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SP Super Saiyan 2 Youth Gohan (Red)

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Table of Contents

Character Tier
2

DBL10-06S

Character Stats

☆☆☆☆☆☆☆
☆☆☆☆☆☆☆
Soul Boost
Advanced
Power Level
HP 2,341,700
Strike ATK 234,724
Blast ATK 253,121
Strike DEF 153,311
Blast DEF 151,804
Critical
1,322
Ki Restore Speed
2,285

Character Info

Battle Style
Ranged
Arts Cards Held
Tags

Overview

The prodigal son returns! After his earth-shattering Zenkai Awakening, SP SSJ2 Gohan RED has regained the title of the Best Fighter in the Game, shaping the entire meta in his wake, and the Son Family tag he leads has ascended to greatness once again.

SP SSJ2 Youth Gohan RED is simply a perfect Fighter. His Zenkai Stat-backed Cover Change effect makes him one of the game's strongest Defensive Fighters; his immaculate Blast and Ki Recovery Buffs for Hybrid Saiyan and Son Family Tag Fighters makes him one of the game's strongest Supporters.

His Damage Kit is beyond exceptional, with a near perfect Main Ability, Crisis Utility, Ki Recovery, and scaling Inflicted Damage Buffs that exponentially increase the efficacy of his Combos, to the point that they can obliterate even fighters with Color Disadvantage. His Ultimate Arts Card is in the running for the strongest Attack in the game, and its Endurance negation makes it more powerful than the Rising Rush.

Gohan's Tag-hate utility is incredibly relevant today, as in a Meta rife with regenerating menaces, his Cover change, consistent reduced Damage and increased Damage from and against Regeneration Fighters respectively trivializes the match-up.

Just when we thought his Day of Fate has passed, the first Super Saiyan 2 blasts back into the meta, firmly establishing himself as its ultimate threat. No Fighter does as much as Gohan at once. No Fighter has ever come close. 

Strengths

Destructive Offensive Force

Offensively, SP SSJ2 Gohan RED is the most brutal threat in the game in every stage of the match. He gains a +20% Inflicted Damage Boost for 20 timer counts every time he uses a Blast Card, and a +30% Blast Damage Buff whenever his Cover Change effect wears off.

Beyond that, with 2 Hybrid Saiyan or Son Family Allies, Gohan is rocking +40% Blast Damage whenever he enters the battlefield, and his second Zenkai Unique Ability grants him an additional 25% Inflicted Damage and 40 Ki when he faces a foe. 

While Blast has historically been seen as Offensively inefficient, SP SSJ2 Youth Gohan RED's Blast Cards are eternally discounted by 5 Ki, letting him safely unload his hand whenever the opportunity arises.

Taken together with Gohan's ample supply of Support Fighter allies, his Ki Recovery, his Scaling Damage, his Cost Reduction, and his Zenkai Stats, Gohan's combo Damage is simply unrivaled. 

High Survivability

SP SSJ2 Youth Gohan RED has absurd Defensive stats and some great Abilities that easily allow him to function as his Team's primary Defensive Fighter.

His Cover-esque Ability allows him to reduce Damage received by 40%, which might seem standard at this point, but the fact is that his Stats, excellent Equip Options, and increased Damage Reduction against Regeneration foes makes him one of the game's most durable units, especially in that match-up. 

He also can Heal by 40% thanks to his Main Ability, which comes packaged with one of the most enviable effects in the game - 20 Timer Counts of Element Disadvantage Negation if a Teammate has died.

That's not all the Defensive Utility Gohan is packing, he also recovers his Health by 20% as the last fighter alive, and both that ability and his Extra Arts Card cure Attribute Downgrades and Abnormal Conditions.

Inspirational Presence

Gohan's not just a broken Offensive and Defensive Fighter, he's also likely the strongest Support Fighter ever released.

Gohan's team-wide Buffs to Blast Damage and Ki Recovery when entering the field per living Son Family and Hybrid Saiyan Ally turn Fighters with middling or decent Blast Offense into complete monsters.

This ability makes switching the kid wonder in and out a breeze. His Ki 40 Ki Restoration whenever he faces a foe means that if a foe with color advantage tries to curtail Gohan's rampage with Cover Change, Gohan can swap out to retain the Ki Advantage, as well as pass Blast Damage and Ki Recovery to an ally capable of dealing with the new enemy.

All of this serves to make controlling Gohan as smooth as possible. 

Ultimate Climax

As a Crisis Fighter, his power becomes dominant. His Inflicted Damage and Ki Recovery become Buffed by 40% and 30% respectively per defeated Battle Member, and with a Son Family Fighter downed, Gohan gets an extra 100% Damage attached to his Ultimate Arts Card. 

Zenkai 7 SP SSJ2 Gohan RED's kit is so stacked with powerful effects that it's difficult to succinctly enumerate them all. Gohan's Special Move's Massive multiplier makes it one of the strongest Attacks in the game given Gohan's Buffs and stats. His available equipment perfectly supplements his already broken stat-line. There's no single area where Gohan fails. 

As the final Fighter Alive, Gohan's permanent, un-cancellable 30% Inflicted Damage Buff ensures that Buff Removal Effects won't sting nearly as much as they used to.

Gohan doesn't even have Team issues. He carries the under-appreciated Blast Fighters on the Son Family and Hybrid Saiyan Tags to the forefront by himself, and his Blast Attack and Ki Recovery Buffs turn them into threats contextually more deadly than Gohan himself. 

This is the first Fighter in the game's history that has no faults.

Team Synergy

Son Family

The Son Family Tag that Gohan once spearheaded now bends over backwards to accommodate him. Though it had a more Strike-oriented identity for a while, Gohan completely revolutionizes the Tag and brings it back to its roots. Strike is out; Blast is in, and luckily, Son Family has the Fighters to make it work.

The Tag still uses fighters like SP SSJ4 Goku PUR, and Zenkai 7 SP Kid Goku YEL, but now its focus has shifted to a more blast-oriented approach, with the likes of SP Gohan BLU and SP Super Kaioken Goku GRN taking center stage. The synergy between these Fighters is phenomenal, and they can all perform exceptionally with Zenkai Gohan's Offensive Buffs behind them. 

Hybrid Saiyan

Hybrid Saiyans are in a bit of a weird spot, with several good core Fighters, but almost all of them very strongly emphasize one form of Attack and don't synergize with other Hybrid Saiyans. Zenkai Gohan ameliorates that by completely tossing out their previous identity of Strike-based Buff passing in favor of a Blast-oriented approach.

SP Teen Trunks PUR acts as an excellent Supporter for Gohan, and Gohan returns the favor by protecting him from Yellows and Supporting his Future friend in the Blast department.

SP SSJ Teen Gohan GRN is a great aid for the original Super Saiyan 2, as protects him from Blues and Supports his Offense. This combination enables Gohan's fantastic 100% Ultimate Damage Buff, and the additional Support is always appreciated.

SP SSJ Future Trunks YEL's excellent defense makes him a decent pivot option when the situation calls for it, and he also enjoys Gohan's Blast Buffs. The same can be said of Zenkai 7 SP Kid Trunks BLU, an often overlooked Fighter who can supplement the Team's options in the late-game. 

The Team is just overflowing with options. SP SSJ Youth Gohan YEL, SP Gohan BLU, and Zenkai 7 SP Teen Trunks RED are all solid Fighters that work well with Gohan, mainly because Gohan is pulling most of the weight. 

Equippable Items

Main Ability

Believe in yourself, Gohan!

Draw the Ultimate Arts Card "Father-Son Kamehameha" next.
Restores own health by 30% and Ki by 50.
Nullifies own unfavorable Element factors for 20 timer counts if there is a defeated battle member.

Requirements: 25 timer counts must elapse.

Zenkai Main Abilities

Believe in yourself, Gohan!
Draw the Ultimate Arts Card "Father-Son Kamehameha" next. Restores own health by 40% and Ki by 70. Nullifies own unfavorable Element factors for 20 timer counts if there is a defeated battle member. Requirements: 25 timer counts must elapse. Character(s) Affected

Unique Ability

I'll give it my best!

The following effects occur per defeated battle member:

+30% to damage inflicted.
+20% to own Ki Recovery.

+100% to Ultimate damage inflicted if allied "Character: Goku" is defeated.

Character(s) Affected
Turn Regret into Power

-5 to own Blast Arts cost (cannot be cancelled).
Reduces damage received from "Tag: Regeneration" by 20% (cannot be cancelled).
+15% to damage inflicted for 15 timer counts every time this character uses a Blast Arts Card.

Reduces damage received by 40% until combo ends when changing cover.
+25% to Blast damage inflicted for 20 timer counts when activated.

Character(s) Affected
Turban Medal (Bronze) +1

+1 to Turban Medals (Bronze) dropped during the Legends Road - Fused with Kami Piccolo - Event.
Active Period: -

Zenkai Unique Abilities

I'll give it my best!
The following effects occur per defeated battle member: +40% to damage inflicted. +30% to own Ki Recovery. +100% to Ultimate damage inflicted if an allied “Tag: Son Family" is defeated.
Turn Regret into Power
-5 to own Blast Arts cost (cannot be cancelled). Reduces damage received from "Tag: Regeneration" by 20% (cannot be cancelled). +20% to damage inflicted for 20 timer counts every time this character uses a Blast Arts. Reduces damage received by 40% until combo ends when changing cover. +30% to Blast damage inflicted for 20 timer counts when activated.
Inherited Power (Unlocks at Adept)
+30% to Blast damage inflicted against "Tag: Regeneration" (cannot be cancelled). Applies the following effects to allies per "Tag: Hybrid Saiyan" or "Tag: Son Family" battle member other than this character when this character enters the battlefield: +30% to Ki Recovery for 20 timer counts. +20% to Blast damage inflicted for 20 timer counts.
Let your power explode! (Unlocks at Powerful)
Applies the following effects to self when two allied characters are defeated: Restores health by 20%. +30% to damage inflicted (cannot be cancelled). Cancels own Attribute Downgrades and Abnormal Conditions. Applies the following effects to self every time when faced with an enemy: Restores Ki by 40. +25% to damage inflicted for 20 timer counts.

Z Ability

1
+24% to "Tag: Hybrid Saiyan" base Blast Attack during battle. Character(s) Affected
2
+26% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle. Character(s) Affected
3
+33% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle. Character(s) Affected
4
+35% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle. Character(s) Affected

Zenkai Abilities

Special

Super Kamehameha

Deals major Impact damage.
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 20 timer counts on hit.


Cost 50

Zenkai Special Ability

Super Kamehameha
Deals massive Impact damage. Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 20 timer counts on hit.
Cost 50

Extra

Unleashed Rage

Cancels own Attribute Downgrades.
The following effects occur based on own remaining health:

Health is 50% or more: +20% to Blast damage inflicted for 20 timer counts.
Health is below 50%: +35% to Blast damage inflicted for 20 timer counts.


Cost 15

Zenkai Extra Ability

Unleashed Rage
Cancels own Attribute Downgrades and Abnormal Conditions. The following effects occur based on own remaining health: Health is 50% or more: +30% to Blast damage inflicted for 20 timer counts. Health is below 50%: +45% to Blast damage inflicted for 20 timer counts.
Cost 15

Ultimate Special

Father-Son Kamehameha

Deals massive Impact damage.
+25% to damage inflicted for 20 timer counts upon activation.
*Blast Armor when charging forward.


Cost 20

Zenkai Ultimate Ability

Father-Son Kamehameha
Deals massive Impact damage. Applies the following effects to self upon activation: +50% to damage inflicted for 20 timer counts. Nullifies enemy's "Restore health when it reaches 0" effects when this character attacks for 3 timer counts. *Blast Armor when charging forward.
Cost 20

Resistance

Slice
99
Pierce
95
Impact
106
Explode
100

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 50916 108471 178142 260680 355436 468326 598065
Strike Attack 4441 9460 15541 22748 31020 40876 52204
Blast Attack 4423 9416 15464 22632 30860 40664 51933
Strike Defense 3680 7837 12877 18849 25705 33876 43262
Blast Defense 3646 7761 12745 18656 25444 33533 42830
Critical 198 436 794 1192 1628 2084 2552
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts