Table of Contents
Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Ranged | |
Arts Cards Held | |
Tags | |
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Overview
While he can give the Team lots of advantages, there are enough drawbacks to make many seasoned Players pass EX DK Piccolo PUR over.
In addition to holding the wrong Arts cards for his Fighting Style, EX DK Piccolo PUR's Ki Recovery Speed is so low that he might as well not have the stat at all. And while one of those Strike Arts Cards inflicts Poison and would be of great use to an actual Melee Fighter, this would require carrying along EX DK Piccolo PUR as dead weight.
But what really makes this Fighter so frustrating is that he isn’t Tagged as a Piccolo variant. The reason for this is from some pretty old Dragon Ball lore. Basically, the Piccolo from Dragon Ball Z is the reincarnation/son of the Demon King Piccolo who existed in the original series. This isn’t just a different story arc--this is a different person who now needs to get some Equips of his own.
Strengths
Defensive Z-Ability
This Fighter’s Z-Ability makes him a good bench option for Offensive Teams that need more survivability.
Weaknesses
Crippling Ki Recovery Speed
He would likely burn through Ki so fast at the beginning of a Match that he would need to switch out before his Main Ability is even charged.
Every balancing measure built into EX DK Piccolo PUR ends up making him unplayable.
Poor Tag Synergy
While a color-locked Z-Ability isn’t a complete disadvantage in the current Meta on its own, EX DK Piccolo PUR’s fate is sealed by how few Purple Fighters are in the Regeneration Tag.
Team Synergy
Purple Color Counter
Outside of being a powerful force all on his own, EX DK Piccolo PUR doesn’t bring much Support to a Team unless they are Purple.
Since Monochromatic Teams are a risky choice in the current Meta, a viable alternative to this that gives his Z-Ability use is a Purple Color Counter Team. He Buffs two stats--even at 0 stars so at the very least, he's useful on the bench.
Equippable Items
Haaaaaaaa!
Type | Gold | |
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Equip Condition | Regeneration | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
Special Move Damage UP
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5% - 12.5% |
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Base Strike Defense UP
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6% - 15% |
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To Blast Damage inflicted for each Tag: Regeneration battle member. Up
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1% - 7% |
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The potential 21% Blast Attack Boost is too good to pass up for any Ranged Fighter.
There's no need for that.
Type | Silver | |
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Equip Condition | Regeneration | |
Sale Price | 10000 |
- Slot 1
- Slot 2
- Slot 3
Base Strike Defense UP
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5% - 13% |
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Base Blast Defense UP
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5% - 12.5% |
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Base Blast Attack UP
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5% - 13% |
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Blast Attack and more help with his mediocre Defenses make this the best choice available.
Main Ability
Drive for World Domination |
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-5 to own Blast Arts cost and +30% to own Ki Recovery for 20 timer counts. Requirements: 20 timer counts must elapse. |
Unique Ability
Assault: Blast Atk UP |
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+30% to Blast damage inflicted from battle start for 30 timer counts. |
Team (2 Allies): Blast Atk UP |
40% to Blast damage inflicted when 3 battle members are left. |
Turtle Medal (Bronze) +2 |
+2 to Turtle Medals (Bronze) dropped during the Legends Road Event. |
Z Ability
+17% to Element: PUR base Strike & Blast Defense during battle.
Character(s) Affected
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+20% to Element: PUR base Strike & Blast Defense during battle.
Character(s) Affected
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+26% to Element: PUR base Strike & Blast Defense during battle.
Character(s) Affected
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+28% to Element: PUR base Strike & Blast Defense during battle.
Character(s) Affected
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Special
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Evil Explosion |
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Deals major Explode damage. Cost 50 |
Extra
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Unlock Ki: Form of Attack |
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+20% to Blast damage inflicted for 20 timer counts. Cost 15 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 19092 | 39540 | 69812 | 107744 | 155584 | 217164 | 288240 |
Strike Attack | 1655 | 3430 | 6057 | 9350 | 13510 | 18858 | 25034 |
Blast Attack | 1655 | 3430 | 6057 | 9350 | 13510 | 18858 | 25034 |
Strike Defense | 1362 | 2823 | 4991 | 7709 | 11136 | 15551 | 20647 |
Blast Defense | 1362 | 2823 | 4991 | 7709 | 11136 | 15551 | 20647 |
Critical | 164 | 360 | 654 | 982 | 1342 | 1718 | 2104 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |