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SP Kakarot Goku (Red)

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Table of Contents

Character Tier
3

DBL-EVT-14S

Character Stats

Soul Boost
Advanced
Power Level
HP 2,460,074
Strike ATK 238,018
Blast ATK 219,674
Strike DEF 153,080
Blast DEF 154,617
Critical
1,395
Ki Restore Speed
2,378

Character Info

Battle Style
Melee
Arts Cards Held
Tags

Overview

Dragon Ball Legends X DBZ: Kakarot Collaboration has brought a new free-to-play Goku Fighter, and he has some of the best Offensive capabilities in the game. His free-to-play status allows him to reach 14 stars easily, making him decent Defensively.

This Goku is meant to be used on an all-Goku Saiyan Team, as evidenced by his his Health-Boosting Z-Ability specifically Buffing Goku variants. His Saiyan Tag lets him suffice as a valid substitute for SP Bardock RED on the Top Saiyan Team.

In the current meta, SP Kakarot Goku has solidified his place as a top Red Fighter on a very strong Team that utilizes him alongside devastatingly powerful Fighters like Zenkai 7 SP Kid Goku YELSP SSJ4 Goku PUR, and SP Saiyan Saga Goku BLU.

Strengths

Long-Lasting Offense

SP Kakarot Goku RED is meant to be an Offensive juggernaut that builds in power during a match. His Endless Adventure and Saiyan Raised on Earth Unique Abilities cannot be canceled and provide him with individually high Damage Buffs, up to +60% from the former and +50% from the latter. 

This coupled with his Main Ability that gives Ki, restores Health, increases Damage inflicted, and reduces the cost of Cards can make for devastating combos and provides SP Kakarot Goku RED with extra survivability. 

Heating Up!

This Fighter’s Heat Up Special Arts has a 30% chance of Faint upon landing the next Arts Card. This can change the tide of battle significantly if the Faint lands and can set up Rising Rush opportunities as well.

 This Heat Up Special Arts also grants this Fighter with a Kamehameha Special Move which increases Damage by 150% if the target is Fainted. These two Arts Cards, if working in tandem, can deal massive amounts of Damage.

Though the Faint Damage Buff is situational at best, as there are arguably better uses for the opening provided by Faint, it is still a situationally useful bit of utility.

Weaknesses

No Support

This Fighter’s kit grants him no Support for his Team members and is solely focused on Damage output which hinders the overall cohesiveness of his Team.

Gotta Work for It

Goku's Endless Adventure Unique Ability requires him to complete a number of tasks during battle to gain Damage Buffs. While none of them are particularly difficult to complete, the fact that these Buffs are inaccessible at first makes him a somewhat lackluster Offensive pivot at first.

Team Synergy

All Gokus

SP Kakarot Goku’s primary Team, All-Gokus, is a very good Team choice despite the novelty of it. With the new arrival of SP Saiyan Saga Goku BLU and the addition of SP Kid Goku YEL receiving a Zenkai Awakening, this Team has some of the strongest Fighters in its Core.

SP Kakarot Goku RED is the primary Red Fighter in this Team. With his outstanding toolkit and his very important Health Z-Ability, he looks to be the main Red Fighter for this Team for the foreseeable future.

Saiyan

Albeit not providing a Z-Ability for this Tag, most of the Saiyan team is comprised of Goku variants and can grant them a very high Health Buff in conjunction with HE Shallot LGT's Z-Ability. SP Kakarot Goku RED's free-to-play status makes him an accessible replacement for SP Bardock RED

Equippable Items

Main Ability

Furious Power

Restores own health by 15% and Ki by 50.
+40% to damage inflicted for 30 timer counts.
-10 to own Strike & Blast Arts costs for 30 timer counts.

Requirements: 15 timer counts must elapse.

Unique Ability

The Endless Adventure

+20% to damage inflicted every time one of the following conditions are met during battle (cannot be cancelled):

When 30 timer counts have elapsed from battle start (activates once).
When you evade two enemy attacks with a Vanishing Step (activates once).
When you land 5 hits with Strike or Blast Arts (activates once).

Saiyan Raised on Earth

Applies the following effects to self per "Tag: Son Family" or "Tag: Super Warrior" battle member other than this character in your party:

+25% to Strike damage inflicted (cannot be cancelled).
+25% to Ki Recovery (cannot be cancelled).

Z Power [Goku] +1

+1 to Z Power [Goku] dropped during the "Saiyan Raised on Earth" Event.
Active Period: -

Z Ability

1
+14% to "Character: Goku" max base health during battle. Character(s) Affected
2
+16% to "Character: Goku" max base health during battle. Character(s) Affected
3
+18% to "Character: Goku" max base health during battle. Character(s) Affected
4
+20% to "Character: Goku" max base health during battle. Character(s) Affected

Special

Kamehameha

Deals major Impact damage.
If enemy is inflicted with Faint, +150% to Special Move damage inflicted for 3 timer counts upon activation.


Cost 50

Extra

Heat Up

Draw a Special Move Arts Card next (activates twice).
-10 to own Special Move Arts cost (activates twice).
+30% chance for next Strike Arts or Blast Arts to inflict enemy with Faint on hit (cannot be stacked).


Cost 10

Resistance

Slice
96
Pierce
101
Impact
102
Explode
101

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21860 45268 79924 123352 178124 248624 330000
Strike Attack 1839 3808 6726 10386 15002 20942 27803
Blast Attack 1849 3829 6760 10441 15081 21053 27949
Strike Defense 1521 3155 5574 8605 12431 17358 23046
Blast Defense 1521 3155 5574 8605 12431 17358 23046
Critical 152 334 608 912 1248 1598 1958
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts