SP Super Saiyan 2 Youth Gohan (Red)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,341,700
Strike ATK 234,724
Blast ATK 253,121
Strike DEF 153,311
Blast DEF 151,804
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


Despite his lofty and meta-changing history, SP SSJ2 Gohan RED is no longer in the running for "Best Fighter in the Game; he's not even optimal on Son Family, the Tag he once led, which has fully adapted to a Strike-Focused play-style.

Even with all that is holding him back, SP SSJ2 Youth Gohan RED is still a perfect addition to  Hybrid Saiyan and Son Family Teams that don't care about his held Blast Cards. His Kit is still exceptional, which boats a near perfect Main Ability, Crisis Utility, and scaling Inflicted Damage Buffs that exponentially increase the efficacy of his Combos.

His Tag-hate utility is relevant today, as in a Meta rife with regenerating menaces, his Cover change and constant reduced Damage from Regeneration Fighters gives his Teams a fighting chance in the match-up. 

While his Day of Fate has passed, those who choose to underestimate the first Super Saiyan 2 will undoubtedly be in for a rude awakening. 


Destructive Offensive Force

Offensively, SP SSJ2 Gohan RED is a complete threat in every stage of the match. He gains a +15% Inflicted Damage Boost for 15 timer counts every time he uses a Blast Card, and a +25% Blast Damage Buff whenever his Cover Change effect wears off. 

While Blast has historically been seen as Offensively inefficient, SP SSJ2 Youth Gohan RED's Blast Cards are eternally discounted by 5 Ki, letting him safely unload his hand whenever the opportunity arises.

Gohan's offense extends to his Main Ability, which draws the Ultimate Arts Card with the highest Damage potential in the game. If a Goku variant on the Team falls before it is activated, its increased Damage is high enough to potentially land a one hit kill.

High Survivability

SP SSJ2 Youth Gohan RED has good Defensive stats and some great Abilities to make him a durable Fighter.

His Cover-esque Ability allows him to reduce Damage received by 40% on top of the Damage deduced from Regeneration Fighters by 20%, which is very useful in the current Meta - he’s the perfect counter for SP Piccolo YEL and other key Regeneration threats. 

He also can Heal by 30% thanks to his Main Ability, which comes packaged with one of the most enviable effects in the game - 20 Timer Counts of Element Disadvantage Negation if a Teammate has died.

Because of this excellent added effect, it is recommended to save Gohan's main Ability until it is primed to get its full value. 

One Hand is Enough

Gohan's power does not reach its crescendo until both of his Allies Fall, at which point his Crisis Abilities provide him with +60% Damage Inflicted and +40% Ki Recovery, making comeback victories with the prodigal son possible, if not likely.

Gohan's power in these situations is still nearly unmatched - he has earned his reputation as a comeback kid. Gohan is able to cure himself of Attribute Downgrades and Abnormal Conditions with his Extra Arts Card, an excellent complement to his high Crisis potential. 


The Cost of Range

While SP SSJ2 Youth Gohan’s kit makes him one of the best Fighters in the game, his held Blast Arts Cards could cause a few problems.

They work very well with his own Abilities, but the presence of additional Blast Cards is bothersome for Fighters whose Blast Damage is not as high as his. Blast Arts Cards have historically been hard to use without reduced Card cost as well, so while he makes great use of them in a Match, others might not.

The majority of the best Son Family and Hybrid Saiyan Fighters rely on Strike Cards as their primary source of Damage output, leaving Gohan somewhere in limbo. 

The Death of Hope

All of SSJ2 Gohan's Buffs are visible, which unfortunately leaves him with devastatingly bad match-ups against Teams that can purge Attribute Upgrades.

SP SSJ2 Gohan RED thrives on Crisis Buffs, and if they're snatched away, triumphing over his opponents in a lopsided gamestate, his entire identity as a Fighter, is nearly impossible. 

Team Synergy

Son Family

The Son Family Tag has somewhat outgrown SSJ2 Gohan now, focusing on a Strike-Offense playstyle with the likes of SP SSJ4 Goku PUR, SP SSJ Youth Gohan YEL, and SP Angry Goku BLU, the latter of these being more of a mixed Offensive Bag.

Regardless, SP SSJ2 Gohan RED can fit on this Tag, especially when he is fielded alongside his younger brother and best Supporter, SP SSJ Goten PUR. That Blast core is still powerful, even in the current meta, and any of Son Family's best Fighters are able to work alongside them.

SP Angry Goku BLU is of course the preferred option, as all three Fighters possessing Crisis Utility is something to behold. If Support is what Gohan prefers, SP Saiyan Saga Goku BLU is a fantastic option for him, as his permanent Buffs complement Gohan's Crisis Buffs nicely.

Hybrid Saiyan

Hybrid Saiyans are in a bit of a weird spot, with several good core Fighters, but almost all of them very strongly emphasize one form of Attack and don't synergize with some other Hybrid Saiyans.

Either way, he's still a solid choice as their primary Red Fighter. SP Teen Trunks PUR acts as an excellent Supporter for Gohan, and Gohan returns the favor by protecting him from Yellows. 

SP SSJ Teen Gohan GRN is a great aid for the original Super Saiyan 2, as protects him from Blues and Supports his Offense. 

SP Super Saiyan Kid Goten PUR is another strong Supporter for his brother. 

Equippable Items

Main Ability

Believe in yourself, Gohan!

Draw the Ultimate Arts Card "Father-Son Kamehameha" next.
Restores own health by 30% and Ki by 50.
Nullifies own unfavorable Element factors for 20 timer counts if there is a defeated battle member.

Requirements: 25 timer counts must elapse.

Unique Ability

I'll give it my best!

The following effects occur per defeated battle member:

+30% to damage inflicted.
+20% to own Ki Recovery.

+100% to Ultimate damage inflicted if allied "Character: Goku" is defeated.

Character(s) Affected
Turn Regret into Power

-5 to own Blast Arts cost (cannot be cancelled).
Reduces damage received from "Tag: Regeneration" by 20% (cannot be cancelled).
+15% to damage inflicted for 15 timer counts every time this character uses a Blast Arts Card.

Reduces damage received by 40% until combo ends when changing cover.
+25% to Blast damage inflicted for 20 timer counts when activated.

Character(s) Affected
Turban Medal (Bronze) +1

+1 to Turban Medals (Bronze) dropped during the Legends Road - Fused with Kami Piccolo - Event.
Active Period:<conv-datetime="2020/02/19 15:00"> - <conv-datetime="2020/03/04 15:00">

Z Ability

+24% to "Tag: Hybrid Saiyan" base Blast Attack during battle. Character(s) Affected
+26% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle. Character(s) Affected
+33% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle. Character(s) Affected
+35% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle. Character(s) Affected


Super Kamehameha

Deals major Impact damage.
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 20 timer counts on hit.

Cost 50


Unleashed Rage

Cancels own Attribute Downgrades.
The following effects occur based on own remaining health:

Health is 50% or more: +20% to Blast damage inflicted for 20 timer counts.
Health is below 50%: +35% to Blast damage inflicted for 20 timer counts.

Cost 15

Ultimate Special

Father-Son Kamehameha

Deals massive Impact damage.
+25% to damage inflicted for 20 timer counts upon activation.
*Blast Armor when charging forward.

Cost 20



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21216 43936 77571 119719 172875 241295 320267
Strike Attack 1849 3829 6766 10447 15087 21063 27959
Blast Attack 1842 3811 6732 10392 15008 20952 27813
Strike Defense 1532 3173 5605 8654 12501 17452 23168
Blast Defense 1518 3141 5545 8566 12374 17276 22936
Critical 198 436 794 1192 1628 2084 2552
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts