes him a little less impressive than he first appeared. He can still get the job done, but is not a stalwart Tank.
Against foes that are immune to his Debuffs, he's completely defenseless and relies on his Allies to safeguard him.
Awful Z-Ability
He only Buffs Blast Defense for Lineage of Evil initially, then Buffs Sagas Fighters Blast Defense when limit broken to 6Â stars. Both of these Teams have a wealth of dual Z-Abilities and tend to be Offensive as well, making SP Metal Cooler RED hard to justify a bench slot for.Â
Team Synergy
Lineage of Evil
He's been replaced by SP FF Frieza RED, but despite that, recent additions to this Tag give him some additional viability.
The incredible Support provided by SP 1st Form Frieza PUR makes Metal Cooler into a much better Offensive Pivot, and the steady stream of Special Arts Cards possessed by this Team increases the liklihood of Cooler landing his fantastic Ki-reducing Special Move.Â
SP FF Cooler BLU and SP Full Power Frieza YEL each enhance Cooler's combat performance significantly; the former increasing his Damage and the latter protecting him from enemy onslaughts. Â
Sagas Warrior
Aside from his Z-Ability, SP Metal Coora RED doesn’t give or gain anything from this Team, and has essentially been fully replaced by SP Super Janemba RED.Â
Equippable Items
I'll Send It Back!
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Type | Gold |
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Equip Condition | Regeneration | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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6% - 15% |
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![]() Base Health UP
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4% - 10% |
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![]() Blast Defense UP for each Element: Yellow battle member.
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6% - 15% |
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At least 1 HP Equipment is required for all Fighters, in addition, this Equip provides Cooler with a Pure Defense Buff along with it.
You Failure!
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Type | Gold |
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Equip Condition | Sagas From the Movies | |
Sale Price | 800 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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5% - 15% |
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![]() Base Strike Defense UP
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5% - 15% |
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To Strike Attack when "Battle Style: Melee Type" is a battle member. Up
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5% - 10% |
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An ideal Equip, providing a Pure Buff as well as a double Base Strike Defense Buff.
Awakened I can tell. No. 1
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Type | Gold |
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Equip Condition | Red, Sagas From the Movies | |
Sale Price |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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8% - 13% |
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![]() Special Move Damage UP
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8% - 13% |
![]() Base Blast Defense Up
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10% - 20% |
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to Blast Attack OR Strike Attack when an "Element: GRN" or "Element: PUR" character is a battle member.
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6% - 12% |
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A great Equip for Cooler, however a Green or Purple Fighter is required for the final slot to activate. Therefore, if he cannot be paired with these colours, another Equip such as Awakened No way... No. 1 can be used here instead, doubling up on his Defensive capabilities through another HP Equip.
Main Ability
You'll Never Defeat Me |
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Restores ally health by 20%. Requirements: 15 timer counts must elapse. |
Zenkai Main Abilities
You'll Never Defeat Me
Restores ally health by 20%.
Cancels allies' Attribute Downgrades and Abnormal Conditions.
+30% to damage inflicted for 40 timer counts.
Requirements: 15 timer counts must elapse.
Character(s) Affected
Unique Ability
Metal Body
The following effects occur when this character enters the battlefield:
Restores own health by 5%.
+30% to damage inflicted for 15 timer counts.
+30% to own Ki Recovery for 15 timer counts.
Randomly destroys 1 enemy card.
Analysis Complete
The following effects occur while this character is on the battlefield:
Inflicts enemy with Attribute Downgrade "+3 to Strike Arts cost" for 15 timer counts when they use a Strike Arts.
Inflicts enemy with Attribute Downgrade "+3 to Blast Arts cost" for 15 timer counts when they use a Blast Arts.
Zenkai Unique Abilities
Metal Body
Applies Buff Effect "Nullify Abnormal Conditions up to 2 times" to self when battle starts.
The following effects occur when this character enters the battlefield:
Restores own health by 5%.
+40% to damage inflicted for 20 timer counts.
+50% to own Ki Recovery for 20 timer counts.
Randomly destroys 1 enemy card.
Analysis Complete
The following effects occur every time an enemy uses a Strike or Blast Arts while this character is on the battlefield:
Inflicts enemy with Attribute Downgrade "+3 to Strike & Blast Arts Costs" for 15 timer counts.
+10% to own Ki Recovery for 10 timer counts.
Impenetrable Body (Unlocks at Adept)
Reduces damage received by 30% until combo ends when changing cover.
+20% to damage inflicted for 30 timer counts when activated.
Evolving Menace (Unlocks at Powerful)
Applies the following effects to self when this character enters the battlefield:
+10% to damage inflicted (up to 30%).
+10% to Special Move damage inflicted (up to 30%).
Z Ability
1
+24% to "Tag: Lineage of Evil" base Blast Defense during battle.
Character(s) Affected
2
+26% to "Tag: Lineage of Evil" base Blast Defense during battle.
Character(s) Affected
3
+33% to "Tag: Lineage of Evil" or "Episode: Sagas From the Movies" base Blast Defense during battle.
Character(s) Affected
4
+35% to "Tag: Lineage of Evil" or "Episode: Sagas From the Movies" base Blast Defense during battle.
Character(s) Affected
Zenkai Abilities
1
Increases the following stats of characters that are both "Element: RED" and "Tag: Lineage of Evil" during battle: +15% to base Strike Attack. +15% to base Blast Attack. +20% to base Strike Defense. +20% to base Blast Defense.
Character(s) Affected
2
Increases the following stats of characters that are both "Element: RED" and "Tag: Lineage of Evil" during battle: +20% to base Strike Attack. +20% to base Blast Attack. +25% to base Strike Defense. +25% to base Blast Defense.
Character(s) Affected
3
Increases the following stats of characters that are both "Element: RED" and "Tag: Lineage of Evil" during battle: +30% to base Strike Attack. +30% to base Blast Attack. +35% to base Strike Defense. +35% to base Blast Defense.
Character(s) Affected
4
Increases the following stats of characters that are both "Element: RED" and "Tag: Lineage of Evil" during battle: +35% to base Strike Attack. +35% to base Blast Attack. +40% to base Strike Defense. +40% to base Blast Defense.
Character(s) Affected
Special
Lock-On Buster
Deals major Explode damage.
Reduces enemy Ki by 70 on hit.
Cost 50
Zenkai Special Ability
You'll Never Defeat Me |
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Restores ally health by 20%.
Cancels allies' Attribute Downgrades and Abnormal Conditions.
+30% to damage inflicted for 40 timer counts.
Requirements: 15 timer counts must elapse.
Character(s) Affected
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Unique Ability
Metal Body |
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The following effects occur when this character enters the battlefield: Restores own health by 5%. |
Analysis Complete |
The following effects occur while this character is on the battlefield: Inflicts enemy with Attribute Downgrade "+3 to Strike Arts cost" for 15 timer counts when they use a Strike Arts. |
Zenkai Unique Abilities
Metal Body |
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Applies Buff Effect "Nullify Abnormal Conditions up to 2 times" to self when battle starts. The following effects occur when this character enters the battlefield: Restores own health by 5%. +40% to damage inflicted for 20 timer counts. +50% to own Ki Recovery for 20 timer counts. Randomly destroys 1 enemy card. |
Analysis Complete |
The following effects occur every time an enemy uses a Strike or Blast Arts while this character is on the battlefield: Inflicts enemy with Attribute Downgrade "+3 to Strike & Blast Arts Costs" for 15 timer counts. +10% to own Ki Recovery for 10 timer counts. |
Impenetrable Body (Unlocks at Adept) |
Reduces damage received by 30% until combo ends when changing cover. +20% to damage inflicted for 30 timer counts when activated. |
Evolving Menace (Unlocks at Powerful) |
Applies the following effects to self when this character enters the battlefield: +10% to damage inflicted (up to 30%). +10% to Special Move damage inflicted (up to 30%). |
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Deals major Explode damage. Cost 50 |
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Deals massive Explode damage.
Reduces enemy Ki by 70 on hit.
*Blast Armor when charging forward.
Cost 50 |
Extra
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Inflicts enemy with Attribute Downgrade "+20% to Damage Received" for 20 timer counts on hit. [Arts with Pursuit] Cost 15 |
Zenkai Extra Ability
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Restores own Ki by 30 upon activation.
Applies the following effects to enemy on hit:
Inflicts Attribute Downgrade "+20% to Damage Received" for 30 timer counts.
Destroys all cards.
[Comboable Arts]
Strike Arts
Blast Arts
Special Arts
Special Move Arts
Cost 15 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 51948 | 110664 | 181740 | 266944 | 296608 | 411790 | 544152 |
Strike Attack | 4372 | 9315 | 15303 | 22395 | 30543 | 34755 | 45921 |
Blast Attack | 4423 | 9420 | 15468 | 22636 | 30864 | 34668 | 45937 |
Strike Defense | 3604 | 7681 | 12626 | 18481 | 21704 | 28713 | 37517 |
Blast Defense | 3646 | 7761 | 12745 | 18656 | 21944 | 29533 | 37830 |
Critical | 176 | 388 | 706 | 1060 | 1448 | 1854 | 2272 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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