SP Goku (Green)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,460,701
Strike ATK 233,886
Blast ATK 238,597
Strike DEF 158,894
Blast DEF 159,685
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held

Where to Obtain

Clear Rewards


This Goku variant is from the Super Android 13 film, and like most Goku variants from the movies, he has an indomitable fighting spirit, never goes down, and finishes off his enemies with one final blow.

 Very simply put, SP Goku GRN is incredibly durable, and the longer the Match goes on, the stronger his Attack becomes. He’ll receive his Damage inflicted Buffs after 45 timer counts have passed, as well as per defeated Teammate.

This doesn’t mean SP Goku GRN can’t hold his own until then, as his base Offensively stats are still reasonable. His Extra Move also nullifies various forms of Attacks, and gives him a Damage inflicted Buff as well as fully restoring his Vanish Gauge if used successfully.

All in all, SP Goku GRN has an excellent all around toolkit at any point in the Match, but unlike your regular above average Fighter, he has game-changing components as well.


Miraculous Strike

This Unique Ability is what gives him his precious Buffs, including but not limited to: reducing Damage received by 20% after 15 timer counts have elapsed, 50% Ultimate Move Damage after 30 timer counts have elapsed, and 50% Damage inflicted after 45 timer counts have elapsed.

This also gives him a massive 50% Damage inflicted Buff to the Android Tag, which will almost certainly come in handy considering SP Super 13 RED has now given that already powerful Team a perfect color wheel.

Reliable Crisis

Normally Crisis can be a bit unreliable and dangerous to try to utilize, but SP Goku GRN receives a massive 35% Damage inflicted Buff for every downed Teammate, not as last man alive. This makes him terrifying as last man alive, but it doesn’t even have to get to that point for him to get some bonuses.


His Main Ability Heals him by 35%, and draws him his Ultimate Arts Card, Spirit Bomb Absorption. This already does massive Damage on it’s own, but becomes a nuclear bomb after he receives the aforementioned Ultimate Move Damage Buff, which requires a mere 30 timer counts to pass. He also gets an additional 50% to his Ultimate Move Damage simply for using the card.

His Special Move, Energy Meteor, also provides an effect that can turn the game completely around. This has a 50% chance to completely remove Enemy Attribute Upgrades on hit. This can almost completely invalidate some Fighters that rely on these Buffs to function to the best of their abilities.


Wipe-able Buffs

Opposing SP Goku GRN’s as well as a few other Fighters pose a significant threat to him, as anything that can remove Attribute Upgrades will rob SP Goku GRN of his precious and hard earned Buffs, rendering him significantly less powerful. 

Very notably, the popular SP Super Vegito PUR poses an enormous threat to him, as simply clicking his Main Ability will remove all of SP Goku GRN’s Buffs -- Offensive and Defensive -- and subsequently destroy him with Spirit Sword.

Cover penalty

He does come with Cover, taking significantly reduced Damage when switched into a Combo, but does add +2 to his own substitution count when activated, which can be a big drawback if he’s desperately needed on the battlefield.

Lackluster Z-Ability

For such a powerful Fighter, it’s a bit disappointing his Z-Ability only Buffs Blast Defense for Sagas From the Movies or Green Fighters. Not only would a dual Z-Ability have been appreciated, but better Son Family synergy would’ve been a nice touch as well.

Team Synergy

Sagas From the Movies

This Tag seems to continuously get powerful Green Fighters, but SP Goku GRN is now superior to them all. While still a work in progress, he’s certainly the Team leader here and goes a long way to rebuilding the Tag.

Son Family

Even with no Son Family Z-Ability, he still performs excellent here as their main Tank. His Z-Ability will actually still Buff SP SSJ Goten PUR, SP Otherworld Goku YEL, and SP SSJ Teen Gohan BLU, and he goes a very long way defending SP SSJ2 Gohan RED from Blues

Equippable Items

Main Ability

Please lend me your energy!

Draw the Ultimate Arts Card "Spirit Bomb Absorption" next. Restores own health by 35%. Requirements: 25 timer counts must elapse.

Unique Ability

Miraculous Strike

+50% to Blast damage inflicted against "Tag: Android" (cannot be cancelled). The following effects occur according to the number of timer counts elapsed from battle start: 15 counts elapsed: Reduces damage received by 20%. 30 counts elapsed: +50% to Ultimate damage inflicted. 45 counts elapsed: +50% to damage inflicted.

Unrelenting Fighting Spirit

Reduces damage received by 50% until combo ends when changing cover. +2 to own substitution count when activated. +35% to damage inflicted per defeated battle member.

Z Ability

+24% to "Episode: Sagas From the Movies" or "Element: GRN" base Blast Defense during battle. Character(s) Affected
+26% to "Episode: Sagas From the Movies" or "Element: GRN" base Blast Defense during battle. Character(s) Affected
+33% to "Episode: Sagas From the Movies" or "Element: GRN" base Blast Defense during battle. Character(s) Affected
+35% to "Episode: Sagas From the Movies" or "Element: GRN" base Blast Defense during battle. Character(s) Affected


Energy Meteor

Deals major Impact damage. 50% chance to cancel enemy Attribute Upgrades on hit.

Cost 50


Defensive Stance

+15% to damage inflicted for 15 timer counts upon activation. Nullifies enemy's Tap Attack, Tackle, Tap Shot, Strike Arts and Blast Arts while in fighting pose. Restores own Vanishing Gauge by 100% when enemy attacks are nullified.

Cost 15

Ultimate Special

Spirit Bomb Absorption

Deals massive Impact damage. +50% to Ultimate damage inflicted for 3 timer counts upon activation. *Blast Armor when charging forward.

Cost 20



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600%
Health 21648 44824 79144 122144 176372 246180 246180
Strike Attack 1807 3741 6605 10194 14722 20550 20550
Blast Attack 1821 3773 6666 10287 14859 20747 20747
Strike Defense 1542 3190 5637 8700 12564 17544 17544
Blast Defense 1549 3204 5660 8737 12623 17628 17628
Critical 146 322 586 880 1204 1542 1542
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts