Similar to the anime, he’s not quite used to Goku's body so he certainly comes with his flaws, but overall still remains an effective Offensive Fighter.
Even with his flaws, his Extra Move is one of the best in the entire game, as it clears Attribute Downgrades, and gives him a steady stream of permanent Buffs every time it’s used.
Powerful Extra Move
SP Goku Ginyu RED’s primary issue is that he continuously Debuffs himself and receives more Damage the more timer counts pass with him on the battlefield, but his Extra Move rectifies this issue, Heals him, and provides him with multiple Buffs at the same time.
Dragon Ball Thief
Similar to SP Demon King Piccolo YEL, his Main Ability steals his opponents Dragon Balls and adds them to his own count. Matches can still hinge entirely on Rising Rush, making this a very powerful component to his toolkit.
It’s important to note that this is still Captain Ginyu, so he gets access to insane Equipment options. This paired with the fact that he’ll be able to be limit broken to 7 stars makes what seem like low base stats seem much better.
The more SP Goku Ginyu RED stays the field, the more Damage he takes. This in tandem with his low base Defensive stats which even limit breaks can’t hide too well makes him a bit fragile.
He very heavily prefers Strike Attack, and the popular Friezavariants he pairs well with prefer Blast Attack.
This should go without saying as he Buffs the Tag is and good is enough to be their primary Red Fighter.
Frieza Saga Z
This Team isn't overly competitive at the moment but he does Buff this Tag as well.
A good choice for a huge Strike Attack Boost, which is the method of Attack he prefers.
Now then, let's give this a test run...
Draw a Special Arts Card next. Takes your opponent's Dragon Balls and adds them to your own. Effects will change according to how many Dragon Balls they have. 2 or more: Take 2, Gain 2. 1: Take 1, Gain 1. None: No Effect Requirements: 5 timer counts must elapse.
Ginyu Force, Captain Ginyu!
The following effects occur when this character enters the battlefield: Inflicts all enemies with Attribute Downgrade "+30% to Damage Received" for 20 timer counts. Reduces enemy Ki by 25. +20% to Strike damage inflicted when a "Tag: Frieza Force" or "Episode: Frieza Saga (Z)" other than this character is a battle member.
The following effects occur according to the number of timer counts elapsed with current character: 3 timer counts: Inflicts self with Attribute Downgrade "+10% to Damage Received" for 20 timer counts. 6 timer counts: Inflicts self with Attribute Downgrade "+10% to Damage Received" for 20 timer counts. 9 timer counts: Inflicts self with Attribute Downgrade "+10% to Damage Received" for 20 timer counts and draws a Special Arts Card next.
+22% to "Tag: Frieza Force" or "Episode: Frieza Saga (Z)" base Strike Attack during battle.