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SP Kakarot Goku (Red)

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Table of Contents

Character Tier
-

DBL-EVT-14S

Character Stats

☆☆☆☆☆☆☆
☆☆☆☆☆☆☆
Soul Boost
Advanced
Power Level
HP 2,460,074
Strike ATK 238,018
Blast ATK 219,674
Strike DEF 153,080
Blast DEF 154,617
Critical
1,395
Ki Restore Speed
2,378

Character Info

Battle Style
Melee
Arts Cards Held
Tags

Overview

Dragon Ball Legends X DBZ: Kakarot Collaboration has brought a new free-to-play Goku Fighter, and he has some of the best Offensive capabilities in the game. His free-to-play status allows him to reach 14 stars easily, making him decent Defensively.

This Goku is meant to be used on an all-Goku Saiyan Team, as evidenced by his Health-Boosting Z-Ability specifically Buffing Goku variants. His Saiyan Tag lets him suffice as an option on the Saiyan team.

Strengths

Long-Lasting Offense

SP Kakarot Goku RED is meant to be an Offensive juggernaut that builds in power during a match. His Endless Adventure and Saiyan Raised on Earth Unique Abilities cannot be canceled and provide him with individually high Damage Buffs, up to +60% from the former and +50% from the latter. 

This coupled with his Main Ability that gives Ki, restores Health, increases Damage inflicted, and reduces the cost of Cards can make for devastating combos and provides SP Kakarot Goku RED with extra survivability. 

Heating Up!

This Fighter’s Heat Up Special Arts has a 30% chance of Faint upon landing the next Arts Card. This can change the tide of battle significantly if the Faint lands and can set up Rising Rush opportunities as well.

 This Heat Up Special Arts also grants this Fighter with a Kamehameha Special Move which increases Damage by 150% if the target is Fainted. These two Arts Cards, if working in tandem, can deal massive amounts of Damage.

Though the Faint Damage Buff is situational at best, as there are arguably better uses for the opening provided by Faint, it is still a situationally useful bit of utility.

Weaknesses

Wasteful Support

SP Kakarot Goku RED now has support capabilities in his toolkit however, his support capabilities won’t be utilized much due to the team constraints placed on his support.

He gives 35% Blast Damage Inflicted to Super Warriors and 35% Strike Damage Inflicted to Saiyan Saga (Z) Fighters. Both of these teams don’t exist in the current meta as there aren’t enough PvP viable Fighters for these teams.

The only support that’s going to be used is his 10% Critical Rate buff for Son Family Fighters which is negligible due to how Criticals are calculated in this game.

Gotta Work for It

Goku's Endless Adventure Unique Ability requires him to complete a number of tasks during battle to gain Damage Buffs. While none of them are particularly difficult to complete, the fact that these Buffs are inaccessible at first makes him a somewhat lackluster Offensive pivot at first.

Team Synergy

Saiyan

As mentioned in the Overview, SP Kakarot Goku RED is a viable Red option for the Saiyan team but he isn’t their first or second choice. SP Kakarot Goku RED is a niche pick to use if you’d like to run triple HP Saiyans which consist of LF SP SSJ3 Goku GRN and LF SP Angry Goku BLU. 

Equippable Items

Main Ability

Furious Power

Restores own health by 15% and Ki by 50.
+40% to damage inflicted for 30 timer counts.
-10 to own Strike & Blast Arts costs for 30 timer counts.

Requirements: 15 timer counts must elapse.

Zenkai Main Abilities

Furious Power
Restores own health by 15% and Ki by 50. +40% to damage inflicted for 30 timer counts. -10 to own Strike & Blast Arts costs for 30 timer counts. Increases own Arts Card Draw Speed by 1 level for 15 timer counts. Requirements: 15 timer counts must elapse. Character(s) Affected

Unique Ability

The Endless Adventure

+20% to damage inflicted every time one of the following conditions are met during battle (cannot be cancelled):

When 30 timer counts have elapsed from battle start (activates once).
When you evade two enemy attacks with a Vanishing Step (activates once).
When you land 5 hits with Strike or Blast Arts (activates once).

Saiyan Raised on Earth

Applies the following effects to self per "Tag: Son Family" or "Tag: Super Warrior" battle member other than this character in your party:

+25% to Strike damage inflicted (cannot be cancelled).
+25% to Ki Recovery (cannot be cancelled).

Z Power [Goku] +1

+1 to Z Power [Goku] dropped during the "Saiyan Raised on Earth" Event.
Active Period: -

Zenkai Unique Abilities

The Endless Adventure
+20% to damage inflicted every time one of the following conditions are met during battle (cannot be cancelled): When 30 timer counts have elapsed from battle start (activates once). When you evade two enemy attacks with a Vanishing Step (activates once). When you land 5 hits with Strike or Blast Arts (activates once).
Saiyan Raised on Earth
Applies the following effects to self per "Tag: Son Family", "Tag: Super Warrior", or "Episode: Saiyan Saga (Z)" battle member other than this character in the party: +25% to Strike damage inflicted (cannot be cancelled). +25% to Ki Recovery (cannot be cancelled).
The Power of Friendship (Unlocks at Adept)
Applies the following effects to allies depending on their Tags and Episodes when this character is switched to standby: "Tag: Son Family": +10% to Critical Rate for 15 timer counts. "Tag: Super Warrior": +35% to Blast damage inflicted for 15 timer counts. "Episode: Saiyan Saga (Z)": +35% to Strike damage inflicted for 15 timer counts.
Highly Skilled (Unlocks at Powerful)
+35% to Blast damage inflicted when battle starts (cannot be cancelled). The following effects occur every time this character defeats an enemy: +15% to damage inflicted. +10% to damage inflicted by allies other than this character.

Z Ability

1
+14% to "Character: Goku" max base health during battle. Character(s) Affected
2
+16% to "Character: Goku" max base health during battle. Character(s) Affected
3
+18% to "Character: Goku" max base health during battle. Character(s) Affected
4
+20% to "Character: Goku" max base health during battle. Character(s) Affected

Zenkai Abilities

Special

Kamehameha

Deals major Impact damage.
If enemy is inflicted with Faint, +150% to Special Move damage inflicted for 3 timer counts upon activation.


Cost 50

Zenkai Special Ability

Kamehameha
Deals major Impact damage. If enemy is inflicted with Faint, +160% to Special Move damage inflicted for 3 timer counts upon activation.
Cost 50

Extra

Heat Up

Draw a Special Move Arts Card next (activates twice).
-10 to own Special Move Arts cost (activates twice).
+30% chance for next Strike Arts or Blast Arts to inflict enemy with Faint on hit (cannot be stacked).


Cost 10

Zenkai Extra Ability

Heat Up
Restores own Ki by 30. Draw a Special Move Arts Card next (activates twice). -10 to own Special Move Arts cost (activates twice). +30% chance for next Strike Arts or Blast Arts to inflict enemy with Faint on hit (cannot be stacked).
Cost 10

Resistance

Slice
96
Pierce
101
Impact
102
Explode
101

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21860 45268 79924 123352 178124 248624 330000
Strike Attack 1839 3808 6726 10386 15002 20942 27803
Blast Attack 1849 3829 6760 10441 15081 21053 27949
Strike Defense 1521 3155 5574 8605 12431 17358 23046
Blast Defense 1521 3155 5574 8605 12431 17358 23046
Critical 152 334 608 912 1248 1598 1958
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts