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SP LL Vegeta (Red)

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Table of Contents

Character Tier
1

DBL39-01S

Character Stats

Soul Boost
Advanced
Power Level
HP 2,482,314
Strike ATK 262,266
Blast ATK 238,046
Strike DEF 160,788
Blast DEF 159,191
Critical
1,476
Ki Restore Speed
2,391

Character Info

Battle Style
Melee
Arts Cards Held
Tags

Overview

The first major antagonist in Dragon Ball Z, SP LL Vegeta RED, is here to dominate the PvP meta while going berserk with his Great Ape Legendary Finish. SP LL Vegeta RED is one of the best Anti-Goku/Son Family Fighters in the entire game. He has reduced Damage against them while also having increased Damage against Goku and increased Ultimate Arts Card Damage against Son Family.

His Extra Arts is an incredible AOE Combo starter and his Special Move is a powerful melee attack that shortens his own sub-count which works perfectly with his Endurance.

Strengths

Anti-Goku/Son Family

As mentioned in the Overview, SP LL Vegeta RED is a great Anti-Son Family Fighter. He reduces Damage against Son Family Fighters by 15% which adds to the 35% Damage reduction that he normally has.

He has 25% extra Damage against Goku Fighters and there are a lot of Goku Fighters in the meta currently.

His extra 20% Ultimate Damage against Son Family Fighters can prove to be useful as well.

Anti-Revival

SP LL Vegeta RED has continued the trend of recent Legends Limited Fighters having anti-Revival and Vegeta is the first Fighter to reduce the amount of HP they revive with. He reduces their HP by 30% which puts most of them into kill range if you catch them in one combo.

Great Extra Arts and Special Move

SP LL Vegeta RED’s Extra Arts is insanely good as with most AOE Green cards. It has a fast start-up animation and a fast ending animation which makes it incredibly difficult to punish. If the Extra Art lands Vegeta gets to nullify cover changes for 5 timer counts and gets 40 Ki and a 20% Damage inflicted buff.

His Special Move Arts card reduces his sub count by 5 on hit which makes it easier for him to come in and take powerful Attacks such as a Rising Rush or Special Move Arts.

Weaknesses

Slow Start

In the current meta, Fighters need to be able to have their full potential when they first enter the battlefield but SP LL Vegeta RED needs to be swapped in and out 3 times before he reaches maximum potential which is just too slow for the current meta.

Poor Defensively

SP LL Vegeta RED’s defenses aren’t very good. He has a 35% Damage reduction but it’s not noticeable in the current meta due to the high offensive capabilities most Fighters have currently. This is also an issue due to the star increase from the recent banners.

Team Synergy

Saiyans

SP LL Vegeta RED is not on the core of the Saiyan team anymore due to the influence of SP LL SSB Goku and Vegeta PUR and the current BLU Fighter heavy meta that has made it difficult for RED Fighters to shine.

Saiyan Saga

SP LL Vegeta RED is the best Fighter for the Saiyan Saga team but the team has fallen off heavily due to the power creep the Legends Festival has brought to the game.

Frieza Force

SP LL Vegeta RED is the best Fighter for the Frieza Force team but the team has fallen off heavily due to the power creep the Legends Festival has brought to the game.

Equippable Items

Main Ability

I am the greatest warrior who has ever lived!

Randomly destroys one of your own Cards.
Draw the Ultimate Arts Card "Saiyan Rage Blaster" next.
Restores own health by 15% and Ki by 40.
+60% to Ultimate damage inflicted for 20 timer counts.
+20% to Ultimate damage inflicted against "Tag: Saiyan" or "Tag: Son Family" for 20 timer counts.

Requirements: 25 timer counts must elapse.

Unique Ability

Pivotal Showdown

+40% to damage inflicted against "Element: BLU" (cannot be cancelled).
+25% to damage inflicted against "Character: Goku" (cannot be cancelled).
Reduces damage received from "Tag: Son Family" by 15% (cannot be cancelled).

Applies the following effects to self when battle starts:

+80% to damage inflicted (cannot be cancelled).
Reduces damage received by 35% (cannot be cancelled).

+20% to damage inflicted when this character is switched to standby (up to 60%) (cannot be cancelled).
Reduces enemy Ki by 20 every time own attack is evaded with a Vanishing Step.
Restores health by 5% after enemy attack is over (activates four times).

Overwhelming Power Level

Reduces damage received by 30% for 3 timer counts when enemy uses a Special Move, Awakened or Ultimate Arts Card while this character is on the battlefield or on standby.

Applies the following effects to self upon landing a Strike or Blast Arts hit:

Restores Ki by 5.
Draw a Strike Arts Card next (activates once).
Activation count resets when characters switch.
+15% to Special Move damage inflicted for 20 timer counts.

Restores own health by 20% only once when it reaches 0.

While this character is on the battlefield, when causing a character with a "Revives when health reaches 0" effect to revive, the character revives with 30% less health (cannot be cancelled).

Strike (Special Move Cost Down)

Strike (Impact)
-5 to own Special Move Arts cost for 15 timer counts on hit.

Z Ability

1
+22% to "Tag: Saiyan" base Strike & Blast Attack during battle. Character(s) Affected
2
+26% to "Tag: Saiyan" or "Episode: Saiyan Saga (Z)" base Strike & Blast Attack during battle. Character(s) Affected
3
+30% to "Tag: Saiyan", "Episode: Saiyan Saga (Z)", or "Tag: Powerful Opponent" base Strike & Blast Attack during battle. Character(s) Affected
4
+35% to "Tag: Saiyan", "Episode: Saiyan Saga (Z)", or "Tag: Powerful Opponent" base Strike & Blast Attack during battle. Character(s) Affected

Special

Blazing Galick Gun

Deals massive Impact damage.
+15% to Special Move damage inflicted for 3 timer counts upon activation.
Applies Attribute Upgrade "Shortens substitution count by 5" to self on hit (cannot be stacked).
Effect resets after character switch.
*Blast Armor when charging forward.


Cost 50

Extra

Explosive Wave

Applies the following effects to self upon activation:

Restores Ki by 40.
+50% to Ki Recovery for 10 timer counts.

Applies the following effects to self on hit:

Draw a Special Move Arts Card next (activates once).
+20% to damage inflicted for 20 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts.

[Comboable Arts]
Strike Arts
Blast Arts
Special Move Arts
Ultimate Arts


Cost 20

Ultimate Special

Saiyan Rage Blaster

Deals massive Impact damage.
Applies the following effects to self upon activation:

Applies Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Nullifies enemy's "Restore health when it reaches 0" effects when this character attacks for 10 timer counts.

*Blast Armor when charging forward.


Cost 20

Resistance

Slice
101
Pierce
99
Impact
99
Explode
101

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21860 45268 79923 123351 178123 248623 329999
Strike Attack 1839 3808 6726 10382 14998 20938 27799
Blast Attack 1839 3808 6726 10382 14998 20938 27799
Strike Defense 1532 3169 5601 8650 12493 17441 23157
Blast Defense 1532 3169 5601 8650 12493 18209 23157
Critical 174 384 698 1048 1432 1834 2246
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts